Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
27
seconds.
War Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2805 4
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
17676
Health over
5
seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Resolving Vigor
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
5
% and Magicka and Stamina Recovery by
10
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by
30
%.
Continuous Attack 1
4
Support
SKILLS
Siege Shield
Instant
Cast Time
Area
Target
10 meters
Radius
17 seconds
Duration
8748 1
Cost
Create a protective sphere over your location that reduces damage taken from siege weapons by
50
% for you and nearby allies.
Siege Shield
50
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
0
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
0
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
0
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
0
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
0
Concentration 2
50
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
14
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
28
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
14
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
49
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
35
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
14
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
21
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
28
%.
Athletics 2
50
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
50
Assassination
ULTIMATES
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
76 8
Cost
Ravage an enemy with a swift strike, dealing
13783
Disease Damage and causing them to take
20
% more damage from your attacks for
8
seconds.
If cast with
130
or more Ultimate, you instead deal
15163
Disease Damage, stun the enemy for
3
seconds, and increase the duration of the damage taken effect to
12
seconds.
Incapacitating Strike
SKILLS
Killer's Blade
Instant
Cast Time
Enemy
Target
7 meters
Range
1942 4
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
4169
Disease Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Heals you for
7860
if the enemy dies within
2
seconds of being struck.
Killer's Blade
Ambush
0.4 seconds
Cast Time
Enemy
Target
22 meters
Range
3020 4
Cost
Flash through the shadows and ambush an enemy, dealing
4623
Physical Damage and afflicting them with Minor Vulnerability for
10
seconds, increasing their damage taken by
5
%.
Also grants you Empower and Minor Berserk for
10
seconds, increasing the damage of your Heavy Attacks against monsters by
70
% and your damage done by
5
%.
Ambush
Mirage
Instant
Cast Time
Self
Target
20 seconds
Duration
3791 1
Cost
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by
20
% and increasing your Physical and Spell Resistance by
2974
for
20
seconds.
While active, taking direct damage reduces the cost of your next Roll Dodge by
10
%, up to a maximum of
100
%. This effect can stack up to once every half second.
Mirage
Piercing Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
60 seconds
Duration
2916 1
Cost
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by
5948
for
1
minute.
You can detect marked enemies even if they use stealth or invisibility for
3
seconds. When a marked enemy dies, you heal to full Health.
You can only have one Piercing Mark active at a time.
Piercing Mark
Relentless Focus
Instant
Cast Time
Enemy
Target
28 meters
Range
1294 4
Cost
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Relentless Focus, increasing your Weapon and Spell Damage by
80
up to
5
times. Fully-charged Heavy Attacks grant two stacks.
When at full stacks, you can consume them all to fire a spectral arrow to deal
15012
Disease Damage, and heal for
35
% of the damage dealt if you are within melee range.
Relentless Focus
PASSIVES
Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by
2974
.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by you, you restore
1000
Magicka and Stamina.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
438
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1314
for
20
seconds.
Hemorrhage 2
50
Shadow
ULTIMATES
Veil of Blades
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
216 8
Cost
Conjure a ring of shadow, reducing the Movement Speed of enemies by
70
%, dealing
4673
Magic Damage to them every
1
second, and granting you and your allies Major Protection, reducing your damage taken by
10
%.
Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by
70
%, and healing them for
29825
Health over
4
seconds.
Veil of Blades
SKILLS
Surprise Attack
Instant
Cast Time
Enemy
Target
7 meters
Range
2157 4
Cost
Slash an enemy, dealing
7875
Physical Damage and applying the Sundered status effect.
If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every
3
seconds.
Surprise Attack
Shadowy Disguise
Instant
Cast Time
3 seconds
Duration
4082 1
Cost
Cloak yourself in shadow to become invisible for
3
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Shadowy Disguise
Twisting Path
Instant
Cast Time
Cone
Target
15 meters
Radius
12 seconds
Duration
2916 1
Cost
Create a corridor of shadows for
12
seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by
30
% which persists for
4
seconds after leaving the path.
