Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally.
Rapid Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
1543 Stamina
Cost
Renew your forces' resolve, healing yourself for
12834
Health over
5
seconds and nearby allies for
9906
Health over
5
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
28 meters
Range
30 seconds
Duration
4627 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
2245
Physical Damage and an additional
1123
Physical Damage each second.
Also reduces Movement Speed for enemies in the target area by
70
% for
3
seconds and even after that, continues to reduce Movement Speed by
30
% until the caltrops expire.
Razor Caltrops
PASSIVES
Continuous Attack
Increases Weapon and Spell Damage by
5
% and Magicka and Stamina Recovery by
10
% for
10
minutes after capturing a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 1
Reach
Increases the range of long-range abilities by
2
meters while near a keep.
Any ability with a range greater than
15
meters is affected.
Reach 1
6
Support
SKILLS
Guard
Instant
Cast Time
15 meters
Range
2468 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Guard
PASSIVES
Combat Medic
Increases the effectiveness of healing you initiate by
10
% when near a Keep.
Combat Medic 1
46
Light Armor
PASSIVES
Spell Warding
WITH ONE OR MORE PIECES OF LIGHT ARMOR EQUIPPED
Increases your Spell Resistance for each piece of Light Armor equipped.
Current bonus:
0
.
Spell Warding 2
50
Medium Armor
SKILLS
Evasion
Instant
Cast Time
Self
Target
20 seconds
Duration
2468 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
20
% for
20
seconds.
Evasion
PASSIVES
Dexterity
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
Increases your Weapon Critical rating for each piece of Medium Armor equipped.
Current bonus:
2300
.
Dexterity 3
Wind Walker
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
Increases Stamina Recovery by
4
% per piece of Medium Armor equipped. Current bonus:
28
%.
Also reduces the Stamina cost of abilities by
3
% per piece of Medium Armor equipped. Current bonus:
21
%.
Wind Walker 2
Improved Sneak
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped. Current bonus:
49
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped. Current bonus:
35
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
Increases your movement speed while using Sprint by
3
% and reduces the cost of Roll Dodge by
4
% per piece of Medium Armor equipped.
Current Roll Dodge bonus:
28
%.
Athletics 2
48
Heavy Armor
PASSIVES
Resolve
WITH ONE OR MORE PIECES OF HEAVY ARMOR EQUIPPED
Increases your Physical Resistance and Spell Resistance for each piece of Heavy Armor equipped.
Current bonus:
0
.
Resolve 3
Constitution
WITH ONE OR MORE PIECES OF HEAVY ARMOR EQUIPPED
Increases Health Recovery by
4
% per piece of Heavy Armor equipped. Current bonus:
0
%.
Also restores Magicka and Stamina each time you are hit, but only once every
4
seconds. Amount restored is increased per piece of Heavy Armor equipped. Current bonus:
0
.
Constitution 2
Juggernaut
WITH ONE OR MORE PIECES OF HEAVY ARMOR EQUIPPED
Increases Max Health by
2
% per piece of Heavy Armor equipped.
Current bonus:
0
%.
Juggernaut 2
50
Aedric Spear
ULTIMATES
Radial Sweep
Instant
Cast Time
Area
Target
6 meters
Radius
72 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
7492
Magic Damage to all nearby enemies and an additional
3638
Magic Damage every
2
seconds for
6
seconds.
Radial Sweep
SKILLS
Biting Jabs
1.1 seconds
Channel Time
Area
Target
8 meters
Radius
1658 Stamina
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
1450
Physical Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by
70
% for
2
seconds on the final hit.
Also grants you Major Savagery, increasing your Weapon Critical rating by
2191
for
8
seconds.
Biting Jabs
Piercing Javelin
Instant
Cast Time
Enemy
Target
28 meters
Range
3888 Magicka
Cost
Hurl your spear at an enemy with godlike strength, dealing
1947
Magic Damage, stunning them for
1.8
seconds, and knocking them back
5
meters.
