Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
27
seconds.
War Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
8 seconds
Duration
6540 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
10
% respectively, for
8
seconds.
You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% for
30
seconds.
Charging Maneuver
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
2
meters while near a keep or outpost.
Any ability with a range greater than
28
meters is affected.
Reach 1
Combat Frenzy
You generate
10
Ultimate when you kill an enemy player.
Combat Frenzy 1
9
Support
ULTIMATES
Reviving Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
237 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
27690
damage for
30
seconds.
The wards also heal you and your group members for
13695
Health over
15
seconds.
Reviving Barrier
SKILLS
Siege Weapon Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
6495 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons to you and your allies by
50
%.
The sphere also protects you and your allies' siege weapons, reducing damage from enemy siege weapons by
70
%.
Siege Weapon Shield
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
10
% when you are near a Keep.
Combat Medic 1
Battle Resurrection
Reduces the time it takes you to resurrect another player by
15
% while you are in a PvP area.
Battle Resurrection 1
50
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
3617 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
9595
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
180
Magicka. Each piece of Light Armor worn increases the Magicka restored by
30
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
28
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
21
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
28
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
14
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
2541
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
50
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
0
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
0
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
0
%.
Athletics 2
37
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
120
for each piece of Heavy Armor equipped.
Current bonus:
0
.
Resolve 1
Constitution
Increases your Health Recovery by
2
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
8
seconds.
Current bonus:
0
.
Constitution 1
Juggernaut
Increases your Max Health by
1
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
Juggernaut 1
50
Aedric Spear
ULTIMATES
Empowering Sweep
Instant
Cast Time
Area
Target
8 meters
Radius
71 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
6304
Physical Damage to all nearby enemies and an additional
3183
Physical Damage every
2
seconds for
6
seconds. The duration is extended by
2
seconds for each enemy hit.
Gain Empower for the duration, increasing the damage of your Light Attacks by
40
%.
Empowering Sweep
SKILLS
Puncturing Sweep
1 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
2067 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals
2334
Magic Damage to the closest enemy and
896
Magic Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by
40
% for
1
second.
You heal for
43
% of the damage done with this ability.
Puncturing Sweep
Aurora Javelin
Instant
Cast Time
Enemy
Target
22 meters
Range
2952 Magicka
Cost
Hurl your spear at an enemy with godlike strength, dealing
3546
Magic Damage and knocking them back
8
meters.
This attack ignores the enemy's Resistances.
You deal
2
% additional damage with the spear for every
1
meter you are away from the target, up to a maximum of
40
%.
Aurora Javelin
Focused Charge
Instant
Cast Time
Enemy
Target
22 meters
Range
2731 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
3395
Magic Damage.
If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for
3
seconds.
Focused Charge
Luminous Shards
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
10 seconds
Duration
2731 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
4656
Magic Damage to enemies in the area and an additional
484
Magic Damage every
1
second for
10
seconds.
An ally near the spear can activate the
Holy Shards
synergy, restoring
3960
Magicka or Stamina, whichever maximum is higher. They also restore an additional
1980
Magicka or Stamina, whichever maximum is lower.
Luminous Shards
Sun Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
3395 Magicka
Cost
Surround yourself with solar rays, granting a damage shield that absorbs up to
6005
damage for
6
seconds. This portion of the ability scales off your Max Health.
Nearby enemies take
4509
Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by
4
%.
Sun Shield
PASSIVES
Piercing Spear
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Increases your damage done to blocking targets by
10
%.
Piercing Spear 2
Spear Wall
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
Gain Minor Protection for
6
seconds, reducing damage taken by
8
%.
Spear Wall 2
Burning Light
When you deal damage with an Aedric Spear ability, you have a
25
% chance to deal an additional
2076
Physical Damage or
3359
Magic Damage, whichever is higher. This effect can occur once every
0.5
seconds.
Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and Spell Resistance by
2640
.
