Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
10
% respectively, for
8
seconds.
You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% for
30
seconds.
Charging Maneuver
Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2924 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
237
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Caltrops
50
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4131 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
9838
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
206
Magicka. Each piece of Light Armor worn increases the Magicka restored by
32
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
20
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
15
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
20
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
10
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
1815
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
50
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
328
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 2
50
Ardent Flame
ULTIMATES
Standard of Might
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
250 Ultimate
Cost
Call down a battle standard, dealing
4142
Flame Damage every
1
second for
20
seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by
30
%.
Standing in the area increases your damage done and reduces damage taken by
15
%.
An ally near the standard can activate the
Shackle
synergy, dealing
10043
Flame Damage to enemies in the area and immobilizing them for
5
seconds.
Standard of Might
SKILLS
Molten Whip
Instant
Cast Time
Enemy
Target
7 meters
Range
2065 Magicka
Cost
Lash an enemy with flame, dealing
8961
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance.
While slotted, whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, which increases the damage of your next Molten Whip by
33
% and your Weapon and Spell Damage by
75
for 5 seconds. This effect can stack up to 3 times.
Molten Whip
Burning Embers
Instant
Cast Time
Enemy
Target
7 meters
Range
14 seconds
Duration
2673 Magicka
Cost
Slash an enemy with flame, dealing
4480
Flame Damage and an additional
15652
Flame Damage over
14
seconds.
Heals you for
75
% of the total damage inflicted when the effect ends.
Enemies hit by the initial hit are afflicted with the Burning status effect.
Burning Embers
Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
14 seconds
Duration
3159 Magicka
Cost
Exhale a flaming blast to enemies in front of you, dealing
6620
Flame Damage and an additional
12159
Flame Damage over
14
seconds.
Affected enemies take more damage from all Flame Damage attacks based on your offensive stats, with a maximum of
10
% bonus damage taken.
Current value
9
%.
Engulfing Flames
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
1944 Magicka
Cost
Activate an aura of flames which launches a fireball at
2
enemies every
5
seconds, dealing
6838
Flame Damage.
While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by
2191
.
This ability scales with your highest offensive stats.
Flames of Oblivion
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
50
%.
When you apply Burning to an enemy, you restore
500
Magicka. When you apply Poisoned to an enemy, you restore
500
Stamina.
Combustion 2
Warmth
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by
30
% for
3
seconds.
Warmth 2
Searing Heat
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
33
% and the duration by
4
seconds.
Searing Heat 2
World in Ruin
Increases the damage of your Flame area of effect abilities by
6
%.
Decreases the cost of your Stamina Poison abilities by
25
%.
World in Ruin 2
50
Draconic Power
ULTIMATES
Ferocious Leap
Instant
Cast Time
Enemy
Target
8 meters
Radius
22 meters
Range
125 Ultimate
Cost
Launch yourself at an enemy, dealing
16064
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After leaping you gain a damage shield that absorbs
20325
damage for
6
seconds. This portion of the ability scales with your Max Health.
Ferocious Leap
SKILLS
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2430 Magicka
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5280
for
20
seconds.
You release a spray of spikes around you, causing enemies hit to take
10746
Magic Damage over
10
seconds.
While active, the armor returns
1566
Magic Damage to any enemy that uses a direct damage attack against you in melee range.
Volatile Armor
Burning Talons
Instant
Cast Time
Area
Target
6 meters
Radius
4 seconds
Duration
3645 Magicka
Cost
Call forth talons from the ground, dealing
6838
Flame Damage to enemies near you, an additional
6976
Flame Damage over
4
seconds, and immobilizing them for
4
seconds.
An ally near the talons can activate the
Ignite
synergy, dealing
10192
Magic Damage to all enemies held within them.
Burning Talons
Coagulating Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
3888 Magicka
Cost
Draw on your draconic blood to heal for
8058
, increasing by up to |cffffff33%|r additional healing based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by
20
% for
23
seconds.
Coagulating Blood
PASSIVES
Iron Skin
Increases the amount of damage you block by
10
%.
Iron Skin 2
Burning Heart
While a Draconic Power ability is active, your healing received is increased by
12
%.
Burning Heart 2
Elder Dragon
Increases your Health Recovery by
5
% for each Draconic Power ability slotted.
Current bonus:
5
%.
Increases range of your melee attacks by
2
meters. This effect only applies to instant cast attacks with a
5
meter range.
Elder Dragon 2
Scaled Armor
Increases your Spell Resistance by
1320
.