Piercing Javelin
PASSIVES
Piercing Spear
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the damage bonus for your critical strikes by
10
% and your damage against blocking targets by
10
%.
Piercing Spear 2
Spear Wall
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the amount of damage you can block against melee attacks by
15
%.
Spear Wall 2
Burning Light
WHILE USING AEDRIC SPEAR ABILITIES
Whenever you strike an enemy with an Aedric Spear ability, you have a
25
% chance to cause an extra
4801
Physical Damage or
1597
Magic Damage, whichever is higher. This effect can occur once every
0.5
seconds.
Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and your Spell Resistance by
2640
.
Balanced Warrior 2
50
Dawn's Wrath
SKILLS
Power of the Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
913 Stamina
Cost
Summon an expanding beam of pure sunlight to doom an enemy, copying their damage taken for
6
seconds and releasing
23
% of it as additional Physical Damage to them.
Maximum damage:
22531
.
Targets are also inflicted with Minor Fracture and Minor Breach, reducing their Physical Resistance and Spell Resistance by
1320
for
6
seconds.
Power of the Light
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, and Nova abilities by
30
%.
Enduring Rays 2
Prism
WHILE GAINING ULTIMATE
Activating a Dawn's Wrath ability grants
3
additional Ultimate. This can only occur once every
6
seconds.
Prism 2
Illuminate
|cffffffACTIVATING A DAWN'S WRATH ABILITY|r Grants Minor Sorcery to you and your group, increasing Spell Damage by
5
% for
20
seconds.
Illuminate 2
Restoring Spirit
Reduces Magicka, Stamina, and Ultimate ability costs by
4
%.
Restoring Spirit 2
50
Restoring Light
SKILLS
Repentance
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Activate to consecrate the souls of the fallen, restoring
3761
Health and
3761
Stamina to you and nearby allies for each corpse in the area.
Repentance
Cleansing Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
12 seconds
Duration
3629 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately and healing you and nearby allies for
472
every
2
seconds for
12
seconds.
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
5809
Health.
Cleansing Ritual
Restoring Focus
Instant
Cast Time
Self
Target
15 seconds
Duration
1815 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also gain Minor Vitality and Minor Protection, increasing your healing received by
8
% and reducing your damage taken by
8
%.
Restoring Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
10
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Major Mending, increasing your healing done by
25
%.
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
30
%.
Sacred Ground 2
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
20
%.
Healing Ritual grants
2
Ultimate to allies under
60
% Health.
Channeling Rite of Passage grants a
16500
bonus to your Armor.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty soul gem after each successful resurrection.
Master Ritualist 2
2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
2
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
3
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
2
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
2
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
10
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
Instant
Cast Time
Cone
Target
10 meters
Radius
120 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
11575
Physical Damage to enemies in front of you and an additional
14577
Physical Damage over
5
seconds.
While slotted, your weapon damage is increased by
5
%.
Flawless Dawnbreaker
SKILLS
Silver Bolts
Instant
Cast Time
Enemy
Target
28 meters
Range
1445 Stamina
Cost
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy for
7196
Physical Damage and reduce their movement speed by
40
% for
6
seconds.
Silver Bolts
Circle of Protection
Instant
Cast Time
Area
Target
5 meters
Radius
10 seconds
Duration
3288 Stamina
Cost
Brand the earth at your location with a rune of protection. Allies in the target area gain Minor Protection and Minor Endurance, reducing damage taken by
8
% and increasing Stamina Recovery by
10
%.
Circle of Protection
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
2223 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted gain Major Savagery, increasing your Weapon Critical rating by
2191
. Critical hits from crouch grant Minor Berserk, increasing attack damage by
8
% for
8
seconds.
Camouflaged Hunter
Rearming Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
1556 Stamina
Cost
Set a sharpened blade trap at your location. When triggered, the trap deals
4363
Physical Damage, an additional
13146
Physical Damage over
6
seconds, immobilizes an enemy for
6
seconds, and grants Minor Force which increases critical damage by
12
%.
