Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally.
Rapid Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
1611 Stamina
Cost
Renew your forces' resolve, healing yourself for
12738
Health over
5
seconds and nearby allies for
9840
Health over
5
seconds.
Resolving Vigor
50
Medium Armor
PASSIVES
Dexterity
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
Increases your Weapon Critical rating for each piece of Medium Armor equipped.
Current bonus:
2300
.
Dexterity 3
Wind Walker
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
Increases Stamina Recovery by
4
% per piece of Medium Armor equipped. Current bonus:
28
%.
Also reduces the Stamina cost of abilities by
3
% per piece of Medium Armor equipped. Current bonus:
21
%.
Wind Walker 2
Improved Sneak
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped. Current bonus:
49
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped. Current bonus:
35
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
Increases your movement speed while using Sprint by
3
% and reduces the cost of Roll Dodge by
4
% per piece of Medium Armor equipped.
Current Roll Dodge bonus:
28
%.
Athletics 2
50
Ardent Flame
ULTIMATES
Standard of Might
Instant
Cast Time
Self
Target
8 meters
Radius
17 seconds
Duration
250 Ultimate
Cost
Call down a flaming battle standard that deals
3306
Flame Damage each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by
30
%. The standard also increases your damage by
20
% and reduces damage dealt to you by
20
%.
While the standard is up, an ally can activate Shackle to deal
3708
Flame Damage and immobilize enemies in range.
Standard of Might
SKILLS
Venomous Claw
Instant
Cast Time
Enemy
Target
5 meters
Range
642 Stamina
Cost
Rake an enemy with your claw, dealing
4922
Poison Damage and an additional
16242
Poison Damage over
10.5
seconds, with damage increasing by
12
% every
2
seconds.
Venomous Claw
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
1283 Stamina
Cost
Exhale a corrosive blast, dealing
2600
Poison Damage to enemies in front of you and an additional
11240
Poison Damage over
10
seconds.
Also afflicts enemies with Major Fracture, reducing their Physical Resistance by
5280
.
Noxious Breath
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
3240 Magicka
Cost
Activate an aura of flames which launches a fireball at the nearest enemy every
5
seconds, dealing
6444
Flame Damage.
While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by
2191
.
Flames of Oblivion
PASSIVES
Combustion
Increases the damage of the Burning and Poisoned status effects by
66
%.
Combustion 2
Warmth
Damaging enemies with Ardent Flame abilities also reduces their movement speed
30
% for
4
seconds.
Warmth 2
Searing Heat
Increases the damage of Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
3
% and the duration by
2
seconds.
Searing Heat 2
World in Ruin
Increases the damage of Flame and Poison area of effect abilities by
6
%.
World in Ruin 2
50
Draconic Power
SKILLS
Reflective Scale
Instant
Cast Time
Self
Target
4 seconds
Duration
3780 Magicka
Cost
Flex your scales, reflecting up to
4
projectiles for
4
seconds.
Reflective Scale
PASSIVES
Iron Skin
Block an additional
10
% damage.
Iron Skin 2
Burning Heart
WHILE USING DRACONIC POWER ABILITIES
Increases healing received by
12
% while a Draconic Power ability is active.
Burning Heart 2
Elder Dragon
WITH DRACONIC POWER ABILITIES SLOTTED
Increases Health Recovery by
5
% for each Draconic Power ability slotted.
Elder Dragon 2
Scaled Armor
Increases Spell Resistance by
3300
.
Scaled Armor 2
50
Earthen Heart
ULTIMATES
Corrosive Armor
Instant
Cast Time
Self
Target
10.8 seconds
Duration
200 Ultimate
Cost
Oxidize the green dragon blood in your veins, limiting incoming damage to
3
% of your Max Health and dealing
1486
Poison Damage to nearby enemies each second for
10.8
seconds.
While active, your attacks ignore
100
% of an enemy's Physical Resistance.
Corrosive Armor
SKILLS
Igneous Weapons
Instant
Cast Time
Area
Target
28 meters
Radius
39.6 seconds
Duration
4320 Magicka
Cost
Charge you and your allies' weapons with volcanic power to gain Major Sorcery and Major Brutality, increasing your Spell Damage and Weapon Damage by
20
% for
39.6
seconds.