Scaled Armor 1
50
Earthen Heart
SKILLS
Igneous Weapons
Instant
Cast Time
Area
Target
36 meters
Radius
54 seconds
Duration
3888 Magicka
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
54
seconds.
Igneous Weapons
Igneous Shield
Instant
Cast Time
Self
Target
8 seconds
Duration
3645 Magicka
Cost
Call the earth to your defense, granting a damage shield for nearby allies that absorbs
1643
damage. Your own damage shield absorbs
4109
damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by
25
% for
3
seconds.
Igneous Shield
Fossilize
Instant
Cast Time
Enemy
Target
7 meters
Range
3 seconds
Duration
3645 Magicka
Cost
Encase an enemy in stone, stunning them for
3
seconds. When the stun ends, they take
4628
Magic Damage and are immobilized for
3
seconds.
This stun cannot be blocked or dodged.
Fossilize
Cinder Storm
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
18 seconds
Duration
5103 Magicka
Cost
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by
70
% and healing you and your allies for
1757
every
1
second.
Cinder Storm
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
46
Health,
46
Magicka, and
46
Stamina for each point of the Ultimate's cost.
Battle Roar 2
Mountain's Blessing
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for
20
seconds, increasing your Weapon Damage by
10
%
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
Helping Hands
When you cast a non Stamina costing Earthen Heart ability, you restore
990
Stamina.
Helping Hands 2
23
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Cleansed Water and Gall to make Level 30 potions and poisons.
Solvent Proficiency 3
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
30
meters or closer.
Keen Eye: Reagents 2
Medicinal Use
When using potions, resulting effects last 10% longer.
Medicinal Use 1
Chemistry
Produces 1 extra potion or 4 extra poisons per crafting attempt.
Chemistry 1
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Keen Eye: Ore
Ore in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Ore 1
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 5% and allows the research of two items at once.
Metallurgy 1
Hireling:
Ready!
Master Writ Chance:
1.5%
50
Clothing
PASSIVES
Tailoring
Allows the use of Kresh Fiber and Topgrain Hide.
Tailoring 6
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Cloth 1
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Hireling:
Ready!
34
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Keen Eye: Rune Stones
Runes in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Rune Stones 1
Hireling
When you go offline, a hireling will find Runestones for you. Your hireling refreshes every 24 hours. Your hireling has a good chance of finding rarer Runestones.
Hireling 2
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Hireling:
Ready!
38
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Keen Eye: Jewelry
Jewelry Seams in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Jewelry 1
Jewelry Extraction
Greatly improves the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 2
9
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Gourmand
Adds 5 minutes to the duration of any eaten food.
Gourmand 1
Chef
Creates 1 extra serving for each food recipe made.
Chef 1
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Keen Eye: Wood
Wood in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Wood 1
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Hireling:
Ready!
2
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
10
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
9602
Physical Damage to enemies in front of you and an additional
12330
Physical Damage over
6
seconds.
After activating, your Weapon Damage is increased by
300
for
20
seconds.
Flawless Dawnbreaker
SKILLS
Turn Evil
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
3855 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Upon activation, enemies in the area are feared for
4
seconds.
Turn Evil
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
2570 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
1438
Physical Damage, an additional
3080
Physical Damage over
10
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
3
%.
Slayer 3
Banish the Wicked
You generate
3
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 1
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
10
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
15447
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
4413
Flame Damage every
1
second for
13
seconds.
You generate
11
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2079 Magicka
Cost
Bind an enemy with chaotic magic, dealing
15673
Magic Damage over
12
seconds.
Excess magic spills out from them, granting you Major Sorcery, increasing your Spell Damage by
20
% for
24
seconds.
Degeneration
Equilibrium
Instant
Cast Time
Self
Target
5100 -2
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
2820
Magicka.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Equilibrium
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
1
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 1
10
Psijic Order
SKILLS
Channeled Acceleration
1.3 seconds
Cast Time
Self
Target
2916 Magicka
Cost
Bend time and space around you to gain Major Expedition for
12
seconds and Minor Force for
36
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Channeled Acceleration
Meditate
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
1200
Health and restoring
1200
Magicka and Stamina every
1
second.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Meditate
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
4337
Magic Damage or
1490
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
30
%.
Deliberation 1
2
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
10
Undaunted
SKILLS
Necrotic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3402 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
986
Magic Damage every half second to nearby enemies.
An ally near the globe can activate the
Combustion
synergy, causing the orb to explode for
8153
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Necrotic Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
2
% of your Max Health, Stamina, and Magicka.
Current Bonus:
393
Health,
200
Stamina, and
739
Magicka.
