Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by
10
% and granting Minor Toughness, increasing your Max Health by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage by
15
% for
9.5
seconds.
Aggressive Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3160 Stamina
Cost
Renew your forces' resolve, healing yourself for
9788
Health over
5
seconds and nearby allies for
7589
Health over
5
seconds.
Resolving Vigor
Emperor
PASSIVES
Monarch
WHILE YOU ARE EMPEROR
Increases your healing received by
50
% while in your campaign.
Monarch 1
Authority
WHILE YOU ARE EMPEROR
Increases your Ultimate generation by
100
% while in your campaign.
Authority 1
Domination
WHILE YOU ARE EMPEROR
Increases your Health, Magicka, and Stamina Recovery in combat by
100
% while in your campaign.
Domination 1
Tactician
WHILE YOU ARE EMPEROR
Increases your damage done with Siege Weapons to keeps and other Siege Weapons by
100
% while in your campaign.
Tactician 1
Emperor
WHILE YOU ARE EMPEROR
Increases your Max Health, Magicka, and Stamina by
75
% while in your campaign.
Emperor 1
Support
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Light Armor
PASSIVES
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Recovery 3
Evocation
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
363
.
Spell Warding 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
18 seconds
Duration
3888 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
23
seconds.
Each piece of Medium Armor worn increases the duration of this ability by
5
%.
Elude
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
1643
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
20
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
10
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
35
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
25
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
15
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
20
%.
Athletics 2
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
362
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Ardent Flame
SKILLS
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
2066 Stamina
Cost
Exhale a corrosive blast to enemies in front of you, dealing
1400
Poison Damage and an additional
5933
Poison Damage over
10
seconds.
Afflicts enemies with Major Fracture, reducing their Physical Resistance by
5280
.
Noxious Breath
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
50
%.
When you apply Burning to an enemy, you restore
500
Magicka. When you apply Poisoned to an enemy, you restore
500
Stamina. Each effect can occur once every
5
seconds.
Combustion 2
Warmth
When you deal damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by
30
% for
4
seconds.
Warmth 2
Searing Heat
Increases the damage of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
3
% and the duration by
2
seconds.
Searing Heat 2
World in Ruin
Increases the damage of your Flame and Poison area of effect abilities by
6
%.
World in Ruin 2
Draconic Power
SKILLS
Hardened Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2646 Magicka
Cost
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds.
You gain damage shield equal to
15
% of your Max Health for
3.4
seconds.
While active, the armor returns
620
Magic Damage to any enemy that uses a direct damage attack against you.
Hardened Armor
Green Dragon Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
4234 Magicka
Cost
Draw on your draconic blood to heal for
33
% of your missing Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by
20
% and healing received by
8
% for
23
seconds.
Green Dragon Blood
PASSIVES
Iron Skin
Increases the amount of damage you block by
10
%.
Iron Skin 2
Burning Heart
While a Draconic Power ability is active, your healing received is increased by
12
%.
Burning Heart 2
Elder Dragon
Increases your Health Recovery by
5
% for each Draconic Power ability slotted.
Current bonus:
0
%.
Elder Dragon 2
Scaled Armor
Increases your Spell Resistance by
3300
.
Scaled Armor 2
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
50
%.
Scales of Pitiless Justice 4
Padomaic Sprint
Grants Major Expedition, increasing your Movement Speed by
30
% for
12
seconds after killing a Citizen.
Padomaic Sprint 4
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadowy Supplier 1
Shadow Rider
Aggression radius from hostile monsters is decreased by 50% while mounted.
Shadow Rider 1
Spectral Assassin
15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty.
Spectral Assassin 1
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Psijic Order
SKILLS
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2144 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
5062
Physical Damage and heal you for
25
% of the damage done.
Resources are refunded if a Light Attack is not activated.
Crushing Weapon
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
1716
Health and restoring
1518
Magicka and Stamina every
1
second.
Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of
50
%.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
115
after 3 minutes. Heat is decreased by
64
after 3 seconds.
