Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
War Horn
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
5
% and Health, Magicka, and Stamina Recovery by
10
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by
30
%.
Continuous Attack 1
7
Support
ULTIMATES
Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
250 8
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
33116
damage for
30
seconds.
Barrier
50
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
4
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
3
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
726
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
219
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
939
Concentration 2
50
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
10
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
20
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
10
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
35
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
25
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
10
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
15
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
20
%.
Athletics 2
50
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
343
for each piece of Heavy Armor equipped.
Current bonus:
343
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
4
% for each piece of Heavy Armor worn.
Current bonus:
4
%
Revitalize 2
Rapid Mending
Increases your healing received by
1
% for each piece of Heavy Armor worn.
Current bonus:
1
%
Rapid Mending 2
50
Animal Companions
ULTIMATES
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 8
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
2218
Bleed Damage, and sometimes swipes all enemies in front of it, dealing
8880
Bleed Damage and stunning them for
2
seconds.
Once summoned you can activate Guardian's Savagery for
75
Ultimate, to maul an enemy for
12432
Bleed Damage. Deals
100
% more damage to enemies below
25
% Health.
The damage has a higher chance to apply the Hemorrhaging status effect.
Wild Guardian
SKILLS
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
2646 1
Cost
Command a cliff racer to dive bomb an enemy, dealing
7264
Magic Damage.
If you are more than
7
meters away from the target, you set them Off Balance for
7
seconds.
After dealing damage you increase your Weapon and Spell Damage by
100
for
10
seconds, which quadruples after damaging Off Balance enemies.
Screaming Cliff Racer
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
6 seconds
Duration
1859 4
Cost
Stir a group of shalk that attack after
3
seconds, dealing
8719
Poison Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for
3
seconds and then resurface again, dealing
8719
Poison Damage to enemies in front of you.
Subterranean Assault
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 4
Cost
Call a bull netch to your side, which restores
4992
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you. If no negative effects are removed you instead increase your damage done by
5
% for
5
seconds
Bull Netch
PASSIVES
Bond With Nature
Anytime one of your Animal Companion skills end, you are healed for
1285
Health.
Bond With Nature 2
Savage Beast
When you cast an Animal Companions ability while you are in combat, you generate
4
Ultimate. This effect can occur once every
8
seconds.
Savage Beast 2
Flourish
Increases your Magicka and Stamina recovery by
12
% if an Animal Companion ability is slotted.
Flourish 2
Advanced Species
Increases your Critical Damage by
4
% for each Animal Companion ability slotted.
Current Bonus:
16
%.
Advanced Species 2
50
Green Balance
SKILLS
Green Lotus
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
1323 1
Cost
Embrace the lotus blessing, causing your Light Attacks to restore
1560
Health and your fully-charged Heavy Attacks to restore
4680
Health to you or
2
nearby allies for
20
seconds.
While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Green Lotus
Nature's Grasp
Instant
Cast Time
28 meters
Range
10 seconds
Duration
3969 1
Cost
Launch a vine to swing yourself to an ally, healing them for
10320
Health over
10
seconds. You gain
3
Ultimate when this effect completes if you are in combat.
Nature's Grasp
PASSIVES
Accelerated Growth
When you heal yourself or an ally under
40
% Health with a Green Balance ability you gain Major Mending, increasing your healing done by
16
% for
4
seconds.
Accelerated Growth 2
Nature's Gift
When you heal an ally with a Green Balance ability, you gain
250
Magicka or
250
Stamina, whichever resource pool is lower. This effect can occur once every
1
second.
Nature's Gift 2
Emerald Moss
Increases your healing done with Green Balance abilities by
2
% for each Green Balance ability slotted.
Current Bonus:
2
%.
Emerald Moss 2
Maturation
When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by
10
% for
10
seconds.
Maturation 1
50
Winter's Embrace
SKILLS
Winter's Revenge
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
12 seconds
Duration
3175 1
Cost
Conjure icy shards at the target location to skewer enemies in the area, dealing
941
Frost Damage every
1
second for
12
seconds. This damage increases by
30
% if cast with a Destruction Staff equipped.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by
30
% for
3
seconds.
