minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
15
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Light Armor
PASSIVES
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Recovery 3
Evocation
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
363
.
Spell Warding 2
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
328
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
5
%.
Improved Sneak 2
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
1811
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
540
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
Aedric Spear
SKILLS
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
2775 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals
2022
Magic Damage to the closest enemy and
848
Magic Damage to all other enemies.
The final strike reduces the Movement Speed of the closest enemy by
70
% for
2
seconds.
You heal for
40
% of the damage done with this ability.
Puncturing Sweep
PASSIVES
Piercing Spear
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Increases your damage done to blocking targets by
10
%.
Piercing Spear 2
Spear Wall
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases the amount of damage you block from melee attacks by
15
%.
Spear Wall 2
Burning Light
When you deal damage with an Aedric Spear ability, you have a
25
% chance to deal an additional
1566
Physical Damage or
3127
Magic Damage, whichever is higher. This effect can occur once every
0.5
seconds.
Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and Spell Resistance by
2640
.
Balanced Warrior 2
Dawn's Wrath
SKILLS
Reflective Light
Instant
Cast Time
Enemy
Target
4.5 meters
Radius
28 meters
Range
2538 Magicka
Cost
Blast up to three enemies with a charge of radiant heat, dealing
3708
Flame Damage, an additional
6175
Flame Damage over
7
seconds, and reducing their Movement Speed by
40
%.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Reflective Light
Purifying Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1777 Magicka
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
2890
Magic Damage to them and copying all their damage taken for
6
seconds and releasing
20
% of it as additional Magic Damage to them.
Maximum copied damage:
15259
.
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and nearby allies for
2174
Health every
2
seconds for
6
seconds.
Purifying Light
Total Dark
Instant
Cast Time
Enemy
Target
28 meters
Range
4 seconds
Duration
3808 Magicka
Cost
Envelop enemy in a lightless sphere, causing
5981
Magic Damage and healing you for
5201
each time they use a direct damage attack.
Total Dark
Radiant Glory
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
4315 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
10936
Magic Damage over
2.8
seconds. Deals up to
330
% more damage to enemies below
50
% Health.
You heal for
20
% of the damage inflicted.
Radiant Glory
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by
2
seconds.
Enduring Rays 2
Prism
Casting a Dawn's Wrath ability generates
3
Ultimate. This effect can occur once every
6
seconds.
Prism 2
Illuminate
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for
20
seconds, increasing your Spell Damage by
5
%.
Illuminate 2
Restoring Spirit
Reduces the Magicka, Stamina, and Ultimate costs of your abilities by
4
%.
Restoring Spirit 2
Restoring Light
SKILLS
Honor The Dead
Instant
Cast Time
Cone
Target
28 meters
Radius
4315 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
7797
Health.
Healing anyone who is below
75
% Health restores
60
% of the ability's cost over
6
seconds as Magicka.
Honor The Dead
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
4061 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
5
harmful effects from yourself immediately and healing you and nearby allies for
874
Health every
2
seconds for
24
seconds.
Allies in the area can activate the
Purify
synergy, cleansing all harmful effects from themselves and healing for
4288
Health.
Extended Ritual
Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
1016 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
120
Magicka every
0.5
seconds.
Channeled Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
12
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Minor Mending, increasing your healing done by
8
%.
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
30
%.
Sacred Ground 2
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
20
%.
Healing Ritual grants
2
Ultimate to allies healed under
60
% Health.
Channeling Rite of Passage grants you
16500
Physical and Spell Resistance.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty Soul Gem after each successful resurrection.
Master Ritualist 2
Fighters Guild
PASSIVES
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Mages Guild
SKILLS
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1280 Magicka
Cost
Bind an enemy with chaotic magic, dealing
6267
Magic Damage over
14.4
seconds and healing you for
1428
Health and an additional
1428
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
PASSIVES
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
2
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next light attack by
40
% for
5
seconds.
Might of the Guild 2
Undaunted
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1103
Health,
470
Stamina, and
1018
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
High Elf Skills
PASSIVES
Highborn
Increases your experience gain with the Destruction Staff skill line by
15
%.
Increases your experience gained by
1
%.