Swiftly Forgotten 4
Haggling
Stolen items sold at a fence are worth
10
% more. Does not apply to Laundering.
Haggling 4
Clemency
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for 1 minute after you use Clemency unless you commit other crimes.
Clemency 1
Timely Escape
When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
Timely Escape 1
Veil of Shadows
Decreases detection range of Witnesses and Guards by
10
%. Witnesses and Guards are thus less likely to notice criminal actions, though this has no impact on the range from which Guards will accost you.
Veil of Shadows 1
Undaunted
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
874
Health,
854
Stamina, and
609
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Nord Skills
PASSIVES
Reveler
Increases your experience gain with the Two Handed skill line by
15
%.
Increases the duration of any consumed drink by
15
minutes.
Reveler 1
Stalwart
Increases your Max Stamina by
6
% and Health Recovery by
20
%.
Stalwart 3
Resist Frost
Increases your Max Health by
9
% and Cold Resistance by
2079
.
Gain immunity to the chilled status effect.
Resist Frost 3
Rugged
Reduces your damage taken by
6
%.
Rugged 3
Two Handed
SKILLS
Dizzying Swing
1 seconds
Cast Time
Enemy
Target
7 meters
Range
2916 Stamina
Cost
Slam an enemy with an upward swing, dealing
8159
Physical Damage, stunning them for
3.5
seconds, and knocking them back
4
meters.
Dizzying Swing
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3402 Stamina
Cost
Launch across the earth and smash an enemy, dealing
3379
Physical Damage. Deals up to
40
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1944 Stamina
Cost
Spin around and strike an enemy down, dealing
2724
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Executioner
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
5
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
6461
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you deal damage with a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
Dual Wield
SKILLS
Rapid Strikes
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2025 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
700
Physical Damage. Each hit increases the damage of the subsequent hit by
3
%.
The final hit deals
300
% more damage.
Rapid Strikes
Whirling Blades
Instant
Cast Time
Area
Target
5 meters
Radius
2228 Stamina
Cost
Launch yourself into a lethal spin, dealing
2724
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
You gain Major Endurance, increasing your Stamina Recovery by
20
% for
10
seconds.
Whirling Blades
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
6461
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
40
%.
Improved Hiding 4
Light Fingers
Increases your chances of successfully Pickpocketing by
50
%
Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
180
%.
Trafficker 4
Locksmith
Improves your chances of forcing locks by
70
%.
Locksmith 4
Kickback
Reduces bounties you willingly pay to guards and fences by
40
%.
Kickback 4
Soul Magic
PASSIVES
Soul Shatter
If your Health drops below
20
%, your soul explodes, dealing
2185
Magic Damage to nearby enemies.
This effect can only be triggered once every
2
minutes.
Soul Shatter 2
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
Werewolf
ULTIMATES
Werewolf Berserker
Instant
Cast Time
Self
Target
30 seconds
Duration
300 Ultimate
Cost
Transform into a beast, fearing up to
3
nearby enemies for
4
seconds. While transformed, your Light Attacks cause enemies to bleed for
10927
Physical Damage over
8
seconds and your Physical and Spell Resistance are increased by
9966
.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Berserker
SKILLS
Feral Pounce
Instant
Cast Time
Enemy
Target
5 - 22 meters
Range
3645 Stamina
Cost
Pounce on an enemy with primal fury, dealing
4218
Physical Damage.
If you strike an enemy that is Off Balance, you stun them for
2
seconds.
Pouncing from at least
10
meters away adds
4
seconds to the duration of your Werewolf Transformation.
Feral Pounce
Hircine's Fortitude
Instant
Cast Time
Self
Target
4499 Magicka
Cost
Invoke the Huntsman's blessing, healing you for
8756
Health and an additional
3317
Health over
8
seconds.
Hircine's Fortitude
Rousing Roar
1 seconds
Cast Time
Area
Target
8 meters
Radius
3747 Stamina
Cost
Roar with bloodlust to terrify up to
3
nearby enemies, fearing them for
3.3
seconds and setting them Off Balance for
5
seconds.
