Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by
10
% and granting Minor Toughness, increasing your Max Health by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage by
15
% for
9.5
seconds.
Aggressive Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3441 Stamina
Cost
Renew your forces' resolve, healing yourself for
6868
Health over
5
seconds and nearby allies for
5317
Health over
5
seconds.
Resolving Vigor
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
19098
damage.
Each time a ward dissolves, you restore
6
Ultimate and
333
Magicka.
Replenishing Barrier
SKILLS
Stalwart Guard
Instant
Cast Time
15 meters
Range
3969 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Support Skills
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4499 Magicka
Cost
Surround yourself with a net of magic negation to absorb up to
7521
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
661
Magicka. Each piece of Light Armor worn increases the Magicka restored by
6
%.
Harness Magicka
PASSIVES
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Recovery 3
Evocation
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
363
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
18 seconds
Duration
4234 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
19
seconds.
Each piece of Medium Armor worn increases the duration of this ability by
5
%.
Elude
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
328
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
5
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
3
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
4
%.
Athletics 2
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
18 seconds
Duration
4500 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
18
seconds.
Also grants you immunity to knockback and disabling effects for
6
seconds.
Each piece of Heavy Armor worn increases the duration of this ability by
5
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
1811
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
541
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
Assassination
ULTIMATES
Soul Harvest
Instant
Cast Time
Enemy
Target
5 meters
Range
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
6797
Magic Damage and increasing your damage against them by
20
% for
6
seconds.
Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
30
%.
While slotted, any time you kill an enemy you gain
10
Ultimate.
Soul Harvest
SKILLS
Impale
Instant
Cast Time
Enemy
Target
28 meters
Range
1853 Magicka
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
2098
Magic Damage. Deals
300
% more damage to enemies below
25
% Health.
Impale
Ambush
Instant
Cast Time
Enemy
Target
22 meters
Range
3374 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
2898
Physical Damage and stunning them for
2
seconds.
Also grants you Empower, increasing the damage of your next Light Attack by
40
%.
If the target is a player, they are briefly snared instead of being stunned.
Ambush
Mirage
Instant
Cast Time
Self
Target
26 seconds
Duration
3440 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, Minor Resolve, and Minor Ward, increasing your dodge chance by
15
% and your Physical and Spell Resistance by
1320
for
26
seconds.
Mirage
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
2646 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by
5280
for
20
seconds.
When a marked enemy dies, you heal for
60
% of your Max Health and you gain Major Berserk, increasing your damage done by
25
% for
5
seconds.
You can only have one Reaper's Mark active at a time.
Reaper's Mark
Merciless Resolve
Instant
Cast Time
Self
Target
20 seconds
Duration
2646 Magicka
Cost
Build up deadly momentum to gain Minor Berserk, increasing your damage done by
8
% for
20
seconds.
While active, hitting an enemy with
5
Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal
8423
Magic Damage.
Merciless Resolve
PASSIVES
Master Assassin
Increases your Weapon and Spell Damage by
10
% while you are Sneaking or invisible.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by one of your Assassination abilities, you restore
1876
Magicka or Stamina, whichever maximum is higher.
Executioner 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
657
for
20
seconds.
Hemorrhage 2
Assassination Skills
PASSIVES
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
0
.
Pressure Points 2
Shadow
ULTIMATES
Bolstering Darkness
Instant
Cast Time
Area
Target
5 meters
Radius
14 seconds
Duration
200 Ultimate
Cost
Conjure a ring of shadow, reducing the Movement Speed of enemies by
70
% and granting you and your allies Major Protection while inside the ring and even after leaving it, reducing your damage taken by
30
%.
Allies in the area can activate the
Hidden Refresh
synergy, granting them invisibility, increasing their Movement Speed by
70
%, and healing them for
17402
Health over
4
seconds.
Bolstering Darkness
SKILLS
Surprise Attack
Instant
Cast Time
Enemy
Target
5 meters
Range
2250 Stamina
Cost
Slash an enemy, dealing
4318
Physical Damage and afflicting them with Major Fracture, which reduces their Physical Resistance by
5280
for
15
seconds.
Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for
4
seconds and sets them Off Balance for
5
seconds.
Surprise Attack
Dark Cloak
Instant
Cast Time
Self
Target
3 seconds
Duration
3705 Magicka
Cost
Cloak yourself in shadow to heal for
32
% of your Max Health over
3
seconds and gain Minor Protection, reducing your damage taken by
8
%.