Deals
1239
Magic Damage to enemies in the target area every
1
second.
Twisting Path
Shadow Image
Instant
Cast Time
Self
Target
28 meters
Range
22 seconds
Duration
4082 1
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
22
seconds.
The shade shoots at an enemy, dealing
1574
Magic Damage every
2
seconds, and inflicts Minor Maim, reducing the enemy's damage done by
5
% for
4
seconds.
While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
Shadow Image
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve for
6
seconds, increasing your Physical and Spell Resistance by
5948
. This duration is increased by
25
% for each piece of Heavy Armor equipped.
Current Bonus:
0
%. Current Duration:
6
seconds
Shadow Barrier 2
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
3
%.
Dark Vigor 2
Dark Veil
Increases the duration of your non-invisibility based Shadow abilities by
2
seconds.
Dark Veil 2
50
Siphoning
ULTIMATES
Soul Tether
0.5 seconds
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
162 8
Cost
Ravage nearby enemies' souls with a night rune, dealing
11813
Magic Damage, healing for half the damage, and stunning them for
4
seconds.
Ravaged enemies are tethered to you for
8
seconds, and while they remain within
10
meters, you siphon
2057
Health from them every second.
An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing
10243
Magic Damage to them and healing for the damage caused.
Soul Tether
SKILLS
Funnel Health
Instant
Cast Time
Enemy
Target
15 meters
Radius
28 meters
Range
10 seconds
Duration
2916 1
Cost
Steal an enemy's life force, dealing
5249
Magic Damage and healing you or
2
other nearby allies for
52
% of the damage inflicted every
2
seconds for
10
seconds.
Funnel Health
Crippling Grasp
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2916 1
Cost
Sap an enemy's agility and wrack them with pain, dealing
3894
Magic Damage and an additional
14150
Magic Damage over
20
seconds, immobilizing them for
2
seconds, and reducing their Movement Speed by
30
% for
4
seconds.
Crippling Grasp
Leeching Strikes
Instant
Cast Time
Self
Target
4320 32
Cost
Channel a portion of your soul to convert Health to
2000
Magicka and Stamina.
While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for
1890
Health and reduces the cost of your next Leeching Strikes by
10
%, stacking up to
10
times. This effect can occur once every
1
second.
Leeching Strikes
Power Extraction
Instant
Cast Time
Area
Target
8 meters
Radius
30 seconds
Duration
2804 4
Cost
Siphon the vigor from your enemies' blood, dealing
6254
Disease Damage to all nearby enemies.
If an enemy is hit you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by
20
% and
215
for
30
seconds. Enemies hit have Minor Cowardice applied to them for
10
seconds, reducing their Weapon and Spell Damage by
215
.
Power Extraction
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Soul Siphoner
Increases your healing done by
3
% for each Siphoning ability slotted.
Current bonus:
3
%.
Soul Siphoner 2
Transfer
Casting a Siphoning ability while in combat generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
17
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Pristine Water and Slime to make Level 20 potions and poisons.
Solvent Proficiency 2
Medicinal Use
When using potions, resulting effects last 10% longer.
Medicinal Use 1
Chemistry
Produces 1 extra potion or 4 extra poisons per crafting attempt.
Chemistry 1
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Galatite Ingots.
Metalworking 7
Miner Hireling
A hireling will send you even more blacksmithing materials and possibly other items every day. You have a greater chance at better quality materials.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 10% and allows the research of two items at once.
Metallurgy 2
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Hireling:
Ready!
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Outfitter Hireling
A hireling will send you even more clothing materials and possibly other items every day. You have a greater chance at better quality materials.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 10% and allows the research of two items at once.
Stitching 2
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Hireling:
Ready!
Master Writ Chance:
4%
32
Enchanting
PASSIVES
Potency Improvement
Allows the use of Derado and Kedeko Potency Runestones to make Glyphs of Champion 50-70.
Potency Improvement 7
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Enchanter Hireling
A hireling will send you runestones every day. You have a chance at Essence and better Aspect runestones.
