Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
2
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
5
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
2
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
3
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
4
%.
Athletics 2
50
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
343
for each piece of Heavy Armor equipped.
Current bonus:
1716
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
541
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
4
% for each piece of Heavy Armor worn.
Current bonus:
20
%
Revitalize 2
Rapid Mending
Increases your healing received by
1
% for each piece of Heavy Armor worn.
Current bonus:
5
%
Rapid Mending 2
50
Assassination
ULTIMATES
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
70 8
Cost
Ravage an enemy with a swift strike, dealing
8684
Disease Damage and causing them to take
20
% more damage from your attacks for
8
seconds.
If cast with
120
or more Ultimate, you instead deal
9552
Disease Damage, stun the enemy for
3
seconds, and increase the duration of the damage taken effect to
12
seconds.
Incapacitating Strike
SKILLS
Mirage
Instant
Cast Time
Self
Target
20 seconds
Duration
3780 1
Cost
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by
20
% and increasing your Physical and Spell Resistance by
2974
for
20
seconds.
While active, taking direct damage reduces the cost of your next Roll Dodge by
10
%, up to a maximum of
100
%. This effect can stack up to once every half second.
Mirage
Relentless Focus
Instant
Cast Time
Enemy
Target
28 meters
Range
1349 4
Cost
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Relentless Focus, increasing your Weapon and Spell Damage by
80
up to
5
times. Fully-charged Heavy Attacks grant two stacks.
When at full stacks, you can consume them all to fire a spectral arrow to deal
9458
Disease Damage, and heal for
33
% of the damage dealt if you are within melee range.
Relentless Focus
PASSIVES
Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by
2974
.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by you, you restore
1000
Magicka and Stamina.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
876
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1314
for
20
seconds.
Hemorrhage 2
50
Shadow
SKILLS
Dark Cloak
Instant
Cast Time
Self
Target
5 seconds
Duration
4050 1
Cost
Shroud yourself in protective shadow to heal for
1550
Health every
1
second, over
5
seconds, increasing by an additional
150
% when you are not moving. This portion of the ability scales off your Max Health.
While slotted on either bar, you gain Minor Protection, reducing your damage taken by
5
%.
Dark Cloak
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve for
6
seconds, increasing your Physical and Spell Resistance by
5948
. This duration is increased by
25
% for each piece of Heavy Armor equipped.
Current Bonus:
125
%. Current Duration:
13.5
seconds
Shadow Barrier 2
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
3
%.
Dark Vigor 2
Dark Veil
Increases the duration of your non-invisibility based Shadow abilities by
2
seconds.
Dark Veil 2
49
Siphoning
SKILLS
Leeching Strikes
Instant
Cast Time
Self
Target
4000 32
Cost
Channel a portion of your soul to convert Health to
2000
Magicka and Stamina.
While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for
1700
Health and reduces the cost of your next Leeching Strikes by
10
%, stacking up to
10
times. This effect can occur once every
1
second.
Leeching Strikes
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Soul Siphoner
Increases your healing done by
3
% for each Siphoning ability slotted.
Current bonus:
0
%.
Soul Siphoner 2
Transfer
Casting a Siphoning ability while in combat generates
1
Ultimate. This effect can occur once every
4
seconds.
Transfer 1
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Master Writ Chance:
7.2%
50
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
50
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Master Writ Chance:
14.2%
23
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Copper Ounces.
Engraver 2
Jewelry Extraction
Greatly improves the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 2
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
2
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
7
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
5
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
2
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
3
Undaunted
SKILLS
Inner Rage
Instant
Cast Time
Enemy
Target
28 meters
Range
1620 1
Cost
Ignite the fires of hate in an enemy's heart, dealing
2364
Flame Damage and taunting them to attack you for
15
seconds.
Up to 3 allies targeting the taunted enemy can activate the Radiate synergy, dealing
3048
Flame Damage to them over
3
seconds then an additional
5086
Flame Damage to them and other nearby enemies.
Inner Rage
50
Nord Skills
PASSIVES
Reveler
Increases your experience gain with the Two Handed skill line by
15
%.
Increases the duration of any consumed drink by
15
minutes.
