minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Gallop at all times, increasing your Mount Speed by
15
%.
Continuous Attack 1
50
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
50
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
14
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
28
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
14
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
49
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
35
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
14
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
21
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
28
%.
Athletics 2
49
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
50
Curative Runeforms
SKILLS
Evolving Runemend
Instant
Cast Time
Cone
Target
28 meters
Radius
4590 1
Cost
|cffffff
Cost determined by highest max resource
|r Craft a series of adaptive Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for
4145
Health three times, an additional
4659
Health over
6
seconds, and generate Crux.
Each active Crux reduces the cost of this ability by
3
%.
Evolving Runemend
Reconstructive Domain
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3780 1
Cost
Draw forth your tome and invoke the leviathanum of the Abyssal Sea to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies Minor Courage, Minor Fortitude, Minor Intellect, and Minor Endurance, increasing your Weapon and Spell Damage by
215
and your Health, Magicka, and Stamina Recovery by
15
%.
The vortex also heals you and your allies for
16577
Health over
20
seconds.
Reconstructive Domain
PASSIVES
Healing Tides
Your mastery of weaving fate and abyssal water increases your healing done by
3
% for each active Crux.
Healing Tides 2
Hideous Clarity
You've stared too long into the abyss. When you generate Crux, you restore
225
Magicka or Stamina, whichever maximum is higher.
Hideous Clarity 2
Erudition
Knowledge is power. Your excessive scholarship increases your Magicka and Stamina Recovery by
18
%.
Erudition 2
Intricate Runeforms
With a Curative Runeforms Ability Slotted
Your status as illuminatus reduces the cost and increases the strength of your damage shields by
5
%.
Intricate Runeforms 1
50
Herald of the Tome
ULTIMATES
The Languid Eye
Instant
Cast Time
Ground
Target
5 meters
Radius
15 meters
Range
6 seconds
Duration
175 8
Cost
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for
6
seconds that deals
4778
Magic Damage to enemies within 5 meters every
0.5
seconds and snares them by
50
% for
3
seconds. Every
0.5
seconds, the beam's damage increases by
7
%.
The scion's beam can be repositioned by recasting The Languid Eye.
The Languid Eye
SKILLS
Exhausting Fatecarver
4.5 seconds
Channel Time
Area
Target
22 x 3 meters
Area
22 meters
Radius
0 1
Cost
|cffffff
Cost Determined by Highest Max Resource
|r Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to
4
seconds, dealing
3518
Magic Damage every
0.3
seconds and snaring enemies hit by
15
%.
Casting Exhausting Fatecarver consumes all Crux and increases damage done by
33
%, duration by
0.3
seconds, and snare by
15
% per Crux spent.
Exhausting Fatecarver
Cephaliarch's Flail
0.3 seconds
Cast Time
Area
Target
15 x 5 meters
Area
15 meters
Radius
2566 4
Cost
Infuse your arm with abyssal magic to form tentacles that lash out at your foes dealing
7754
Physical Damage and generating Crux. Enemies are immobilized for
3
seconds and marked with Abyssal Ink for
20
seconds.
If an enemy is hit, you for heal for
3575
Health, once per cast.
You deal
5
% increased damage to enemies drenched in Abyssal Ink.
Cephaliarch's Flail
Inspired Scholarship
Instant
Cast Time
Self
Target
30 seconds
Duration
4455 1
Cost
Etch a series of runes onto your weapon that pulse with power once every
3
seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional
3805
Magic Damage and generates Crux if you have none.
While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by
20
%.
Inspired Scholarship
Fulminating Rune
Instant
Cast Time
Enemy
Target
6 meters
Radius
22 meters
Range
20 seconds
Duration
3510 1
Cost
|cffffff
Cost Determined by Lowest Max Resource
|r Summon an explosive rune under an enemy that etches foes nearby with scrawled glyphs, dealing
19899
Magic Damage over
20
seconds.