Enchanter Hireling 2
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Electrum Ounces.
Engraver 4
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
20
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 29 Recipes.
Recipe Improvement 2
Recipe Quality
Allows the use of Difficult (blue) Recipes.
Recipe Quality 2
Gourmand
Adds 10 minutes to the duration of any eaten food.
Gourmand 2
Connoisseur
Adds 10 minutes to the duration of any consumed drink.
Connoisseur 2
Chef
Creates 1 extra serving for each food recipe made.
Chef 1
Brewer
Creates 1 extra serving for each drink recipe made.
Brewer 1
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Birch wood.
Woodworking 6
Lumberjack Hireling
A hireling will send you even more woodworking materials and possibly other items every day. You have a greater chance at better quality materials.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 10% and allows the research of two items at once.
Carpentry 2
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Hireling:
Ready!
3
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
20
%.
Scales of Pitiless Justice 1
Padomaic Sprint
Grants Major Expedition, increasing your Movement Speed by
30
% for
6
seconds after killing an enemy with Blade of Woe.
Padomaic Sprint 1
10
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
135 8
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
10483
Physical Damage to enemies in front of you and an additional
12576
Physical Damage over
6
seconds.
After activating, your Weapon and Spell Damage is increased by
300
for
18
seconds.
Flawless Dawnbreaker
SKILLS
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
10 seconds
Duration
3100 4
Cost
Brand the earth at your location with a rune of protection for
10
seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by
5
% and increasing Stamina Recovery by
15
%, and are healed for
1427
Health every
1
second.
Ring of Preservation
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
20 seconds
Duration
2509 4
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
20
seconds.
When triggered, the trap deals
4192
Bleed Damage, an additional
12560
Bleed Damage over
20
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
9
Mages Guild
SKILLS
Fire Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
22 seconds
Duration
3499 1
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
22
seconds.
When triggered, the rune blasts all enemies in the target area for
7624
Flame Damage.
Fire Rune
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Everlasting Magic
Increases the duration of your Mages Guild abilities by
10
%.
Everlasting Magic 1
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
1
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 1
2
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
46
after
3
minutes. Heat is decreased by
36
after
3
seconds.
Swiftly Forgotten 1
8
Undaunted
SKILLS
Shadow Silk
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2805 4
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
% and dealing
5905
Physical Damage. After
10
seconds the webs explode, dealing
8615
Poison Damage to enemies within.
A ranged ally can activate the Black Widow synergy on an affected enemy, dealing
8074
Poison Damage to them and summoning a spider to attack for
10
seconds. The spider bites enemies for
2213
Physical Damage and can poison them for
16140
Poison Damage over
10
seconds.
Shadow Silk
PASSIVES
Undaunted Command
Activating a synergy restores
2
% of your Max Health, Stamina, and Magicka.
Current Bonus:
408
Health,
509
Stamina, and
270
Magicka.
Undaunted Command 1
50
Wood Elf Skills
PASSIVES
Acrobat
Increases your experience gain with the Bow skill line by
15
%.
Decreases your fall damage taken by
10
%.
Acrobat 1
Hunter's Eye
Increases your Stealth Detection radius by
3
meters.
Increases your Movement Speed by
5
% and your Physical and Spell Penetration by
950
.
Hunter's Eye 3
Y'ffre's Endurance
Increases your Stamina Recovery by
258
.
Y'ffre's Endurance 3
Resist Affliction
Increases your Max Stamina by
2000
and your Disease and Poison Resistance by
2310
.
Resist Affliction 3
50
Bow
ULTIMATES
Toxic Barrage
4 seconds
Channel Time
Enemy
Target
28 meters
Range
189 8
Cost
Unleash a barrage of arrows at an enemy, dealing
62540
Poison Damage over
4
seconds.
After dealing damage you poison the enemy, dealing an additional
32300
Poison Damage over
8
seconds after a
1
second delay.
You can move at full speed and are immune to all disabling effects while channeling this attack.
