minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by
30
%.
Continuous Attack 1
50
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
3764 1
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
8568
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
188
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
20
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
15
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
20
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
10
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
3630
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
1098
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
4695
Concentration 2
46
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
50
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
50
Daedric Summoning
ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
21 seconds
Duration
206 8
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
5905
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
2858
Shock Damage every
1
second, and periodically deals
5905
Shock Damage to enemies around it.
An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by
10
% for
8
seconds.
Summon Charged Atronach
SKILLS
Summon Unstable Clannfear
1.5 seconds
Cast Time
Self
Target
2878 1
Cost
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals
913
Physical Damage, while its tail spike hits nearby enemies for
913
Physical Damage after
1
second.
Once summoned, you can activate the clannfear's special ability for
3690
Magicka, healing you for
5485
and the clannfear for
2742
.
The clannfear remains until killed or unsummoned.
Summon Unstable Clannfear
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2435 1
Cost
Curse an enemy with a destructive rune, dealing
7263
Magic Damage to the target and
3340
Magic Damage to all other nearby enemies after
3.5
seconds.
The curse will continue to haunt the enemy and explode a second time, dealing
7263
Magic Damage to the target and
3340
Magic Damage to all other nearby enemies after an additional
8.5
seconds.
You can have only one Haunting Curse active at a time.
Haunting Curse
Summon Winged Twilight
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
2878 1
Cost
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zap deals
884
Shock Damage and its kick deals
884
Shock Damage.
Once summoned, you can activate the winged twilight's special ability for
3764
Magicka, causing it to heal a friendly target for
8437
and itself for
4218
.
The winged twilight remains until killed or unsummoned.
Summon Winged Twilight
Hardened Ward
Instant
Cast Time
Area
Target
20 meters
Radius
6 seconds
Duration
3542 1
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
10281
damage for
6
seconds. Damage shield strength scales off your Max Magicka and is capped at
60
% of your Max Health.
Hardened Ward
PASSIVES
Rebate
You restore
300
Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
Rebate 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
50
Dark Magic
SKILLS
Crystal Fragments
0.8 seconds
Cast Time
Enemy
Target
28 meters
Range
2214 1
Cost
Conjure dark crystals to bombard an enemy, dealing
6014
Magic Damage. Your next non-Ultimate ability cast within
3
seconds costs
10
% less.
While slotted casting a Health, Magicka, or Stamina ability has a
33
% chance of causing your next Crystal Fragments to be instant, deal
66
% more damage, and cost
50
% less Magicka.
Crystal Fragments
Dark Conversion
1 seconds
Cast Time
Self
Target
20 seconds
Duration
2095 4
Cost
Bargain with darkness to restore
8090
Health and
3600
Magicka instantly, and an additional
2400
Magicka over
20
seconds.
Dark Conversion
PASSIVES
Unholy Knowledge
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by
6
%.
Unholy Knowledge 2
Blood Magic
When you hit an enemy with a directly applied Dark Magic ability, you heal for
1713
.
This effect scales off your Max Health and can occur once every
0.5
seconds.
Blood Magic 2
Exploitation
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by
1314
for
20
seconds.
Exploitation 2
50
Storm Calling
ULTIMATES
Power Overload
Instant
Cast Time
Self
Target
26 8
Cost
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.
Light Attacks become lightning bolts, dealing
6711
Shock Damage to an enemy up to
32
meters away.
Heavy Attacks blast enemies in a
6 x 8
area for
6040
Shock Damage.
Attacks deplete Ultimate until you run out, or the ability is toggled off.
Power Overload
SKILLS
Mages' Wrath
Instant
Cast Time
Enemy
Target
4 meters
Radius
28 meters
Range
1993 1
Cost
Call down lightning to strike an enemy, dealing
2214
Shock Damage.
If the enemy falls to or below
20
% Health within
4
seconds of being struck, an explosion deals an additional
8121
Shock Damage to them and
3659
Shock Damage to other enemies nearby.
Mages' Wrath
Boundless Storm
Instant
Cast Time
Area
Target
5 meters
Radius
30 seconds
Duration
2214 1
Cost
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing
589
Shock Damage every
1
second for
30
seconds.
