Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage by
20
% for
10
seconds.
Aggressive Horn
SKILLS
Dazing Trample
1.5 seconds
Cast Time
Area
Target
5 meters
Radius
2 seconds
Duration
3149 4
Cost
Pierce the air with a shrill whistle, calling your mount forth to trample enemies in a line. This ability cannot be re-activated while your mount is already attacking.
Dazing Trample
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
6033 4
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
15
% respectively, for
8
seconds.
Charging Maneuver
Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2249 4
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
631
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Caltrops
Magicka Detonation
1 seconds
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
3229 1
Cost
Curse an enemy with a magical bomb that explodes after
4
seconds, dealing
977
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
100
%, including the original target.
Magicka Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Health, Magicka, and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Gallop at all times, increasing your Mount Speed by
15
%.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep or outpost.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
10
Support
SKILLS
Banner Bearer
Instant
Cast Time
Area
Target
8 meters
Radius
0 4
Cost
Bring out a banner to inspire yourself and nearby group members.
Banner Bearer
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
50
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
4
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
3
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
726
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
219
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
939
Concentration 2
50
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
2
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
5
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
2
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
3
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
4
%.
Athletics 2
50
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
20 seconds
Duration
3149 4
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
20
seconds.
Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by
65
% for the duration.
Unstoppable
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
343
for each piece of Heavy Armor equipped.
Current bonus:
1716
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
541
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
4
% for each piece of Heavy Armor worn.
Current bonus:
20
%
Revitalize 2
Rapid Mending
Increases your healing received by
1
% for each piece of Heavy Armor worn.
Current bonus:
5
%
Rapid Mending 2
50
Assassination
ULTIMATES
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
70 8
Cost
Ravage an enemy with a swift strike, dealing
8622
Disease Damage and causing them to take
20
% more damage from your attacks for
8
seconds.
If cast with
120
or more Ultimate, you instead deal
9485
Disease Damage, stun the enemy for
3
seconds, and increase the duration of the damage taken effect to
12
seconds.
Incapacitating Strike
SKILLS
Concealed Weapon
Instant
Cast Time
Enemy
Target
7 meters
Range
2111 1
Cost
Slash an enemy, dealing
5739
Magic Damage.
If you strike an enemy from their flank you set them Off Balance.
When you leave Sneak or invisibility while in combat, increase your damage done with this ability by
10
% for
15
seconds.
While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by
15
%.
Concealed Weapon
Teleport Strike
0.4 seconds
Cast Time
Enemy
Target
22 meters
Range
3478 1
Cost
Flash through the shadows and ambush an enemy, dealing
3598
Magic Damage and afflicting them with Minor Vulnerability for
10
seconds, increasing their damage taken by
5
%.
Teleport Strike
Impale
Instant
Cast Time
Enemy
Target
28 meters
Range
2236 1
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
2608
Magic Damage. Deals
330
% more damage to enemies below
25
% Health.
Impale
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
2484 1
Cost
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by
5948
for
20
seconds.
When a marked enemy dies, you heal to full Health and gain Major Berserk, increasing your damage done by
10
% for
10
seconds.
You can only have one Reaper's Mark active at a time.
Reaper's Mark
Merciless Resolve
Instant
Cast Time
Enemy
Target
28 meters
Range
1739 1
Cost
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Merciless Resolve, increasing your Weapon and Spell Damage by
60
up to
5
times. Fully-charged Heavy Attacks grant two stacks.
When at full stacks, you can consume them all to fire a spectral arrow to deal
10670
Magic Damage, and heal for
53
% of the damage dealt if you are within melee range.
Merciless Resolve
PASSIVES
Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by
2974
.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by you, you restore
1000
Magicka and Stamina.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
438
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1314
for
20
seconds.
Hemorrhage 2
50
Shadow
ULTIMATES
Consuming Darkness
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
200 8
Cost
Conjure a ring of shadow, reducing the Movement Speed of enemies by
70
% and granting you and your allies Major Protection, reducing your damage taken by
10
%.
Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by
70
%, and healing them for
21210
Health over
4
seconds.
Consuming Darkness
SKILLS
Mirage
Instant
Cast Time
Self
Target
22 seconds
Duration
3229 1
Cost
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by
20
% and increasing your Physical and Spell Resistance by
2974
for
22
seconds.
