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LEVEL
50
CHAMPION POINTS 160
ALDMERI DOMINION RANK
weewulf 2h
Wood Elf Nightblade (Stamina)
0 Magicka
0 Health
64 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 96

Skyshards:
0 / 3
Assassination

SKILLS
Killer's Blade
Instant
Cast Time
Enemy
Target
5 meters
Range
1382 Stamina
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
3147
Disease Damage. Deals
300
% more damage to enemies below
25
% Health.

Heals you for
20
% of your Max Health if the enemy dies within
2
seconds of being struck.
Killer's Blade
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
2700 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by
5280
for
20
seconds.

When a marked enemy dies, you heal for
60
% of your Max Health and you gain Major Berserk, increasing your damage done by
25
% for
5
seconds.

You can only have one Reaper's Mark active at a time.
Reaper's Mark
PASSIVES
Master Assassin
Increases your Weapon and Spell Damage by
10
% while you are Sneaking or invisible.

Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by one of your Assassination abilities, you restore
1876
Magicka or Stamina, whichever maximum is higher.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.

Current bonus:
438
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED

Increases your Critical Damage by
10
%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
657
for
20
seconds.
Hemorrhage 2
CLASS
Assassination
Shadow
Siphoning
WEAPON
ARMOR
GUILD
RACIAL
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
8117
Health
14018
Stamina
32459

Magicka Recovery
1116
Health Recovery
355
Stamina Recovery
1674

Spell Damage
1571
2025
Spell Critical
11.9%
60%
Weapon Damage
2433
5420
Weapon Critical
36.2%
60%

Spell Resistance
11199
Physical Resistance
11199
Critical Resistance
0

Spell Penetration
2852
Physical Penetration
2852
Boon: The Warrior
Major Savagery
Orzorga's Red Frothgar
Bar 1
Dizzying Swing
1 seconds
Cast Time
Enemy
Target
7 meters
Range
1815 Stamina
Cost
Slam an enemy with an upward swing, dealing
10228
Physical Damage, stunning them for
3.5
seconds, and knocking them back
4
meters.
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
2700 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by
5280
for
20
seconds.

When a marked enemy dies, you heal for
60
% of your Max Health and you gain Major Berserk, increasing your damage done by
25
% for
5
seconds.

You can only have one Reaper's Mark active at a time.
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
2684 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
1
minute.

When triggered, the trap deals
3301
Physical Damage, an additional
8994
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage by
10
%.
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
2269 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.

You heal for
869
Health every
2
seconds while active, and an additional
1348
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3834 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.

While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
8
seconds after you deal Critical Damage from Sneak, increasing your damage done by
8
% .
       
Onslaught
Instant
Cast Time
Enemy
Target
5 meters
Range
150 Ultimate
Cost
Strike an enemy with a vicious blow, dealing
12344
Physical Damage.

This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored for
8
seconds.

Killing an enemy with this ability immediately refunds the Ultimate cost.
Bar 2
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2322 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
879
Physical Damage.

The final hit deals
300
% more damage and heals you for
60
% of the damage caused.
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
1858 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1767
Physical Damage with each weapon and causing them to bleed for an additional
8252
Physical Damage over
9
seconds.

You also heal for
893
Health every
2
seconds for the duration.
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
3251 Stamina
Cost
Launch yourself into a lethal spin, dealing
3527
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
Shadow Image
Instant
Cast Time
Self
Target
28 meters
Range
18 seconds
Duration
2700 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
18
seconds.

The shade shoots at an enemy, dealing
340
Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by
15
% for
4
seconds.

While the shade is summoned, you can activate this ability again to teleport to the shade's location.
Shadowy Disguise
Instant
Cast Time
Self
Target
2.5 seconds
Duration
3780 Magicka
Cost
Cloak yourself in shadow to become invisible for
2.5
seconds.

Your next direct damage attack used within
3
seconds will always be a Critical Strike.
       
Soul Tether
Instant
Cast Time
Area
Target
6 meters
Radius
8 seconds
Duration
150 Ultimate
Cost
Ravage nearby enemies' souls with a night rune, dealing
9134
Magic Damage and stunning them for
4.5
seconds.

Ravaged enemies are tethered to you for
8.5
seconds. While they remain within
10
meters of you, you siphon
1265
Health from them every
1
second.

An ally can target a ravaged enemy and activate the
Soul Leech
synergy, dealing
8453
Magic Damage to them and healing for the damage caused.
Overload
       
Werewolf
       
Character data Edited on 2018-08-03 23:53:26

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