The trap takes 1.5 seconds to arm and lasts for
1
minute. After being triggered, the trap resets and can be triggered one more time.
Rearming Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Also reduces the Stamina costs of Fighters Guild abilities by
20
%.
Intimidating Presence 1
Slayer
Increases Weapon Damage by
3
% for each Fighters Guild ability slotted.
Slayer 3
Banish the Wicked
Grants you
9
extra Ultimate when killing Undead, Daedra and Werewolves.
Banish the Wicked 3
Skilled Tracker
WHILE USING FIGHTERS GUILD ABILITIES
Your Fighters Guild abilities that deal damage deal an additional
20
% damage to Undead, Daedra and Werewolves
Skilled Tracker 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
9
Undaunted
SKILLS
Inner Fire
Instant
Cast Time
Enemy
Target
28 meters
Range
3889 Magicka
Cost
Ignite the fires of hate in an enemy's heart, dealing
1452
Magic Damage and forcing them to attack you for
15
seconds.
Grants a
15
% chance that allies targeting this enemy can activate the Radiate synergy, dealing
3147
Magic Damage to a target enemy over
2
seconds, and then causing the target to explode for
8219
Magic Damage to all nearby enemies.
Inner Fire
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
696
Health,
1502
Stamina, and
433
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
2
%.
Undaunted Mettle 2
50
Redguard Skills
PASSIVES
Wayfarer
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases the duration of any eaten food by
15
minutes.
Wayfarer 1
Exhilaration
Increases your Stamina Recovery by
9
%.
Exhilaration 3
Conditioning
Increases your Max Stamina by
10
%.
Conditioning 3
Adrenaline Rush
Your melee attacks restore
3
% of your Max Stamina. This effect can occur once every
5
seconds.
Adrenaline Rush 3
50
Two Handed
SKILLS
Critical Charge
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
2159 Stamina
Cost
Launch across the earth and smash an enemy, dealing
6072
Physical Damage.
This attack is always a Critical Strike.
Critical Charge
Uppercut
1 seconds
Cast Time
Enemy
Target
7 meters
Range
1851 Stamina
Cost
Slam an enemy with an upward swing, dealing
13042
Physical Damage.
Uppercut
Reverse Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
1697 Stamina
Cost
Spin around and strike an enemy down, dealing
4499
Physical Damage. Deals up to
300
% more damage to enemies with less than
50
% Health.
Reverse Slash
Momentum
Instant
Cast Time
Self
Target
33 seconds
Duration
2315 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You also heal yourself for
1038
Health every
2
seconds while active.
Momentum
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
2
other nearby enemies for
31
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
5
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
11922
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
20
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
Your successful fully-charged Heavy Attacks increase the damage of your next attack by
10
% for
7
seconds.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
50
Dual Wield
SKILLS
Rending Slashes
Instant
Cast Time
Enemy
Target
5 meters
Range
545 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2614
Physical Damage and causing them to bleed for an additional
12140
Physical Damage over
9
seconds.
You also reduce their Movement Speed by
50
% for the duration.
Rending Slashes
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
1524 Stamina
Cost
Launch yourself into a lethal spin, dealing
4499
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
Steel Tornado
Flying Blade
Instant
Cast Time
Enemy
Target
28 meters
Range
1198 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
7875
Physical Damage and reducing their Movement Speed by
50
% for
6
seconds.
Also grants Major Brutality, increasing your Weapon Damage by
20
% for
20
seconds.
Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
20
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
11922
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
2191
.
Twin Blade and Blunt 2
50
Bow
SKILLS
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
1388 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
5398
Poison Damage and an additional
11585
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Poison Injection
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
25 meters
Range
10 seconds
Duration
1543 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1351
Physical Damage to enemies in the target area every
0.5
seconds for
10
seconds.
Endless Hail
Arrow Spray
Instant
Cast Time
Area
Target
20 meters
Radius
2314 Stamina
Cost
Fire a burst of arrows in one shot, dealing
6109
Physical Damage to enemies in front of you.