While active, taking direct damage reduces the cost of your next Roll Dodge by
10
%, up to a maximum of
100
%. This effect can stack up to once every half second.
Mirage
Shadowy Disguise
Instant
Cast Time
Self
Target
0 1
Cost
Cloak yourself in shadow to become invisible. When moving your Magicka Recovery is disabled and when not moving Shadowy Disguise is half cost. Your next direct damage attack will Critically Strike.
When Shadowy Disguise begins or ends, you gain Born From Shadow for
10
seconds, increasing your damage done to monsters by
10
%.
While slotted on either bar, gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Shadowy Disguise
Refreshing Path
Instant
Cast Time
Area
Target
17 x 7 meters
Area
17 meters
Radius
12 seconds
Duration
3229 1
Cost
Create a corridor of shadows for
12
seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing Movement Speed by
30
%, as well as Stamina and Magicka Recovery by
15
%. Effect persists for
4
seconds after leaving the path.
Heals
1014
Health to you and allies in the area every
1
second.
Refreshing Path
Mass Hysteria
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3478 1
Cost
Summon a dark spirit to terrify all nearby enemies, causing them to cower in fear for
5
seconds and be afflicted with Major Cowardice for
12
seconds, reducing their Weapon and Spell Damage by
430
.
Mass Hysteria
Shadow Image
Instant
Cast Time
Self
Target
28 meters
Range
22 seconds
Duration
3478 1
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
22
seconds.
The shade shoots at an enemy, dealing
1077
Magic Damage every
2
seconds, and inflicts Minor Maim for
4
seconds, reducing the enemy's damage done by
5
%.
While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
Shadow Image
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve for
12
seconds, increasing your Physical and Spell Resistance by
5948
. This duration is increased by
2
seconds for each piece of Heavy Armor equipped.
Current duration:
22
seconds
Shadow Barrier 2
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
3
%.
Dark Vigor 2
Dark Veil
Increases the duration of your non-invisibility based Shadow abilities by
2
seconds.
Dark Veil 2
50
Siphoning
ULTIMATES
Soul Shred
0.5 seconds
Cast Time
Area
Target
8 meters
Radius
150 8
Cost
Ravage nearby enemies' souls with a night rune, dealing
7824
Magic Damage and stunning them for
4
seconds.
An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing
7009
Magic Damage to them and healing for the damage caused.
Soul Shred
SKILLS
Swallow Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2484 1
Cost
Steal an enemy's life force, dealing
4848
Magic Damage and healing you for
37
% of the damage inflicted every
2
seconds for
10
seconds.
Swallow Soul
Malevolent Offering
Instant
Cast Time
Cone
Target
28 meters
Radius
3229 1
Cost
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for
8116
Health, while draining
1080
Health from yourself over
3
seconds.
Malevolent Offering
Cripple
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2732 1
Cost
Sap an enemy's agility and wrack them with pain, dealing
10428
Magic Damage over
20
seconds and reducing their Movement Speed by
30
% for
4
seconds.
Cripple
Leeching Strikes
Instant
Cast Time
Self
Target
4000 32
Cost
Channel a portion of your soul to convert Health to
2000
Magicka and Stamina.
While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for
1909
Health and reduces the cost of your next Leeching Strikes by
10
%, stacking up to
10
times. This effect can occur once every
1
second.
Leeching Strikes
Sap Essence
Instant
Cast Time
Area
Target
8 meters
Radius
30 seconds
Duration
3229 1
Cost
Siphon the vigor from your enemies' blood, dealing
3913
Magic Damage to all nearby enemies and healing you and your allies for
1396
plus
20
% more for each enemy hit.
If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
30
seconds.
Sap Essence
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Soul Siphoner
Increases your healing done by
3
% for each Siphoning ability slotted.
Current bonus:
0
%.
Soul Siphoner 2
Transfer
Casting a Siphoning ability while in combat generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Keen Eye: Ore
Ore in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Ore 3
Miner Hireling
A hireling will send you even more blacksmithing materials and possibly other items every day. You have a greater chance at better quality materials.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Hireling:
Ready!
Master Writ Chance:
14%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Cloth 3
Outfitter Hireling
A hireling will send you even more clothing materials and possibly other items every day. You have a greater chance at better quality materials.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Hireling:
Ready!
