Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by
10
% and granting Minor Toughness, increasing your Max Health by
10
% for
39
seconds.
You and your allies gain Minor Resolve and Minor Ward, increasing your Physical and Spell Resistance by
1320
for
39
seconds.
Sturdy Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
6642 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
10
% for
8
seconds.
Charging Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
2880 Stamina
Cost
Renew your forces' resolve, healing yourself for
9498
Health over
5
seconds and nearby allies for
7368
Health over
5
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
2880 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
1102
Physical Damage every
1
second and reducing Movement Speed by
30
%.
When the ball of caltrops initially explodes it deals an immediate
1359
Physical Damage and reduces the Movement Speed of enemies hit by
70
% for
3
seconds.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3888 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
1692
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Proximity Detonation
PASSIVES
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
15
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Assault Skills
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4407 Magicka
Cost
Surround yourself with a net of magic negation to absorb up to
2952
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
259
Magicka. Each piece of Light Armor worn increases the Magicka restored by
6
%.
Harness Magicka
PASSIVES
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Recovery 3
Evocation
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
0
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
18 seconds
Duration
3543 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
24
seconds.
Each piece of Medium Armor worn increases the duration of this ability by
5
%.
Elude
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
2300
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
28
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
14
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
49
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
35
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
21
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
28
%.
Athletics 2
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
18 seconds
Duration
3765 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
18
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds.
Each piece of Heavy Armor worn increases the duration of this ability by
5
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
0
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
0
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
Aedric Spear
ULTIMATES
Crescent Sweep
Instant
Cast Time
Area
Target
6 meters
Radius
72 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
5461
Physical Damage to all nearby enemies and an additional
2646
Physical Damage every
2
seconds for
6
seconds.
Enemies in front of you take
66
% more initial damage.
Crescent Sweep
SKILLS
Biting Jabs
1.1 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
2058 Stamina
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals
1833
Physical Damage to the closest enemy and
768
Physical Damage to all other enemies.
The final strike reduces the Movement Speed of the closest enemy by
70
% for
2
seconds.
Activating this ability grants you Major Savagery, increasing your Weapon Critical rating by
2191
for
8
seconds.
Biting Jabs
Binding Javelin
Instant
Cast Time
Enemy
Target
28 meters
Range
2823 Stamina
Cost
Hurl your spear at an enemy with godlike strength, dealing
3552
Physical Damage, stunning them for
3.5
seconds, and knocking them back
8
meters.
Binding Javelin
Toppling Charge
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3370 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
1574
Magic Damage and stunning them for
2.4
seconds.
If the enemy hit is casting, they are interrupted and set Off Balance for
5
seconds.
Toppling Charge
Blazing Spear
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
8 seconds
Duration
3111 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
1332
Magic Damage to enemies in the area and an additional
339
Magic Damage every
1
second for
8
seconds.
An ally near the spear can activate the
Blessed Shards
synergy, restoring
3960
Magicka or Stamina, whichever maximum is higher.
Blazing Spear
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
4148 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
30
% of your Max Health for
6
seconds.
Each nearby enemy increases the shield's strength by
4
% when the shield is activated.
When the shield expires it explodes outward, dealing
42
% of the damage it absorbed to nearby enemies.
Blazing Shield
PASSIVES
Spear Wall
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases the amount of damage you block from melee attacks by
15
%.
Spear Wall 2
Burning Light
When you deal damage with an Aedric Spear ability, you have a
25
% chance to deal an additional
3069
Physical Damage or
1360
Magic Damage, whichever is higher. This effect can occur once every
0.5
seconds.
Burning Light 2
Aedric Spear Skills
PASSIVES
Piercing Spear
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Increases your damage done to blocking targets by
10
%.
Piercing Spear 2
Balanced Warrior
Increases your Weapon Damage by
6
% and Spell Resistance by
2640
.
Balanced Warrior 2
Dawn s_Wrath Skills
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by
2
seconds.
Enduring Rays 2
Dawn's Wrath
ULTIMATES
Solar Disturbance
Instant
Cast Time
Ground
Target
28 meters
Range
8 seconds
Duration
240 Ultimate
Cost
Call down a fragment of the sun, dealing
2736
Magic Damage every
1
second for
8
seconds to enemies in the area. Also applies Major Maim, reducing enemy damage done by
30
%. Major Maim persists on enemies who leave the Nova for
4
seconds.
An ally near the fragment can activate the
Supernova
synergy, dealing
5929
Magic Damage to all enemies in the area and stunning them for
2.5
seconds.
Solar Disturbance
SKILLS
Reflective Light
Instant
Cast Time
Enemy
Target
4.5 meters
Radius
28 meters
Range
2592 Magicka
Cost
Blast up to three enemies with a charge of radiant heat, dealing
1450
Flame Damage, an additional
2244
Flame Damage over
7
seconds, and reducing their Movement Speed by
40
%.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Reflective Light
Solar Barrage
1.1 seconds
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
3111 Magicka
Cost
Conjure solar energy to blast enemies around you, dealing
1404
Magic Damage every
2
seconds for
6
seconds.