The rune lingers on the initial target for
6
seconds before detonating, dealing
5855
Frost Damage to enemies within 7 meters. Rune detonation cannot be primed with Fulminating Rune again for
6
seconds.
Up to 3 allies near the initial target can activate the Runebreak synergy, dealing
10976
Frost Damage to enemies within 7 meters.
Fulminating Rune
PASSIVES
Fated Fortune
Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by
12
% for
7
seconds.
Fated Fortune 2
Harnessed Quintessence
You master the warp and weft of your very soul. When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by
5
% for
10
seconds.
Harnessed Quintessence 2
Psychic Lesion
With a Herald of the Tome Ability Slotted
Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by
15
% and Status Effect Chance by
55
%.
Psychic Lesion 2
Splintered Secrets
What they don't know can kill them. Increase your Physical and Spell Penetration by
991
per Herald of the Tome ability slotted.
Current bonus:
0
.
Splintered Secrets 2
50
Soldier of Apocrypha
SKILLS
Rune of the Colorless Pool
Instant
Cast Time
Enemy
Target
15 meters
Range
4 seconds
Duration
3780 1
Cost
Etch an amorphous rune on your enemy's mind, paralyzing them in fear after a
1
second delay, stunning them for
4
seconds. This undimensioned phenomenon applies Minor Vulnerability and Minor Brittle for
20
seconds, increasing their damage taken by
5
% and their Critical Damage taken by
10
%.
If used against a monster, the paralyze lasts for
8
seconds.
This ability cannot be dodged.
Rune of the Colorless Pool
PASSIVES
Aegis of the Unseen
Form a secret soldier within your mind, a defense against arcane forces without. While a beneficial Soldier of Apocrypha ability is active on you, increase your Armor by
1980
.
Aegis of the Unseen 2
Wellspring of the Abyss
Apocryphal knowledge bubbles up from the depths of your psyche, increasing your Health, Magicka, and Stamina Recovery by
129
for each Soldier of Apocrypha ability slotted.
Current bonus:
129
.
Wellspring of the Abyss 2
Circumvented Fate
Casting an Arcanist ability warps the weave of fate around you, granting you and your group members Minor Evasion for
20
seconds and reducing damage from area attacks by
10
%. This effect can occur once every
5
seconds.
Circumvented Fate 2
Implacable Outcome
The will of an Arcanist is absolute. When you consume Crux, gain
4
Ultimate. This effect can occur once every
8
seconds.
Implacable Outcome 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Keen Eye: Ore
Ore in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Ore 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 5% and allows the research of two items at once.
Metallurgy 1
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Cloth 3
Outfitter Hireling
A hireling will send you even more clothing materials and possibly other items every day. You have a greater chance at better quality materials.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Hireling:
Ready!
Master Writ Chance:
8.1%
50
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Keen Eye: Rune Stones
Runes in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Rune Stones 3
Enchanter Hireling
A hireling will send you runestones every day. You have a greater chance at Essence and better Aspect runestones.
Enchanter Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Master Writ Chance:
15%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Keen Eye: Jewelry
Jewelry Seams in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Jewelry 3
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Lapidary Research
Reduces research times by 25%, and limits research time to 30 days.
Lapidary Research 4
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Master Writ Chance:
15%
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 49 Recipes.
Recipe Improvement 4
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Brewer
Creates 2 extra servings for each drink recipe made.
Brewer 2
Forager Hireling
A hireling will send you some provisioning ingredients every day.
Forager Hireling 1
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Keen Eye: Wood
Wood in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Wood 3
Lumberjack Hireling
A hireling will send you even more woodworking materials and possibly other items every day. You have a greater chance at better quality materials.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Hireling:
Ready!
10
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
1
Ultimate whenever you kill an enemy.
Banish the Wicked 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
5
Mages Guild
SKILLS
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
5130 1
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
and your Max Magicka is increased by
5
%.
Inner Light
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
10
Undaunted
SKILLS
Mystic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2970 1
Cost
Project a globe of annihilation that slowly floats forward, dealing
1258
Magic Damage every
1
second to nearby enemies.