Master Writ Chance:
14%
50
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Keen Eye: Rune Stones
Runes in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Rune Stones 3
Enchanter Hireling
A hireling will send you runestones every day. You have a greater chance at Essence and better Aspect runestones.
Enchanter Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Master Writ Chance:
15%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Keen Eye: Jewelry
Jewelry Seams in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Jewelry 3
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Lapidary Research
Reduces research times by 25%, and limits research time to 30 days.
Lapidary Research 4
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Master Writ Chance:
15%
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Forager Hireling
A hireling will send you even more provisioning ingredients every day. You have a greater chance at better quality ingredients.
Forager Hireling 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Keen Eye: Wood
Wood in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Wood 3
Lumberjack Hireling
A hireling will send you even more woodworking materials and possibly other items every day. You have a greater chance at better quality materials.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Hireling:
Ready!
12
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
40
%.
Scales of Pitiless Justice 3
Padomaic Sprint
Grants Major Expedition, increasing your Movement Speed by
30
% for
10
seconds after killing an enemy with Blade of Woe.
Padomaic Sprint 3
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadowy Supplier 1
Shadow Rider
Aggression radius from hostile monsters is decreased by 50% while mounted.
Shadow Rider 1
Spectral Assassin
15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty.
Spectral Assassin 1
10
Fighters Guild
SKILLS
Dazing Torch
2 seconds
Channel Time
Cone
Target
8 meters
Radius
3175 4
Cost
Conjure an imbued torch and sweep the area in front of you three times with its power.
Dazing Torch
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
10
Mages Guild
SKILLS
Ulfsild's Contingency
Instant
Cast Time
Area
Target
8 meters
Radius
22 seconds
Duration
2773 1
Cost
Imbue yourself with the magical runes of Ulfsild for
22
seconds. These runes trigger when you cast an ability with a cost, causing a burst of magic around you.
Ulfsild's Contingency
Balance
Instant
Cast Time
Self
Target
5100 32
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
After the exchange is complete, you gain Major Resolve for
32
seconds, increasing your Physical and Spell Resistance by
5948
.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
2
seconds.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your Heavy Attacks against monsters by
70
% for
10
seconds.
Might of the Guild 2
10
Psijic Order
ULTIMATES
Undo
Instant
Cast Time
Self
Target
140 8
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
Undo
SKILLS
Time Stop
2 seconds
Channel Time
Ground
Target
8 meters
Radius
28 meters
Range
6186 1
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for
3
seconds when the channel completes.
Time Stop
Mend Wounds
Instant
Cast Time
Self
Target
0 1
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can only be used on allies.
Your Light Attacks heal for
2189
.
Your Heavy Attacks heal for
1946
every
1
second, and restore
1386
Magicka to you for successfully healing.
Mend Wounds
Meditate
Instant
Cast Time
Self
Target
0 1
Cost
Focus your body and mind into a meditative state, healing for
1591
Health and restoring
1500
Magicka and Stamina every
1
second.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Meditate
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge for
10
seconds. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
2524
Magic Damage.
This effect scales off your highest offensive stats.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by
30
%.
Deliberation 1
12
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
115
after
3
minutes. Heat is decreased by
64
after
3
seconds.
Swiftly Forgotten 4
Haggling
Stolen items sold at a fence are worth
10
% more. Does not apply to Laundering.
Haggling 4
Clemency
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for
1
minute after you use Clemency unless you commit other crimes.
Clemency 1
Timely Escape
When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
Timely Escape 1
Veil of Shadows
Decreases detection range of Witnesses and Guards by
10
%. Witnesses and Guards are thus less likely to notice criminal actions, though this has no impact on the range from which Guards will accost you.
Veil of Shadows 1
10
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4050 32
Cost
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
636
Health every
1
second when damaging them.
Allies in the area can activate the Blood Feast synergy, healing for
65
% of their Max Health.
Overflowing Altar
Inner Rage
Instant
Cast Time
Enemy
Target
28 meters
Range
1490 1
Cost
Ignite the fires of hate in an enemy's heart, dealing
2424
Flame Damage and taunting them to attack you for
15
seconds.
Up to 3 allies targeting the taunted enemy can activate the Radiate synergy, dealing
3030
Flame Damage to them over
3
seconds then an additional
5050
Flame Damage to them and other nearby enemies.