Undaunted Command 1
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
50
High Elf Skills
PASSIVES
Highborn
Increases your experience gain with the Destruction Staff skill line by
15
%.
Increases your experience gained by
1
%.
Highborn 1
Spell Recharge
When you activate a class ability, you restore
640
Magicka or Stamina, based on whichever is lowest. This effect can occur once every
6
seconds.
When you are using an ability with a channel or cast time, you take
5
% less damage.
Spell Recharge 3
Syrabane's Boon
Increases your Max Magicka by
2000
.
Syrabane's Boon 3
Elemental Talent
Increases your Spell Damage by
258
.
Elemental Talent 3
50
Destruction Staff
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2430 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
2687
Flame Damage,
2687
Frost Damage, and
2687
Shock Damage.
Up to 2 nearby enemies will take
8700
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
3402 Magicka
Cost
Create an unstable elemental barrier in front of you, dealing
918
Magic Damage to enemies in the target area every
1
second before exploding for an additional
6525
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
23
seconds, reducing their Spell Resistance by
5280
.
Also applies Minor Magickasteal to the enemy for
23
seconds, causing you and your allies to restore
300
Magicka every
1
second when damaging them.
Elemental Drain
Impulse
Instant
Cast Time
Area
Target
6 meters
Radius
3159 Magicka
Cost
Release a surge of elemental energy, dealing
6115
Magic Damage to nearby enemies.
Impulse
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Flame Staff Heavy Attacks deal
12
% additional damage.
Shock Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Staff Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
1574
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping a Flame Staff increases your damage done with single target abilities by
8
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.
Equipping a Frost Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
Destruction Expert 2
19
Restoration Staff
SKILLS
Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2430 Magicka
Cost
Share your staff's life-giving energy, healing you or a nearby ally for
16308
Health over
10
seconds.
Regeneration
5
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2430 Magicka
Cost
Lay claim to an enemy's soul, dealing
13428
Magic Damage or
4608
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
PASSIVES
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
When your Health drops below
20
% your soul explodes, dealing
2458
Magic Damage to enemies within
8
meters of you.
This effect can occur once every
2
minutes.
Soul Shatter 2
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
100
The Apprentice
51 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
11.4
%.
29 Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
12.43
%.
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
20 Spell Erosion
Increases your Spell Penetration by
1900
.
Spell Precision
Increases your Spell Critical by
9
%.
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
36
The Atronach
36 Master-at-Arms
Increases your damage done with direct damage attacks by
14.79
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Riposte
When you block a melee attack, you have a
15
% chance to deal
4960
Physical Damage to the enemy. This effect can occur once every
5
seconds.
131
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
47 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
10.8
%.
42 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
9.98
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
42 Thick Skinned
Reduces your damage taken from damage over time effects by
16.61
%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
110
The Lover
100 Arcanist
Increases your Magicka Recovery by
15
%.
10 Healthy
Increases your Health Recovery by
2.90
%.
Master Gatherer
Reduces your gathering time by
50
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate
2
Ultimate.
34
The Ritual
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
9
%.
34 Thaumaturge
Increases your damage done with damage over time effects by
14.14
%.
31
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
16 Shadow Ward
Reduces the cost of Block by
7.4
%.
15 Tumbling
Reduces the cost of Roll Dodge by
6.97
%.
40
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
983
Health.
40 Ironclad
Reduces your damage taken against direct damage attacks by
16.02
%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
9.04
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
131
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
16.61
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
9.98
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
10.8
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
40
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
16.02
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
34
Thaumaturge
Increases your damage done with damage over time effects by
14.14
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
36
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
14.79
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
100
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
11.4
%.
Spell Erosion
Increases your Spell Penetration by
1900
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
12.43
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
31
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
7.4
%.
Tumbling
Reduces the cost of Roll Dodge by
6.97
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
110
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
15
%.
Healthy
Increases your Health Recovery by
2.90
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
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RIDING SKILL
45%
Speed
3
Stamina
0
Inventory
Ready to Train!
