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LEVEL
50
CHAMPION POINTS 1278
ALDMERI DOMINION RANK
Breton Nightblade (Other)
21 Magicka
18 Health
25 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 283

Skyshards:
0 / 3
Assassination

ULTIMATES
Soul Harvest
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
14719
Magic Damage and increasing your damage against them by
20
% for
8
seconds.

Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
16
%.

While slotted, any time you kill an enemy you gain
10
Ultimate.
Soul Harvest
SKILLS
Impale
Instant
Cast Time
Enemy
Target
28 meters
Range
2065 Magicka
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
4599
Magic Damage. Deals
330
% more damage to enemies below
25
% Health.
Impale
Lotus Fan
0.4 seconds
Cast Time
Enemy
Target
6 meters
Radius
22 meters
Range
3213 Magicka
Cost
Flash through the shadows and ambush an enemy, dealing
5519
Magic Damage.

After teleporting you unleash a fan of knives, dealing an additional
13366
Magic Damage over
20
seconds to the target and nearby enemies.

All enemies hit are afflicted with
Minor Vulnerability
for
10
seconds, increasing their damage taken by
5
%.
Lotus Fan
Phantasmal Escape
Instant
Cast Time
Self
Target
20 seconds
Duration
3213 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by
20
% for
20
seconds.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.

While active, taking direct damage reduces the cost of your next
Roll Dodge
by
10
%, up to a maximum of
100
%. This effect can stack up to once every half second.
Phantasmal Escape
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
2295 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by
5948
for
20
seconds.

When a marked enemy dies, you heal to full Health and gain Major Berserk, increasing your damage done by
10
% for
10
seconds.

You can only have one |cffffffReaper's Mark|r active at a time.
Reaper's Mark
Merciless Resolve
Instant
Cast Time
Enemy
Target
28 meters
Range
1606 Magicka
Cost
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of
Merciless Resolve
, increasing your Weapon and Spell Damage by
60
up to
5
times. Fully-charged Heavy Attacks grant two stacks.

When at full stacks, you can consume them all to fire a spectral arrow to deal
18816
Magic Damage, and heal for
53
% of the damage dealt if you are within melee range.
Merciless Resolve
PASSIVES
Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by
2974
.

Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by you, you restore
1000
Magicka and Stamina.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.

Current bonus:
438
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED

Increases your Critical Damage by
10
%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1314
for
20
seconds.
Hemorrhage 2
CLASS
Assassination
Shadow
Shadow Skills
Siphoning
Siphoning Skills
WEAPON
ARMOR
GUILD
ALLIANCE WAR
RACIAL
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
25937
Health
32133
Stamina
17880

Magicka Recovery
2671
Health Recovery
395
Stamina Recovery
1898

Spell Damage
4814
7068
Spell Critical
35.2%
64%
Weapon Damage
4038
5396
Weapon Critical
29.2%
64%

Spell Resistance
29214
Physical Resistance
24000
Critical Resistance
3160

Spell Penetration
4456
Physical Penetration
4456
Battle Spirit
Boon: The Atronach
Jewels of Misrule
Major Endurance
Major Fortitude
Major Gallop
Major Intellect
Major Prophecy
Major Resolve
Major Sorcery
Minor Endurance
Minor Intellect
Minor Resolve
Minor Savagery
Weapon Damage Enchantment
Bar 1
Merciless Resolve
Instant
Cast Time
Enemy
Target
28 meters
Range
1606 Magicka
Cost
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of
Merciless Resolve
, increasing your Weapon and Spell Damage by
60
up to
5
times. Fully-charged Heavy Attacks grant two stacks.

When at full stacks, you can consume them all to fire a spectral arrow to deal
18816
Magic Damage, and heal for
53
% of the damage dealt if you are within melee range.
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
1773 Magicka
Cost
Bind an enemy with chaotic magic, dealing
21723
Magic Damage over
24
seconds.

Excess magic spills out from them, granting you
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
% for
20
seconds.
Swallow Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2295 Magicka
Cost
Steal an enemy's life force, dealing
8552
Magic Damage and healing you for
37
% of the damage inflicted every
2
seconds for
10
seconds.
Mass Hysteria
Instant
Cast Time
Area
Target
6 meters
Radius
3 seconds
Duration
3213 Magicka
Cost
Summon a dark spirit to terrify all nearby enemies, causing them to cower in fear for
5
seconds and be afflicted with
Major Cowardice
for
10
seconds, reducing their Weapon and Spell Damage by
430
.
Elemental Susceptibility
Instant
Cast Time
Enemy
Target
35 meters
Range
30 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Major Breach
for
30
seconds, reducing their Physical and Spell Resistance by
5948
.

Every
7.5
seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
       
Soul Tether
0.5 seconds
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
150 Ultimate
Cost
Ravage nearby enemies' souls with a night rune, dealing
13447
Magic Damage, healing for half the damage, and stunning them for
4
seconds.

Ravaged enemies are tethered to you for
8
seconds, and while they remain within
10
meters, you siphon
2482
Health from them every second.

An ally can target a ravaged enemy and activate the
Soul Leech
synergy, dealing
12359
Magic Damage to them and healing for the damage caused.
Bar 2
Refreshing Path
Instant
Cast Time
Area
Target
17 x 7 meters
Area
17 meters
Radius
10 seconds
Duration
2983 Magicka
Cost
Create a corridor of shadows for
10
seconds, granting you and allies in the area
Major Expedition
,
Minor Endurance
, and
Minor Intellect
, increasing Movement Speed by
30
%, as well as Stamina and Magicka Recovery by
15
%. Effect persists for
4
seconds after leaving the path.

Heals
1571
Health to you and allies in the area every
1
second.
Siphoning Attacks
Instant
Cast Time
Self
Target
20 seconds
Duration
918 Magicka
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1539
Health and restore
106
Magicka for
20
seconds. Fully-charged Heavy Attacks restore twice the value.

You restore up to
4270
additional Magicka when the effect ends, based on the length of time
Siphoning Attacks
was active.
Shadow Image
Instant
Cast Time
Self
Target
28 meters
Range
20 seconds
Duration
3213 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
22
seconds.

The shade shoots at an enemy, dealing
1899
Magic Damage every
2
seconds, and inflicts
Minor Maim
, reducing the enemy's damage done by
5
% for
4
seconds.

While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2864 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
19452
Health over
5
seconds.

After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Phantasmal Escape
Instant
Cast Time
Self
Target
20 seconds
Duration
3213 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by
20
% for
20
seconds.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.

While active, taking direct damage reduces the cost of your next
Roll Dodge
by
10
%, up to a maximum of
100
%. This effect can stack up to once every half second.
       
Light's Champion
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
125 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
10467
Health every
1
second for
5
seconds.

Any friendly target you heal gains Major Force for
8
seconds, increasing their Critical Damage by
20
%.
Overload
       
Werewolf
       
Character data Edited on 2023-08-29 20:04:09

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