Igneous Weapons
PASSIVES
Eternal Mountain
Increases duration of Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
WHEN ACTIVATING AN ULTIMATE ABILITY
Activating an Ultimate restores Health, Magicka, and Stamina in amounts increased by
70
% of the Ultimate's cost.
Battle Roar 2
Mountain's Blessing
Activating an Earthen Heart ability grants Minor Brutality to you and nearby allies, increasing Weapon Damage by
5
% for
20
seconds.
If you are in combat, you also gain
3
Ultimate. This can only occur every
6
seconds.
Mountain's Blessing 2
Helping Hands
WHILE USING EARTHEN HEART ABILITIES
Activating an Earthen Heart ability restores
5
% Stamina.
Helping Hands 2
1
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
2
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
2
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
3
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
2
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
2
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
10
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
Instant
Cast Time
Cone
Target
10 meters
Radius
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
12315
Physical Damage to enemies in front of you and an additional
14445
Physical Damage over
5
seconds.
While slotted, your weapon damage is increased by
5
%.
Flawless Dawnbreaker
SKILLS
Expert Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
2314 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted gain Major Savagery, increasing your Weapon Critical rating by
2191
.
Expert Hunter
Rearming Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
1620 Stamina
Cost
Set a sharpened blade trap at your location. When triggered, the trap deals
4643
Physical Damage, an additional
13026
Physical Damage over
6
seconds, immobilizes an enemy for
6
seconds, and grants Minor Force which increases critical damage by
12
%.
The trap takes 1.5 seconds to arm and lasts for
1
minute. After being triggered, the trap resets and can be triggered one more time.
Rearming Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Also reduces the Stamina costs of Fighters Guild abilities by
20
%.
Intimidating Presence 1
Slayer
Increases Weapon Damage by
3
% for each Fighters Guild ability slotted.
Slayer 3
Banish the Wicked
Grants you
9
extra Ultimate when killing Undead, Daedra and Werewolves.
Banish the Wicked 3
Skilled Tracker
WHILE USING FIGHTERS GUILD ABILITIES
Your Fighters Guild abilities that deal damage deal an additional
20
% damage to Undead, Daedra and Werewolves
Skilled Tracker 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
7
Undaunted
PASSIVES
Undaunted Command
Activating an ally's synergy restores
2
% of your Max Health, Stamina, and Magicka.
Current Bonus:
331
Health,
686
Stamina, and
208
Magicka.
Undaunted Command 1
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
1
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
1
%.
Undaunted Mettle 1
50
Dark Elf Skills
PASSIVES
Ashlander
Increases your experience gain with the Dual Wield skill line by
15
%.
Reduces your damage taken from environmental lava by
50
%.
Ashlander 1
Dynamic
Increases your Max Magicka and Max Stamina by
6
%.
Dynamic 3
Resist Flame
Increases your Max Magicka by
3
% and Flame Resistance by
2079
.
Resist Flame 3
Destructive Ancestry
Increases your Flame Damage by
7
%. Increases your Frost and Shock Damage by
2
%.
Destructive Ancestry 3
27
Two Handed
SKILLS
Cleave
Instant
Cast Time
Cone
Target
7 meters
Radius
1933 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
4785
Physical Damage and causing them to bleed for an additional
7460
Physical Damage over
10
seconds.
Cleave
Critical Charge
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
2255 Stamina
Cost
Launch across the earth and smash an enemy, dealing
6462
Physical Damage.
This attack is always a Critical Strike.
Critical Charge
Uppercut
1 seconds
Cast Time
Enemy
Target
7 meters
Range
1933 Stamina
Cost
Slam an enemy with an upward swing, dealing
13604
Physical Damage.
Uppercut
Reverse Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
1772 Stamina
Cost
Spin around and strike an enemy down, dealing
4738
Physical Damage. Deals up to
300
% more damage to enemies with less than
50
% Health.
Reverse Slash
PASSIVES
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
3
%.
Axes grant your melee attacks
8
% chance to apply a bleed dealing
11808
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
10
% of your target's Physical Resistance.