While the orb is active you gain
100
Health, Magicka, and Stamina Recovery.
An ally near the globe can activate the Combustion synergy, causing the orb to explode for
9147
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Mystic Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
953
Health,
592
Stamina, and
1448
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
2
%.
Undaunted Mettle 2
50
Redguard Skills
PASSIVES
Wayfarer
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases the duration of any eaten food by
15
minutes.
Wayfarer 1
Martial Training
Reduces the cost of your weapon abilities by
8
%.
Reduces the effectiveness of snares applied to you by
15
%.
Martial Training 3
Conditioning
Increases your Max Stamina by
2000
.
Conditioning 3
Adrenaline Rush
When you deal damage, you restore
1005
Stamina. This effect can occur once every
5
seconds.
Adrenaline Rush 3
50
Destruction Staff
ULTIMATES
Elemental Storm
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
7 seconds
Duration
230 8
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
6706
Magic Damage every
1
second for
7
seconds.
Elemental Storm
SKILLS
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2732 1
Cost
Create an unstable elemental barrier in front of you, dealing
1083
Magic Damage to enemies in the target area every
1
second before exploding for an additional
4880
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
PASSIVES
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
2974
of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Inferno Staves increases your damage done with damage over time and Status Effects by
12
%.
Lightning Staves increases your damage done with direct damage and channeled effects by
12
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
1800
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
900
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 1
10
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
4
.
Hand Brush 2
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on
the lowest six layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 2
Trowel
Removes
3
layers of dirt or rock from a
1x1
area.
Costs
2 Intuition
to use.
Trowel 1
Keen Eye: Dig Sites
Antiquity Dig Sites will be easier to see when you are
20
meters or closer.
Keen Eye: Dig Sites 1
Excavator's Reserves
Increases the amount of time you have available when excavating a dig site.
Excavator's Reserves 1
Heavy Shovel
Removes
1
layer of dirt and rocks from up to a
3x3
area.
The shovel only affects a single contiguous height of dirt and rocks.
Costs
2 Intuition
to use.
Has a chance to consume no Intuition on use.
Heavy Shovel 2
Keen Eye: Treasure Chests
Treasure Chests will be easier to see when you are
30
meters or closer.
Keen Eye: Treasure Chests 2
10
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Ultimate difficulty.
Antiquarian Insight 5
Scrier's Patience
Grants you two additional turns of Scrying.
Scrier's Patience 2
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
New Effect: The ability's range increases by one facet, creating a snowflake-like pattern.
Consumes 1 Magicka Charge.
Coalescence 2
Future Focus
Grants you an additional Magicka Charge for use in Scrying.
Future Focus 1
Farsight
Claim a line of facets, stretching out from your area of control.
New Effect: Range increased from 4 facets to 6.
Consumes 1 Magicka Charge.
Farsight 2
Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.
Preemptive Power 1
4
Soul Magic
SKILLS
Sundering Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
2700 1
Cost
Launch a concentrated blast of soul magic at a target.
Sundering Soul
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2700 1
Cost
Lay claim to an enemy's soul, dealing
19888
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
PASSIVES
Soul Summons
Allows you to revive once every
2
hours without spending a Soul Gem.
Soul Summons 1
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
When your Health drops below
20
% your soul explodes, dealing
2670
Magic Damage to enemies within
8
meters of you.
This effect can occur once every
2
minutes and scales off your Max Health.
Soul Shatter 2
Soul Lock
Killing an enemy has a
5
% chance of automatically filling an empty Soul Gem.
Soul Lock 1
Craft
10 Breakfall
Reduces your fall damage taken by
7
% per stage.
20 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
40 Gilded Fingers
Increases your gold gained by
2
% per stage.
25 Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
30 Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
50 Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
30 Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
10 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
45 Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
15 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
50 Boundless Vitality
Grants
28
Max Health per stage.
20 Celerity
Increases your Movement Speed by
2
% per stage.
20 Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
30 Fortification
Increases the amount of damage you can block by
2
% per stage.