Toxic Barrage
SKILLS
Lethal Arrow
0.8 seconds
Cast Time
Enemy
Target
35 meters
Range
2214 4
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
8916
Poison Damage and applying the Poisoned status effect.
Also afflicts enemy with Minor Defile, which reduces their healing received and damage shield strength by
6
% for
4
seconds.
Lethal Arrow
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
12 seconds
Duration
2214 4
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1129
Physical Damage to enemies in the target area every
1
second for
10
seconds, after a
2
second delay.
Endless Hail
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
2878 4
Cost
Fire a burst of arrows in one shot, dealing
6254
Poison Damage to enemies in front of you, and dealing an additional
5880
Poison Damage over
5
seconds.
Acid Spray
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2214 4
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
4169
Poison Damage and an additional
12500
Poison Damage over
20
seconds.
Deals up to
115
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Vinedusk Training
WITH BOW EQUIPPED
Increases your damage done by
5
% against enemies
15
meters or closer.
Increases your Critical Chance rating by
1314
against enemies further than
15
meters.
Vinedusk Training 2
Accuracy
WITH BOW EQUIPPED
Increases your Critical Chance rating by
1314
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
50
Destruction Staff
SKILLS
Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
3208 1
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
922
Magic Damage to enemies in the target area every
1
second.
Wall of Fire deals additional damage to Burning enemies.
Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Wall of Storms sets Concussed enemies Off Balance.
Wall of Elements
Destructive Touch
Instant
Cast Time
Enemy
Target
15 meters
Range
20 seconds
Duration
3208 1
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
3811
Magic Damage and an additional
11420
Magic Damage over
20
seconds.
The initial hit always applies the element's status effect.
Destructive Touch
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal an additional
14750
Flame Damage over
20
seconds.
Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs
6426
damage. This effect scales off your Max Health.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
2974
of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Inferno Staves increases your damage done with damage over time and Status Effects by
12
%.
Lightning Staves increases your damage done with direct damage and channeled effects by
12
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
1
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
2
.
Hand Brush 1
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Only works on
the lowest three layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 1
15
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
30
%.
Improved Hiding 3
Light Fingers
Increases your chances of successfully Pickpocketing by
35
%
Light Fingers 3
Trafficker
Increases the number of fence interactions you can use each day by
160
%.
Trafficker 3
Locksmith
Improves your chances of forcing locks by
10
%.
Locksmith 1
1
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Simple difficulty.
Antiquarian Insight 1
4
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2916 1
Cost
Lay claim to an enemy's soul, dealing
15235
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
PASSIVES
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Lock
Killing an enemy has a
5
% chance of automatically filling an empty Soul Gem.
Soul Lock 1
10
Vampire
ULTIMATES
Swarming Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
281 8
Cost
|cffffff
CRIMINAL ACT
|r Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by
10000
, you heal for
16
% of all damage you deal, and you can see enemies through walls.
Bats also swarm around you and shred enemies that come close, dealing
2858
Magic Damage every
1
second.
Swarming Scion
SKILLS
Arterial Burst
Instant
Cast Time
Enemy
Target
7 meters
Range
1928 1
Cost
Rend an enemy, dealing
7791
Magic Damage and applying the Hemorrhaging status effect.
Deals up to
33
% more damage based on your missing Health.
If you use this ability while you are under
50
% Health, it will always be a Critical Strike.
Arterial Burst
Sated Fury
Instant
Cast Time
Self
Target
0 32
Cost
|cffffff
CRIMINAL ACT
|r Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by
60
every
2
seconds, up to
5
times.
While toggled on, the Health cost of this ability increases by
300
per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
When toggled off, you heal for
35
% of the total Health cost you spent while active.
Sated Fury
Drain Vigor
3 seconds
Channel Time
Enemy
Target
22 meters
Range
3 seconds
Duration
3629 1
Cost
|cffffff
CRIMINAL ACT
|r Siphon away your enemies' vitality, dealing
2858
Magic Damage, healing you for
26
% of your missing Health, and restoring
10
% of your missing Stamina every
1
second for
3
seconds.