Dark Cloak
Refreshing Path
Instant
Cast Time
Self
Target
10 seconds
Duration
3440 Magicka
Cost
Create a corridor of shadows, dealing
635
Magic Damage to enemies in the target area every
1
second.
While on the path and for up to
2
seconds after leaving it you and your allies are healed for
635
Health every
1
second. You also gain Major Expedition, increasing your movement speed by
30
%.
Refreshing Path
Manifestation of Terror
Instant
Cast Time
Ground
Target
6 meters
Radius
22 meters
Range
60 seconds
Duration
3705 Magicka
Cost
Conceal two sinister traps, one at the targeted location and another next to you, which take
2
seconds to arm and last for
1
minute.
When each trap is triggered, a dark spirit is summoned to terrify up to
6
enemies, causing them to flee in fear for
4
seconds. After the fear ends, their Movement Speed is reduced by
50
% for
2
seconds.
Manifestation of Terror
Dark Shade
Instant
Cast Time
Enemy
Target
28 meters
Range
18 seconds
Duration
2646 Magicka
Cost
Summon a shade versions of yourself to attack an enemy and fight at your side for
18
seconds.
The shade slashes at an enemy, dealing
747
Magic Damage and occasionally whirlwinds all enemies around it, dealing
997
Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by
15
% for
4
seconds.
Dark Shade
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve and Major Ward for
6
seconds, increasing your Physical and Spell Resistance by
5280
. This duration is increased by
25
% for each piece of Heavy Armor equipped.
Current Bonus:
125
%. Current Duration:
14
seconds
Shadow Barrier 2
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
6
%.
Dark Vigor 2
Dark Veil
Increases the duration of your Shadow abilities by
15
%.
Dark Veil 2
Siphoning
ULTIMATES
Soul Siphon
Instant
Cast Time
Area
Target
28 meters
Radius
3.5 seconds
Duration
150 Ultimate
Cost
Sanctify your soul and the souls of nearby allies with a night rune, healing for
6431
Health and an additional
17921
Health over
4
seconds.
You and your allies will also receive Major Vitality, increasing your healing received by
30
% for
4
seconds.
An ally can target a nearby enemy and activate the
Soul Leech
synergy, dealing
5690
Magic Damage to them and healing for the damage caused.
Soul Siphon
SKILLS
Swallow Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2646 Magicka
Cost
Steal an enemy's life force, dealing
3918
Magic Damage and healing you for
25
% of the damage inflicted every
2
seconds for
10
seconds.
While slotted, you gain Minor Vitality, increasing your healing received by
8
%.
Swallow Soul
Healthy Offering
Instant
Cast Time
Cone
Target
28 meters
Radius
Sacrifice your essence, healing an ally in front of you for
5773
Health but draining your own Health over
8
seconds.
While your Health is being drained you gain Minor Mending, increasing your healing done by
8
%.
Healthy Offering
Crippling Grasp
Instant
Cast Time
Enemy
Target
28 meters
Range
8 seconds
Duration
3176 Magicka
Cost
Sap an enemy's agility and bolster your own, dealing
1262
Magic Damage and an additional
6347
Magic Damage over
8
seconds, immobilizing them for
1.5
seconds, and reducing their movement speed by
40
% for
4
seconds.
You also gain Major Expedition, increasing your Movement Speed by
30
% while your enemy is snared.
You can only have one Crippling Grasp active at a time.
Crippling Grasp
Siphoning Attacks
Instant
Cast Time
Self
Target
20 seconds
Duration
1060 Magicka
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1452
Health and restore
106
Magicka for
20
seconds.
You restore up to
4270
additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.
Siphoning Attacks
Sap Essence
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3176 Magicka
Cost
Siphon the vigor from your enemies' blood, dealing
2611
Magic Damage to all nearby enemies and healing you and your allies for
1079
plus
20
% more for each enemy hit.
If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by
20
% for
20
seconds.
Sap Essence
PASSIVES
Soul Siphoner
Increases your healing done by
3
% for each Siphoning ability slotted.
Current bonus:
3
%.