While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
.
Activating this grants you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
Boundless Storm
Lightning Splash
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
3100 1
Cost
Create a nexus of storm energy at the target location, dealing
884
Shock Damage to enemies in the area every
1
second for
10
seconds.
An ally standing within the nexus can activate the Conduit synergy, dealing
5717
Shock Damage to enemies around them.
Lightning Splash
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3321 1
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.
While active, dealing Critical Damage heals you for
3300
Health. This effect can occur once every
1
second.
Critical Surge
Streak
Instant
Cast Time
Self
Target
15 meters
Range
3100 1
Cost
Transform yourself into pure energy and flash forward, dealing
3620
Shock Damage to enemies in your wake and stunning them for
3
seconds.
This effect cannot be blocked.
Casting again within
4
seconds costs
33
% more Magicka.
Streak
PASSIVES
Capacitor
Increases your Magicka Recovery by
10
%.
Capacitor 2
Energized
Increases your Physical and Shock Damage by
5
%.
Energized 2
Amplitude
Increases your damage done against enemies by
1
% for every
10
% current Health they have.
Amplitude 2
Expert Mage
Increases your Weapon and Spell Damage by
2
% for each Sorcerer ability slotted.
Current bonus:
2
%.
Expert Mage 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Hireling:
Ready!
Master Writ Chance:
6.3%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Improves the chances of extracting Clothing ingredients and allows the refining of more powerful tannins from raw materials.
Unraveling 1
Hireling:
Ready!
Master Writ Chance:
7.1%
50
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Hireling:
Ready!
Master Writ Chance:
13.7%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Master Writ Chance:
11.1%
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Hireling:
Ready!
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Hireling:
Ready!
10
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
7
Mages Guild
SKILLS
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4207 1
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
and your Max Magicka is increased by
2
%.
Inner Light
Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2214 1
Cost
Bind an enemy with chaotic magic, dealing
8424
Magic Damage over
10
seconds.
Entropy
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
4
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
50
Breton Skills
PASSIVES
Opportunist
Increases your experience gain with the Light Armor skill line by
15
%.
Increases your Alliance Points gained by
1
%.
Opportunist 1
Gift of Magnus
Increases your Max Magicka by
2000
.
Gift of Magnus 3
Spell Attunement
Increases your Spell Resistance by
2310
. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed.
Increases your Magicka Recovery by
130
.
Spell Attunement 3
Magicka Mastery
Reduces the Magicka cost of your abilities by
7
%.
Magicka Mastery 3
50
Destruction Staff
ULTIMATES
Elemental Rage
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
7 seconds
Duration
258 8
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
5447
Magic Damage every
1
second for
7
seconds.
Fiery Rage increases the damage by
15
%.
Icy Rage immobilizes enemies hit for
3
seconds.
Thunderous Rage increases the duration by
2
seconds.
Elemental Rage
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2214 1
Cost
Focus all the elemental energies with your staff and blast an enemy for
1686
Flame Damage,
1686
Frost Damage, and
1770
Shock Damage.
Up to 2 nearby enemies will take
5809
Magic Damage if they were already afflicted with a status effect.
Force Pulse
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
3100 1
Cost
Create an unstable elemental barrier in front of you, dealing
766
Magic Damage to enemies in the target area every
1
second before exploding for an additional
4357
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but grants damage shields and immobilizes Chilled enemies.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
Destructive Clench
Instant
Cast Time
Enemy
Target
15 meters
Range
2435 1
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
2811
Magic Damage.
The initial hit always applies the element's status effect.
Flame Clench also knocks the enemy back.
Frost Clench costs less, deals less damage, applies Major Maim, immobilizes, and taunts the enemy.
Shock Clench converts the attack into an area of effect explosion.
Destructive Clench
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
23 seconds
Duration
0 1
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
23
seconds, reducing their Physical and Spell Resistance by
5948
.
Also applies Minor Magickasteal to the enemy for
23
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3100 1
Cost
Release a surge of elemental energy, dealing
4218
Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by
10
% for
10
seconds.
Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health.
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Pulsar
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
12
% additional damage.
Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs
4284
damage.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping an Inferno Staff increases your damage done with single target abilities by
10
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
10
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
34
Restoration Staff
SKILLS
Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2214 1
Cost
Share your staff's life-giving energy, healing you or a nearby ally for
14052
Health over
10
seconds.
Regeneration
3
Soul Magic
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2214 1
Cost
Lay claim to an enemy's soul, dealing
8430
Magic Damage over
10
seconds.
If an affected enemy dies, you fill an empty Soul Gem and heal for
3427
. You also restore
6110
Magicka and
3010
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Consuming Trap
10
Vampire
ULTIMATES
Swarming Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
315 8
Cost
|cffffff
CRIMINAL ACT
|r Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by
10000
, you heal for
15
% of all damage you deal, and you can see enemies through walls.
Bats also swarm around you and shred enemies that come close, dealing
2108
Magic Damage every
1
second.
Swarming Scion
SKILLS
Arterial Burst
Instant
Cast Time
Enemy
Target
5 meters
Range
1704 1
Cost
Rend an enemy, dealing
5809
Magic Damage.
Deals up to
33
% more damage based on your missing Health.
If you use this ability while you are under
50
% Health, it will always be a Critical Strike.
Arterial Burst
Drain Vigor
3 seconds
Channel Time
Enemy
Target
22 meters
Range
3 seconds
Duration
3208 1
Cost
|cffffff
CRIMINAL ACT
|r Siphon away your enemies' vitality, dealing
2109
Magic Damage, healing you for
25
% of your missing Health, and restoring
10
% of your missing Stamina every
1
second for
3
seconds.
Drain Vigor
Hypnosis
Instant
Cast Time
Area
Target
7 meters
Radius
2607 1
Cost
Subdue enemies around you with your baleful gaze, stunning them for
5
seconds if they are facing your direction.
This stun cannot be blocked.
Hypnosis
Blood Mist
Instant
Cast Time
Area
Target
5 meters
Radius
0 1
Cost
|cffffff
CRIMINAL ACT
|r Dissolve into a bloody mist, reducing your damage taken from players by
75
% for as long as you maintain the channel.
While in this form you deal
966
Magic Damage every
1
second to enemies around you and heal for the damage caused.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed by any other ability and your Recovery stats are disabled.
Blood Mist
PASSIVES
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
0
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
0
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
0
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
0
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
0
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
0
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
0
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
0
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
0
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
0
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
Loading...
Space:
179 / 210
2,687,640
0
0
178,000
951
Loading...
Space:
444 / 480
41,253,094
193,211
Loading...
Loading...
Space:
3892 / 4205
89,529,356
18,245
242,254
19,744,449
951
Loading...
RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
Loading...
Loading...
Loading...
GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
30550
Health
17136
Stamina
15053
Magicka Recovery
1041
Health Recovery
278
Stamina Recovery
828
Spell Damage
2277
4494
Spell Critical
17.8%
50%
Weapon Damage
2277
3215
Weapon Critical
17.8%
50%
Spell Resistance
14317
Physical Resistance
8377
Critical Resistance
1320
Spell Penetration
4695
Physical Penetration
4695
Magicka
30550
Health
17136
Stamina
15053
Magicka Recovery
1041
Health Recovery
278
Stamina Recovery
828
Spell Damage
2277
4494
Spell Critical
17.8%
50%
Weapon Damage
2277
3215
Weapon Critical
17.8%
50%
Spell Resistance
14317
Physical Resistance
8377
Critical Resistance
1320
Spell Penetration
4695
Physical Penetration
4695
Stats are only correct for bar #2.
Magicka
30550
Health
17136
Stamina
15053
Magicka Recovery
1041
Health Recovery
278
Stamina Recovery
828
Spell Damage
2277
4494
Spell Critical
17.8%
50%
Weapon Damage
2277
3215
Weapon Critical
17.8%
50%
Spell Resistance
14317
Physical Resistance
8377
Critical Resistance
1320
Spell Penetration
4695
Physical Penetration
4695
Magicka
30550
Health
17136
Stamina
15053
Magicka Recovery
1041
Health Recovery
278
Stamina Recovery
828
Spell Damage
2277
4494
Spell Critical
17.8%
50%
Weapon Damage
2277
3215
Weapon Critical
17.8%
50%
Spell Resistance
14317
Physical Resistance
8377
Critical Resistance
1320
Spell Penetration
4695
Physical Penetration
4695
Stats are only correct for bar #2.