Reveler 1
Resist Frost
Increases your Max Health by
1000
and Frost Resistance by
4620
.
Resist Frost 3
Stalwart
Increases your Max Stamina by
1500
.
When you take damage, you gain
5
Ultimate. This effect can occur once every
10
seconds.
Stalwart 3
Rugged
Increases your Physical and Spell Resistance by
2600
.
Rugged 3
49
One Hand and Shield
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
7 meters
Range
1134 4
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
2712
Physical Damage and taunting them to attack you for
15
seconds.
Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by
2974
and
5948
for
15
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
7 meters
Range
2495 4
Cost
Surprise an enemy with a deep lunge, dealing
3256
Physical Damage and afflicting them with Minor Maim, reducing their damage done by
5
% for
15
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
15
seconds.
Heroic Slash
Defensive Stance
Instant
Cast Time
Self
Target
6 seconds
Duration
3629 4
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
9009
damage for
6
seconds. This portion of the ability scales off your Max Health.
You reflect the next harmful direct damage projectile cast at you. This effect can occur once per cast.
While you have a shield equipped, the amount of damage you can block is increased by
10
% and the cost of blocking is reduced by
10
%.
Defensive Stance
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon and Spell Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal
500
more damage and cost
50
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
48
%
Battlefield Mobility 1
29
Destruction Staff
SKILLS
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
13 seconds
Duration
2970 1
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
636
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal an additional
5080
Flame Damage over
20
seconds.
Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for
50
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs
4797
damage. This effect scales off your Max Health.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 1
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
2974
of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
50
%.
Elemental Force 1
Ancient Knowledge
With Destruction Staff Equipped
Inferno Staves increases your damage done with damage over time and Status Effects by
6
%.
Lightning Staves increases your damage done with direct damage and channeled effects by
6
%.
Ice Staves reduce the cost of blocking by
18
% and increases the amount of damage you block by
10
%.
Ancient Knowledge 1
4
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2700 1
Cost
Lay claim to an enemy's soul, dealing
10494
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
0
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
0
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
0
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
0
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
0
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
0
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
0
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
0
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
0
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
0
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
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Space:
51 / 215
4,000
0
0
0
32
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Space:
297 / 240
519,754
83,505
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Space:
1602 / 2325
598,910
1,201
83,505
438,727
32
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RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
13110
Health
29073
Stamina
24640
Magicka Recovery
591
Health Recovery
417
Stamina Recovery
612
Spell Damage
2498
3124
Spell Critical
13.9%
60%
Weapon Damage
2498
4040
Weapon Critical
13.9%
60%
Spell Resistance
29244
Physical Resistance
29244
Critical Resistance
1320
Spell Penetration
2974
Physical Penetration
2974
Magicka
13110
Health
29073
Stamina
24640
Magicka Recovery
591
Health Recovery
417
Stamina Recovery
612
Spell Damage
2498
3124
Spell Critical
13.9%
60%
Weapon Damage
2498
4040
Weapon Critical
13.9%
60%
Spell Resistance
29244
Physical Resistance
29244
Critical Resistance
1320
Spell Penetration
2974
Physical Penetration
2974
Magicka
15282
Health
31920
Stamina
24595
Magicka Recovery
764
Health Recovery
620
Stamina Recovery
790
Spell Damage
2335
3273
Spell Critical
13.9%
60%
Weapon Damage
2381
4091
Weapon Critical
20.9%
60%
Spell Resistance
35202
Physical Resistance
35202
Critical Resistance
1320
Spell Penetration
2974
Physical Penetration
2974
Magicka
13110
Health
29073
Stamina
24640
Magicka Recovery
591
Health Recovery
417
Stamina Recovery
612
Spell Damage
2498
3124
Spell Critical
13.9%
60%
Weapon Damage
2498
4040
Weapon Critical
13.9%
60%
Spell Resistance
29244
Physical Resistance
29244
Critical Resistance
1320
Spell Penetration
2974
Physical Penetration
2974
Stats are only correct for bar #1.
Magicka
13110
Health
29073
Stamina
24640
Magicka Recovery
591
Health Recovery
417
Stamina Recovery
612
Spell Damage
2498
3124
Spell Critical
13.9%
60%
Weapon Damage
2498
4040
Weapon Critical
13.9%
60%
Spell Resistance
29244
Physical Resistance
29244
Critical Resistance
1320
Spell Penetration
2974
Physical Penetration
2974
Stats are only correct for bar #1.