Balanced Warrior 2
50
Dawn's Wrath
ULTIMATES
Solar Disturbance
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
237 Ultimate
Cost
Call down a fragment of the sun, dealing
3342
Magic Damage every
1
second for
10
seconds to enemies in the area. Also applies Major Maim, reducing enemy damage done by
30
%. Major Maim persists on enemies who leave the Nova for
6
seconds.
An ally near the fragment can activate the
Supernova
synergy, dealing
6967
Magic Damage to all enemies in the area and stunning them for
2.5
seconds.
Solar Disturbance
SKILLS
Reflective Light
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
10 seconds
Duration
2288 Magicka
Cost
Blast up to three enemies with a charge of radiant heat, dealing
3205
Flame Damage, an additional
7254
Flame Damage over
12
seconds, and reducing their Movement Speed by
40
% for
5
seconds.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Reflective Light
Solar Barrage
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2288 Magicka
Cost
Conjure solar energy to blast enemies around you, dealing
1605
Magic Damage every
2
seconds for
10
seconds.
While this ability is active you gain Empower, increasing the damage of your Light Attacks by
40
%.
Solar Barrage
Purifying Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1493 Magicka
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
2891
Magic Damage to them and copying all their damage taken from you for
6
seconds and releasing
20
% of it as additional Magic Damage to them.
Maximum copied damage:
21467
.
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and nearby allies for
1713
Health every
2
seconds for
6
seconds.
Purifying Light
Eclipse
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
3543 Magicka
Cost
Envelop an enemy in a lightless sphere for
6
seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one.
Their first attack reduces their movement speed by
30
% for
4
seconds, their second attack immobilizes them for
3
seconds, and their third attack stuns them for
3
seconds. The effects can activate once every
1
second.
Eclipse
Radiant Oppression
1.8 seconds
Channel Time
Enemy
Target
28 meters
Range
2272 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
6822
Magic Damage over
1.8
seconds. Deals up to
480
% more damage to enemies below
50
% Health.
Also deals up to
20
% more damage in proportion to your current Magicka.
Radiant Oppression
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by
2
seconds.
Enduring Rays 2
Prism
Casting a Dawn's Wrath ability generates
3
Ultimate. This effect can occur once every
6
seconds.
Prism 2
Illuminate
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for
20
seconds, increasing your Spell Damage by
10
%.
Illuminate 2
Restoring Spirit
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by
5
%.
Restoring Spirit 2
50
Restoring Light
ULTIMATES
Remembrance
4 seconds
Channel Time
Area
Target
20 meters
Radius
4 seconds
Duration
118 Ultimate
Cost
Channel the grace of the gods, healing you and nearby allies for
7091
Health every
1
second for
4
seconds.
Gain Major Protection, reducing damage you take by
30
% for
10
seconds.
You cannot move while channeling, but you gain immunity to all disabling effects.
Remembrance
SKILLS
Breath of Life
Instant
Cast Time
Cone
Target
28 meters
Radius
3617 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
8859
Health.
Also heals one other injured target for
2950
Health.
Breath of Life
Healing Ritual
Instant
Cast Time
Area
Target
10 meters
Radius
5831 Magicka
Cost
Focus your spiritual devotion, healing you and nearby allies for
8576
Health.
Healing Ritual
Repentance
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Consecrate the souls of the fallen, healing you and your allies for
3338
Health and restoring
3000
Stamina to you for each corpse nearby.
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Repentance
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
3838 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
5
harmful effects from yourself immediately and healing you and nearby allies for
1896
Health every
2
seconds for
24
seconds.
Allies in the area can activate the
Purify
synergy, cleansing all harmful effects from themselves and healing for
4795
Health.
This ability scales with your highest offensive stats.
Extended Ritual
Channeled Focus
Instant
Cast Time
Self
Target
20 seconds
Duration
738 Magicka
Cost
Create a rune of celestial protection. While active, the rune grants you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
240
Magicka every
1
second.