This ability has a higher chance to apply the Chilled status effect.
Winter's Revenge
Arctic Blast
Instant
Cast Time
Area
Target
6 meters
Radius
18 seconds
Duration
3704 1
Cost
Envelop yourself in winter winds, instantly dealing
6052
Frost Damage to nearby enemies. If no enemies are hit, you heal for
6754
Health.
The winds persist for
20
seconds and chill your foes to the bone, dealing
956
Frost Damage every
2
seconds, after
2
seconds. The damage has a higher chance to apply the Chilled status effect.
Stuns enemies after the delay for
3
seconds.
Arctic Blast
PASSIVES
Glacial Presence
Increase your chance to apply the Chilled status effect by
200
% and increases its damage by
640
. The damage increasing effect scales off your highest offensive stats.
Glacial Presence 2
Frozen Armor
Increases your Physical and Spell Resistance by
990
for each Winter's Embrace ability slotted.
Current Bonus:
990
.
Frozen Armor 2
Icy Aura
Reduce the effectiveness of snares applied to you by
15
%.
Icy Aura 2
Piercing Cold
Dealing Frost Damage grants you Piercing Cold for
6
seconds, up to once every
4
seconds. Piercing Cold increases the amount of damage you block by
12
% if you have
30000
or more Max Health, or increases your damage done by
8
% if you do not.
Piercing Cold 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Master Writ Chance:
8.5%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Master Writ Chance:
8.5%
50
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Master Writ Chance:
3.5%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Master Writ Chance:
15%
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
10
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
8
Mages Guild
SKILLS
Magelight
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
5027 1
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
.
Magelight
Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2646 1
Cost
Bind an enemy with chaotic magic, dealing
16412
Magic Damage over
20
seconds.
Entropy
Fire Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
20 seconds
Duration
3175 1
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
20
seconds.
When triggered, the rune blasts all enemies in the target area for
7814
Flame Damage.
Fire Rune
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
1
Psijic Order
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
10
Undaunted
SKILLS
Inner Fire
Instant
Cast Time
Enemy
Target
28 meters
Range
1588 1
Cost
Ignite the fires of hate in an enemy's heart, dealing
3515
Flame Damage and taunting them to attack you for
15
seconds.
An ally targeting the taunted enemy can activate the Radiate synergy, dealing
4764
Flame Damage to them over
3
seconds then an additional
7565
Flame Damage to them and other nearby enemies.
Inner Fire
Necrotic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2911 1
Cost
Project a globe of annihilation that slowly floats forward for
10
seconds, dealing
1009
Magic Damage every
1
second to nearby enemies.
An ally near the globe can activate the Combustion synergy, causing the orb to explode for
7565
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Necrotic Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
844
Health,
508
Stamina, and
1086
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
50
High Elf Skills
PASSIVES
Highborn
Increases your experience gain with the Destruction Staff skill line by
15
%.
Increases your experience gained by
1
%.
Highborn 1
Spell Recharge
When you activate an ability, you restore
625
Magicka or Stamina, based on whichever is lowest. This effect can occur once every
6
seconds.
When you are using an ability with a channel or cast time, you take
5
% less damage.
Spell Recharge 3
Syrabane's Boon
Increases your Max Magicka by
2000
.
Syrabane's Boon 3
Elemental Talent
Increases your Weapon and Spell Damage by
258
.
Elemental Talent 3
50
Dual Wield
SKILLS
Hidden Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3402 4
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
4687
Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
20
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
Hidden Blade
50
Destruction Staff
SKILLS
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
2646 1
Cost
Focus all the elemental energies with your staff and blast an enemy for
2343
Flame Damage,
2343
Frost Damage, and
2343
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.
Crushing Shock
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2911 1
Cost
Create an unstable elemental barrier in front of you, dealing
898
Magic Damage to enemies in the target area every
1
second before exploding for an additional
4036
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal an additional
15880
Flame Damage over
20
seconds.
Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs
6830
damage. This effect scales off your Max Health.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
2974
of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Inferno Staves increases your damage done with damage over time and Status Effects by
12
%.
Lightning Staves increases your damage done with direct damage and channeled effects by
12
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
48
Restoration Staff
SKILLS
Steadfast Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4498 1
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
6622
damage.
The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds.
Steadfast Ward
Force Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
24 seconds
Duration
0 1
Cost
Focus your staff's power to apply Minor Lifesteal to an enemy for
24
seconds, healing you and your allies for
612
Health every
1
second when damaging them.
Force Siphon
1
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
2
.
Hand Brush 1
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Only works on
the lowest three layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 1
12
Legerdemain
PASSIVES
Light Fingers
Increases your chance of successfully Pickpocketing by
20
%.
Light Fingers 2
Trafficker
Increases the number of fence interactions you can use each day by
120
%.
Trafficker 1
1
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Simple difficulty.
Antiquarian Insight 1
1
Soul Magic
SKILLS
Sundering Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
2646 1
Cost
Launch a concentrated blast of soul magic at a target.
Sundering Soul
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2646 1
Cost
Lay claim to an enemy's soul, dealing
16412
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Craft
10 Breakfall
Reduces your fall damage taken by
7
% per stage.
50 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
50 Gilded Fingers
Increases your gold gained by
2
% per stage.
75 Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
15 Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
50 Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
12 Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
50 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
15 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
10 Bashing Brutality
Increases your Bash damage by
60
per stage.
50 Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
50 Boundless Vitality
Grants
28
Max Health per stage.
10 Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
15 Fortification
Increases the amount of damage you can block by
2
% per stage.
50 Fortified
Grants
34.6
Armor per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
6 Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
10 Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
15 Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
50 Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
10 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
39 Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
10 Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
15 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
20 Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
50 Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
20 Blessed
Increases your Healing Done by
1
% per stage.
50 Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
20 Eldritch Insight
Grants
260
Max Magicka per stage.
20 Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
20 Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
20 Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants
350
Offensive Penetration per stage.
20 Precision
Grants
160
Critical Chance per stage.
20 Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
20 Quick Recovery
Increases your healing received by
1
% per stage.
50 Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
23 War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
50 Weapons Expert
Increases your damage done with Light and Heavy Attacks by
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
7
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
50
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
10
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
10
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
50
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
10
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
50
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
10
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
423
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
6
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
6
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
6
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
426
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
60
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
1500
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
110
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
2
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
1731
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
1
meter
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
45
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
1500
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
20
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
5
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
20
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
120
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
423
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
423
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
30
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
30
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
20
% damage done
Staving Death
423
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
426
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
426
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
426
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
Loading...
Space:
139 / 200
980,000
0
0
0
619
Loading...
Space:
457 / 480
31,195,854
270,713
Loading...
Loading...
Space:
1384 / 1640
35,175,854
19
270,713
1,079,828
619
Loading...
RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
Loading...
Loading...
Loading...
GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
0
Health
0
Stamina
0
Magicka Recovery
619
Health Recovery
456
Stamina Recovery
678
Spell Damage
3519
5648
Spell Critical
38.1%
50%
Weapon Damage
3519
4219
Weapon Critical
38.1%
50%
Spell Resistance
15075
Physical Resistance
14349
Critical Resistance
1320
Spell Penetration
1639
Physical Penetration
1639
Magicka
0
Health
0
Stamina
0
Magicka Recovery
619
Health Recovery
456
Stamina Recovery
678
Spell Damage
3519
5648
Spell Critical
38.1%
50%
Weapon Damage
3519
4219
Weapon Critical
38.1%
50%
Spell Resistance
15075
Physical Resistance
14349
Critical Resistance
1320
Spell Penetration
1639
Physical Penetration
1639
Magicka
27170
Health
20699
Stamina
12720
Magicka Recovery
555
Health Recovery
456
Stamina Recovery
617
Spell Damage
1909
3890
Spell Critical
30.9%
50%
Weapon Damage
1909
2699
Weapon Critical
30.9%
50%
Spell Resistance
14085
Physical Resistance
13359
Critical Resistance
1320
Spell Penetration
1639
Physical Penetration
1639
Magicka
0
Health
0
Stamina
0
Magicka Recovery
619
Health Recovery
456
Stamina Recovery
678
Spell Damage
3519
5648
Spell Critical
38.1%
50%
Weapon Damage
3519
4219
Weapon Critical
38.1%
50%
Spell Resistance
15075
Physical Resistance
14349
Critical Resistance
1320
Spell Penetration
1639
Physical Penetration
1639
Stats are only correct for bar #1.
