Let loose a battle cry, instilling yourself with resolve and healing for
13915
Health over
4
seconds.
Resolving Vigor
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
5688 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
15
% respectively, for
8
seconds.
You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% for
30
seconds.
Charging Maneuver
6
Support
SKILLS
Purge
Instant
Cast Time
Area
Target
18 meters
Radius
8100 Magicka
Cost
Cleanse yourself and your group, removing up to
3
negative effects immediately.
Purge
50
Medium Armor
SKILLS
Evasion
Instant
Cast Time
Self
Target
20 seconds
Duration
2763 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, reducing damage from area attacks by
20
% for
20
seconds.
Evasion
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
2300
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
28
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
14
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
49
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
35
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
21
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
28
%.
Athletics 2
50
Assassination
ULTIMATES
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
70 Ultimate
Cost
Ravage an enemy with a swift strike, dealing
14076
Disease Damage and causing them to take
20
% more damage from your attacks for
6
seconds.
If cast with
120
or more Ultimate, the enemy is stunned for
3
seconds.
While slotted you gain Reave, which restores
100
Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Incapacitating Strike
SKILLS
Killer's Blade
Instant
Cast Time
Enemy
Target
5 meters
Range
1776 Stamina
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
4396
Disease Damage. Deals
300
% more damage to enemies below
25
% Health.
Heals you for
3864
if the enemy dies within
2
seconds of being struck. This portion of the ability scales off your Max Health.
Killer's Blade
Ambush
Instant
Cast Time
Enemy
Target
22 meters
Range
2763 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
5452
Physical Damage and afflicting them with Minor Vulnerability for
10
seconds, increasing their damage taken by
5
%.
Also grants you Empower for
3
seconds, increasing the damage of your Light and Heavy Attacks by
40
%.
Ambush
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
0 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Breach, reducing Physical Resistance and Spell Resistance by
5948
for
20
seconds.
When a marked enemy dies, you heal for
11975
, and you gain Major Berserk, increasing your damage done by
10
% for
5
seconds. This portion of the ability scales off your Max Health.
You can only have one Reaper's Mark active at a time.
Reaper's Mark
Relentless Focus
Instant
Cast Time
Self
Target
60 seconds
Duration
1973 Stamina
Cost
Focus your senses for
1
minute, increasing your Critical Damage and Healing by
2
% with every Light or Heavy Attack, up to 5 times.
While active, hitting an enemy with
5
Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals
16358
Disease Damage, and heals for
33
% of the damage dealt if you are within melee range.
Relentless Focus
PASSIVES
Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by
2974
.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by you, you restore
1000
Magicka and Stamina.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
1314
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1314
for
20
seconds.
Hemorrhage 2
50
Shadow
SKILLS
Surprise Attack
Instant
Cast Time
Enemy
Target
5 meters
Range
1973 Stamina
Cost
Slash an enemy, dealing
8796
Physical Damage. If you are flanking the enemy, shred through a small portion of their armor, reducing their Physical Resistance by
5
% for
10
seconds.
Attacking with Surprise Attack from the flank stuns the enemy for
3
seconds and sets them Off Balance.
Surprise Attack
Shadowy Disguise
Instant
Cast Time
Self
Target
3 seconds
Duration
3780 Magicka
Cost
Cloak yourself in shadow to become invisible for
3
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
Shadowy Disguise
Dark Shade
Instant
Cast Time
Self
Target
20 seconds
Duration
4050 Magicka
Cost
Summon a shade version of yourself to attack an enemy and fight at your side for
20
seconds.
The shade slashes at an enemy, dealing
2843
Magic Damage and occasionally whirlwinds all enemies around it, dealing
2843
Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by
5
% for
4
seconds.
This ability scales with your highest offensive stats.
Dark Shade
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve for
6
seconds, increasing your Physical and Spell Resistance by
5948
. This duration is increased by
25
% for each piece of Heavy Armor equipped.
Current Bonus:
0
%. Current Duration:
6
seconds
Shadow Barrier 2
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
3
%.
Dark Vigor 2
Dark Veil
Increases the duration of your non-invisibility based Shadow abilities by
2
seconds.
Dark Veil 2
50
Siphoning
SKILLS
Swallow Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2700 Magicka
Cost
Steal an enemy's life force, dealing
3459
Magic Damage and healing you for
35
% of the damage inflicted every
2
seconds for
10
seconds.