Heavy Weapons 1
50
Dual Wield
SKILLS
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
579 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2395
Physical Damage and causing them to bleed for an additional
12030
Physical Damage over
9
seconds.
You also heal for
1093
Health every
2
seconds for the duration.
Blood Craze
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
1157 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
1251
Physical Damage.
The final hit deals
300
% more damage and heals you for
60
% of the damage caused.
Bloodthirst
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
1620 Stamina
Cost
Launch yourself into a lethal spin, dealing
4926
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
Steel Tornado
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
20
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
11808
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
1095
.
Twin Blade and Blunt 2
50
Bow
SKILLS
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
1450 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
5744
Poison Damage and an additional
11480
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Poison Injection
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
25 meters
Range
10 seconds
Duration
1611 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1438
Physical Damage to enemies in the target area every
0.5
seconds for
10
seconds.
Endless Hail
Snipe
1.05 seconds
Cast Time
Enemy
Target
35 meters
Range
1933 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
14355
Physical Damage.
Snipe
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
20
%.
Ranger 2
Hawk Eye
WITH BOW EQUIPPED
Your successful Light and Heavy Attacks increase the damage of your Bow abilities by
5
% for
4
seconds, stacking up to
3
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
5
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
19
Restoration Staff
SKILLS
Grand Healing
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
3510 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
901
Health and an additional
901
Health every
1
second for
3
seconds.
Grand Healing
Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
2160 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
2
nearby allies for
6941
Health over
20
seconds.
Regeneration
1
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
10 seconds
Duration
2700 Magicka
Cost
Lay claim to enemy souls, dealing
2385
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills a soul gem if an affected enemy dies.
Soul Trap
187
The Lady
Critical Leech
Restore
330
Health when you hit with a direct damage critical strike. This can only occur once every
5
seconds.
90 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by
23.2
%.
85 Hardy
Reduces Poison, Disease, and Physical Damage dealt to you by
22.3
%.
Shield Expert
Increases the Armor of equipped Shields by
75
%.
Spell Absorption
Restores
3465
Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every
10
seconds.
12 Thick Skinned
Reduces the damage you take from damage over time effects by
5.6
%.
Unchained
Reduces the Stamina cost of abilities by
80
% for
3
seconds after breaking free of a stun, knockdown, fear, disorient, or stagger.
87
The Lover
Master Gatherer
Reduces gathering times by
50
%.
87 Mooncalf
Increases your Stamina Recovery by
22.7
%.
Plentiful Harvest
Grants you a 10% chance to double the yield from normal resource nodes.
Synergizer
Grants
2
Ultimate any time you activate a Synergy while in combat.
187
The Ritual
Exploiter
Increases your damage against off balance enemies by
10
%.
Last Stand
When you fall below 20% Health gain Major Heroism which grants
18
Ultimate over
8
seconds. Can only occur once every
20
seconds.
100 Mighty
Increases your Physical, Poison, and Disease Damage by
25
%.
Opportunist
Increases the damage of your next physical attack by
15
% after you interrupt a target.
Perfect Strike
Increases your Weapon Critical rating by
12
%.
56 Piercing
Increases Physical Penetration by
3112
.
22 Precise Strikes
Increases damage and healing dealt by Weapon Criticals by
8.7
%.
9 Thaumaturge
Increases effectiveness of your damage over time effects by
4.6
%.
100
The Tower
Ensnare
Grants a 33% chance to reduce an enemy's Movement Speed by
20
% for
3
seconds any time you hit them with a bash attack.
Inspiration Boost
Increases Inspiration gains by
20
%.
Mara's Gift
When killed heal all allies in a 8 meter radius for
3300
.
100 Warlord
Reduces the Stamina cost of spells and abilities by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
25
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
187
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
5.67
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
14.6
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
14.8
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
187
Thaumaturge
Increases your damage done with damage over time effects by
4.32
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
9.83
%.
