Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by
10
% and granting Minor Toughness, increasing your Max Health by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage done by
15
% for
9.5
seconds.
Aggressive Horn
SKILLS
Retreating Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
7614 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations, removing any already applied.
The effect ends if you cast any spell on an enemy or ally.
Retreating Maneuver
Proximity Detonation
Instant
Cast Time
Self
Target
8 meters
Radius
36 meters
Range
8 seconds
Duration
3362 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
4328
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Proximity Detonation
10
Support
ULTIMATES
Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
192 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
15015
damage.
Barrier
50
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
3810 Magicka
Cost
Requires 5 pieces of light armor equipped
Surround yourself with a net of magic negation to absorb up to
5564
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
981
Magicka. Each piece of Light Armor worn increases the Magicka restored by
6
%.
Harness Magicka
PASSIVES
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
20
%.
Recovery 3
Evocation
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
10
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
1815
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
50
Medium Armor
PASSIVES
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
5
%.
Improved Sneak 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
3
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
4
%.
Athletics 2
50
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
362
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
4
%.
Rapid Mending 1
50
Aedric Spear
ULTIMATES
Empowering Sweep
Instant
Cast Time
Area
Target
6 meters
Radius
72 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
6186
Magic Damage to all nearby enemies and an additional
2917
Magic Damage every
2
seconds for
6
seconds.
Also reduces damage dealt to you by
15
% for
10
seconds, plus an additional
4
% for each enemy hit.
Empowering Sweep
SKILLS
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
2451 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals
2089
Magic Damage to the closest enemy and
870
Magic Damage to all other enemies.
The final strike reduces the Movement Speed of the closest enemy by
70
% for
2
seconds.
You heal for
35
% of the damage done with this ability.
Puncturing Sweep
Toppling Charge
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
2914 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
3906
Magic Damage and stunning them for
2.4
seconds.
if the enemy hit is casting, they are interrupted and set Off Balance for
5
seconds.
Toppling Charge
Blazing Spear
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
8 seconds
Duration
2690 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
3405
Magic Damage to enemies in the area and an additional
873
Magic Damage every
1
second for
8
seconds.
An ally near the spear can activate the
Blessed Shards
synergy, restoring
3960
Magicka or Stamina, whichever maximum is higher.
Blazing Spear
PASSIVES
Piercing Spear
Increases your Critical Damage done and your damage against blocking targets by
10
% while you have an Aedric Spear ability slotted.
Piercing Spear 2
Spear Wall
Increases the amount of damage you can block from melee attacks by
15
% while you have an Aedric Spear ability slotted.
Spear Wall 2
Burning Light
When you deal damage with an Aedric Spear ability, you have a
25
% chance to deal an additional
1280
Physical Damage or
3206
Magic Damage, whichever is higher. This effect can occur once every
0.5
seconds.
Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and Spell Resistance by
2640
.
Balanced Warrior 2
50
Dawn's Wrath
ULTIMATES
Solar Prison
Instant
Cast Time
Ground
Target
36 meters
Range
10.4 seconds
Duration
240 Ultimate
Cost
Call down a fragment of the sun, dealing
3095
Magic Damage every
1
second for
10.4
seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by
30
%.
An ally near the fragment can activate the
Gravity Crush
synergy, dealing
11822
Magic Damage to all enemies in the area and stunning them for
5
seconds.
Solar Prison
SKILLS
Vampire's Bane
Instant
Cast Time
Enemy
Target
36 meters
Range
2241 Magicka
Cost
Blast an enemy with a charge of radiant heat, dealing
3605
Flame Damage, an additional
9672
Flame Damage over
11.7
seconds, and reducing their Movement Speed by
40
%.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Vampire's Bane
Dark Flare
1.1 seconds
Cast Time
Enemy
Target
36 meters
Range
2690 Magicka
Cost
Conjure a ball of solar energy to heave at an enemy, dealing
10666
Magic Damage.
Afflicts the target and nearby enemies with Major Defile, reducing their healing received and Health Recovery by
30
% for
6
seconds.
Also grants you Empower, increasing the damage of your next attack by
20
%.
Dark Flare
Purifying Light
Instant
Cast Time
Enemy
Target
36 meters
Range
6 seconds
Duration
1569 Magicka
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
3002
Magic Damage to them and copying all their damage taken for
6
seconds and releasing
20
% of it as additional Magic Damage to them.