Inner Rage
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3478 1
Cost
Project a globe of regeneration that slowly floats forward, healing for
1142
Health every
1
second to you and nearby allies.
An ally near the globe can activate the Healing Combustion synergy, causing the orb to explode and heal for
5237
Health to nearby allies and restoring
3960
Magicka or Stamina to the activator, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
2031
Health,
926
Stamina, and
841
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
50
Breton Skills
PASSIVES
Opportunist
Increases your experience gain with the Light Armor skill line by
15
%.
Increases your Alliance Points gained by
1
%.
Opportunist 1
Gift of Magnus
Increases your Max Magicka by
2000
.
Gift of Magnus 3
Spell Attunement
Increases your Spell Resistance by
2310
. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed.
Increases your Magicka Recovery by
130
.
Spell Attunement 3
Magicka Mastery
Reduces the Magicka cost of your abilities by
7
%.
Magicka Mastery 3
50
Two Handed
SKILLS
Sundering Smash
0.6 seconds
Cast Time
Cone
Target
8 meters
Radius
3440 4
Cost
Drag your weapon along the ground to smash a cone in front of you.
Sundering Smash
50
One Hand and Shield
ULTIMATES
Shield Wall
Instant
Cast Time
Self
Target
6 seconds
Duration
135 8
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for
6
seconds.
Shield Wall
SKILLS
Shield Throw
Instant
Cast Time
Enemy
Target
28 meters
Range
3175 4
Cost
Hurl your shield at an enemy, which then returns to you.
Shield Throw
Pierce Armor
Instant
Cast Time
Enemy
Target
7 meters
Range
1134 4
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
2694
Physical Damage and taunting them to attack you for
15
seconds.
Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by
2974
and
5948
for
15
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
7 meters
Range
2495 4
Cost
Surprise an enemy with a deep lunge, dealing
3233
Physical Damage and afflicting them with Minor Maim, reducing their damage done by
5
% for
15
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
15
seconds.
Heroic Slash
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon and Spell Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal
500
more damage and cost
50
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
36
%
Battlefield Mobility 2
50
Dual Wield
SKILLS
Sundering Knife
Instant
Cast Time
Enemy
Target
15 meters
Range
3704 4
Cost
Twirl and throw an enchanted dagger at an enemy, which returns to you after
0.5
seconds and hits additional enemies in the path.
Sundering Knife
50
Bow
SKILLS
Sundering Vault
Instant
Cast Time
Area
Target
6 meters
Radius
3704 4
Cost
Fire a burst at your feet while flipping backwards
15
meters.
Casting again within
4
seconds increases the cost by
33
%.
Sundering Vault
PASSIVES
Vinedusk Training
WITH BOW EQUIPPED
Increases your damage done by
5
% against enemies
15
meters or closer.
Increases your Critical Chance rating by
1314
against enemies further than
15
meters.
Vinedusk Training 2
Accuracy
WITH BOW EQUIPPED
Increases your Critical Chance rating by
1314
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
50
Destruction Staff
SKILLS
Elemental Explosion
2 seconds
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
3478 1
Cost
Channel the power in your staff to fling a bolt of volatile magic, causing an elemental explosion at the target location.
Elemental Explosion
Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2732 1
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
631
Magic Damage to enemies in the target area every
1
second.
Wall of Fire deals additional damage to Burning enemies.
Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Wall of Storms sets Concussed enemies Off Balance.
Wall of Elements
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal an additional
10100
Flame Damage over
20
seconds.
Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs
15804
damage. This effect scales off your Max Health.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
2974
of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Inferno Staves increases your damage done with damage over time and Status Effects by
12
%.
Lightning Staves increases your damage done with direct damage and channeled effects by
12
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
50
Restoration Staff
SKILLS
Healing Bond
Instant
Cast Time
20 meters
Range
12 seconds
Duration
3726 1
Cost
Tether yourself to an ally, manifesting a life link between you and them.
Healing Bond
10
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
4
.
Hand Brush 2
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on
the lowest six layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 2
Trowel
Removes
3
layers of dirt or rock from a
1x1
area.
Costs
2 Intuition
to use.
Can safely trigger Fissures to create explosive chain reactions.
Trowel 2
Keen Eye: Dig Sites
Antiquity Dig Sites will be easier to see when you are
30
meters or closer.
