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LEVEL
50
CHAMPION POINTS 5086
EBONHEART PACT RANK
Apo Powerfull
Dark Elf Sorcerer (Health)
0 Magicka
54 Health
10 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 467

Skyshards:
0 / 3
Daedric Summoning

ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
15 seconds
Duration
170 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
13297
Shock Damage and stuns enemies for
3
seconds. The atronach calls upon a lightning storm every
2
seconds, dealing
13297
Shock Damage to enemies around it.

Enemies hit are afflicted with the
Concussion
status effect.

An ally near the atronach can activate the
Charged Lightning
synergy, granting nearby allies
Major Berserk
for
10
seconds, increasing their damage done by
10
%.
Summon Charged Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Self
Target
3299 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1964
Shock Damage.

Once summoned, you can activate the familiar's special ability for
3510
Magicka, dealing
2382
Shock Damage every
2
seconds for
20
seconds to enemies near them. The second hit stuns enemies hit for
3
seconds.

The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Haunting Curse
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
12 seconds
Duration
2791 Magicka
Cost
Curse an enemy with a destructive rune, dealing
16520
Magic Damage to the target and all other nearby enemies after
3.5
seconds.

The curse will continue to haunt the enemy and explode a second time, dealing
16520
Magic Damage to the target and all other nearby enemies after an additional
8.5
seconds.

You can have only one
Haunting Curse
active at a time.
Haunting Curse
Summon Twilight Matriarch
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
3299 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals
1902
Shock Damage and its kick deals
1902
Shock Damage.

Once summoned, you can activate the twilight matriarch's special ability for
4590
Magicka, causing it to heal
2
friendly targets for
15662
and itself for
7830
.

The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Hardened Ward
Instant
Cast Time
Self
Target
6 seconds
Duration
4060 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
8580
damage for
6
seconds.

This ability scales off the higher of your Max Health or Magicka and the shield is capped at
72
% of your Max Health.
Hardened Ward
Bound Armaments
Instant
Cast Time
Enemy
Target
28 meters
Range
1142 Stamina
Cost
While slotted on either ability bar, your Light and Heavy Attacks summon a Bound weapon for
10
seconds, up to
8
times. Fully-charged Heavy Attacks grant two stacks.

When you have one or more Bound Weapon active, you can activate the ability to arm up to four of the weapons, causing them to strike your target for
4718
Physical Damage every
0.3
seconds.

While slotted, your Max Stamina is increased by
8
%.
Bound Armaments
PASSIVES
Rebate
You restore
371
Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Reduce your damage taken by
5
% while you have a Daedric Summoning ability active.
Daedric Protection 2
Expert Summoner
Increases your Magicka and Stamina by
5
%.

Increases your Max Health by
5
% if you have a permanent pet active.
Expert Summoner 2
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
17089
Health
37490
Stamina
19383

Magicka Recovery
2105
Health Recovery
1232
Stamina Recovery
3241

Spell Damage
7291
10845
Spell Critical
34.8%
100%
Weapon Damage
7291
11110
Weapon Critical
34.8%
100%

Spell Resistance
25867
Physical Resistance
25867
Critical Resistance
3427

Spell Penetration
2338
Physical Penetration
2338
Alkosh (Target)
Battle Spirit
Boon: The Serpent
Major Breach (Target)
Major Brutality
Major Courage
Major Defile (Target)
Major Endurance
Major Evasion
Major Expedition
Major Force
Major Fortitude
Major Intellect
Major Prophecy
Major Protection
Major Resolve
Major Savagery
Major Sorcery
Major Vulnerability (Target)
Minor Breach (Target)
Minor Brutality
Minor Courage
Minor Defile (Target)
Minor Endurance
Minor Evasion
Minor Expedition
Minor Force
Minor Fortitude
Minor Intellect
Minor Prophecy
Minor Resolve
Minor Savagery
Minor Sorcery
Minor Toughness
Minor Vulnerability (Target)
Orzorga's Smoked Bear Haunch
Ozezan the Inferno
Powerful Assault
Robes of Transmutation
Ultimate Restore (LA)
Weapon Damage Enchantment
Bar 1
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
2300 Stamina
Cost
Launch yourself into a lethal spin, releasing a flurry of blades around you that deals
9972
Physical Damage to nearby enemies.
Power Surge
Instant
Cast Time
Area
Target
18 meters
Radius
33 seconds
Duration
3807 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by
20
% for
33
seconds.

While active, activating a Critical heal causes the ability to heal you and your allies around you for
2601
Health. This effect can occur once every
3
seconds.
Deadly Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
2683 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
20
seconds, reducing damage from area attacks by
20
%.

Every
2
seconds the shrapnel will pulse, dealing
3098
Physical Damage to all enemies within
5
meters.
Streak
Instant
Cast Time
Self
Target
15 meters
Range
3553 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
8240
Shock Damage to enemies in your wake and stunning them for
3
seconds.

This effect cannot be blocked.

Casting again within
4
seconds costs
33
% more Magicka.
       
Suppression Field
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
191 Ultimate
Cost
Create a globe of magic suppression for
12
seconds, removing and preventing all enemy area of effect abilities from occurring in the area.

Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

The globe also damages enemies for
5447
Magic Damage every
1
second.
Bar 2
Bombard
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
2689 Stamina
Cost
Fire a burst of arrows in one shot, dealing
9972
Physical Damage to enemies in front of you.

Enemies hit are immobilized for
4
seconds.
Dark Deal
1 seconds
Cast Time
Self
Target
10 seconds
Duration
2538 Magicka
Cost
Bargain with darkness to restore
8160
Health and
3600
Stamina instantly, and an additional
2400
Stamina over
10
seconds.

The exchange also grants you
Minor Berserk
and
Minor Force
for
10
seconds, increasing your damage done by
5
% and Critical Damage by
10
%.
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
5109 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
15
% respectively, for
8
seconds.
Echoing Vigor
Instant
Cast Time
Area
Target
15 meters
Radius
16 seconds
Duration
2476 Stamina
Cost
Let loose a battle cry, instilling you and your allies with resolve and healing for
15156
Health over
16
seconds.
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
1904 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
2620
Physical Damage every
2
seconds for
20
seconds. The winds grow in damage and size, increasing up to
120
% more damage and up to
9
meters in size.

While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by
5948
and your Movement Speed by
15
%.
       
Reviving Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
212 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
24775
damage for
30
seconds.

The wards also heal you and your group members for
23475
Health over
15
seconds.
Overload
       
Werewolf
       
Character data Edited on 2025-06-07 08:56:23

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