Magicka
30550
Health
17136
Stamina
15053
Magicka Recovery
1041
Health Recovery
278
Stamina Recovery
828
Spell Damage
2277
4494
Spell Critical
17.8%
50%
Weapon Damage
2277
3215
Weapon Critical
17.8%
50%
Spell Resistance
14317
Physical Resistance
8377
Critical Resistance
1320
Spell Penetration
4695
Physical Penetration
4695
Stats are only correct for bar #2.
Boon: The Mage
Vampire Stage 1
Bar 1
Hardened Ward
Instant
Cast Time
Area
Target
20 meters
Radius
6 seconds
Duration
3542 1
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
10281
damage for
6
seconds. Damage shield strength scales off your Max Magicka and is capped at
60
% of your Max Health.
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2214 1
Cost
Focus all the elemental energies with your staff and blast an enemy for
1686
Flame Damage,
1686
Frost Damage, and
1770
Shock Damage.
Up to 2 nearby enemies will take
5809
Magic Damage if they were already afflicted with a status effect.
Crystal Fragments
0.8 seconds
Cast Time
Enemy
Target
28 meters
Range
2214 1
Cost
Conjure dark crystals to bombard an enemy, dealing
6014
Magic Damage. Your next non-Ultimate ability cast within
3
seconds costs
10
% less.
While slotted casting a Health, Magicka, or Stamina ability has a
33
% chance of causing your next Crystal Fragments to be instant, deal
66
% more damage, and cost
50
% less Magicka.
Dark Conversion
1 seconds
Cast Time
Self
Target
20 seconds
Duration
2095 4
Cost
Bargain with darkness to restore
8090
Health and
3600
Magicka instantly, and an additional
2400
Magicka over
20
seconds.
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3100 1
Cost
Release a surge of elemental energy, dealing
4218
Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by
10
% for
10
seconds.
Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health.
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Summon Charged Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
21 seconds
Duration
206 8
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
5905
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
2858
Shock Damage every
1
second, and periodically deals
5905
Shock Damage to enemies around it.
An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by
10
% for
8
seconds.
Bar 2
Drain Vigor
3 seconds
Channel Time
Enemy
Target
22 meters
Range
3 seconds
Duration
3208 1
Cost
CRIMINAL ACT
Siphon away your enemies' vitality, dealing
2109
Magic Damage, healing you for
25
% of your missing Health, and restoring
10
% of your missing Stamina every
1
second for
3
seconds.
Arterial Burst
Instant
Cast Time
Enemy
Target
5 meters
Range
1704 1
Cost
Rend an enemy, dealing
5809
Magic Damage.
Deals up to
33
% more damage based on your missing Health.
If you use this ability while you are under
50
% Health, it will always be a Critical Strike.
Blood Mist
Instant
Cast Time
Area
Target
5 meters
Radius
0 1
Cost
CRIMINAL ACT
Dissolve into a bloody mist, reducing your damage taken from players by
75
% for as long as you maintain the channel.
While in this form you deal
966
Magic Damage every
1
second to enemies around you and heal for the damage caused.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed by any other ability and your Recovery stats are disabled.
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3321 1
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.
While active, dealing Critical Damage heals you for
3300
Health. This effect can occur once every
1
second.
Hypnosis
Instant
Cast Time
Area
Target
7 meters
Radius
2607 1
Cost
Subdue enemies around you with your baleful gaze, stunning them for
5
seconds if they are facing your direction.
This stun cannot be blocked.
Swarming Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
315 8
Cost
CRIMINAL ACT
Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by
10000
, you heal for
15
% of all damage you deal, and you can see enemies through walls.
Bats also swarm around you and shred enemies that come close, dealing