Swallow Soul
Leeching Strikes
Instant
Cast Time
Self
Target
20 seconds
Duration
755 Stamina
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1452
Health and restore
106
Stamina for
20
seconds. Fully charged Heavy Attacks restore twice the value.
You restore up to
4270
additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Leeching Strikes
Power Extraction
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
2565 Stamina
Cost
Siphon the vigor from your enemies' blood, dealing
6597
Disease Damage to all nearby enemies.
If an enemy is hit, you apply Minor Cowardice to them for
10
seconds, reducing their Weapon and Spell Damage by
215
and you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
20
seconds.
Power Extraction
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Soul Siphoner
Increases your healing done by
3
% for each Siphoning ability slotted.
Current bonus:
0
%.
Soul Siphoner 2
Transfer
Casting a Siphoning ability while in combat generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Keen Eye: Ore
Ore in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Ore 3
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
50
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Cloth 3
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
50
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Keen Eye: Rune Stones
Runes in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Rune Stones 3
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Keen Eye: Jewelry
Jewelry Seams in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Jewelry 3
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Lapidary Research
Reduces research times by 25%, and limits research time to 30 days.
Lapidary Research 4
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
50
Provisioning
PASSIVES
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 5 minutes to the duration of any consumed drink.
Connoisseur 1
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Keen Eye: Wood
Wood in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Wood 3
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
9
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadowy Supplier 1
Shadow Rider
Aggression radius from hostile monsters is decreased by 50% while mounted.
Shadow Rider 1
10
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
10996
Physical Damage to enemies in front of you and an additional
12705
Physical Damage over
6
seconds.
After activating, your Weapon Damage is increased by
300
for
20
seconds.
Flawless Dawnbreaker
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
2797 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
5393
Physical Damage, and reducing their Movement Speed by
30
% for
4
seconds.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
8 seconds
Duration
3396 Stamina
Cost
Brand the earth at your location with a rune of protection for
8
seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by
5
% and increasing Stamina Recovery by
20
%, and are healed for
570
every
0.5
seconds.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3796 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2629
. You also gain Minor Berserk for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
5
% .
Camouflaged Hunter
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
2397 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute
When triggered, the trap deals
4396
Physical Damage, an additional
15237
Physical Damage over
18
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Barbed Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
3
%.
Slayer 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
10
Mages Guild
ULTIMATES
Meteor
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
13479
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
3693
Flame Damage every
1
second for
11
seconds.
Meteor
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
4
Psijic Order
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
7650 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for
3
seconds when the duration completes.
Time Freeze
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
11
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
115
after
3
minutes. Heat is decreased by
64
after
3
seconds.
Swiftly Forgotten 4
Haggling
Stolen items sold at a fence are worth
7
% more. Does not apply to Laundering.
Haggling 3
Clemency
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for
1
minute after you use Clemency unless you commit other crimes.
Clemency 1
Timely Escape
When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
Timely Escape 1
Veil of Shadows
Decreases detection range of Witnesses and Guards by
10
%. Witnesses and Guards are thus less likely to notice criminal actions, though this has no impact on the range from which Guards will accost you.
Veil of Shadows 1
10
Undaunted
SKILLS
Inner Fire
Instant
Cast Time
Enemy
Target
28 meters
Range
2700 Magicka
Cost
Ignite the fires of hate in an enemy's heart, dealing
1800
Magic Damage and taunting them to attack you for
15
seconds.
A ranged ally targeting the taunted enemy has a
50
% chance to activate the
Radiate
synergy, dealing
7383
Magic Damage to them over
3
seconds then an additional
7702
Magic Damage to them and other nearby enemies.
Inner Fire
Necrotic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3780 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
420
Magic Damage every half second to nearby enemies.
An ally near the globe can activate the
Combustion
synergy, causing the orb to explode for
7702
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Necrotic Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
748
Health,
1265
Stamina, and
428
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
2
%.
Undaunted Mettle 2
50
Khajiit Skills
PASSIVES
Cutpurse
Increases your experience gain with the Medium Armor skill line by
15
%.
Increases your chance to successfully pickpocket by
5
%.
Cutpurse 1
Robustness
Increases your Health Recovery by
100
and your Stamina and Magicka Recovery by
85
.
Robustness 3
Lunar Blessings
Increase your Maximum Health, Magicka, and Stamina by
825
.