Standing within the rune increases Physical Resistance and Spell Resistance granted by
50
%.
Channeled Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
12
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Minor Mending, increasing your healing done by
8
%.
Also increases the amount of damage you can block by
10
% for the duration.
Sacred Ground 2
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
20
%.
Healing Ritual grants
2
Ultimate to allies healed under
60
% Health.
Channeling Rite of Passage grants you
16500
Physical and Spell Resistance.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty Soul Gem after each successful resurrection.
Master Ritualist 2
8
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Reagents 1
Medicinal Use
When using potions, resulting effects last 10% longer.
Medicinal Use 1
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Keen Eye: Ore
Ore in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Ore 1
Metallurgy
Reduces research times by 5% and allows the research of two items at once.
Metallurgy 1
50
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Stitching
Reduces research times by 5% and allows the research of two items at once.
Stitching 1
22
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
29
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
15
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Gourmand
Adds 10 minutes to the duration of any eaten food.
Gourmand 2
Connoisseur
Adds 5 minutes to the duration of any consumed drink.
Connoisseur 1
48
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Carpentry
Reduces research times by 5% and allows the research of two items at once.
Carpentry 1
10
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
10
Mages Guild
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5.5 seconds
Duration
3762 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5.5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
8
%.
Mage Adept 1
Everlasting Magic
Increases the duration of your Mages Guild abilities by
10
%.
Everlasting Magic 1
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
10
Psijic Order
SKILLS
Race Against Time
Instant
Cast Time
Self
Target
2331 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
12
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
1
second.
Race Against Time
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
1399
Magic Damage or
864
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 1
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
5216
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
30
%.
Deliberation 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
10
Undaunted
SKILLS
Inner Fire
Instant
Cast Time
Enemy
Target
28 meters
Range
2067 Magicka
Cost
Ignite the fires of hate in an enemy's heart, dealing
2799
Magic Damage and taunting them to attack you for
15
seconds.
A ranged ally targeting the taunted enemy has a
50
% chance to activate the
Radiate
synergy, dealing
5850
Magic Damage to them over
3
seconds then an additional
6011
Magic Damage to them and other nearby enemies.
Inner Fire
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2952 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
854
Health every half second to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
5716
Health to all friendly targets and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
852
Health,
687
Stamina, and
1431
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
2
%.
Undaunted Mettle 2
50
Dark Elf Skills
PASSIVES
Ashlander
Increases your experience gain with the Dual Wield skill line by
15
%.
Reduces your damage taken from environmental lava by
50
%.
Ashlander 1
Dynamic
Increases your Max Magicka and Max Stamina by
1875
.
Dynamic 3
Resist Flame
Increases your Flame Resistance by
2310
.
Gain immunity to the Burning status effect.
Resist Flame 3
Ruination
Increases your Weapon and Spell Damage by
258
.
Ruination 3
50
Dual Wield
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks an
8
% chance to bleed enemies for
4824
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
3
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
14
Bow
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
6
% against enemies at longer range.
Long Shots 1
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
657
.
Accuracy 1
50
Destruction Staff
ULTIMATES
Elemental Storm
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
7 seconds
Duration
237 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
5108
Magic Damage every
1
second for
7
seconds.
Elemental Storm
SKILLS
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
1845 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
1884
Flame Damage,
1884
Frost Damage, and
1884
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.
Crushing Shock
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2952 Magicka
Cost
Create an unstable elemental barrier in front of you, dealing
785
Magic Damage to enemies in the target area every
1
second before exploding for an additional
5060
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
Destructive Touch
Instant
Cast Time
Enemy
Target
14 meters
Range
2067 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
3042
Magic Damage and an additional
6360
Magic Damage over
10
seconds.
Destructive Touch
Weakness to Elements
Instant
Cast Time
Enemy
Target
28 meters
Range
18 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
18
seconds, reducing their Spell Resistance by
5280
.