Keen Eye: Dig Sites 2
Excavator's Reserves
Further increases the amount of time you have available when excavating a dig site.
Excavator's Reserves 2
Heavy Shovel
Removes
1
layer of dirt and rocks from up to a
3x3
area.
The shovel only affects a single contiguous height of dirt and rocks.
Costs
2 Intuition
to use.
Has a chance to consume no Intuition on use.
Heavy Shovel 2
Keen Eye: Treasure Chests
Treasure Chests will be easier to see when you are
30
meters or closer.
Keen Eye: Treasure Chests 2
20
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
40
%.
Improved Hiding 4
Light Fingers
Increases your chances of successfully Pickpocketing by
50
%
Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
180
%.
Trafficker 4
Locksmith
Improves your chances of forcing locks by
70
%.
Locksmith 4
Kickback
Reduces bounties you willingly pay to guards and fences by
40
%.
Kickback 4
10
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Ultimate difficulty.
Antiquarian Insight 5
Scrier's Patience
Grants you two additional turns of Scrying.
Scrier's Patience 2
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
New Effect: The ability's range increases by one facet, creating a snowflake-like pattern.
Consumes 1 Magicka Charge.
Coalescence 2
Future Focus
Grants you two additional Magicka Charges for use in Scrying.
Future Focus 2
Dilation
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent.
New Effect: Dilation now claims ALL contiguous facets of the same type.
Consumes 1 Magicka Charge.
Dilation 2
Farsight
Claim a line of facets, stretching out from your area of control.
New Effect: Range increased from 4 facets to 6.
Consumes 1 Magicka Charge.
Farsight 2
Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.
Preemptive Power 1
6
Soul Magic
ULTIMATES
Soul Strike
5 seconds
Channel Time
Enemy
Target
28 meters
Range
5 seconds
Duration
175 8
Cost
Burn an enemy from the inside with soulfire, dealing
33258
Magic Damage over
5
seconds.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for
3
seconds and may not enter stealth or invisibility.
Soul Strike
SKILLS
Magical Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
2249 4
Cost
Launch a concentrated blast of soul magic at a target.
Magical Soul
Magical Burst
Instant
Cast Time
Area
Target
8 meters
Radius
3478 1
Cost
Unleash a powerful burst of soul magic around you.
Magical Burst
Soul Splitting Trap
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2236 1
Cost
Lay claim to enemy souls, dealing
5208
Magic Damage to your target and any other nearby enemies over
10
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Splitting Trap
PASSIVES
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
When your Health drops below
20
% your soul explodes, dealing
4789
Magic Damage to enemies within
8
meters of you.
This effect can occur once every
2
minutes and scales off your Max Health.
Soul Shatter 2
Soul Lock
Killing an enemy has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
10
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
325 8
Cost
|cffffff
CRIMINAL ACT
|r Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
SKILLS
Pounce
Instant
Cast Time
Enemy
Target
22 meters
Range
3936 4
Cost
|cffffff
CRIMINAL ACT
|r Pounce on an enemy with primal fury, dealing
3911
Bleed Damage and applying the Hemorrhaging status effect.
Activating the ability again within the next
5
seconds causes you to rip into an enemy and deal
2928
Bleed Damage over
10
seconds, dealing up to
450
% more damage to enemies under
100
% Health.
Pounce
Hircine's Bounty
Instant
Cast Time
Self
Target
5278 1
Cost
|cffffff
CRIMINAL ACT
|r Invoke the Huntsman's blessing, healing you for
19678
Health. This ability scales off your Max Health. If you are at full Health you instead restore
3000
Stamina.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Hircine's Bounty
Roar
Instant
Cast Time
Area
Target
6 meters
Radius
4 seconds
Duration
4217 4
Cost
|cffffff
CRIMINAL ACT
|r Roar with bloodlust to fear nearby enemies for
4
seconds, setting them Off Balance for
7
seconds, and making them Terrified for
10
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
.
Roar
Piercing Howl
Instant
Cast Time
Enemy
Target
10 meters
Range
2812 4
Cost
|cffffff
CRIMINAL ACT
|r Crush an enemy with a deafening howl, dealing
6521
Physical Damage.
Deals
10
% more damage to enemies that are Terrified.