Soul Siphoner 2
Transfer
Casting a Siphoning ability generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
Siphoning Skills
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Alchemy
PASSIVES
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Provisioning
PASSIVES
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
6447
Physical Damage to enemies in front of you, an additional
6374
Physical Damage over
5
seconds, and stunning them for
2.5
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
2914 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
3569
Physical Damage, and reducing their Movement Speed by
40
% for
4
seconds.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
6406 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area have the cost of Roll Dodge reduced by
20
% and gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4482 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
8
seconds after you deal Critical Damage from Sneak, increasing your damage done by
8
% .
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
3138 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
2087
Physical Damage, an additional
5035
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage by
10
%.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
SKILLS
Spell Symmetry
Instant
Cast Time
Self
Target
0 Magicka
Cost
Barter with Oblivion to trade vitality for power, sacrificing
6000
Health in exchange for
3000
Magicka.
After the exchange is complete, the cost of your next Magicka ability is reduced by
28
% for
5
seconds.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Spell Symmetry
Psijic Order Skills
PASSIVES
Concentrated Barrier
While you have a Psijic Order ability slotted and are Blocking, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Blocking.
Concentrated Barrier 2
Undaunted
SKILLS
Sanguine Altar
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
46 seconds
Duration
2117 Magicka
Cost
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
696
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Funnel
synergy, healing for
40
% of their Max Health.
Sanguine Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
5 seconds
Duration
3441 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
%. After
5
seconds the webs explode, dealing
4318
Poison Damage to enemies within.
A ranged ally targeting an enemy in the webs can activate the
Arachnophobia
synergy, dealing
5069
Poison Damage to them, fearing them for
4.5
seconds, and summoning two spiders to attack for
15
seconds. The spiders bite enemies for
869
Physical Damage.
Tangling Webs
Inner Rage
Instant
Cast Time
Enemy
Target
28 meters
Range
3970 Magicka
Cost
Ignite the fires of hate in an enemy's heart, dealing
2104
Magic Damage and taunting them to attack you for
15
seconds.
A ranged ally targeting the taunted enemy has a
38
% chance to activate the
Radiate
synergy, dealing
1592
Magic Damage to them over
2
seconds then an additional
4780
Magic Damage to them and other nearby enemies.
Inner Rage
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3440 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs
30
% of your Max Health for
6
seconds.
An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to
3
other friendly targets near them a damage shield that absorbs
100
% of their Max Health for
6
seconds and Major Vitality, increasing their healing received by
30
%.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
4499 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
609
Health every
0.5
seconds to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
3697
Health to all friendly targets and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Energy Orb
Undaunted Skills
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1525
Health,
890
Stamina, and
882
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Nord Skills
PASSIVES
Reveler
Increases your experience gain with the Two Handed skill line by
15
%.
Increases the duration of any consumed drink by
15
minutes.
Reveler 1
Stalwart
Increases your Max Stamina by
6
% and Health Recovery by
20
%.
Stalwart 3
Resist Frost
Increases your Max Health by
9
% and Cold Resistance by
2079
.
Gain immunity to the chilled status effect.
Resist Frost 3
Rugged
Reduces your damage taken by
6
%.
Rugged 3
Two Handed
ULTIMATES
Berserker Rage
Instant
Cast Time
Enemy
Target
5 meters
Range
150 Ultimate
Cost
Strike an enemy with a vicious blow, dealing
7799
Physical Damage.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Wrecking Blow
1 seconds
Cast Time
Enemy
Target
7 meters
Range
3176 Stamina
Cost
Slam an enemy with an upward swing, dealing
6466
Physical Damage.
Grants you Empower for
5
seconds, increasing the damage of your next Light Attack by
40
%.
Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3705 Stamina
Cost
Launch across the earth and smash an enemy, dealing
2678
Physical Damage. Deals up to
40
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
3176 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
2232
Physical Damage and causing them to bleed for an additional
3355
Physical Damage over
10
seconds.
You also gain a damage shield that absorbs
1338
damage for
8
seconds. Each enemy hit increases the damage shield's strength by
100
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
2117 Stamina
Cost
Spin around and strike an enemy down, dealing
2158
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3970 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
553
Health every
2
seconds while active, and an additional
995
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
5
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
4537
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you deal damage with a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
One Hand and Shield
ULTIMATES
Spell Wall
Instant
Cast Time
Self
Target
7 seconds
Duration
135 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for
7
seconds.