Weakness to Elements
Impulse
Instant
Cast Time
Area
Target
6 meters
Radius
2731 Magicka
Cost
Release a surge of elemental energy, dealing
5060
Magic Damage to nearby enemies.
Impulse
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Flame Staff Heavy Attacks deal
12
% additional damage.
Shock Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Staff Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
1601
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping a Flame Staff increases your damage done with single target abilities by
8
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.
Equipping a Frost Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
Destruction Expert 2
50
Restoration Staff
ULTIMATES
Panacea
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
118 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for
7146
Health every
1
second for
5
seconds.
Panacea
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
2155 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
982
Health and an additional
982
Health every
1
second for
8
seconds.
You restore
30
Magicka every time you or an ally is healed.
Healing Springs
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2067 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for
15234
over
10
seconds.
Radiating Regeneration
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
2510 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
4872
Health.
Also grants Minor Berserk and Minor Resolve increasing you and your allies' damage done by
8
% and Physical Resistance and Spell Resistance by
1320
for
8
seconds.
Combat Prayer
Steadfast Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
3617 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
5477
damage.
The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds.
Steadfast Ward
Force Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
18 seconds
Duration
0 Magicka
Cost
Focus your staff's power to apply Minor Lifesteal to an enemy for
18
seconds, healing you and your allies for
667
Health every
1
second when damaging them.
Force Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
25
%.
You also heal yourself or an ally near the target for
33
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
540
Magicka when you block a spell.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
10
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
4
.
Hand Brush 2
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on
the lowest six layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 2
Trowel
Removes
3
layers of dirt or rock from a
1x1
area.
Costs
2 Intuition
to use.
Can safely trigger Fissures to create explosive chain reactions.
Trowel 2
Keen Eye: Dig Sites
Antiquity Dig Sites will be easier to see when you are
30
meters or closer.
Keen Eye: Dig Sites 2
Excavator's Reserves
Further increases the amount of time you have available when excavating a dig site.
Excavator's Reserves 2
Heavy Shovel
Removes
1
layer of dirt and rocks from up to a
3x3
area.
The shovel only affects a single contiguous height of dirt and rocks.
Costs
2 Intuition
to use.
Has a chance to consume no Intuition on use.
Heavy Shovel 2
Keen Eye: Treasure Chests
Treasure Chests will be easier to see when you are
30
meters or closer.
Keen Eye: Treasure Chests 2
9
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
20
%.
Improved Hiding 2
Locksmith
Improves your chances of forcing locks by
25
%.
Locksmith 2
Kickback
Reduces bounties you willingly pay to guards and fences by
10
%.
Kickback 1
10
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Ultimate difficulty.
Antiquarian Insight 5
Scrier's Patience
Grants you two additional turns of Scrying.
Scrier's Patience 2
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
New Effect: The ability's range increases by one facet, creating a snowflake-like pattern.
Consumes 1 Magicka Charge.
Coalescence 2
Future Focus
Grants you two additional Magicka Charges for use in Augury.
Future Focus 2
Dilation
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent.
New Effect: Dilation now claims ALL contiguous facets of the same type.
Consumes 1 Magicka Charge.
Dilation 2
Farsight
Claim a line of facets, stretching out from your area of control.
Consumes 1 Magicka Charge.
Farsight 1
Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.
Preemptive Power 1
5
Soul Magic
SKILLS
Soul Splitting Trap
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
1845 Magicka
Cost
Lay claim to enemy souls, dealing
6036
Magic Damage or
3732
Physical Damage to the target and any other nearby enemies over
10
seconds. The damage dealt is based on your highest offensive stats.
Fills an empty Soul Gem if an affected enemy dies.
Soul Splitting Trap
PASSIVES
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
When your Health drops below
20
% your soul explodes, dealing
2245
Magic Damage to enemies within
8
meters of you.