Magicka
0
Health
0
Stamina
0
Magicka Recovery
619
Health Recovery
456
Stamina Recovery
678
Spell Damage
3519
5648
Spell Critical
38.1%
50%
Weapon Damage
3519
4219
Weapon Critical
38.1%
50%
Spell Resistance
15075
Physical Resistance
14349
Critical Resistance
1320
Spell Penetration
1639
Physical Penetration
1639
Stats are only correct for bar #1.
Boon: The Thief
Major Gallop
Bar 1
Winter's Revenge
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
12 seconds
Duration
3175 1
Cost
Conjure icy shards at the target location to skewer enemies in the area, dealing
941
Frost Damage every
1
second for
12
seconds. This damage increases by
30
% if cast with a Destruction Staff equipped.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by
30
% for
3
seconds.
This ability has a higher chance to apply the Chilled status effect.
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
2646 1
Cost
Command a cliff racer to dive bomb an enemy, dealing
7264
Magic Damage.
If you are more than
7
meters away from the target, you set them Off Balance for
7
seconds.
After dealing damage you increase your Weapon and Spell Damage by
100
for
10
seconds, which quadruples after damaging Off Balance enemies.
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
6 seconds
Duration
1859 4
Cost
Stir a group of shalk that attack after
3
seconds, dealing
8719
Poison Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for
3
seconds and then resurface again, dealing
8719
Poison Damage to enemies in front of you.
Green Lotus
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
1323 1
Cost
Embrace the lotus blessing, causing your Light Attacks to restore
1560
Health and your fully-charged Heavy Attacks to restore
4680
Health to you or
2
nearby allies for
20
seconds.
While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
Call a bull netch to your side, which restores
4992
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you. If no negative effects are removed you instead increase your damage done by
5
% for
5
seconds
Wild Guardian
2.5 seconds
Cast Time
Self
Target
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
2218
Bleed Damage, and sometimes swipes all enemies in front of it, dealing
8880
Bleed Damage and stunning them for
2
seconds.
Once summoned you can activate Guardian's Savagery for
75
Ultimate, to maul an enemy for
12432
Bleed Damage. Deals
100
% more damage to enemies below
25
% Health.
The damage has a higher chance to apply the Hemorrhaging status effect.
Bar 2
Green Lotus
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
1323 1
Cost
Embrace the lotus blessing, causing your Light Attacks to restore
1560
Health and your fully-charged Heavy Attacks to restore
4680
Health to you or
2
nearby allies for
20
seconds.
While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Force Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
24 seconds
Duration
Focus your staff's power to apply Minor Lifesteal to an enemy for
24
seconds, healing you and your allies for
612
Health every
1
second when damaging them.
Inner Fire
Instant
Cast Time
Enemy
Target
28 meters
Range
1588 1
Cost
Ignite the fires of hate in an enemy's heart, dealing
3515
Flame Damage and taunting them to attack you for
15
seconds.
An ally targeting the taunted enemy can activate the Radiate synergy, dealing
4764
Flame Damage to them over
3
seconds then an additional
7565
Flame Damage to them and other nearby enemies.
Necrotic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2911 1
Cost
Project a globe of annihilation that slowly floats forward for
10
seconds, dealing
1009
Magic Damage every
1
second to nearby enemies.
An ally near the globe can activate the Combustion synergy, causing the orb to explode for
7565
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Hidden Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3402 4
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
4687
Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
20
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
250 8
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to