Also reduces enemies' Movement Speed by
40
% for
5
seconds.
Arrow Spray
Snipe
1.05 seconds
Cast Time
Enemy
Target
35 meters
Range
1851 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
13492
Physical Damage.
Snipe
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
20
%.
Ranger 2
Hawk Eye
WITH BOW EQUIPPED
Your successful Light and Heavy Attacks increase the damage of your Bow abilities by
5
% for
4
seconds, stacking up to
3
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
5
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
2
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
10
%.
Improved Hiding 1
2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
10 seconds
Duration
2592 Magicka
Cost
Lay claim to enemy souls, dealing
2465
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills a soul gem if an affected enemy dies.
Soul Trap
157
The Lady
Critical Leech
Restore
330
Health when you hit with a direct damage critical strike. This can only occur once every
5
seconds.
80 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by
21.4
%.
77 Hardy
Reduces Poison, Disease, and Physical Damage dealt to you by
20.8
%.
Shield Expert
Increases the Armor of equipped Shields by
75
%.
Spell Absorption
Restores
3465
Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every
10
seconds.
Unchained
Reduces the Stamina cost of abilities by
80
% for
3
seconds after breaking free of a stun, knockdown, fear, disorient, or stagger.
30
The Lord
Field Physician
Reduces damage received while resurrecting another player by
15
%.
Infusion
Increases another player's Magicka Recovery by
216
for
8
seconds after you resurrect them.
30 Quick Recovery
Increases the effectiveness of healing received by
7.8
%.
87
The Lover
Master Gatherer
Reduces gathering times by
50
%.
87 Mooncalf
Increases your Stamina Recovery by
22.7
%.
Plentiful Harvest
Grants you a 10% chance to double the yield from normal resource nodes.
Synergizer
Grants
2
Ultimate any time you activate a Synergy while in combat.
187
The Ritual
Exploiter
Increases your damage against off balance enemies by
10
%.
Last Stand
When you fall below 20% Health gain Major Heroism which grants
18
Ultimate over
8
seconds. Can only occur once every
20
seconds.
73 Mighty
Increases your Physical, Poison, and Disease Damage by
20.1
%.
Opportunist
Increases the damage of your next physical attack by
15
% after you interrupt a target.
Perfect Strike
Increases your Weapon Critical rating by
12
%.
1 Piercing
Increases Physical Penetration by
79
.
71 Precise Strikes
Increases damage and healing dealt by Weapon Criticals by
19.7
%.
42 Thaumaturge
Increases effectiveness of your damage over time effects by
13.6
%.
100
The Tower
Ensnare
Grants a 33% chance to reduce an enemy's Movement Speed by
20
% for
3
seconds any time you hit them with a bash attack.
Inspiration Boost
Increases Inspiration gains by
20
%.
Mara's Gift
When killed heal all allies in a 8 meter radius for
3300
.
100 Warlord
Reduces the Stamina cost of spells and abilities by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
25
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
30
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
7.71
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
157
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
14.14
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
14.34
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
187
Thaumaturge
Increases your damage done with damage over time effects by
16.61
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
22.86
%.
Piercing
Increases your Physical Penetration by
105
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
13.85
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
87
Mooncalf
Increases your Stamina Recovery by
14.69
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
10846
Health
17422
Stamina
37552
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
822
Spell Damage
1602
Spell Critical
30.2%
Weapon Damage
3020
Weapon Critical
78.8%
Spell Resistance
13839
Physical Resistance
11199
Critical Resistance
0
Spell Penetration
2680
Physical Penetration
2759
Magicka
10846
Health
17422
Stamina
37552
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
822
Spell Damage
1602
Spell Critical
30.2%
Weapon Damage
3020
Weapon Critical
78.8%
Spell Resistance
13839
Physical Resistance
11199
Critical Resistance
0
Spell Penetration
2680
Physical Penetration
2759
Magicka
10846
Health
17422
Stamina
37552
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
822
Spell Damage
1132
Spell Critical
26.7%
Weapon Damage
2476
Weapon Critical
70.3%
Spell Resistance
13839
Physical Resistance
11199
Critical Resistance
0
Spell Penetration
100
Physical Penetration
179
Magicka
10846
Health
17422
Stamina
37552
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
822
Spell Damage
1602
Spell Critical
30.2%
Weapon Damage
3020
Weapon Critical
78.8%
Spell Resistance
13839
Physical Resistance
11199
Critical Resistance
0
Spell Penetration
2680
Physical Penetration
2759
Stats are only correct for bar #1.