Maximum copied damage:
19637
.
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and nearby allies for
2477
Health every
2
seconds for
6
seconds.
Purifying Light
Unstable Core
Instant
Cast Time
Enemy
Target
36 meters
Range
5.2 seconds
Duration
3363 Magicka
Cost
Envelop enemy in a lightless sphere, causing
6008
Magic Damage each time they use a direct damage attack.
Place volatile magnetic energy on an enemy which explodes after
5.2
seconds, dealing
5247
Magic Damage to them and nearby enemies.
Unstable Core
Radiant Glory
2.85 seconds
Channel Time
Enemy
Target
36 meters
Range
3810 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
10504
Magic Damage over
2.8
seconds. Deals up to
330
% more damage to enemies below
50
% Health.
You heal for
20
% of the damage inflicted.
Radiant Glory
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, and Nova abilities by
30
%.
Enduring Rays 2
Prism
Casting a Dawn's Wrath ability generates
3
Ultimate. This effect can occur once every
6
seconds.
Prism 2
Illuminate
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for
20
seconds, increasing your Spell Damage by
5
%.
Illuminate 2
Restoring Spirit
Reduces the Magicka, Stamina, and Ultimate costs of your abilities by
4
%.
Restoring Spirit 2
50
Restoring Light
SKILLS
Breath of Life
Instant
Cast Time
Cone
Target
28 meters
Radius
3810 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
9010
Health.
Also heals one other injured target for
4506
Health.
Breath of Life
Radiant Aura
Instant
Cast Time
Area
Target
28 meters
Radius
18 seconds
Duration
2914 Magicka
Cost
Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for
18
seconds, causing you and your allies to restore
300
Magicka every
1
second when damaging them.
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Radiant Aura
Ritual of Retribution
Instant
Cast Time
Area
Target
12 meters
Radius
12 seconds
Duration
3586 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately and healing you and nearby allies for
1238
Health every
2
seconds for
12
seconds.
The light burns enemies in the area, dealing
1238
Magic Damage every
2
seconds for
12
seconds.
Allies in the area can activate the
Purify
synergy, cleansing all harmful effects from themselves and healing for
4890
Health.
Ritual of Retribution
Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
897 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
120
Magicka every
0.5
seconds.
Channeled Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
12
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Minor Mending, increasing your healing done by
8
%.
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
30
%.
Sacred Ground 2
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
20
%.
Healing Ritual grants
2
Ultimate to allies healed under
60
% Health.
Channeling Rite of Passage grants you
16500
Physical and Spell Resistance.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty Soul Gem after each successful resurrection.
Master Ritualist 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Reagents 1
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Cloth 1
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
50
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
50
Provisioning
PASSIVES
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
12
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
50
%.
Scales of Pitiless Justice 4
Padomaic Sprint
Grants Major Expedition, increasing your Movement Speed by
30
% for
12
seconds after killing a Citizen.
Padomaic Sprint 4
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadowy Supplier 1
Shadow Rider
Aggression radius from hostile monsters is decreased by 50% while mounted.
Shadow Rider 1
Spectral Assassin
15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty.
Spectral Assassin 1
10
Fighters Guild
SKILLS
Rearming Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
2987 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
815
Physical Damage, an additional
2166
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage done by
10
%.
After being triggered the trap resets and can be triggered one more time.
Rearming Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
10
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
36 meters
Range
192 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
10512
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After impact, enemies in the target area take
3351
Flame Damage every
1
second for
11.8
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
6 seconds
Duration
3672 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
Structured Entropy
Instant
Cast Time
Enemy
Target
36 meters
Range
14.4 seconds
Duration
1102 Magicka
Cost
Bind an enemy with chaotic magic, dealing
6056
Magic Damage over
14.4
seconds and healing you for
1624
Health and an additional
1624
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
6
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next direct damage attack by
20
% for
5
seconds.
Might of the Guild 2
12
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
115
after 3 minutes. Heat is decreased by
64
after 3 seconds.
Swiftly Forgotten 4
Haggling
Stolen items sold at a fence are worth
10
% more. Does not apply to Laundering.