Also grants you Empower after every blast, increasing the damage of your next light attack by
40
%.
Solar Barrage
Power of the Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1317 Stamina
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
2730
Physical Damage to them and copying all their damage taken for
6
seconds and releasing
20
% of it as additional Physical Damage to them.
Maximum copied damage:
14744
.
Targets are also afflicted with Minor Fracture and Minor Breach, reducing their Physical and Spell Resistance by
1320
for
6
seconds.
Power of the Light
Unstable Core
Instant
Cast Time
Enemy
Target
28 meters
Range
4 seconds
Duration
3889 Magicka
Cost
Envelop enemy in a lightless sphere, causing
2421
Magic Damage each time they use a direct damage attack.
Place volatile magnetic energy on an enemy which explodes after
4
seconds, dealing
2109
Magic Damage to them and nearby enemies.
Unstable Core
Radiant Oppression
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
4407 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
4107
Magic Damage over
2.8
seconds. Deals up to
330
% more damage to enemies below
50
% Health.
Also deals up to
20
% more damage in proportion to your current Magicka.
Radiant Oppression
PASSIVES
Prism
Casting a Dawn's Wrath ability generates
3
Ultimate. This effect can occur once every
6
seconds.
Prism 2
Illuminate
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for
20
seconds, increasing your Spell Damage by
5
%.
Illuminate 2
Restoring Spirit
Reduces the Magicka, Stamina, and Ultimate costs of your abilities by
4
%.
Restoring Spirit 2
Restoring Light
ULTIMATES
Practiced Incantation
6 seconds
Channel Time
Area
Target
20 meters
Radius
6 seconds
Duration
120 Ultimate
Cost
Channel the grace of the gods, healing you and nearby allies for
6349
Health every
1
second for
6
seconds.
You cannot move while channeling, but you gain immunity to all disabling effects.
Practiced Incantation
SKILLS
Breath of Life
Instant
Cast Time
Cone
Target
28 meters
Radius
4407 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
3515
Health.
Also heals one other injured target for
1169
Health.
Breath of Life
Hasty Prayer
Instant
Cast Time
Area
Target
10 meters
Radius
6999 Magicka
Cost
Focus your spiritual devotion, healing you and nearby allies for
3628
Health.
Affected targets gain Minor Expedition, increasing their movement speed by
10
% for
5
seconds.
Hasty Prayer
Repentance
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Consecrate the souls of the fallen, healing you and your allies for
2970
Health and restoring
2970
Stamina to you for each corpse in the area.
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Repentance
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
4148 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
5
harmful effects from yourself immediately and healing you and nearby allies for
388
Health every
2
seconds for
24
seconds.
Allies in the area can activate the
Purify
synergy, cleansing all harmful effects from themselves and healing for
4291
Health.
Extended Ritual
Restoring Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
1815 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also gain Minor Vitality and Minor Protection, increasing your healing received by
8
% and reducing your damage taken by
8
%.
Restoring Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
12
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Minor Mending, increasing your healing done by
8
%.
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
30
%.
Sacred Ground 2
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
20
%.
Healing Ritual grants
2
Ultimate to allies healed under
60
% Health.
Channeling Rite of Passage grants you
16500
Physical and Spell Resistance.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty Soul Gem after each successful resurrection.
Master Ritualist 2
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Keen Eye: Ore
Ore in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Ore 3
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Blacksmithing Skills
PASSIVES
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Cloth 3
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Keen Eye: Rune Stones
Runes in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Rune Stones 3
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Keen Eye: Wood
Wood in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Wood 3
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
Instant
Cast Time
Cone
Target
10 meters
Radius
120 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
6829
Physical Damage to enemies in front of you and an additional
7668
Physical Damage over
5
seconds.
While slotted, your Weapon Damage is increased by
5
%.
Flawless Dawnbreaker
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
2352 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
4371
Physical Damage, and reducing their Movement Speed by
40
% for
6
seconds.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
5171 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area have the cost of Roll Dodge reduced by
20
% and gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3618 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
8
seconds after you deal Critical Damage from Sneak, increasing your damage done by
8
% .
Camouflaged Hunter
Rearming Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
2533 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute
When triggered, the trap deals
1790
Physical Damage, an additional
4758
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage by
10
%.
After being triggered the trap resets and can be triggered one more time.
Rearming Trap
PASSIVES
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
3
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Fighters Guild Skills
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Imperial Skills
PASSIVES
Conditioning
Increases your Max Stamina by
10
%.
Conditioning 3
Redguard Skills
PASSIVES
Wayfarer
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases the duration of any eaten food by
15
minutes.