Piercing Howl
Infectious Claws
Instant
Cast Time
Cone
Target
7 meters
Radius
20 seconds
Duration
3373 4
Cost
|cffffff
CRIMINAL ACT
|r Shred enemies in front of you with your tainted claws, dealing
4735
Disease Damage and an additional
7880
Disease Damage over
20
seconds.
Enemies hit by the initial hit are afflicted with the Diseased status effect.
Infectious Claws
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
Pursuit
WHILE YOU ARE IN WEREWOLF FORM
Increases your Movement Speed by
30
%.
Increases the Stamina your Heavy Attacks restore by
50
%.
Pursuit 2
Blood Rage
WHILE YOU ARE IN WEREWOLF FORM
When you deal damage, the duration of your Werewolf Transformation is increased by
4
seconds. This effect can occur once every
5
seconds.
Blood Rage 2
Savage Strength
WHILE YOU ARE IN WEREWOLF FORM
Increases your Weapon and Spell Damage by
18
%.
Grants you Major Resolve, increasing your Physical and Spell Resistance by
5948
.
Savage Strength 2
Bloodmoon
Allows you to infect another player with Lycanthropy once every
week
by returning to the Werewolf ritual site.
Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.
Bloodmoon 1
Call of the Pack
WHILE YOU ARE IN WEREWOLF FORM
Reduces the cost of remaining in your Werewolf Transformation by
20
% for each transformed werewolf or direwolf in your group, including yourself, up to a maximum of
80
%.
Call of the Pack 2
Craft
50 Breakfall
Reduces your fall damage taken by
7
% per stage.
28 Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
50 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
50 Gilded Fingers
Increases your gold gained by
2
% per stage.
25 Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
75 Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
15 Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
30 Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
10 Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
50 Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
30 Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
33 Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
50 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
50 Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
50 Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
15 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
20 Bashing Brutality
Increases your Bash damage by
60
per stage.
50 Boundless Vitality
Grants
28
Max Health per stage.
20 Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
50 Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
30 Fortification
Increases the amount of damage you can block by
2
% per stage.
50 Fortified
Grants
34.6
Armor per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
6 Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
10 Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
50 Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
30 Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
20 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
25 Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
20 Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
30 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
40 Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
20 Blessed
Increases your Healing Done by
1
% per stage.
50 Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
50 Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
20 Eldritch Insight
Grants
260
Max Magicka per stage.
20 Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
50 Endless Endurance
Increases your Max Stamina by
26
per stage.
20 Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
20 Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
30 Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants
350
Offensive Penetration per stage.
10 Precision
Grants
160
Critical Chance per stage.
20 Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
20 Quick Recovery
Increases your healing received by
1
% per stage.
50 Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
20 Tireless Discipline
Grants
260
Max Stamina per stage.
25 Unassailable
Reduces your damage taken by area of effect attacks by
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
35
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
15
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
50
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
10
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
10
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
3
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
10
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
50
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
30
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
50
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
50
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
10
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
515
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
1300
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
160
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
3
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
497
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
120
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
4
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
1731
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
1
meter
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
90
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
5
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
40
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
515
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
515
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
60
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
30
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
515
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
497
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
497
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
497
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
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Space:
128 / 215
5,660,295
5,835
0
862,116
393
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Space:
350 / 480
10,000,000
182,388
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Space:
2739 / 4065
28,411,625
17,604
191,388
2,761,167
393
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RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
Loading...
Loading...
Loading...
GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
21040
Health
47892
Stamina
23158
Magicka Recovery
873
Health Recovery
1169
Stamina Recovery
920
Spell Damage
2498
3820
Spell Critical
13.6%
50%
Weapon Damage
2498
3991
Weapon Critical
13.6%
50%
Spell Resistance
23637
Physical Resistance
20601
Critical Resistance
1320
Spell Penetration
4613
Physical Penetration
4613
Magicka
21040
Health
47892
Stamina
23158
Magicka Recovery
873
Health Recovery
1169
Stamina Recovery
920
Spell Damage
2498
3820
Spell Critical
13.6%
50%
Weapon Damage
2498
3991
Weapon Critical
13.6%
50%
Spell Resistance
23637
Physical Resistance
20601
Critical Resistance
1320
Spell Penetration
4613
Physical Penetration
4613
Magicka
22521
Health
47324
Stamina
22698
Magicka Recovery
888
Health Recovery
1169
Stamina Recovery
920
Spell Damage
2977
4305
Spell Critical
13.6%
60%
Weapon Damage
2977
4304
Weapon Critical
19.6%
60%
Spell Resistance
21917
Physical Resistance
18881
Critical Resistance
1320
Spell Penetration
1639
Physical Penetration
1639
Magicka
21040
Health
47892
Stamina
23158
Magicka Recovery
873
Health Recovery
1169
Stamina Recovery
920
Spell Damage
2498
3820
Spell Critical
13.6%
50%
Weapon Damage
2498
3991
Weapon Critical
13.6%
50%
Spell Resistance
23637
Physical Resistance
20601
Critical Resistance
1320
Spell Penetration
4613
Physical Penetration
4613
Stats are only correct for bar #1.