1 Fortified
Grants
34.6
Armor per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
20 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
6 Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
50 Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
30 Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
50 Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
20 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
20 Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
30 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
50 Arcane Supremacy
Increases Max Magicka by
26
per stage.
20 Eldritch Insight
Grants
260
Max Magicka per stage.
20 Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
1 Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
40 Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
20 Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
1 Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
20 Piercing
Grants
350
Offensive Penetration per stage.
20 Precision
Grants
160
Critical Chance per stage.
20 Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
20 Quick Recovery
Increases your healing received by
1
% per stage.
50 Thaumaturge
Increases your damage done with damage over time effects by
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
7
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
20
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
8
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
20
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
50
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
30
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
10
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
18
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
10
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
382
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
1300
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
6
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
150
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
383
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
4
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
35
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
10
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
90
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
40
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
382
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
382
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
60
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
382
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
383
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
4
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
383
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
10
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
383
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
Loading...
Space:
161 / 180
196,956
109
0
0
442
Loading...
Space:
429 / 440
481,267
3,432
Loading...
Loading...
Space:
1691 / 1535
916,379
786
8,432
1,078,880
442
Loading...
RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
Loading...
Loading...
Loading...
GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
36210
Health
23841
Stamina
14810
Magicka Recovery
889
Health Recovery
528
Stamina Recovery
1085
Spell Damage
4196
7559
Spell Critical
38.5%
62%
Weapon Damage
4196
5543
Weapon Critical
38.5%
62%
Spell Resistance
10947
Physical Resistance
10947
Critical Resistance
1320
Spell Penetration
2350
Physical Penetration
2350
Magicka
34518
Health
23841
Stamina
14810
Magicka Recovery
736
Health Recovery
399
Stamina Recovery
896
Spell Damage
4196
7934
Spell Critical
33.7%
62%
Weapon Damage
4196
5944
Weapon Critical
33.7%
62%
Spell Resistance
10947
Physical Resistance
10947
Critical Resistance
1320
Spell Penetration
7305
Physical Penetration
7305
Magicka
36210
Health
23841
Stamina
14810
Magicka Recovery
889
Health Recovery
528
Stamina Recovery
1085
Spell Damage
4196
7559
Spell Critical
38.5%
62%
Weapon Damage
4196
5543
Weapon Critical
38.5%
62%
Spell Resistance
10947
Physical Resistance
10947
Critical Resistance
1320
Spell Penetration
2350
Physical Penetration
2350
Magicka
36210
Health
23841
Stamina
14810
Magicka Recovery
889
Health Recovery
528
Stamina Recovery
1085
Spell Damage
4196
7559
Spell Critical
38.5%
62%
Weapon Damage
4196
5543
Weapon Critical
38.5%
62%
Spell Resistance
10947
Physical Resistance
10947
Critical Resistance
1320
Spell Penetration
2350
Physical Penetration
2350
Stats are only correct for bar #2.
Magicka
36210
Health
23841
Stamina
14810
Magicka Recovery
889
Health Recovery
528
Stamina Recovery
1085
Spell Damage
4196
7559
Spell Critical
38.5%
62%
Weapon Damage
4196
5543
Weapon Critical
38.5%
62%
Spell Resistance
10947
Physical Resistance
10947
Critical Resistance
1320
Spell Penetration
2350
Physical Penetration
2350
Stats are only correct for bar #2.
Boon: The Mage
Gallop
Lure Allure
Major Brutality
Major Prophecy
Major Savagery
Major Sorcery
Minor Force
Minor Slayer
Bar 1
Mystic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2970 1
Cost
Project a globe of annihilation that slowly floats forward, dealing
1258
Magic Damage every
1
second to nearby enemies.
While the orb is active you gain
100
Health, Magicka, and Stamina Recovery.
An ally near the globe can activate the Combustion synergy, causing the orb to explode for
9147
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Exhausting Fatecarver
4.5 seconds
Cast Time
Area
Target
22 x 3 meters
Area
22 meters
Radius
Cost Determined by Highest Max Resource
Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to
4
seconds, dealing
3518
Magic Damage every
0.3
seconds and snaring enemies hit by
15
%.
