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LEVEL
50
CHAMPION POINTS 964
ALDMERI DOMINION RANK 14
Firvain Besathinar
Khajiit Nightblade (Stamina)
Vampire
0 Magicka
0 Health
64 Stamina

Skill Points:
0 / 327

Skyshards:
0 / 3
441 / 617
50
Assassination

ULTIMATES
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
78 Ultimate
Cost
Ravage an enemy with a swift strike, dealing
9748
Disease Damage and causing them to take
20
% more damage from your attacks for
6
seconds.

If cast with
120
or more Ultimate, the enemy is stunned for
3
seconds.

While slotted you gain Reave, which restores
85
Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Incapacitating Strike
SKILLS
Killer's Blade
Instant
Cast Time
Enemy
Target
5 meters
Range
2024 Stamina
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
3045
Disease Damage. Deals
300
% more damage to enemies below
25
% Health.

Heals you for
2442
if the enemy dies within
2
seconds of being struck. This portion of the ability scales off your Max Health.
Killer's Blade
Phantasmal Escape
Instant
Cast Time
Self
Target
26 seconds
Duration
4233 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by
25
% for
26
seconds.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Phantasmal Escape
Relentless Focus
Instant
Cast Time
Self
Target
60 seconds
Duration
2249 Stamina
Cost
Focus your senses for
1
minute, reducing your damage taken by
2
% with every Light or Heavy Attack, up to 5 times.

While active, hitting an enemy with
5
Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals
11328
Disease Damage, and heals for
33
% of the damage dealt if you are within
7
meters of the enemy.
Relentless Focus
PASSIVES
Master Assassin
Increases your Weapon and Spell Damage by
10
% while you are Sneaking or invisible.

Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by one of your Assassination abilities, you restore
1876
Magicka or Stamina, whichever maximum is higher.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.

Current bonus:
876
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED

Increases your Critical Damage by
10
%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1320
for
20
seconds.
Hemorrhage 2
CLASS
Assassination
Shadow
Siphoning
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
11242
Health
11483
Stamina
26152

Magicka Recovery
831
Health Recovery
0
Stamina Recovery
1801

Spell Damage
1132
1729
Spell Critical
13.9%
60%
Weapon Damage
1702
4695
Weapon Critical
38.4%
80.2%

Spell Resistance
14640
Physical Resistance
11076
Critical Resistance
1350

Spell Penetration
0
Physical Penetration
2618
Boon: The Steed
Minor Expedition
Vampire Stage 4
Bar 1
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
3250 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
10
% for
20
seconds.

You heal for
2449
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Shadowy Disguise
Instant
Cast Time
Self
Target
3 seconds
Duration
4233 Magicka
Cost
Cloak yourself in shadow to become invisible for
3
seconds.

Your next direct damage attack used within
3
seconds will always be a Critical Strike.
Concealed Weapon
Instant
Cast Time
Enemy
Target
5 meters
Range
2570 Magicka
Cost
Slash an enemy, dealing
3089
Magic Damage.

Attacking with Concealed Weapon from the flank stuns the enemy for
3
seconds and sets them Off Balance.

While slotted, your Movement Speed while Sneaking or invisible is increased by
25
%.
Dizzying Swing
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2322 Stamina
Cost
Slam an enemy with an upward swing, dealing
7632
Physical Damage and setting them Off Balance for
7
seconds.

Hitting an enemy that is already Off Balance stuns them for
2
seconds.

Targets that are immune to Off Balance are snared by
40
% for
2
seconds.
Mesmerize
Instant
Cast Time
Cone
Target
10 meters
Radius
3078 Magicka
Cost
Subdue enemies in front of you with your baleful gaze, stunning them for
5
seconds if they are facing your direction.

This stun cannot be blocked.
       
Reviving Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
280 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
23984
damage for
30
seconds.

The wards also heal you and your group members for
11130
Health over
15
seconds.
Bar 2
Arrow Barrage
Instant
Cast Time
Ground
Target
7 meters
Radius
28 meters
Range
10 seconds
Duration
3018 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1210
Physical Damage to enemies in the target area every
1
second for
8
seconds, after a
2
second delay.
Relentless Focus
Instant
Cast Time
Self
Target
60 seconds
Duration
2249 Stamina
Cost
Focus your senses for
1
minute, reducing your damage taken by
2
% with every Light or Heavy Attack, up to 5 times.

While active, hitting an enemy with
5
Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals
11328
Disease Damage, and heals for
33
% of the damage dealt if you are within
7
meters of the enemy.
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
2322 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3045
Poison Damage and an additional
5860
Poison Damage over
10
seconds.

Deals up to
100
% more damage to enemies under
50
% Health.
Phantasmal Escape
Instant
Cast Time
Self
Target
26 seconds
Duration
4233 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by
25
% for
26
seconds.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2924 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
10070
Health over
4
seconds.
       
Soul Siphon
0.5 seconds
Cast Time
Area
Target
28 meters
Radius
4 seconds
Duration
168 Ultimate
Cost
Sanctify your soul and the souls of nearby allies with a night rune, healing for
7257
Health and an additional
18904
Health over
4
seconds.

You and your allies will also receive Major Vitality, increasing your healing received by
30
% for
4
seconds.

An ally can target a nearby enemy and activate the
Soul Leech
synergy, dealing
7451
Magic Damage to them and healing for the damage caused.
Overload
       
Werewolf
       
Character data Exported on 2020-06-27 13:31:22

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