Wayfarer 1
Exhilaration
Increases your Stamina Recovery by
9
%.
Exhilaration 3
Adrenaline Rush
When you deal damage with a melee attack, you restore
792
Stamina. This effect can occur once every
5
seconds.
Adrenaline Rush 3
Two Handed
ULTIMATES
Berserker Rage
Instant
Cast Time
Enemy
Target
5 meters
Range
144 Ultimate
Cost
Strike an enemy with a vicious blow, dealing
9554
Physical Damage.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Wrecking Blow
1 seconds
Cast Time
Enemy
Target
7 meters
Range
2657 Stamina
Cost
Slam an enemy with an upward swing, dealing
7917
Physical Damage.
Grants you Empower for
5
seconds, increasing the damage of your next light attack by
40
%.
Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3100 Stamina
Cost
Launch across the earth and smash an enemy, dealing
3280
Physical Damage. Deals up to
40
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2657 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
2734
Physical Damage and causing them to bleed for an additional
4643
Physical Damage over
10
seconds.
You also gain a damage shield that absorbs
1852
damage for
8
seconds. Each enemy hit increases the damage shield's strength by
100
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1772 Stamina
Cost
Spin around and strike an enemy down, dealing
2644
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3322 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
767
Health every
2
seconds while active, and an additional
1189
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
5
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
6274
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you deal damage with a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
Dual Wield
ULTIMATES
Thrive in Chaos
Instant
Cast Time
Area
Target
7 x 8 meters
Area
7 meters
Radius
144 Ultimate
Cost
Slash enemies in front of you, dealing
16380
Physical Damage over
8
seconds and healing you for
50
% of the damage done.
Each enemy hit increases your damage done by
5
% for the duration, up to a maximum of
30
% more damage done.
Thrive in Chaos
SKILLS
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2214 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
680
Physical Damage.
The final hit deals
300
% more damage and heals you for
60
% of the damage caused.
Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
1772 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1368
Physical Damage with each weapon and causing them to bleed for an additional
6387
Physical Damage over
9
seconds.
You also heal for
788
Health every
2
seconds for the duration.
Blood Craze
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
3100 Stamina
Cost
Launch yourself into a lethal spin, dealing
2730
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
Steel Tornado
Deadly Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
3100 Stamina
Cost
Create a ring of floating razors around you, dealing
1372
Physical Damage to all nearby enemies every
3
seconds for
15
seconds.
The razors shield you from shrapnel, reducing the damage you take from area of effect attacks by
25
%.
Deadly Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
28 meters
Range
2436 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
4631
Physical Damage and reducing their Movement Speed by
50
% for
6
seconds.
Also grants Major Brutality, increasing your Weapon Damage by
20
% for
20
seconds.
Flying Blade
PASSIVES
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
6274
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
Bow
ULTIMATES
Ballista
Instant
Cast Time
Enemy
Target
28 meters
Range
4.38 seconds
Duration
168 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing
35731
Physical Damage over
5.2
seconds.
Ballista
SKILLS
Focused Aim
1.05 seconds
Cast Time
Enemy
Target
35 meters
Range
2171 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
8189
Physical Damage and marking the target.
The mark increases the range from which the enemy can be hit by Bow attacks by
5
meters for
10
seconds.
Also afflicts the enemy with Minor Fracture, which reduces their Physical Resistance by
1320
for
10
seconds.
Focused Aim
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
25 meters
Range
10 seconds
Duration
2353 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
821
Physical Damage to enemies in the target area every
0.5
seconds for
10
seconds.
Endless Hail
Draining Shot
Instant
Cast Time
Enemy
Target
10 meters
Range
1990 Stamina
Cost
Blast an enemy with an explosive arrow, dealing
3428
Physical Damage, knocking them back
6
meters, and stunning them for
1.5
seconds.
After the stun ends, you heal for
6870
Health.
Draining Shot
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
2714 Stamina
Cost
Fire a burst of arrows in one shot, dealing
3581
Poison Damage to enemies in front of you.
Also reduces enemies' Movement Speed by
40
% and deals an additional
3690
Poison Damage over
6
seconds.
Acid Spray
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
1629 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3175
Poison Damage and an additional
5944
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Poison Injection
Bow Skills
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
5
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
Dual Wield Skills
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
30
%.
Improved Hiding 3
Soul Magic
ULTIMATES
Shatter Soul
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
2.5 seconds
Duration
96 Ultimate
Cost
Burn enemy from the inside with soulfire, dealing
27423
Magic Damage over
2.5
seconds. Enemies affected by this ability are revealed for
2
seconds and may not enter stealth or invisibility. If the target is killed by Soul Shatter, the target explodes for
8720
Magic Damage to nearby enemies.