Drain Vigor
Stupefy
Instant
Cast Time
Cone
Target
10 meters
Radius
3175 1
Cost
Subdue enemies in front of you with your baleful gaze, stunning them for
5
seconds if they are facing your direction.
This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by
52
% for
5
seconds.
Stupefy
Mist Form
Instant
Cast Time
Ground
Target
15 meters
Range
1 seconds
Duration
3402 1
Cost
|cffffff
CRIMINAL ACT
|r Disperse into a dark mist, causing the next
3
projectiles to deal no damage to you for
1
second while you dash forward and reappear at your target location after a short duration.
Casting again within
4
seconds costs
33
% more Magicka.
Mist Form
PASSIVES
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by
300
for
6
seconds.
Strike from the Shadows 2
Undeath
While you are at Vampire Stage 3 or higher
Reduces your damage taken by up to
30
% based on your missing Health.
Undeath 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
week
by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Unnatural Movement
While you are at Vampire Stage 4
Reduces the cost of Sprint by
50
%.
If you continuously Sprint for
3
seconds you automatically become invisible.
Unnatural Movement 2
Craft
30 Breakfall
Reduces your fall damage taken by
7
% per stage.
20 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
25 Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
10 Gilded Fingers
Increases your gold gained by
2
% per stage.
15 Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
15 Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
30 Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
50 Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
33 Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
10 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
15 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
30 Fortification
Increases the amount of damage you can block by
2
% per stage.
50 Fortified
Grants
34.6
Armor per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
20 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
6 Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
50 Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
15 Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
20 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
50 Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
50 Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
20 Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Warfare
40 Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
20 Blessed
Increases your Healing Done by
1
% per stage.
20 Eldritch Insight
Grants
260
Max Magicka per stage.
20 Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
50 From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
30 Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
50 Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
20 Piercing
Grants
350
Offensive Penetration per stage.
20 Precision
Grants
160
Critical Chance per stage.
30 War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
50 Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
21
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
20
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
2
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
10
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
10
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
3
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
50
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
10
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
10
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
350
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
5185
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
205
Weapon and Spell Damage
Fitness
347
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
4
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
1731
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
10
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
45
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
25
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
40
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
350
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
11000
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
350
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
60
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
30
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
350
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
347
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
500
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
347
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
10
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
150
Health, Magicka, and Stamina Recovery
Walking Fortress
347
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
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Space:
127 / 190
1,319
32
34,000
55,500
229
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Space:
239 / 240
350
11,382
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Space:
1191 / 1440
69,751
42
65,382
1,945,418
229
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RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
13522
Health
19473
Stamina
25490
Magicka Recovery
720
Health Recovery
194
Stamina Recovery
1300
Spell Damage
3871
5249
Spell Critical
34.3%
60%
Weapon Damage
4254
6799
Weapon Critical
34.3%
60%
Spell Resistance
12615
Physical Resistance
12615
Critical Resistance
1320
Spell Penetration
7900
Physical Penetration
7900
Magicka
13522
Health
25030
Stamina
30426
Magicka Recovery
1002
Health Recovery
269
Stamina Recovery
1709
Spell Damage
5466
6570
Spell Critical
36.2%
60%
Weapon Damage
5537
8448
Weapon Critical
42.3%
60%
Spell Resistance
12615
Physical Resistance
12615
Critical Resistance
1320
Spell Penetration
4926
Physical Penetration
4926
Magicka
13522
Health
19473
Stamina
25490
Magicka Recovery
720
Health Recovery
194
Stamina Recovery
1300
Spell Damage
3871
5249
Spell Critical
34.3%
60%
Weapon Damage
4254
6799
Weapon Critical
34.3%
60%
Spell Resistance
12615
Physical Resistance
12615
Critical Resistance
1320
Spell Penetration
7900
Physical Penetration
7900
Magicka
13522
Health
19473
Stamina
25490
Magicka Recovery
720
Health Recovery
194
Stamina Recovery
1300
Spell Damage
3871
5249
Spell Critical
34.3%
60%
Weapon Damage
4254
6799
Weapon Critical
34.3%
60%
Spell Resistance
12615
Physical Resistance
12615
Critical Resistance
1320
Spell Penetration
7900
Physical Penetration
7900
Stats are only correct for bar #2.
