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LEVEL
19
CHAMPION POINTS 1202
EBONHEART PACT RANK 4
Halsin Tav
Breton Warden (Magicka)
22 Magicka
0 Health
0 Stamina

Skill Points:
4 / 30

Skyshards:
2 / 3
419 / 617
22
Animal Companions

SKILLS
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
2700 1
Cost
Command a cliff racer to dive bomb an enemy, dealing
4975
Magic Damage.

If you are more than
7
meters away from the target, you set them Off Balance for
7
seconds.

After dealing damage you increase your Weapon and Spell Damage by
100
for
10
seconds, which quadruples after damaging Off Balance enemies.
Screaming Cliff Racer
Deep Fissure
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
9 seconds
Duration
2700 1
Cost
Stir a group of shalk that attack after
3
seconds, dealing
5970
Magic Damage to enemies in front of you.

After the shalk complete their attack, they burrow underground for
6
seconds and then resurface again, dealing
8293
Magic Damage to enemies in front of you.

Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by
5948
and
2974
for
10
seconds.
Deep Fissure
Swarm
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2970 1
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing
10802
Magic Damage over
20
seconds.

The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Swarm
PASSIVES
Bond With Nature
Anytime one of your Animal Companion skills end, you are healed for
630
Health.
Bond With Nature 1
CLASS
Animal Companions
Green Balance
Winter's Embrace
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
30562
Health
31139
Stamina
24474

Magicka Recovery
1333
Health Recovery
1198
Stamina Recovery
1530

Spell Damage
2187
4030
Spell Critical
73.8%
50%
Weapon Damage
2187
3572
Weapon Critical
73.8%
50%

Spell Resistance
8933
Physical Resistance
8933
Critical Resistance
435

Spell Penetration
700
Physical Penetration
700
Boon: The Steed
Gallop
Food: 5721 Health
Bar 1
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
2700 1
Cost
Command a cliff racer to dive bomb an enemy, dealing
4975
Magic Damage.

If you are more than
7
meters away from the target, you set them Off Balance for
7
seconds.

After dealing damage you increase your Weapon and Spell Damage by
100
for
10
seconds, which quadruples after damaging Off Balance enemies.
Budding Seeds
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
2430 1
Cost
Summon a field of flowers which blooms after
6
seconds, healing you and allies in the area for
8293
Health.

While the field grows, you and allies are healed for
947
Health every
1
second.

You can activate this ability again to cause it to instantly bloom.

An ally within the field can activate the Harvest synergy, healing for
8028
Health over
5
seconds.
Unstable Wall of Fire
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2970 1
Cost
Slam your staff down to create an unstable flaming barrier in front of you, dealing
669
Flame Damage to enemies in the target area every
1
second.

Burning enemies take
10
% more damage from this ability.

When the effect ends, the barrier explodes, dealing
2764
Flame Damage.
Enchanted Growth
Instant
Cast Time
Cone
Target
20 meters
Radius
4590 1
Cost
Seed a large area of mushrooms in front of you, healing you and your allies for
6219
Health.

Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by
15
% for
20
seconds.
Deep Fissure
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
9 seconds
Duration
2700 1
Cost
Stir a group of shalk that attack after
3
seconds, dealing
5970
Magic Damage to enemies in front of you.

After the shalk complete their attack, they burrow underground for
6
seconds and then resurface again, dealing
8293
Magic Damage to enemies in front of you.

Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by
5948
and
2974
for
10
seconds.
       
Secluded Grove
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
90 8
Cost
Swell a healing forest at the target location, instantly healing the most injured friendly target for
6633
Health. The forest continues to heal you and your allies in the area for
2210
Health every
1
second for
6
seconds.
Bar 2
Impaling Shards
Instant
Cast Time
Area
Target
6 meters
Radius
12 seconds
Duration
3240 1
Cost
Conjure icy shards around you to skewer enemies in the area, dealing
791
Frost Damage every
1
second for
12
seconds.

Enemies hit are overcome with bitter cold, reducing their Movement Speed by
30
% for
3
seconds.

Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect.
Blood Altar
Instant
Cast Time
Area
Target
28 meters
Radius
28 seconds
Duration
4320 32
Cost
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
600
Health every
1
second when damaging them.

Allies in the area can activate the Blood Funnel synergy, healing for
40
% of their Max Health.
Swarm
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2970 1
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing
10802
Magic Damage over
20
seconds.

The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Ice Fortress
Instant
Cast Time
Area
Target
8 meters
Radius
27 seconds
Duration
4050 1
Cost
Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by
5948
for
27
seconds.

You gain Minor Protection, reducing your damage taken by
5
% for
27
seconds.
Living Vines
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
10 seconds
Duration
2700 1
Cost
Grow vines to embrace you or the lowest health ally in front of you for
10
seconds. The vines heal the target for
1621
Health each time they take damage. This effect can occur once every
1
second.
       
Overload
       
Werewolf
       
Character data Exported on 2025-05-27 21:14:18

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