Highborn 1
Spellcharge
Increases your Magicka Recovery by
9
%.
Spellcharge 3
Gift of Magnus
Increases your Max Magicka by
10
%.
Gift of Magnus 3
Elemental Talent
Increases your Flame, Frost, and Shock Damage by
4
%.
Elemental Talent 3
One Hand and Shield
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
Destruction Staff
SKILLS
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
3574 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
3360
Magic Damage and an additional
4819
Magic Damage over
8
seconds.
Flame Reach knocks the enemy back.
Frost Reach immobilizes the enemy.
Shock Reach stuns the enemy.
Destructive Reach
PASSIVES
Tri Focus
Fully-charged Flame Staff Heavy Attacks deal
12
% additional damage.
Shock Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Staff Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
2205
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Gain bonus effects based on your staff type while you have a Destruction Staff ability slotted:
Flame Staff increases your damage done with single target abilities by
8
%.
Lightning Staff increases your damage done with area of effect abilities by
8
%.
Frost Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
Destruction Expert 2
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
40
%.
Improved Hiding 4
Soul Magic
ULTIMATES
Soul Assault
3.85 seconds
Channel Time
Enemy
Target
28 meters
Range
3.5 seconds
Duration
96 Ultimate
Cost
Burn enemy from the inside with soulfire, dealing
44568
Magic Damage over
3.5
seconds.
Enemies affected by this ability are revealed for
2
seconds and may not enter stealth or invisibility.
Soul Assault
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Area
Target
10 meters
Radius
5 seconds
Duration
150 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
2778
Magic Damage to nearby enemies every
1
second for
5
seconds.
The bats heal you for
2146
Health for each enemy they damage.
Devouring Swarm
PASSIVES
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
The Apprentice
20 Blessed
Increases your healing done by 5.46%.
28 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by 7.28%.
20 Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by 9.04%.
Foresight
When you drink a potion, the cost of your next Magicka ability used within 7 seconds is reduced by 80%.
20 Spell Erosion
Increases your Spell Penetration by 1900.
Spell Precision
Increases your Spell Critical by 12%.
Vengeance
When you block three spells within 10 seconds of each other, your next Magicka ability used within 5 seconds will always be a Critical Strike.
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1500.
23 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by 6.17%.
23 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by 6.17%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to 30% of your Max Health, you restore 3465 Magicka. This effect can occur once every 10 seconds.
The Lover
50 Arcanist
Increases your Magicka Recovery by 11.25%.
Plentiful Harvest
You have a 10% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate 2 Ultimate.
The Ritual
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within 7 seconds deals 15% additional damage.
20 Thaumaturge
Increases your damage done with damage over time effects by 9.04%.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
Merchant Favored
Reduces the cost of repairing your armor by 10%.
20 Shadow Ward
Reduces the cost of Block by 9.04%.
22 Tumbling
Reduces the cost of Roll Dodge by 9.83%.
The Steed
Invigorating Bash
When you use Bash, you have a 20% chance to heal for 437 Health.
31 Ironclad
Reduces your damage taken against direct damage attacks by 13.13%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by 660 for 3 seconds.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
46
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
6.17
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
6.17
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
54
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
13.13
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
674
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
20
Thaumaturge
Increases your damage done with damage over time effects by
9.04
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
88
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
7.28
%.
Spell Erosion
Increases your Spell Penetration by
1900
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
9.04
%.
Blessed
Increases your healing done by
5.46
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
42
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
9.04
%.