Magicka
10846
Health
17422
Stamina
37552
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
822
Spell Damage
1602
Spell Critical
30.2%
Weapon Damage
3020
Weapon Critical
78.8%
Spell Resistance
13839
Physical Resistance
11199
Critical Resistance
0
Spell Penetration
2680
Physical Penetration
2759
Stats are only correct for bar #1.
Boon: The Shadow
Boon: The Thief
Food: 5395 Health, 4936 Stamina
Major Savagery
Minor Slayer
Bar 1
Rending Slashes
Instant
Cast Time
Enemy
Target
5 meters
Range
545 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2541
Physical Damage and causing them to bleed for an additional
11800
Physical Damage over
9
seconds.
You also reduce their Movement Speed by
50
% for the duration.
Biting Jabs
1.1 seconds
Channel Time
Area
Target
8 meters
Radius
1658 Stamina
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
1409
Physical Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by
70
% for
2
seconds on the final hit.
Also grants you Major Savagery, increasing your Weapon Critical rating by
2191
for
8
seconds.
Rearming Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
1556 Stamina
Cost
Set a sharpened blade trap at your location. When triggered, the trap deals
4242
Physical Damage, an additional
12780
Physical Damage over
6
seconds, immobilizes an enemy for
6
seconds, and grants Minor Force which increases critical damage by
12
%.
The trap takes 1.5 seconds to arm and lasts for
1
minute. After being triggered, the trap resets and can be triggered one more time.
Flying Blade
Instant
Cast Time
Enemy
Target
28 meters
Range
1198 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
7655
Physical Damage and reducing their Movement Speed by
50
% for
6
seconds.
Also grants Major Brutality, increasing your Weapon Damage by
20
% for
20
seconds.
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
2223 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted gain Major Savagery, increasing your Weapon Critical rating by
2191
. Critical hits from crouch grant Minor Berserk, increasing attack damage by
8
% for
8
seconds.
Flawless Dawnbreaker
Instant
Cast Time
Cone
Target
10 meters
Radius
120 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
11251
Physical Damage to enemies in front of you and an additional
14169
Physical Damage over
5
seconds.
While slotted, your weapon damage is increased by
5
%.
Bar 2
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
25 meters
Range
10 seconds
Duration
1090 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1240
Physical Damage to enemies in the target area every
0.5
seconds for
10
seconds.
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
980 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
4952
Poison Damage and an additional
10630
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Power of the Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
913 Stamina
Cost
Summon an expanding beam of pure sunlight to doom an enemy, copying their damage taken for
6
seconds and releasing
23
% of it as additional Physical Damage to them.
Maximum damage:
22531
.
Targets are also inflicted with Minor Fracture and Minor Breach, reducing their Physical Resistance and Spell Resistance by
1320
for
6
seconds.
Repentance
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Activate to consecrate the souls of the fallen, restoring
3761
Health and
3761
Stamina to you and nearby allies for each corpse in the area.
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
2223 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted gain Major Savagery, increasing your Weapon Critical rating by
2191
. Critical hits from crouch grant Minor Berserk, increasing attack damage by
8
% for
8
seconds.
Flawless Dawnbreaker
Instant
Cast Time
Cone
Target
10 meters
Radius
120 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
10620
Physical Damage to enemies in front of you and an additional