Haggling 4
Clemency
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for 1 minute after you use Clemency unless you commit other crimes.
Clemency 1
Timely Escape
When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
Timely Escape 1
Veil of Shadows
Decreases detection range of Witnesses and Guards by
10
%. Witnesses are thus less likely to notice crimes, while Guards won't challenge until they get closer.
Veil of Shadows 1
10
Undaunted
SKILLS
Necrotic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3810 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
813
Magic Damage every
1
second to nearby enemies.
An ally near the globe can activate the
Combustion
synergy, causing the orb to explode for
5829
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Necrotic Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
998
Health,
337
Stamina, and
1309
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
50
Breton Skills
PASSIVES
Opportunist
Increases your experience gain with the Light Armor skill line by
15
%.
Increases your Alliance Points gained by
1
%.
Opportunist 1
Gift of Magnus
Increases your Max Magicka by
10
%.
Gift of Magnus 3
Spell Resistance
Increases your Spell Resistance by
3960
.
Spell Resistance 3
Magicka Mastery
Reduces the Magicka cost of your abilities by
3
%.
Magicka Mastery 3
1
High Elf Skills
PASSIVES
Gift of Magnus
Increases your Max Magicka by
10
%.
Gift of Magnus 3
50
One Hand and Shield
SKILLS
Defensive Posture
Instant
Cast Time
Self
Target
30 seconds
Duration
2285 Stamina
Cost
Bolster your defenses, reflecting the next spell projectile cast at you back to the enemy.
While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
7
% and the cost of blocking is reduced by
7
%.
Defensive Posture
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
50
Dual Wield
PASSIVES
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
2850
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
50
Destruction Staff
ULTIMATES
Elemental Rage
Instant
Cast Time
Ground
Target
8 meters
Radius
36 meters
Range
7 seconds
Duration
240 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
5870
Magic Damage every
1
second for
7
seconds.
Fiery Rage increases the damage by
10
%.
Icy Rage immobilizes enemies for
3
seconds.
Thunderous Rage increases the duration by
2
seconds.
Elemental Rage
SKILLS
Crushing Shock
Instant
Cast Time
Enemy
Target
36 meters
Range
2241 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
1655
Flame Damage,
1655
Frost Damage, and
1655
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance and stunned for
3
seconds.
Crushing Shock
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
8 seconds
Duration
2708 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
1457
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Destructive Touch
Instant
Cast Time
Enemy
Target
17 meters
Range
3362 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
3497
Magic Damage and an additional
4500
Magic Damage over
8
seconds.
Flame Touch knocks the enemy back.
Frost Touch immobilizes the enemy.
Shock Touch stuns the enemy.
Destructive Touch
Elemental Drain
Instant
Cast Time
Enemy
Target
36 meters
Range
24 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
24
seconds, reducing their Spell Resistance by
5280
.
Also applies Minor Magickasteal to the enemy for
24
seconds, causing you and your allies to restore
300
Magicka every
1
second when damaging them.
Elemental Drain
PASSIVES
Tri Focus
Gain bonus effects based on your staff type:
Fully-charged Flame Heavy Attacks deal
12
% additional damage.
Shock Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
998
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
% while you have a Destruction Staff equipped.
Elemental Force 2
Ancient Knowledge
Gain bonus effects based on your staff type while you have a Destruction Staff ability slotted:
Flame Staff increases your damage done with single target abilities by
8
%.
Lightning Staff increases your damage done with area of effect abilities by
8
%.
Frost Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
Destruction Expert 2
50
Restoration Staff
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
36 meters
Range
3 seconds
Duration
2914 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
1804
Health and an additional
1804
Health every
1
second for
3
seconds.
You restore
338
Magicka for each friendly target hit by the initial heal, up to a maximum of
3
targets.
Healing Springs
Rapid Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
16.5 seconds
Duration
1793 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
2
nearby allies for
15636
over
16.5
seconds.
Rapid Regeneration
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
3138 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
4637
Health.
Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by
8
% and Physical Resistance and Spell Resistance by
1320
for
8
seconds.
Combat Prayer
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
25
%.
You also heal yourself or a nearby ally to the target for
30
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Restores an additional
30
% Magicka when you complete a heavy attack.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
540
Magicka when you block a spell.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
20
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
40
%.