Tumbling
Reduces the cost of Roll Dodge by
9.83
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
50
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
11.25
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
25431
Health
27571
Stamina
11766
Magicka Recovery
2099
Health Recovery
216
Stamina Recovery
585
Spell Damage
2216
4313
Spell Critical
22%
69%
Weapon Damage
1367
1931
Weapon Critical
11.4%
60%
Spell Resistance
17852
Physical Resistance
14849
Critical Resistance
2168
Spell Penetration
2000
Physical Penetration
100
Magicka
25431
Health
27571
Stamina
11766
Magicka Recovery
2099
Health Recovery
216
Stamina Recovery
585
Spell Damage
2216
4313
Spell Critical
22%
69%
Weapon Damage
1367
1931
Weapon Critical
11.4%
60%
Spell Resistance
17852
Physical Resistance
14849
Critical Resistance
2168
Spell Penetration
2000
Physical Penetration
100
Magicka
26207
Health
25890
Stamina
11766
Magicka Recovery
2079
Health Recovery
216
Stamina Recovery
585
Spell Damage
1697
3825
Spell Critical
22%
59%
Weapon Damage
1256
1825
Weapon Critical
11.4%
50%
Spell Resistance
21012
Physical Resistance
18009
Critical Resistance
2417
Spell Penetration
2000
Physical Penetration
100
Magicka
25431
Health
27571
Stamina
11766
Magicka Recovery
2099
Health Recovery
216
Stamina Recovery
585
Spell Damage
2216
4313
Spell Critical
22%
69%
Weapon Damage
1367
1931
Weapon Critical
11.4%
60%
Spell Resistance
17852
Physical Resistance
14849
Critical Resistance
2168
Spell Penetration
2000
Physical Penetration
100
Stats are only correct for bar #1.
Magicka
25431
Health
27571
Stamina
11766
Magicka Recovery
2099
Health Recovery
216
Stamina Recovery
585
Spell Damage
2216
4313
Spell Critical
22%
69%
Weapon Damage
1367
1931
Weapon Critical
11.4%
60%
Spell Resistance
17852
Physical Resistance
14849
Critical Resistance
2168
Spell Penetration
2000
Physical Penetration
100
Stats are only correct for bar #1.
Battle Spirit
Boon: The Atronach
Major Sorcery
Stage 4 Vampirism
Witchmother's Potent Brew
Bar 1
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1280 Magicka
Cost
Bind an enemy with chaotic magic, dealing
6267
Magic Damage over
14.4
seconds and healing you for
1428
Health and an additional
1428
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Total Dark
Instant
Cast Time
Enemy
Target
28 meters
Range
4 seconds
Duration
3808 Magicka
Cost
Envelop enemy in a lightless sphere, causing
5981
Magic Damage and healing you for
5201
each time they use a direct damage attack.
Flame Reach
Instant
Cast Time
28 meters
Range
3574 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
3243
Flame Damage and an additional
4663
Flame Damage over
8
seconds.
Also knocks enemy back
5
meters.
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
2775 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals
2022
Magic Damage to the closest enemy and
848
Magic Damage to all other enemies.
The final strike reduces the Movement Speed of the closest enemy by
70
% for
2
seconds.
You heal for
40
% of the damage done with this ability.
Radiant Glory
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
4315 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
10936
Magic Damage over
2.8
seconds. Deals up to
330
% more damage to enemies below
50
% Health.
You heal for
20
% of the damage inflicted.
Soul Assault
3.85 seconds
Channel Time
Enemy
Target
28 meters
Range
3.5 seconds
Duration
96 Ultimate
Cost
Burn enemy from the inside with soulfire, dealing
44568
Magic Damage over
3.5
seconds.
Enemies affected by this ability are revealed for
2
seconds and may not enter stealth or invisibility.
Bar 2
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
4061 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
5
harmful effects from yourself immediately and healing you and nearby allies for
874
Health every
2
seconds for
24
seconds.
Allies in the area can activate the
Purify
synergy, cleansing all harmful effects from themselves and healing for
4288
Health.
Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
1016 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
120
Magicka every
0.5
seconds.
Honor The Dead
Instant
Cast Time
Cone
Target
28 meters
Radius
4315 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
7797
Health.
Healing anyone who is below
75
% Health restores
60
% of the ability's cost over
6
seconds as Magicka.
Purifying Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1777 Magicka
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
2890
Magic Damage to them and copying all their damage taken for
6
seconds and releasing
20
% of it as additional Magic Damage to them.
Maximum copied damage:
15259
.
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and nearby allies for
2174
Health every
2
seconds for
6
seconds.
Reflective Light
Instant
Cast Time
Enemy
Target
4.5 meters
Radius
28 meters
Range
2538 Magicka
Cost
Blast up to three enemies with a charge of radiant heat, dealing
3708
Flame Damage, an additional
6175
Flame Damage over
7
seconds, and reducing their Movement Speed by
40
%.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by