Boon: The Lord
Leeching Strikes
Minor Protection
Bar 1
Heroic Slash
Instant
Cast Time
Enemy
Target
7 meters
Range
2495 4
Cost
Surprise an enemy with a deep lunge, dealing
3256
Physical Damage and afflicting them with Minor Maim, reducing their damage done by
5
% for
15
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
15
seconds.
Dark Cloak
Instant
Cast Time
Self
Target
5 seconds
Duration
4050 1
Cost
Shroud yourself in protective shadow to heal for
1550
Health every
1
second, over
5
seconds, increasing by an additional
150
% when you are not moving. This portion of the ability scales off your Max Health.
While slotted on either bar, you gain Minor Protection, reducing your damage taken by
5
%.
Pierce Armor
Instant
Cast Time
Enemy
Target
7 meters
Range
1134 4
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
2712
Physical Damage and taunting them to attack you for
15
seconds.
Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by
2974
and
5948
for
15
seconds.
Relentless Focus
Instant
Cast Time
Enemy
Target
28 meters
Range
1349 4
Cost
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Relentless Focus, increasing your Weapon and Spell Damage by
80
up to
5
times. Fully-charged Heavy Attacks grant two stacks.
When at full stacks, you can consume them all to fire a spectral arrow to deal
9458
Disease Damage, and heal for
33
% of the damage dealt if you are within melee range.
Defensive Stance
Instant
Cast Time
Self
Target
6 seconds
Duration
3629 4
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
9009
damage for
6
seconds. This portion of the ability scales off your Max Health.
You reflect the next harmful direct damage projectile cast at you. This effect can occur once per cast.
While you have a shield equipped, the amount of damage you can block is increased by
10
% and the cost of blocking is reduced by
10
%.
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
70 8
Cost
Ravage an enemy with a swift strike, dealing
8684
Disease Damage and causing them to take
20
% more damage from your attacks for
8
seconds.
If cast with
120
or more Ultimate, you instead deal
9552
Disease Damage, stun the enemy for
3
seconds, and increase the duration of the damage taken effect to
12
seconds.
Bar 2
Leeching Strikes
Instant
Cast Time
Self
Target
4000 32
Cost
Channel a portion of your soul to convert Health to
2000
Magicka and Stamina.
While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for
1700
Health and reduces the cost of your next Leeching Strikes by
10
%, stacking up to
10
times. This effect can occur once every
1
second.
Mirage
Instant
Cast Time
Self
Target
20 seconds
Duration
3780 1
Cost
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by
20
% and increasing your Physical and Spell Resistance by
2974
for
20
seconds.
While active, taking direct damage reduces the cost of your next Roll Dodge by
10
%, up to a maximum of
100
%. This effect can stack up to once every half second.
Dark Cloak
Instant
Cast Time
Self
Target
5 seconds
Duration
4050 1
Cost
Shroud yourself in protective shadow to heal for
1550
Health every
1
second, over
5
seconds, increasing by an additional
150
% when you are not moving. This portion of the ability scales off your Max Health.
While slotted on either bar, you gain Minor Protection, reducing your damage taken by
5
%.
Inner Rage
Instant
Cast Time
Enemy
Target
28 meters
Range
1620 1
Cost
Ignite the fires of hate in an enemy's heart, dealing
2364
Flame Damage and taunting them to attack you for
15
seconds.
Up to 3 allies targeting the taunted enemy can activate the Radiate synergy, dealing
3048
Flame Damage to them over
3
seconds then an additional
5086
Flame Damage to them and other nearby enemies.
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
13 seconds
Duration
2970 1
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
636
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Blockade of Storms sets Concussed enemies Off Balance.
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
70 8
Cost
Ravage an enemy with a swift strike, dealing
8684
Disease Damage and causing them to take
20
% more damage from your attacks for
8
seconds.
If cast with
120
or more Ultimate, you instead deal
9552
Disease Damage, stun the enemy for
3
seconds, and increase the duration of the damage taken effect to