Shatter Soul
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2592 Magicka
Cost
Lay claim to enemy souls, dealing
1867
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills an empty Soul Gem and restores
10
% of your Max Health, Magicka, and Stamina if an affected enemy dies.
Consuming Trap
PASSIVES
Soul Shatter
If your Health drops below
20
%, your soul explodes, dealing
874
Magic Damage to nearby enemies.
This effect can only be triggered once every
2
minutes.
Soul Shatter 2
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
The Ritual
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within 7 seconds deals 15% additional damage.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
25
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
2310
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
8654
Health
8744
Stamina
24576
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
1349
Spell Damage
1335
1757
Spell Critical
9.9%
60%
Weapon Damage
2533
4985
Weapon Critical
40.1%
60%
Spell Resistance
13452
Physical Resistance
10812
Critical Resistance
0
Spell Penetration
2852
Physical Penetration
6597
Magicka
8654
Health
8744
Stamina
24590
Magicka Recovery
565
Health Recovery
339
Stamina Recovery
1447
Spell Damage
1572
1949
Spell Critical
9.9%
60%
Weapon Damage
3037
5637
Weapon Critical
45.2%
60%
Spell Resistance
13452
Physical Resistance
10812
Critical Resistance
0
Spell Penetration
2852
Physical Penetration
6597
Magicka
8654
Health
8744
Stamina
24576
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
1349
Spell Damage
1335
1757
Spell Critical
9.9%
60%
Weapon Damage
2533
4985
Weapon Critical
40.1%
60%
Spell Resistance
13452
Physical Resistance
10812
Critical Resistance
0
Spell Penetration
2852
Physical Penetration
6597
Magicka
8654
Health
8744
Stamina
24576
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
1349
Spell Damage
1335
1757
Spell Critical
9.9%
60%
Weapon Damage
2533
4985
Weapon Critical
40.1%
60%
Spell Resistance
13452
Physical Resistance
10812
Critical Resistance
0
Spell Penetration
2852
Physical Penetration
6597
Stats are only correct for bar #2.
Magicka
8654
Health
8744
Stamina
24576
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
1349
Spell Damage
1335
1757
Spell Critical
9.9%
60%
Weapon Damage
2533
4985
Weapon Critical
40.1%
60%
Spell Resistance
13452
Physical Resistance
10812
Critical Resistance
0
Spell Penetration
2852
Physical Penetration
6597
Stats are only correct for bar #2.
Boon: The Warrior
Bar 1
Biting Jabs
1.1 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
2058 Stamina
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals
1833
Physical Damage to the closest enemy and
768
Physical Damage to all other enemies.
The final strike reduces the Movement Speed of the closest enemy by
70
% for
2
seconds.
Activating this ability grants you Major Savagery, increasing your Weapon Critical rating by
2191
for
8
seconds.
Power of the Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1317 Stamina
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
2730
Physical Damage to them and copying all their damage taken for
6
seconds and releasing
20
% of it as additional Physical Damage to them.
Maximum copied damage:
14744
.
Targets are also afflicted with Minor Fracture and Minor Breach, reducing their Physical and Spell Resistance by
1320
for
6
seconds.
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
3100 Stamina
Cost
Launch yourself into a lethal spin, dealing
2730
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
Repentance
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Consecrate the souls of the fallen, healing you and your allies for
2970
Health and restoring
2970
Stamina to you for each corpse in the area.
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Flying Blade
Instant
Cast Time
Enemy
Target
28 meters
Range
2436 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
4631
Physical Damage and reducing their Movement Speed by
50
% for
6
seconds.
Also grants Major Brutality, increasing your Weapon Damage by
20
% for
20
seconds.
Flawless Dawnbreaker
Instant
Cast Time
Cone
Target
10 meters
Radius
120 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
6829
Physical Damage to enemies in front of you and an additional
7668
Physical Damage over
5
seconds.
While slotted, your Weapon Damage is increased by
5
%.
Bar 2
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
25 meters
Range
10 seconds
Duration
2353 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
821
Physical Damage to enemies in the target area every
0.5
seconds for
10
seconds.
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
1629 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3175
Poison Damage and an additional
5944
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Rearming Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
2533 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute
When triggered, the trap deals
1790
Physical Damage, an additional
4758
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage by
10
%.
After being triggered the trap resets and can be triggered one more time.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
2880 Stamina
Cost
Renew your forces' resolve, healing yourself for
9498
Health over
5
seconds and nearby allies for
7368
Health over
5
seconds.
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
2880 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
1102
Physical Damage every
1
second and reducing Movement Speed by
30
%.
When the ball of caltrops initially explodes it deals an immediate
1359
Physical Damage and reduces the Movement Speed of enemies hit by
70
% for
3
seconds.
Crescent Sweep
Instant
Cast Time
Area
Target
6 meters
Radius
72 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
5461
Physical Damage to all nearby enemies and an additional