Magicka
16689
Health
42835
Stamina
24725
Magicka Recovery
893
Health Recovery
1191
Stamina Recovery
1057
Spell Damage
2802
3819
Spell Critical
11.6%
50%
Weapon Damage
2802
4334
Weapon Critical
11.6%
50%
Spell Resistance
29585
Physical Resistance
26549
Critical Resistance
1320
Spell Penetration
4613
Physical Penetration
4613
Boon: The Lord
Gallop
Food: 5414 Health, 4938 Magicka
Leeching Strikes
Lycanthropy
Minor Aegis
Soul Summons
Bar 1
Pierce Armor
Instant
Cast Time
Enemy
Target
7 meters
Range
1134 4
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
2694
Physical Damage and taunting them to attack you for
15
seconds.
Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by
2974
and
5948
for
15
seconds.
Mass Hysteria
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3478 1
Cost
Summon a dark spirit to terrify all nearby enemies, causing them to cower in fear for
5
seconds and be afflicted with Major Cowardice for
12
seconds, reducing their Weapon and Spell Damage by
430
.
Heroic Slash
Instant
Cast Time
Enemy
Target
7 meters
Range
2495 4
Cost
Surprise an enemy with a deep lunge, dealing
3233
Physical Damage and afflicting them with Minor Maim, reducing their damage done by
5
% for
15
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
15
seconds.
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3478 1
Cost
Project a globe of regeneration that slowly floats forward, healing for
1142
Health every
1
second to you and nearby allies.
An ally near the globe can activate the Healing Combustion synergy, causing the orb to explode and heal for
5237
Health to nearby allies and restoring
3960
Magicka or Stamina to the activator, whichever maximum is higher.
Inner Rage
Instant
Cast Time
Enemy
Target
28 meters
Range
1490 1
Cost
Ignite the fires of hate in an enemy's heart, dealing
2424
Flame Damage and taunting them to attack you for
15
seconds.
Up to 3 allies targeting the taunted enemy can activate the Radiate synergy, dealing
3030
Flame Damage to them over
3
seconds then an additional
5050
Flame Damage to them and other nearby enemies.
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
120 8
Cost
Ravage an enemy with a spinning strike, dealing
9485
Disease Damage, causing them to take
20
% more damage from your attacks for
12
seconds, and stunning them for
3
seconds.
Bar 2
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
2484 1
Cost
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by
5948
for
20
seconds.
When a marked enemy dies, you heal to full Health and gain Major Berserk, increasing your damage done by
10
% for
10
seconds.
You can only have one Reaper's Mark active at a time.
Leeching Strikes
Instant
Cast Time
Self
Target
4000 32
Cost
Channel a portion of your soul to convert Health to
2000
Magicka and Stamina.
While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for
1909
Health and reduces the cost of your next Leeching Strikes by
10
%, stacking up to
10
times. This effect can occur once every
1
second.
Mirage
Instant
Cast Time
Self
Target
22 seconds
Duration
3229 1
Cost
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by
20
% and increasing your Physical and Spell Resistance by
2974
for
22
seconds.
While active, taking direct damage reduces the cost of your next Roll Dodge by
10
%, up to a maximum of
100
%. This effect can stack up to once every half second.
Balance
Instant
Cast Time
Self
Target
5100 32
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
After the exchange is complete, you gain Major Resolve for
32
seconds, increasing your Physical and Spell Resistance by
5948
.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4050 32
Cost
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
636
Health every
1
second when damaging them.
Allies in the area can activate the Blood Feast synergy, healing for
65
% of their Max Health.
Aggressive Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
250 8
Cost
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage by
20
% for
10
seconds.
Overload
Werewolf
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
325 8
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by