Casting Exhausting Fatecarver consumes all Crux and increases damage done by
33
%, duration by
0.3
seconds, and snare by
15
% per Crux spent.
Cephaliarch's Flail
0.3 seconds
Cast Time
Area
Target
15 x 5 meters
Area
15 meters
Radius
2566 4
Cost
Infuse your arm with abyssal magic to form tentacles that lash out at your foes dealing
7754
Physical Damage and generating Crux. Enemies are immobilized for
3
seconds and marked with Abyssal Ink for
20
seconds.
If an enemy is hit, you for heal for
3575
Health, once per cast.
You deal
5
% increased damage to enemies drenched in Abyssal Ink.
Inspired Scholarship
Instant
Cast Time
Self
Target
30 seconds
Duration
4455 1
Cost
Etch a series of runes onto your weapon that pulse with power once every
3
seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional
3805
Magic Damage and generates Crux if you have none.
While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by
20
%.
Fulminating Rune
Instant
Cast Time
Enemy
Target
5 meters
Radius
22 meters
Range
20 seconds
Duration
2566 4
Cost
Cost Determined by Lowest Max Resource
Summon an explosive rune under an enemy that etches foes nearby with scrawled glyphs, dealing
19899
Magic Damage over
20
seconds.
The rune lingers on the initial target for
6
seconds before detonating, dealing
5855
Frost Damage to enemies within 7 meters. Rune detonation cannot be primed with Fulminating Rune again for
6
seconds.
Up to 3 allies near the initial target can activate the Runebreak synergy, dealing
10976
Frost Damage to enemies within 7 meters.
The Languid Eye
Instant
Cast Time
Ground
Target
5 meters
Radius
15 meters
Range
6 seconds
Duration
175 8
Cost
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for
6
seconds that deals
4778
Magic Damage to enemies within 5 meters every
0.5
seconds and snares them by
50
% for
3
seconds. Every
0.5
seconds, the beam's damage increases by
7
%.
The scion's beam can be repositioned by recasting The Languid Eye.
Bar 2
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
5130 1
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
and your Max Magicka is increased by
5
%.
Evolving Runemend
Instant
Cast Time
Cone
Target
28 meters
Radius
4590 1
Cost
Cost determined by highest max resource
Craft a series of adaptive Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for
4145
Health three times, an additional
4659
Health over
6
seconds, and generate Crux.
Each active Crux reduces the cost of this ability by
3
%.
Unstable Wall of Storms
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2732 1
Cost
Slam your staff down to create an unstable storm barrier in front of you, dealing
1083
Shock Damage to enemies in the target area every
1
second and setting Concussed enemies Off Balance for
7
seconds.
When the effect ends, the barrier explodes, dealing
4880
Shock Damage.
Reconstructive Domain
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3780 1
Cost
Draw forth your tome and invoke the leviathanum of the Abyssal Sea to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies Minor Courage, Minor Fortitude, Minor Intellect, and Minor Endurance, increasing your Weapon and Spell Damage by
215
and your Health, Magicka, and Stamina Recovery by
15
%.
The vortex also heals you and your allies for
16577
Health over
20
seconds.
Rune of the Colorless Pool
Instant
Cast Time
Enemy
Target
15 meters
Range
4 seconds
Duration
3780 1
Cost
Etch an amorphous rune on your enemy's mind, paralyzing them in fear after a
1
second delay, stunning them for
4
seconds. This undimensioned phenomenon applies Minor Vulnerability and Minor Brittle for
20
seconds, increasing their damage taken by
5
% and their Critical Damage taken by
10
%.
If used against a monster, the paralyze lasts for
8
seconds.
This ability cannot be dodged.
Thunder Storm
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
7 seconds
Duration
230 8
Cost
Create a cataclysmic storm at the target location that builds after
2
seconds then lays waste to all enemies in the area, dealing