You and your allies gain Major Brutality, increasing your Weapon Damage by
20
% for
23
seconds.
Rousing Roar
Howl of Agony
Instant
Cast Time
Enemy
Target
10 meters
Range
3645 Stamina
Cost
Crush enemy with a deafening howl, dealing
8156
Physical Damage and stunning them for
3
seconds.
Deals
30
% more damage to enemies that are feared.
Howl of Agony
Claws of Anguish
Instant
Cast Time
Cone
Target
7 meters
Radius
2916 Stamina
Cost
Maul enemies in front of you with your tainted claws, dealing
3094
Physical Damage and an additional
9844
Disease Damage over
10
seconds.
Afflicts enemies with Major Defile, reducing their healing received by
30
% and Health Recovery by
30
%.
Claws of Anguish
PASSIVES
Pursuit
WHILE YOU ARE IN WEREWOLF FORM
Increases the Stamina your Heavy Attacks restore by
100
%.
Pursuit 2
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation by
12
seconds.
Devour 1
Blood Rage
WHILE YOU ARE IN WEREWOLF FORM
Increases the duration of your Werewolf Transformation by
3
seconds every time you take damage. This effect can occur once every
3
seconds.
Blood Rage 2
Bloodmoon
Allows you to infect another player with Lycanthropy once every
7
days by returning to the Werewolf ritual site.
Players already infected with Sanguinare Vampiris cannot be infected with Lycanthropy.
Bloodmoon 1
Savage Strength
WHILE YOU ARE IN WEREWOLF FORM
Increases your Weapon Damage by
18
%.
Savage Strength 2
Call of the Pack
WHILE YOU ARE IN WEREWOLF FORM
Reduces the cost of remaining in your Werewolf Transformation by
20
% for each transformed werewolf in your group, including yourself, up to a maximum of
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
15221
Health
21850
Stamina
21370
Magicka Recovery
603
Health Recovery
465
Stamina Recovery
1305
Spell Damage
1807
2482
Spell Critical
9.9%
50%
Weapon Damage
2987
3963
Weapon Critical
17.4%
50%
Spell Resistance
15611
Physical Resistance
11948
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Magicka
15221
Health
21850
Stamina
21370
Magicka Recovery
603
Health Recovery
465
Stamina Recovery
1305
Spell Damage
1807
2482
Spell Critical
9.9%
50%
Weapon Damage
2987
3963
Weapon Critical
17.4%
50%
Spell Resistance
15611
Physical Resistance
11948
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Magicka
15221
Health
21850
Stamina
21370
Magicka Recovery
603
Health Recovery
465
Stamina Recovery
1160
Spell Damage
1806
2605
Spell Critical
9.9%
50%
Weapon Damage
2896
4087
Weapon Critical
17.4%
50%
Spell Resistance
15611
Physical Resistance
11948
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Magicka
15221
Health
21850
Stamina
21370
Magicka Recovery
603
Health Recovery
465
Stamina Recovery
1305
Spell Damage
1807
2482
Spell Critical
9.9%
50%
Weapon Damage
2987
3963
Weapon Critical
17.4%
50%
Spell Resistance
15611
Physical Resistance
11948
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Stats are only correct for bar #1.
Magicka
15221
Health
21850
Stamina
21370
Magicka Recovery
603
Health Recovery
465
Stamina Recovery
1305
Spell Damage
1807
2482
Spell Critical
9.9%
50%
Weapon Damage
2987
3963
Weapon Critical
17.4%
50%
Spell Resistance
15611
Physical Resistance
11948
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Artaeum Pickled Fish Bowl
Lycanthropy
Bar 1
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
2066 Stamina
Cost
Exhale a corrosive blast to enemies in front of you, dealing
1400
Poison Damage and an additional
5933
Poison Damage over
10
seconds.
Afflicts enemies with Major Fracture, reducing their Physical Resistance by
5280
.