This effect can occur once every
2
minutes.
Soul Shatter 2
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
120
The Apprentice
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
3577
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
30 Blessed
Increases your healing done by
7.71
%.
28 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
7.28
%.
29 Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
12.43
%.
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
33 Spell Erosion
Increases your Spell Penetration by
2909
.
Spell Precision
Increases your Spell Critical by
9
%.
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
35
The Atronach
6 Master-at-Arms
Increases your damage done with direct damage attacks by
2.93
%.
6 Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
4.11
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Riposte
When you block a melee attack, you have a
15
% chance to deal
3139
Physical Damage to the enemy. This effect can occur once every
5
seconds.
23 Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
14.31
%.
75
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal Critical Damage, you heal for
367
Health. This effect can occur once every
5
seconds.
17 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
4.73
%.
17 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
4.73
%.
25 Light Armor Focus
Increases your Physical Resistance by
2310
while wearing
5
or more pieces of Light Armor.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
16 Thick Skinned
Reduces your damage taken from damage over time effects by
7.4
%.
22
The Lord
9 Bastion
Increases the effectiveness of your damage shields by
4.32
%.
4 Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
2.77
%.
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
9 Quick Recovery
Increases your healing received by
2.62
%.
120
The Lover
57 Arcanist
Increases your Magicka Recovery by
12.2
%.
42 Healthy
Increases your Health Recovery by
9.98
%.
Master Gatherer
Reduces your gathering time by
50
%.
1 Mooncalf
Increases your Stamina Recovery by
0.30
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate
2
Ultimate.
20 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
5.46
%.
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by
10
% while Sprinting.
62
The Ritual
19 Mighty
Increases your Physical, Poison, and Disease Damage done by
5.22
%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
9
%.
18 Piercing
Increases your Physical Penetration by
1729
.
8 Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
3.86
%.
17 Thaumaturge
Increases your damage done with damage over time effects by
7.81
%.
75
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
15 Shade
Reduces the cost of Sneak by
9.77
%.
30 Shadow Ward
Reduces the cost of Block by
12.78
%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
30 Tumbling
Reduces the cost of Roll Dodge by
12.78
%.
120
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
1067
Health.
13 Ironclad
Reduces your damage taken against direct damage attacks by
6.11
%.
21 Medium Armor Focus
Increases your Physical Resistance by
1984
while wearing
5
or more pieces of Medium Armor.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1308
damage for
3
seconds. This effect can occur once every
10
seconds.
Resilient
When you take Critical Damage, you heal for
212
Health.
42 Resistant
Increases your Critical Resistance by
1095
.
44 Spell Shield
Increases your Spell Resistance by
3624
.
22
The Tower
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
10 Siphoner
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
2.90
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
1.49
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
22
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
4.32
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
2.77
%.
Quick Recovery
Increases your healing received by
2.62
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
75
Light Armor Focus
Increases your Physical Resistance by
2310
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
7.4
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
4.73
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
4.73
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
120
Medium Armor Focus
Increases your Physical Resistance by
1984
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
6.11
%.
Spell Shield
Increases your Spell Resistance by
3624
.
Resistant
Increases your Critical Resistance by
1095
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
62
Thaumaturge
Increases your damage done with damage over time effects by
7.81
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
3.86
%.
Piercing
Increases your Physical Penetration by
1729
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
5.22
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
35
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
4.11
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
2.93
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
14.31
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
120
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
7.28
%.
Spell Erosion
Increases your Spell Penetration by
2909
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
12.43
%.
Blessed
Increases your healing done by
7.71
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
75
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
9.77
%.
Shadow Ward
Reduces the cost of Block by
12.78
%.
Tumbling
Reduces the cost of Roll Dodge by
12.78
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
120
Mooncalf
Increases your Stamina Recovery by
0.30
%.
Arcanist
Increases your Magicka Recovery by
12.2
%.