Lunar Blessings 3
Feline Ambush
Increases your Critical Damage and Critical Healing by
10
%.
Decreases your detection radius in Stealth by
3
meters.
Feline Ambush 3
50
Two Handed
SKILLS
Wrecking Blow
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2322 Stamina
Cost
Slam an enemy with an upward swing, dealing
10117
Physical Damage.
Grants you Empower for
3
seconds, increasing the damage of your Light and Heavy Attacks by
40
%.
Wrecking Blow
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2786 Stamina
Cost
Focus your strength into a mighty swing, dealing
6597
Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs
4527
damage for
6
seconds. Each enemy hit increases the damage shield's strength by
50
%, up to
300
%.
Brawler
Reverse Slice
Instant
Cast Time
Enemy
Target
5 meters
Radius
5 meters
Range
1857 Stamina
Cost
Spin around and strike an enemy down, dealing
4396
Physical Damage. Deals up to
300
% more damage to enemies with less than
50
% Health.
Other enemies nearby take
78
% of the damage inflicted to the primary target.
Reverse Slice
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
3250 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
20
% for
20
seconds.
You heal for
3304
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
6
%.
Axes grant your melee attacks a
16
% chance to apply a bleed dealing
10920
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
50
Dual Wield
SKILLS
Rapid Strikes
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
1998 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
1305
Physical Damage. Each hit increases the damage of the subsequent hit by
3
%.
The final hit deals
300
% more damage.
Rapid Strikes
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
2597 Stamina
Cost
Launch yourself into a lethal spin, dealing
6814
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies with less than
50
% Health.
Whirling Blades
Deadly Cloak
Instant
Cast Time
Self
Target
10 seconds
Duration
2797 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
10
seconds, reducing damage from area attacks by
20
%.
Every
1
second the shrapnel will pulse, dealing
1192
Physical Damage to all enemies within
5
meters.
Deadly Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
2797 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
5452
Physical Damage and marking them for
5
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
While an enemy is marked, reactivating this ability on them allows you to jump to them, dealing
5452
Physical Damage and grants you Major Brutality, increasing your Weapon Damage by
20
% for
40
seconds.
Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks an
8
% chance to bleed enemies for
10920
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
3
%.
Each dagger increases your Weapon Critical rating. Current bonus:
1095
.
Twin Blade and Blunt 2
50
Bow
ULTIMATES
Toxic Barrage
4 seconds
Channel Time
Enemy
Target
28 meters
Range
175 Ultimate
Cost
Unleash a barrage of arrows at an enemy, dealing
65970
Poison Damage over
4
seconds.
After dealing damage you poison the enemy, dealing an additional
31770
Poison Damage over
8
seconds after a
1
second delay.
You can move at full speed and are immune to all disabling effects while channeling this attack.
Toxic Barrage
SKILLS
Focused Aim
1 seconds
Cast Time
Enemy
Target
40 meters
Range
2647 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
11780
Physical Damage.
Also inflicts Minor Breach on the enemy, reducing their Physical and Spell Resistance by
2974
for
10
seconds.
Focused Aim
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
14 seconds
Duration
3018 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1410
Physical Damage to enemies in the target area every
1
second for
12
seconds, after a
2
second delay.
Endless Hail
Scatter Shot
Instant
Cast Time
Enemy
Target
22 meters
Range
3250 Stamina
Cost
Blast an enemy with an explosive arrow, dealing
5108
Physical Damage, knocking them back
8
meters.
Scatter Shot
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
3018 Stamina
Cost
Fire a burst of arrows in one shot, dealing
6597
Poison Damage to enemies in front of you, and dealing an additional
4728
Poison Damage over
4
seconds.
Acid Spray
Venom Arrow
Instant
Cast Time
Enemy
Target
28 meters
Range
2322 Stamina
Cost
Shoot an arrow coated in Shadowscale poison at an enemy, dealing
4396
Poison Damage and an additional
8465
Poison Damage over
10
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
Venom Arrow
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
10
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
4
.
Hand Brush 2
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on
the lowest six layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 2
Trowel
Removes
3
layers of dirt or rock from a
1x1
area.
Costs
2 Intuition
to use.
Can safely trigger Fissures to create explosive chain reactions.
Trowel 2
Keen Eye: Dig Sites
Antiquity Dig Sites will be easier to see when you are
30
meters or closer.