Whirling Blades
Instant
Cast Time
Area
Target
5 meters
Radius
2228 Stamina
Cost
Launch yourself into a lethal spin, dealing
2724
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
You gain Major Endurance, increasing your Stamina Recovery by
20
% for
10
seconds.
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
1716
Health and restoring
1518
Magicka and Stamina every
1
second.
Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of
50
%.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2144 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
5062
Physical Damage and heal you for
25
% of the damage done.
Resources are refunded if a Light Attack is not activated.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3160 Stamina
Cost
Renew your forces' resolve, healing yourself for
9788
Health over
5
seconds and nearby allies for
7589
Health over
5
seconds.
Werewolf Berserker
Instant
Cast Time
Self
Target
30 seconds
Duration
300 Ultimate
Cost
Transform into a beast, fearing up to
3
nearby enemies for
4
seconds. While transformed, your Light Attacks cause enemies to bleed for
10927
Physical Damage over
8
seconds and your Physical and Spell Resistance are increased by
9966
.
While slotted, your Stamina Recovery is increased by
15
%.
Bar 2
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3402 Stamina
Cost
Launch across the earth and smash an enemy, dealing
3379
Physical Damage. Deals up to
40
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Dizzying Swing
1 seconds
Cast Time
Enemy
Target
7 meters
Range
2916 Stamina
Cost
Slam an enemy with an upward swing, dealing
8159
Physical Damage, stunning them for
3.5
seconds, and knocking them back
4
meters.
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1944 Stamina
Cost
Spin around and strike an enemy down, dealing
2724
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2144 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
5062
Physical Damage and heal you for
25
% of the damage done.
Resources are refunded if a Light Attack is not activated.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3160 Stamina
Cost
Renew your forces' resolve, healing yourself for
9788
Health over
5
seconds and nearby allies for
7589
Health over
5
seconds.
Aggressive Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
250 Ultimate
Cost
Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by
10
% and granting Minor Toughness, increasing your Max Health by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage by
15
% for
9.5
seconds.
Overload
Werewolf
Feral Pounce
Instant
Cast Time
Enemy
Target
5 - 22 meters
Range
3645 Stamina
Cost
Pounce on an enemy with primal fury, dealing
4218
Physical Damage.
If you strike an enemy that is Off Balance, you stun them for
2
seconds.
Pouncing from at least
10
meters away adds
4
seconds to the duration of your Werewolf Transformation.
Howl of Agony
Instant
Cast Time
Enemy
Target
10 meters
Range
3645 Stamina
Cost
Crush enemy with a deafening howl, dealing
8156
Physical Damage and stunning them for
3
seconds.
Deals
30
% more damage to enemies that are feared.
Claws of Anguish
Instant
Cast Time
Cone
Target
7 meters
Radius
2916 Stamina
Cost
Maul enemies in front of you with your tainted claws, dealing
3094
Physical Damage and an additional
9844
Disease Damage over
10
seconds.
Afflicts enemies with Major Defile, reducing their healing received by
30
% and Health Recovery by
30
%.
Rousing Roar
1 seconds
Cast Time
Area
Target
8 meters
Radius
3747 Stamina
Cost
Roar with bloodlust to terrify up to
3
nearby enemies, fearing them for
3.3
seconds and setting them Off Balance for
5
seconds.
You and your allies gain Major Brutality, increasing your Weapon Damage by
20
% for
23
seconds.
Hircine's Fortitude
Instant
Cast Time
Self
Target
4499 Magicka
Cost
Invoke the Huntsman's blessing, healing you for
8756
Health and an additional
3317
Health over
8
seconds.
Werewolf Berserker
Instant
Cast Time
Self
Target
30 seconds
Duration
300 Ultimate
Cost
Transform into a beast, fearing up to
3
nearby enemies for
4
seconds. While transformed, your Light Attacks cause enemies to bleed for
10927
Physical Damage over
8
seconds and your Physical and Spell Resistance are increased by
9966
.
While slotted, your Stamina Recovery is increased by