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
36984
Health
19676
Stamina
10027
Magicka Recovery
694
Health Recovery
331
Stamina Recovery
535
Spell Damage
2691
8347
Spell Critical
65.8%
62.4%
Weapon Damage
1375
2003
Weapon Critical
37.4%
50%
Spell Resistance
12442
Physical Resistance
9307
Critical Resistance
0
Spell Penetration
6784
Physical Penetration
0
Magicka
36984
Health
19676
Stamina
10027
Magicka Recovery
694
Health Recovery
331
Stamina Recovery
535
Spell Damage
2691
8347
Spell Critical
65.8%
62.4%
Weapon Damage
1375
2003
Weapon Critical
37.4%
50%
Spell Resistance
12442
Physical Resistance
9307
Critical Resistance
0
Spell Penetration
6784
Physical Penetration
0
Magicka
37277
Health
19676
Stamina
10027
Magicka Recovery
699
Health Recovery
331
Stamina Recovery
535
Spell Damage
2691
8132
Spell Critical
48.9%
62.4%
Weapon Damage
1335
1932
Weapon Critical
20.4%
50%
Spell Resistance
12442
Physical Resistance
9307
Critical Resistance
0
Spell Penetration
9536
Physical Penetration
2752
Magicka
36984
Health
19676
Stamina
10027
Magicka Recovery
694
Health Recovery
331
Stamina Recovery
535
Spell Damage
2691
8347
Spell Critical
65.8%
62.4%
Weapon Damage
1375
2003
Weapon Critical
37.4%
50%
Spell Resistance
12442
Physical Resistance
9307
Critical Resistance
0
Spell Penetration
6784
Physical Penetration
0
Stats are only correct for bar #1.
Magicka
36984
Health
19676
Stamina
10027
Magicka Recovery
694
Health Recovery
331
Stamina Recovery
535
Spell Damage
2691
8347
Spell Critical
65.8%
62.4%
Weapon Damage
1375
2003
Weapon Critical
37.4%
50%
Spell Resistance
12442
Physical Resistance
9307
Critical Resistance
0
Spell Penetration
6784
Physical Penetration
0
Stats are only correct for bar #1.
Boon: The Apprentice
Lure Allure
Major Prophecy
Major Savagery
Bar 1
Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
14 seconds
Duration
3159 Magicka
Cost
Exhale a flaming blast to enemies in front of you, dealing
6620
Flame Damage and an additional
12159
Flame Damage over
14
seconds.
Affected enemies take more damage from all Flame Damage attacks based on your offensive stats, with a maximum of
10
% bonus damage taken.
Current value
9
%.
Burning Embers
Instant
Cast Time
Enemy
Target
7 meters
Range
14 seconds
Duration
2673 Magicka
Cost
Slash an enemy with flame, dealing
4480
Flame Damage and an additional
15652
Flame Damage over
14
seconds.
Heals you for
75
% of the total damage inflicted when the effect ends.
Enemies hit by the initial hit are afflicted with the Burning status effect.
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
1944 Magicka
Cost
Activate an aura of flames which launches a fireball at
2
enemies every
5
seconds, dealing
6838
Flame Damage.
While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by
2191
.
This ability scales with your highest offensive stats.
Molten Whip
Instant
Cast Time
Enemy
Target
7 meters
Range
2065 Magicka
Cost
Lash an enemy with flame, dealing
8961
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance.
While slotted, whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, which increases the damage of your next Molten Whip by
33
% and your Weapon and Spell Damage by
75
for 5 seconds. This effect can stack up to 3 times.
Coagulating Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
3888 Magicka
Cost
Draw on your draconic blood to heal for
8058
, increasing by up to |cffffff33%|r additional healing based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by
20
% for
23
seconds.
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
9602
Physical Damage to enemies in front of you and an additional
12330
Physical Damage over
6
seconds.
After activating, your Weapon Damage is increased by
300
for
20
seconds.
Bar 2
Unstable Wall of Fire
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
3402 Magicka
Cost
Slam your staff down to create an unstable flaming barrier in front of you, dealing
1209
Flame Damage to enemies in the target area every
1
second.
Burning enemies take
20
% more damage from this ability.
When the effect ends, the barrier explodes, dealing
6869
Flame Damage.
Cinder Storm
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
18 seconds
Duration
5103 Magicka
Cost
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by
70
% and healing you and your allies for
1764
every
1
second.
Burning Talons
Instant
Cast Time
Area
Target
6 meters
Radius
4 seconds
Duration
3645 Magicka
Cost
Call forth talons from the ground, dealing
6869
Flame Damage to enemies near you, an additional
7008
Flame Damage over
4
seconds, and immobilizing them for
4
seconds.
An ally near the talons can activate the
Ignite
synergy, dealing
10237
Magic Damage to all enemies held within them.
Fire Impulse
Instant
Cast Time
Area
Target
6 meters
Radius
3159 Magicka
Cost
Release a surge of flame, dealing
6437
Flame Damage to nearby enemies.
Igneous Weapons
Instant
Cast Time
Area
Target
36 meters
Radius
54 seconds
Duration
3888 Magicka
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
54
seconds.
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
15516
Flame Damage to all enemies in the area, knocking them down, and stunning them for