Spell Wall
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1497 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
3569
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2614 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
3902
Physical Damage and reducing their Movement Speed by
60
% for
4
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Heroic Slash
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
2139 Stamina
Cost
Bolster your defenses, absorbing up to
19054
damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Absorb Magic
Invasion
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3327 Stamina
Cost
Rush an enemy and ram them, dealing
2593
Physical Damage and stunning them for
4
seconds.
Stuns up to
88
% longer based on the distance traveled.
Invasion
Power Slam
Instant
Cast Time
Enemy
Target
5 meters
Range
3089 Stamina
Cost
Strike an enemy full-force with your shield, dealing
4111
Physical Damage.
While slotted, blocking any attack increases the damage of your next Power Slam by
25
% for
5
seconds.
Power Slam
PASSIVES
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
One Hand_and_Shield Skills
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
Vampire
PASSIVES
Savage Feeding
After feeding, your target is set Off Balance for
5
seconds and stunned for
4
seconds.
Savage Feeding 2
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
The Apprentice
Arcane Well
When you kill an enemy, you have a 20% chance to restore 795 Magicka for up to 3 friendly targets within 2.5 meters of the enemy.
64 Blessed
Increases your healing done by 13.01%.
64 Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by 21.73%.
Foresight
When you drink a potion, the cost of your next Magicka ability used within 7 seconds is reduced by 80%.
Spell Precision
Increases your Spell Critical by 12%.
Vengeance
When you block three spells within 10 seconds of each other, your next Magicka ability used within 5 seconds will always be a Critical Strike.
The Atronach
31 Master-at-Arms
Increases your damage done with direct damage attacks by 13.13%.
31 Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons by 18.39%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within 7 seconds deals 30% additional damage.
Riposte
When you block a melee attack, you have a 15% chance to deal 0 Physical Damage to the enemy. This effect can occur once every 5 seconds.
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1500.
Critical Leech
When you deal direct Critical Damage, you heal for 330 Health. This effect can occur once every 5 seconds.
49 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by 11.10%.
43 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by 10.15%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to 30% of your Max Health, you restore 3465 Magicka. This effect can occur once every 10 seconds.
44 Thick Skinned
Reduces your damage taken from damage over time effects by 17.17%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 80%.
The Lord
Field Physician
While you are resurrecting another player, your damage taken is reduced by 15%.
Infusion
When you resurrect another player, you increase their Magicka Recovery by 159 for 8 seconds.
43 Quick Recovery
Increases your healing received by 10.15%.
The Lover
75 Arcanist
Increases your Magicka Recovery by 14%.
Master Gatherer
Reduces your gathering time by 50%.
Plentiful Harvest
You have a 10% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate 2 Ultimate.
49 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by 11.10%.
Windrunning
Increases your Movement Speed and Mounted Speed by 2%.
Increases your Health and Magicka Recovery by 10% while Sprinting.
The Ritual
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within 7 seconds deals 15% additional damage.
Perfect Strike
Increases your Weapon Critical by 12%.
40 Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by 16.02%.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
Merchant Favored
Reduces the cost of repairing your armor by 10%.
48 Shadow Ward
Reduces the cost of Block by 18.24%.
20 Tumbling
Reduces the cost of Roll Dodge by 9.04%.
The Steed
Invigorating Bash
When you use Bash, you have a 20% chance to heal for 437 Health.
51 Ironclad
Reduces your damage taken against direct damage attacks by 19%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by 660 for 3 seconds.
The Tower
19 Bashing Focus
Reduces the cost of Bash by 12.10%.
Ensnare
When you use Bash, you have a 33% chance to reduce the enemy's Movement Speed by 20% for 3 seconds.
Inspiration Boost
Increases your crafting inspiration gained by 20%.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
13.13
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
43
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
10.15
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
136
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
17.17
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
10.15
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
11.10
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
51
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
19
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
40
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
16.02
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
62
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
18.39
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
13.13
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
128
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
21.73
%.
Blessed
Increases your healing done by
13.01
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
68
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
18.24
%.
