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LEVEL
50
CHAMPION POINTS 630
ALDMERI DOMINION RANK
Orc Sorcerer (Stamina)
0 Magicka
0 Health
64 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 165

Skyshards:
0 / 3
Daedric Summoning

ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
21 seconds
Duration
170 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
10413
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
4231
Shock Damage every
1
second, and periodically deals
10083
Shock Damage to enemies around it.

An ally near the atronach can activate the
Charged Lightning
synergy, granting the ally and the atronach Major Berserk, increasing their damage done by
25
% for
8
seconds.
Summon Charged Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Self
Target
3423 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
256
Shock Damage plus an additional
30
% damage.

Once summoned, you can activate the familiar's special ability, dealing
687
Shock Damage every
2
seconds for
8
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.

The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2822 Magicka
Cost
Curse an enemy with a destructive rune, dealing
5049
Magic Damage to the target and
2322
Magic Damage to all other nearby enemies after
3.5
seconds.

The curse will continue to haunt the enemy and explode a second time, dealing
5049
Magic Damage to the target and
2322
Magic Damage to all other nearby enemies after an additional
8.5
seconds.

You can have only one Haunting Curse active at a time.
Haunting Curse
Summon Twilight Matriarch
1.5 seconds
Cast Time
Self
Target
3423 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal
1022
Shock Damage plus an additional
18
% damage.

Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to
2
other friendly targets for
1947
Health.

The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Empowered Ward
Instant
Cast Time
Area
Target
20 meters
Radius
10 seconds
Duration
3078 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
1900
damage for
10
seconds.

Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by
10
% for
10
seconds.
Empowered Ward
Bound Armaments
Instant
Cast Time
Self
Target
3 seconds
Duration
2949 Stamina
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by
20
% for
3
seconds.

While slotted, your Max Stamina is increased by
8
% and light attack damage is increased by
11
%.
Bound Armaments
PASSIVES
Rebate
You restore
1452
Magicka when one of your Daedric Summoning pets is killed or unsummoned.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning pet active.
Expert Summoner 2
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
ARMOR
GUILD
ALLIANCE WAR
RACIAL
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
9739
Health
27997
Stamina
31424

Magicka Recovery
647
Health Recovery
694
Stamina Recovery
1428

Spell Damage
1932
2288
Spell Critical
9.9%
50%
Weapon Damage
4326
7798
Weapon Critical
28.6%
66%

Spell Resistance
21392
Physical Resistance
21392
Critical Resistance
2208

Spell Penetration
100
Physical Penetration
2938
Battle Spirit
Boon: The Warrior
Dubious Camoran Throne
Major Brutality
Bar 1
Reverse Slice
Instant
Cast Time
Enemy
Target
5 meters
Radius
5 meters
Range
1318 Stamina
Cost
Spin around and strike an enemy down, dealing
5669
Physical Damage. Deals up to
300
% more damage to enemies with less than
50
% Health.

Other enemies nearby take
65
% of the damage inflicted to the primary target.
Dizzying Swing
1 seconds
Cast Time
Enemy
Target
7 meters
Range
1977 Stamina
Cost
Slam an enemy with an upward swing, dealing
16977
Physical Damage, stunning them for
3.5
seconds, and knocking them back
4
meters.
Stampede
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
2306 Stamina
Cost
Launch across the earth and smash an enemy, dealing
7031
Physical Damage and reducing their Movement Speed by
60
% for
4
seconds.

This attack is always a Critical Strike.
Forward Momentum
Instant
Cast Time
Self
Target
33 seconds
Duration
1813 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.

You heal for
1151
Health every
2
seconds while active.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for
8
seconds.
Bound Armaments
Instant
Cast Time
Self
Target
3 seconds
Duration
2949 Stamina
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by
20
% for
3
seconds.

While slotted, your Max Stamina is increased by
8
% and light attack damage is increased by
11
%.
       
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
107 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
16928
Physical Damage to enemies in front of you, an additional
16137
Physical Damage over
5
seconds, and stunning them for
2.5
seconds.
Bar 2
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3849 Magicka
Cost
Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.

While active, dealing a Critical Strike heals you for
2970
Health. This effect can occur once every
1
second.
Ransack
Instant
Cast Time
Enemy
Target
5 meters
Range
1548 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
9372
Physical Damage and taunting them to attack you for
15
seconds.

Also afflicts the enemy with Major Fracture, reducing their Physical Resistance by
5280
for
12
seconds.

You also gain Minor Resolve, increasing your Physical Resistance by
1320
for
12
seconds.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3196 Stamina
Cost
Renew your forces' resolve, healing yourself for
14265
Health over
5
seconds and nearby allies for
11066
Health over
5
seconds.
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
3133 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
1001
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
150
% more damage and up to
9
meters in size.

While in this form you gain Major Resolve, Major Ward, and Minor Expedition, increasing your Physical and Spell Resistance by
5280
and your Movement Speed by
10
%.
Dark Deal
1.2 seconds
Cast Time
Self
Target
3078 Magicka
Cost
Bargain with darkness to restore
8059
Health and
4878
Stamina.
       
Energy Overload
Instant
Cast Time
Self
Target
64 Ultimate
Cost
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing
19161
Shock Damage, and heavy attacks blast enemies in the target area for
7561
Shock Damage.

Each attack deals
3
% additional damage and restores
1161
Magicka.

Attacks deplete Ultimate until you run out or the ability is toggled off.
Overload
Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
3195 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
2010
Physical Damage every
1
second and reducing Movement Speed by
30
%.
Rearming Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
2873 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute

When triggered, the trap deals
3840
Physical Damage, an additional
8699
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage by
10
%.

After being triggered the trap resets and can be triggered one more time.
Retreating Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
7371 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.

Also grants immunity to snares and immobilizations, removing any already applied.

The effect ends if you cast any spell on an enemy or ally.
Streak
Instant
Cast Time
Area
Target
4 meters
Radius
3591 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
2441
Shock Damage to enemies in your wake and stunning them for
1.5
seconds.

Casting again within
4
seconds costs
50
% more Magicka.
       
Werewolf
       
Character data Edited on 2018-06-03 06:04:04

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