Keen Eye: Dig Sites 2
Excavator's Reserves
Further increases the amount of time you have available when excavating a dig site.
Excavator's Reserves 2
Heavy Shovel
Removes
1
layer of dirt and rocks from up to a
3x3
area.
The shovel only affects a single contiguous height of dirt and rocks.
Costs
2 Intuition
to use.
Has a chance to consume no Intuition on use.
Heavy Shovel 2
Keen Eye: Treasure Chests
Treasure Chests will be easier to see when you are
30
meters or closer.
Keen Eye: Treasure Chests 2
20
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
40
%.
Improved Hiding 4
Light Fingers
Increases your chances of successfully Pickpocketing by
50
%
Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
180
%.
Trafficker 4
Locksmith
Improves your chances of forcing locks by
70
%.
Locksmith 4
10
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Ultimate difficulty.
Antiquarian Insight 5
Scrier's Patience
Grants you two additional turns of Scrying.
Scrier's Patience 2
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
New Effect: The ability's range increases by one facet, creating a snowflake-like pattern.
Consumes 1 Magicka Charge.
Coalescence 2
Future Focus
Grants you two additional Magicka Charges for use in Scrying.
Future Focus 2
Dilation
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent.
New Effect: Dilation now claims ALL contiguous facets of the same type.
Consumes 1 Magicka Charge.
Dilation 2
Farsight
Claim a line of facets, stretching out from your area of control.
New Effect: Range increased from 4 facets to 6.
Consumes 1 Magicka Charge.
Farsight 2
Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.
Preemptive Power 1
6
Soul Magic
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2700 Magicka
Cost
Lay claim to an enemy's soul, dealing
5352
Magic Damage or
12696
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
If an affected enemy dies, you fill an empty Soul Gem and heal for
3741
. You also restore
2143
Magicka and
6326
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Consuming Trap
PASSIVES
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
89
The Atronach
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
72 Master-at-Arms
Increases your damage done with direct damage attacks by
23
%.
17 Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
10.95
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Riposte
When you block a melee attack, you have a
15
% chance to deal
6421
Physical Damage to the enemy. This effect can occur once every
5
seconds.
146
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
75 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
14
%.
37 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
9.09
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
34 Thick Skinned
Reduces your damage taken from damage over time effects by
14.14
%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
149
The Lover
Master Gatherer
Reduces your gathering time by
50
%.
100 Mooncalf
Increases your Stamina Recovery by
15
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
49 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
11.10
%.
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
181
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
64 Mighty
Increases your Physical, Poison, and Disease Damage done by
13.01
%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
3
%.
3 Piercing
Increases your Physical Penetration by
312
.
66 Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
22.08
%.
48 Thaumaturge
Increases your damage done with damage over time effects by
18.24
%.
96
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
48 Shadow Ward
Reduces the cost of Block by
18.24
%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
48 Tumbling
Reduces the cost of Roll Dodge by
18.24
%.
124
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
935
Health.
81 Ironclad
Reduces your damage taken against direct damage attacks by
24.06
%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
10.22
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
146
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
14.14
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
9.09
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
14
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
124
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
24.06
%.
Spell Shield
Increases your Spell Resistance by
3564
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
181
Thaumaturge
Increases your damage done with damage over time effects by
18.24
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
22.08
%.
Piercing
Increases your Physical Penetration by
312
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
13.01
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
89
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
10.95
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
23
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
96
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
18.24
%.