Tumbling
Reduces the cost of Roll Dodge by
9.04
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
124
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
14
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
11.10
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
22055
Health
38110
Stamina
22265
Magicka Recovery
1711
Health Recovery
386
Stamina Recovery
1150
Spell Damage
1335
2534
Spell Critical
22%
71%
Weapon Damage
1401
2595
Weapon Critical
23.4%
66%
Spell Resistance
32616
Physical Resistance
32253
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Magicka
22055
Health
38110
Stamina
22265
Magicka Recovery
1711
Health Recovery
386
Stamina Recovery
1150
Spell Damage
1335
2534
Spell Critical
22%
71%
Weapon Damage
1401
2595
Weapon Critical
23.4%
66%
Spell Resistance
32616
Physical Resistance
32253
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Magicka
21344
Health
36358
Stamina
21566
Magicka Recovery
1711
Health Recovery
386
Stamina Recovery
1150
Spell Damage
1571
2884
Spell Critical
24%
81%
Weapon Damage
1618
2937
Weapon Critical
25.4%
76%
Spell Resistance
29396
Physical Resistance
29033
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Magicka
22055
Health
38110
Stamina
22265
Magicka Recovery
1711
Health Recovery
386
Stamina Recovery
1150
Spell Damage
1335
2534
Spell Critical
22%
71%
Weapon Damage
1401
2595
Weapon Critical
23.4%
66%
Spell Resistance
32616
Physical Resistance
32253
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Stats are only correct for bar #1.
Magicka
22055
Health
38110
Stamina
22265
Magicka Recovery
1711
Health Recovery
386
Stamina Recovery
1150
Spell Damage
1335
2534
Spell Critical
22%
71%
Weapon Damage
1401
2595
Weapon Critical
23.4%
66%
Spell Resistance
32616
Physical Resistance
32253
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Stats are only correct for bar #1.
Boon: The Atronach
Longfin Pasty with Melon Sauce
Major Endurance
Major Fortitude
Major Intellect
Major Resolve
Major Ward
Minor Heroism
Minor Resolve
Minor Vitality
Minor Ward
Stage 4 Vampirism
Bar 1
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1497 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
3569
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2614 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
3902
Physical Damage and reducing their Movement Speed by
60
% for
4
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Dark Cloak
Instant
Cast Time
Self
Target
3 seconds
Duration
3705 Magicka
Cost
Cloak yourself in shadow to heal for
32
% of your Max Health over
3
seconds and gain Minor Protection, reducing your damage taken by
8
%.
Refreshing Path
Instant
Cast Time
Self
Target
10 seconds
Duration
3440 Magicka
Cost
Create a corridor of shadows, dealing
635
Magic Damage to enemies in the target area every
1
second.
While on the path and for up to
2
seconds after leaving it you and your allies are healed for
635
Health every
1
second. You also gain Major Expedition, increasing your movement speed by
30
%.
Swallow Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2646 Magicka
Cost
Steal an enemy's life force, dealing
3918
Magic Damage and healing you for
25
% of the damage inflicted every
2
seconds for
10
seconds.
While slotted, you gain Minor Vitality, increasing your healing received by
8
%.
Aggressive Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
250 Ultimate
Cost
Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by
10
% and granting Minor Toughness, increasing your Max Health by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage by
15
% for
9.5
seconds.
Bar 2
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
2914 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
3569
Physical Damage, and reducing their Movement Speed by
40
% for
4
seconds.
Mirage
Instant
Cast Time
Self
Target
26 seconds
Duration
3440 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, Minor Resolve, and Minor Ward, increasing your dodge chance by
15
% and your Physical and Spell Resistance by
1320
for
26
seconds.
Siphoning Attacks
Instant
Cast Time
Self
Target
20 seconds
Duration
1060 Magicka
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1452
Health and restore
106
Magicka for
20
seconds.
You restore up to
4270
additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.
Sanguine Altar
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
46 seconds
Duration
2117 Magicka
Cost
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
696
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Funnel
synergy, healing for
40
% of their Max Health.
Inner Rage
Instant
Cast Time
Enemy
Target
28 meters
Range
3970 Magicka
Cost
Ignite the fires of hate in an enemy's heart, dealing
2104
Magic Damage and taunting them to attack you for
15
seconds.
A ranged ally targeting the taunted enemy has a
38
% chance to activate the
Radiate
synergy, dealing
1592
Magic Damage to them over
2
seconds then an additional
4780
Magic Damage to them and other nearby enemies.
Bolstering Darkness
Instant
Cast Time
Area
Target
5 meters
Radius
14 seconds
Duration
200 Ultimate
Cost
Conjure a ring of shadow, reducing the Movement Speed of enemies by
70
% and granting you and your allies Major Protection while inside the ring and even after leaving it, reducing your damage taken by
30
%.
Allies in the area can activate the
Hidden Refresh
synergy, granting them invisibility, increasing their Movement Speed by