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LEVEL
50
CHAMPION POINTS 750
ALDMERI DOMINION RANK
Wood Elf Nightblade (Stamina)
0 Magicka
0 Health
64 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 189

Skyshards:
0 / 3
Assassination

ULTIMATES
Incapacitating Strike
Instant
Cast Time
Enemy
Target
5 meters
Range
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
10945
Disease Damage, stunning them for
4.5
seconds, and increasing your damage against them by
20
% for
6
seconds.

Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
30
%.
Incapacitating Strike
SKILLS
Relentless Focus
Instant
Cast Time
Self
Target
20 seconds
Duration
1701 Stamina
Cost
Build up deadly momentum to gain Minor Berserk and Minor Endurance, increasing your damage done by
8
% and Stamina Recovery by
10
% for
20
seconds.

While active, hitting an enemy with
5
Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow at an enemy to deal
12927
Disease Damage.
Relentless Focus
PASSIVES
Master Assassin
Increases your Weapon and Spell Damage by
10
% while you are Sneaking or invisible.

Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by one of your Assassination abilities, you restore
1876
Magicka or Stamina, whichever maximum is higher.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.

Current bonus:
876
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED

Increases your Critical Damage by
10
%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
657
for
20
seconds.
Hemorrhage 2
CLASS
Assassination
Shadow
Siphoning
WEAPON
ARMOR
GUILD
ALLIANCE WAR
RACIAL
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
15213
Health
24671
Stamina
37169

Magicka Recovery
765
Health Recovery
2209
Stamina Recovery
1935

Spell Damage
1935
2662
Spell Critical
13.9%
60%
Weapon Damage
2868
5585
Weapon Critical
33.4%
60%

Spell Resistance
17204
Physical Resistance
16841
Critical Resistance
1806

Spell Penetration
100
Physical Penetration
100
Battle Spirit
Boon: The Warrior
Dubious Camoran Throne
Major Brutality
Major Evasion
Major Resolve
Major Ward
Bar 1
Mass Hysteria
Instant
Cast Time
Area
Target
6 meters
Radius
3705 Magicka
Cost
Summon a dark spirit to terrify up to
2
enemies, causing them to flee in fear for
4
seconds.

After the fear ends, their Movement Speed is reduced by
53
% for
4
seconds and they are afflicted with Minor Maim, reducing their damage done by
15
%.
Surprise Attack
Instant
Cast Time
Enemy
Target
5 meters
Range
1701 Stamina
Cost
Slash an enemy, dealing
6950
Physical Damage and afflicting them with Major Fracture, which reduces their Physical Resistance by
5280
for
15
seconds.

Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for
4
seconds and sets them Off Balance for
5
seconds.
Relentless Focus
Instant
Cast Time
Self
Target
20 seconds
Duration
1701 Stamina
Cost
Build up deadly momentum to gain Minor Berserk and Minor Endurance, increasing your damage done by
8
% and Stamina Recovery by
10
% for
20
seconds.

While active, hitting an enemy with
5
Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow at an enemy to deal
12927
Disease Damage.
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1053 Stamina
Cost
Spin around and strike an enemy down, dealing
3477
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
2188 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.

You heal for
1008
Health every
2
seconds while active, and an additional
1595
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
       
Incapacitating Strike
Instant
Cast Time
Enemy
Target
5 meters
Range
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
10945
Disease Damage, stunning them for
4.5
seconds, and increasing your damage against them by
20
% for
6
seconds.

Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
30
%.
Bar 2
Shadowy Disguise
Instant
Cast Time
Self
Target
2.5 seconds
Duration
3705 Magicka
Cost
Cloak yourself in shadow to become invisible for
2.5
seconds.

Your next direct damage attack used within
3
seconds will always be a Critical Strike.
Leeching Strikes
Instant
Cast Time
Self
Target
20 seconds
Duration
425 Stamina
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1452
Health and restore
106
Stamina for
20
seconds.

You restore up to
4270
additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Shuffle
Instant
Cast Time
Self
Target
23 seconds
Duration
3523 Stamina
Cost
Requires 5 pieces of medium armor equipped

Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
23
seconds.

Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
.5
seconds.
Shadow Image
Instant
Cast Time
Self
Target
28 meters
Range
18 seconds
Duration
2646 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
18
seconds.

The shade shoots at an enemy, dealing
609
Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by
15
% for
4
seconds.

While the shade is summoned, you can activate this ability again to teleport to the shade's location.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
2795 Stamina
Cost
Renew your forces' resolve, healing yourself for
12489
Health over
5
seconds and nearby allies for
9697
Health over
5
seconds.
       
Soul Siphon
Instant
Cast Time
Area
Target
28 meters
Radius
3.5 seconds
Duration
150 Ultimate
Cost
Sanctify your soul and the souls of nearby allies with a night rune, healing for
10292
Health and an additional
28675
Health over
4
seconds.

You and your allies will also receive Major Vitality, increasing your healing received by
30
% for
4
seconds.

An ally can target a nearby enemy and activate the
Soul Leech
synergy, dealing
7978
Magic Damage to them and healing for the damage caused.
Overload
       
Werewolf
       
Character data Edited on 2018-06-17 22:06:47

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