Magicka
13522
Health
19473
Stamina
25490
Magicka Recovery
720
Health Recovery
194
Stamina Recovery
1300
Spell Damage
3871
5249
Spell Critical
34.3%
60%
Weapon Damage
4254
6799
Weapon Critical
34.3%
60%
Spell Resistance
12615
Physical Resistance
12615
Critical Resistance
1320
Spell Penetration
7900
Physical Penetration
7900
Stats are only correct for bar #2.
Boon: The Warrior
Major Gallop
Major Prophecy
Major Savagery
Vampire Stage 3
Bar 1
Killer's Blade
Instant
Cast Time
Enemy
Target
7 meters
Range
1942 4
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
4169
Disease Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Heals you for
7860
if the enemy dies within
2
seconds of being struck.
Lethal Arrow
0.8 seconds
Cast Time
Enemy
Target
35 meters
Range
2214 4
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
8916
Poison Damage and applying the Poisoned status effect.
Also afflicts enemy with Minor Defile, which reduces their healing received and damage shield strength by
6
% for
4
seconds.
Shadow Image
Instant
Cast Time
Self
Target
28 meters
Range
22 seconds
Duration
4082 1
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
22
seconds.
The shade shoots at an enemy, dealing
1574
Magic Damage every
2
seconds, and inflicts Minor Maim, reducing the enemy's damage done by
5
% for
4
seconds.
While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
Funnel Health
Instant
Cast Time
Enemy
Target
15 meters
Radius
28 meters
Range
10 seconds
Duration
2916 1
Cost
Steal an enemy's life force, dealing
5249
Magic Damage and healing you or
2
other nearby allies for
52
% of the damage inflicted every
2
seconds for
10
seconds.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2805 4
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
17676
Health over
5
seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
130 8
Cost
Ravage an enemy with a spinning strike, dealing
15163
Disease Damage, causing them to take
20
% more damage from your attacks for
12
seconds, and stunning them for
3
seconds.
Bar 2
Power Extraction
Instant
Cast Time
Area
Target
8 meters
Radius
30 seconds
Duration
2804 4
Cost
Siphon the vigor from your enemies' blood, dealing
6254
Disease Damage to all nearby enemies.
If an enemy is hit you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by
20
% and
215
for
30
seconds. Enemies hit have Minor Cowardice applied to them for
10
seconds, reducing their Weapon and Spell Damage by
215
.
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
2878 4
Cost
Fire a burst of arrows in one shot, dealing
6254
Poison Damage to enemies in front of you, and dealing an additional
5880
Poison Damage over
5
seconds.
Sated Fury
Instant
Cast Time
Self
Target
0 32
Cost
CRIMINAL ACT
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by
60
every
2
seconds, up to
5
times.
While toggled on, the Health cost of this ability increases by
300
per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
When toggled off, you heal for
35
% of the total Health cost you spent while active.
Relentless Focus
Instant
Cast Time
Enemy
Target
28 meters
Range
1294 4
Cost
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Relentless Focus, increasing your Weapon and Spell Damage by
80
up to
5
times. Fully-charged Heavy Attacks grant two stacks.
When at full stacks, you can consume them all to fire a spectral arrow to deal
15012
Disease Damage, and heal for
35
% of the damage dealt if you are within melee range.
Shadowy Disguise
Instant
Cast Time
3 seconds
Duration
4082 1
Cost
Cloak yourself in shadow to become invisible for
3
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Toxic Barrage
4 seconds
Channel Time
Enemy
Target
28 meters
Range
189 8
Cost
Unleash a barrage of arrows at an enemy, dealing
62540
Poison Damage over
4
seconds.
After dealing damage you poison the enemy, dealing an additional
32300
Poison Damage over
8
seconds after a
1
second delay.
You can move at full speed and are immune to all disabling effects while channeling this attack.