Tumbling
Reduces the cost of Roll Dodge by
18.24
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
149
Mooncalf
Increases your Stamina Recovery by
15
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
11.10
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
10715
Health
18705
Stamina
31631
Magicka Recovery
689
Health Recovery
470
Stamina Recovery
946
Spell Damage
1771
2623
Spell Critical
15.9%
79.6%
Weapon Damage
2952
9195
Weapon Critical
61.6%
101.6%
Spell Resistance
14763
Physical Resistance
11199
Critical Resistance
1320
Spell Penetration
4612
Physical Penetration
4924
Magicka
10715
Health
18705
Stamina
31631
Magicka Recovery
689
Health Recovery
470
Stamina Recovery
946
Spell Damage
1771
2623
Spell Critical
15.9%
79.6%
Weapon Damage
2952
9195
Weapon Critical
61.6%
101.6%
Spell Resistance
14763
Physical Resistance
11199
Critical Resistance
1320
Spell Penetration
4612
Physical Penetration
4924
Magicka
11418
Health
18705
Stamina
31631
Magicka Recovery
689
Health Recovery
470
Stamina Recovery
1186
Spell Damage
1335
2252
Spell Critical
9.9%
69.6%
Weapon Damage
2800
9527
Weapon Critical
71.7%
91.7%
Spell Resistance
14763
Physical Resistance
11199
Critical Resistance
1320
Spell Penetration
2974
Physical Penetration
3286
Magicka
10715
Health
18705
Stamina
31631
Magicka Recovery
689
Health Recovery
470
Stamina Recovery
946
Spell Damage
1771
2623
Spell Critical
15.9%
79.6%
Weapon Damage
2952
9195
Weapon Critical
61.6%
101.6%
Spell Resistance
14763
Physical Resistance
11199
Critical Resistance
1320
Spell Penetration
4612
Physical Penetration
4924
Stats are only correct for bar #1.
Magicka
10715
Health
18705
Stamina
31631
Magicka Recovery
689
Health Recovery
470
Stamina Recovery
946
Spell Damage
1771
2623
Spell Critical
15.9%
79.6%
Weapon Damage
2952
9195
Weapon Critical
61.6%
101.6%
Spell Resistance
14763
Physical Resistance
11199
Critical Resistance
1320
Spell Penetration
4612
Physical Penetration
4924
Stats are only correct for bar #1.
Boon: The Shadow
Food: 5395 Health, 4936 Stamina
Major Savagery
Minor Slayer
Relentless Focus
Bar 1
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3796 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2629
. You also gain Minor Berserk for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
5
% .
Killer's Blade
Instant
Cast Time
Enemy
Target
5 meters
Range
1776 Stamina
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
4942
Disease Damage. Deals
300
% more damage to enemies below
25
% Health.
Heals you for
3864
if the enemy dies within
2
seconds of being struck. This portion of the ability scales off your Max Health.
Surprise Attack
Instant
Cast Time
Enemy
Target
5 meters
Range
1973 Stamina
Cost
Slash an enemy, dealing
9885
Physical Damage. If you are flanking the enemy, shred through a small portion of their armor, reducing their Physical Resistance by
5
% for
10
seconds.
Attacking with Surprise Attack from the flank stuns the enemy for
3
seconds and sets them Off Balance.
Assassin's Scourge
Instant
Cast Time
Enemy
Target
30 meters
Range
987 Stamina
Cost
Fire a spectral arrow at the enemy, dealing
18380
Disease Damage.
Heals for
33
% of the damage dealt if you are within
7
meters of the enemy.
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
2597 Stamina
Cost
Launch yourself into a lethal spin, dealing
7657
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies with less than
50
% Health.
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
70 Ultimate
Cost
Ravage an enemy with a swift strike, dealing
15815
Disease Damage and causing them to take
20
% more damage from your attacks for
6
seconds.
If cast with
120
or more Ultimate, the enemy is stunned for
3
seconds.
While slotted you gain Reave, which restores
100
Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Bar 2
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3796 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2629
. You also gain Minor Berserk for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
5
% .
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
14 seconds
Duration
2597 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
3568
Physical Damage to enemies in the target area every
1
second for
12
seconds, after a
2
second delay.
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
2597 Stamina
Cost
Fire a burst of arrows in one shot, dealing
6665
Poison Damage to enemies in front of you, and dealing an additional
4792
Poison Damage over
4
seconds.
Dark Shade
Instant
Cast Time
Self
Target
20 seconds
Duration
4050 Magicka
Cost
Summon a shade version of yourself to attack an enemy and fight at your side for
20
seconds.
The shade slashes at an enemy, dealing
2885
Magic Damage and occasionally whirlwinds all enemies around it, dealing
2885
Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by
5
% for
4
seconds.
This ability scales with your highest offensive stats.
Leeching Strikes
Instant
Cast Time
Self
Target
20 seconds
Duration
755 Stamina
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1495
Health and restore
106
Stamina for
20
seconds. Fully charged Heavy Attacks restore twice the value.
You restore up to
4270
additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
11110
Physical Damage to enemies in front of you and an additional
12855
Physical Damage over
6
seconds.
After activating, your Weapon Damage is increased by