Improved Hiding 4
Light Fingers
Increases your chances of successfully Pickpocketing by
50
%
Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
180
%.
Trafficker 4
Locksmith
Improves your chances of forcing locks by
70
%.
Locksmith 4
Kickback
Reduces bounties you willingly pay to guards and fences by
40
%.
Kickback 4
6
Soul Magic
ULTIMATES
Shatter Soul
2.85 seconds
Channel Time
Enemy
Target
36 meters
Range
2.5 seconds
Duration
96 Ultimate
Cost
Burn enemy from the inside with soulfire, dealing
31164
Magic Damage over
2.5
seconds and reducing Movement Speed by
70
%.
Enemies affected by this ability are revealed for
2
seconds and may not enter stealth or invisibility. If the target is killed, it explodes for
9908
Magic Damage to nearby enemies.
Shatter Soul
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
36 meters
Range
8 seconds
Duration
2241 Magicka
Cost
Lay claim to enemy souls, dealing
4810
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills a empty Soul Gem if an affected enemy dies.
Soul Trap
10
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Area
Target
10 meters
Radius
5 seconds
Duration
150 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
3095
Magic Damage to nearby enemies every
1
second for
5
seconds.
The bats heal you for
2688
Health for each enemy they damage.
Devouring Swarm
SKILLS
Invigorating Drain
3 seconds
Channel Time
Enemy
Target
12 meters
Range
1674 Magicka
Cost
Consume an enemy's life force, dealing
3906
Magic Damage, restoring
20
% of your missing Health, and generating
5
Ultimate every
1
second for
3
seconds.
When you activate the drain, the enemy is stunned for
3
seconds.
Invigorating Drain
Mist Form
4 seconds
Channel Time
Self
Target
4 seconds
Duration
3683 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% for
4
seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Mist Form
PASSIVES
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
140
The Apprentice
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
3272
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
56 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
12.08
%.
52 Elfborn
Increases the damage and healing of your Critical Strikes with Magicka abilities by
19.24
%.
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
32 Spell Erosion
Increases your Spell Penetration by
2838
.
Spell Precision
Increases your Spell Critical by
12
%.
Vengeance
When you block three spells within
10
seconds of each other, your next Magicka ability used within
5
seconds will always be a Critical Strike.
25
The Atronach
25 Master-at-Arms
Increases your damage done with direct damage attacks by
10.98
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
146
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal direct Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
49 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
11.10
%.
49 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
11.10
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
48 Thick Skinned
Reduces your damage taken from damage over time effects by
18.24
%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
30
The Lord
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Infusion
When you resurrect another player, you increase their Magicka Recovery by
654
for
8
seconds.
30 Quick Recovery
Increases your healing received by
7.71
%.
102
The Lover
75 Arcanist
Increases your Magicka Recovery by
14
%.
Master Gatherer
Reduces your gathering time by
50
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate
2
Ultimate.
27 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
7.07
%.
75
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
12
%.
75 Thaumaturge
Increases your damage done with damage over time effects by
23.4
%.
98
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
14 Shade
Reduces the cost of Sneak by
9.17
%.
56 Shadow Ward
Reduces the cost of Block by
20.15
%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
28 Tumbling
Reduces the cost of Roll Dodge by
12.08
%.
64
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
1247
Health.
61 Ironclad
Reduces your damage taken against direct damage attacks by
21.18
%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
16.02
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
30
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
7.71
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
146
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
18.24
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
11.10
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
11.10
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
64
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
21.18
%.
Spell Shield
Increases your Spell Resistance by
312
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
75
Thaumaturge
Increases your damage done with damage over time effects by
23.4
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
25
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
10.98
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
140
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
12.08
%.
Spell Erosion
Increases your Spell Penetration by
2838
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
19.24
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
98
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
9.17
%.
Shadow Ward
Reduces the cost of Block by
20.15
%.