Piercing
Increases your Physical Penetration by
4257
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
15
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
87
Mooncalf
Increases your Stamina Recovery by
14.69
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
10430
Health
16558
Stamina
34305
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
776
Spell Damage
1777
Spell Critical
25.9%
Weapon Damage
3474
Weapon Critical
69.5%
Spell Resistance
14112
Physical Resistance
10812
Critical Resistance
0
Spell Penetration
100
Physical Penetration
7073
Magicka
10430
Health
16558
Stamina
34305
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
776
Spell Damage
1777
Spell Critical
25.9%
Weapon Damage
3474
Weapon Critical
69.5%
Spell Resistance
14112
Physical Resistance
10812
Critical Resistance
0
Spell Penetration
100
Physical Penetration
7073
Magicka
10430
Health
16558
Stamina
34305
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
878
Spell Damage
1335
Spell Critical
42.9%
Weapon Damage
2571
Weapon Critical
76.5%
Spell Resistance
14112
Physical Resistance
10812
Critical Resistance
0
Spell Penetration
100
Physical Penetration
7073
Magicka
10430
Health
16558
Stamina
34305
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
776
Spell Damage
1777
Spell Critical
25.9%
Weapon Damage
3474
Weapon Critical
69.5%
Spell Resistance
14112
Physical Resistance
10812
Critical Resistance
0
Spell Penetration
100
Physical Penetration
7073
Stats are only correct for bar #1.
Magicka
10430
Health
16558
Stamina
34305
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
776
Spell Damage
1777
Spell Critical
25.9%
Weapon Damage
3474
Weapon Critical
69.5%
Spell Resistance
14112
Physical Resistance
10812
Critical Resistance
0
Spell Penetration
100
Physical Penetration
7073
Stats are only correct for bar #1.
Boon: The Thief
Food: 5395 Health, 4936 Stamina
Major Savagery
Minor Slayer
Bar 1
Venomous Claw
Instant
Cast Time
Enemy
Target
5 meters
Range
642 Stamina
Cost
Rake an enemy with your claw, dealing
5336
Poison Damage and an additional
17604
Poison Damage over
10.5
seconds, with damage increasing by
12
% every
2
seconds.
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
1384 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
1355
Physical Damage.
The final hit deals
300
% more damage and heals you for
60
% of the damage caused.
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
692 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2595
Physical Damage and causing them to bleed for an additional
13045
Physical Damage over
9
seconds.
You also heal for
1185
Health every
2
seconds for the duration.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
1611 Stamina
Cost
Renew your forces' resolve, healing yourself for
13806
Health over
5
seconds and nearby allies for
10662
Health over
5
seconds.
Expert Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
2314 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted gain Major Savagery, increasing your Weapon Critical rating by
2191
.
Flawless Dawnbreaker
Instant
Cast Time
Cone
Target
10 meters
Radius
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
13347
Physical Damage to enemies in front of you and an additional
15657
Physical Damage over
5
seconds.
While slotted, your weapon damage is increased by
5
%.
Bar 2
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
25 meters
Range
10 seconds
Duration
1158 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1246
Physical Damage to enemies in the target area every
0.5
seconds for
10
seconds.
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
1041 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
4974
Poison Damage and an additional
9940
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
1283 Stamina
Cost
Exhale a corrosive blast, dealing
2252
Poison Damage to enemies in front of you and an additional
9740
Poison Damage over
10
seconds.
Also afflicts enemies with Major Fracture, reducing their Physical Resistance by
5280
.
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
3240 Magicka
Cost
Activate an aura of flames which launches a fireball at the nearest enemy every
5
seconds, dealing
5580
Flame Damage.
While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by
2191
.
Igneous Weapons
Instant
Cast Time
Area
Target
28 meters
Radius
39.6 seconds
Duration
4320 Magicka
Cost
Charge you and your allies' weapons with volcanic power to gain Major Sorcery and Major Brutality, increasing your Spell Damage and Weapon Damage by
20
% for
39.6
seconds.
Standard of Might
Instant
Cast Time
Self
Target
8 meters
Radius
17 seconds
Duration
250 Ultimate
Cost
Call down a flaming battle standard that deals
2864
Flame Damage each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by
30
%. The standard also increases your damage by
20
% and reduces damage dealt to you by
20
%.
While the standard is up, an ally can activate Shackle to deal