Tumbling
Reduces the cost of Roll Dodge by
12.08
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
102
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
14
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
7.07
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
32729
Health
24957
Stamina
8435
Magicka Recovery
1538
Health Recovery
167
Stamina Recovery
585
Spell Damage
2436
Spell Critical
29.9%
Weapon Damage
1415
Weapon Critical
9.9%
Spell Resistance
17616
Physical Resistance
9841
Critical Resistance
0
Spell Penetration
7736
Physical Penetration
2852
Magicka
19881
Health
10493
Stamina
9550
Magicka Recovery
585
Health Recovery
309
Stamina Recovery
514
Spell Damage
2436
Spell Critical
31.9%
Weapon Damage
1415
Weapon Critical
21.9%
Spell Resistance
17928
Physical Resistance
9841
Critical Resistance
0
Spell Penetration
7822
Physical Penetration
100
Magicka
32729
Health
24957
Stamina
8435
Magicka Recovery
1538
Health Recovery
167
Stamina Recovery
585
Spell Damage
2436
Spell Critical
29.9%
Weapon Damage
1415
Weapon Critical
9.9%
Spell Resistance
17616
Physical Resistance
9841
Critical Resistance
0
Spell Penetration
7736
Physical Penetration
2852
Magicka
32729
Health
24957
Stamina
8435
Magicka Recovery
1538
Health Recovery
167
Stamina Recovery
585
Spell Damage
2436
Spell Critical
29.9%
Weapon Damage
1415
Weapon Critical
9.9%
Spell Resistance
17616
Physical Resistance
9841
Critical Resistance
0
Spell Penetration
7736
Physical Penetration
2852
Stats are only correct for bar #2.
Magicka
32729
Health
24957
Stamina
8435
Magicka Recovery
1538
Health Recovery
167
Stamina Recovery
585
Spell Damage
2436
Spell Critical
29.9%
Weapon Damage
1415
Weapon Critical
9.9%
Spell Resistance
17616
Physical Resistance
9841
Critical Resistance
0
Spell Penetration
7736
Physical Penetration
2852
Stats are only correct for bar #2.
Boon: The Apprentice
Major Prophecy
Stage 4 Vampirism
Witchmother's Potent Brew
Bar 1
Retreating Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
7614 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations, removing any already applied.
The effect ends if you cast any spell on an enemy or ally.
Blazing Spear
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
8 seconds
Duration
2690 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
3240
Magic Damage to enemies in the area and an additional
830
Magic Damage every
1
second for
8
seconds.
An ally near the spear can activate the
Blessed Shards
synergy, restoring
3960
Magicka or Stamina, whichever maximum is higher.
Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
897 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
120
Magicka every
0.5
seconds.
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
3810 Magicka
Cost
Requires 5 pieces of light armor equipped Surround yourself with a net of magic negation to absorb up to
6760
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
596
Magicka. Each piece of Light Armor worn increases the Magicka restored by
6
%.
Rapid Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
16.5 seconds
Duration
1793 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
2
nearby allies for
13956
over
16.5
seconds.
Solar Prison
Instant
Cast Time
Ground
Target
28 meters
Range
10.4 seconds
Duration
240 Ultimate
Cost
Call down a fragment of the sun, dealing
2945
Magic Damage every
1
second for
10.4
seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by
30
%.
An ally near the fragment can activate the
Gravity Crush
synergy, dealing
11243
Magic Damage to all enemies in the area and stunning them for
5
seconds.
Bar 2
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
2451 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals
3096
Magic Damage to the closest enemy and
1289
Magic Damage to all other enemies.
The final strike reduces the Movement Speed of the closest enemy by
70
% for
2
seconds.
You heal for
35
% of the damage done with this ability.
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
14.4 seconds
Duration
1102 Magicka
Cost
Bind an enemy with chaotic magic, dealing
8984
Magic Damage over
14.4
seconds and healing you for
1783
Health and an additional
1783
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Radiant Glory
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
3810 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
15572
Magic Damage over
2.8
seconds. Deals up to
330
% more damage to enemies below
50
% Health.
You heal for
20
% of the damage inflicted.
Dark Flare
1.1 seconds
Cast Time
Enemy
Target
28 meters
Range
2690 Magicka
Cost
Conjure a ball of solar energy to heave at an enemy, dealing
14292
Magic Damage.
Afflicts the target and nearby enemies with Major Defile, reducing their healing received and Health Recovery by
30
% for
6
seconds.
Also grants you Empower, increasing the damage of your next attack by
20
%.
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
6 seconds
Duration
3672 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
192 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
14086
Flame Damage to all enemies in the area, knocking them back, and stunning them for