Healthy
Increases your Health Recovery by
9.98
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
5.46
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
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Space:
184 / 210
61,917
0
35
145,285
21
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Space:
470 / 480
350,000
65,200
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Space:
1042 / 690
411,917
0
65,235
1,145,285
21
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RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
35779
Health
19191
Stamina
17181
Magicka Recovery
1140
Health Recovery
850
Stamina Recovery
525
Spell Damage
1487
5881
Spell Critical
39.6%
72.3%
Weapon Damage
1447
2729
Weapon Critical
18.9%
63.9%
Spell Resistance
16231
Physical Resistance
9736
Critical Resistance
2769
Spell Penetration
7793
Physical Penetration
1729
Magicka
35779
Health
19191
Stamina
17181
Magicka Recovery
1140
Health Recovery
850
Stamina Recovery
525
Spell Damage
1487
5881
Spell Critical
39.6%
72.3%
Weapon Damage
1447
2729
Weapon Critical
18.9%
63.9%
Spell Resistance
16231
Physical Resistance
9736
Critical Resistance
2769
Spell Penetration
7793
Physical Penetration
1729
Magicka
35779
Health
19191
Stamina
17181
Magicka Recovery
1310
Health Recovery
850
Stamina Recovery
525
Spell Damage
1366
5382
Spell Critical
39.6%
62.4%
Weapon Damage
1447
2683
Weapon Critical
18.9%
53.9%
Spell Resistance
16231
Physical Resistance
9736
Critical Resistance
2769
Spell Penetration
7793
Physical Penetration
1729
Magicka
35779
Health
19191
Stamina
17181
Magicka Recovery
1140
Health Recovery
850
Stamina Recovery
525
Spell Damage
1487
5881
Spell Critical
39.6%
72.3%
Weapon Damage
1447
2729
Weapon Critical
18.9%
63.9%
Spell Resistance
16231
Physical Resistance
9736
Critical Resistance
2769
Spell Penetration
7793
Physical Penetration
1729
Stats are only correct for bar #1.
Magicka
35779
Health
19191
Stamina
17181
Magicka Recovery
1140
Health Recovery
850
Stamina Recovery
525
Spell Damage
1487
5881
Spell Critical
39.6%
72.3%
Weapon Damage
1447
2729
Weapon Critical
18.9%
63.9%
Spell Resistance
16231
Physical Resistance
9736
Critical Resistance
2769
Spell Penetration
7793
Physical Penetration
1729
Stats are only correct for bar #1.
Bewitched Sugar Skulls
Boon: The Mage
Bar 1
Puncturing Sweep
1 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
2067 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals
2334
Magic Damage to the closest enemy and
896
Magic Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by
40
% for
1
second.
You heal for
43
% of the damage done with this ability.
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
1845 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
1884
Flame Damage,
1884
Frost Damage, and
1884
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.
Luminous Shards
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
10 seconds
Duration
2731 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
4656
Magic Damage to enemies in the area and an additional
484
Magic Damage every
1
second for
10
seconds.
An ally near the spear can activate the
Holy Shards
synergy, restoring
3960
Magicka or Stamina, whichever maximum is higher. They also restore an additional
1980
Magicka or Stamina, whichever maximum is lower.
Weakness to Elements
Instant
Cast Time
Enemy
Target
28 meters
Range
18 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
18
seconds, reducing their Spell Resistance by
5280
.
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
3838 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
5
harmful effects from yourself immediately and healing you and nearby allies for
1896
Health every
2
seconds for
24
seconds.
Allies in the area can activate the
Purify
synergy, cleansing all harmful effects from themselves and healing for
4795
Health.
This ability scales with your highest offensive stats.
Empowering Sweep
Instant
Cast Time
Area
Target
8 meters
Radius
71 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
6304
Physical Damage to all nearby enemies and an additional
3183
Physical Damage every
2
seconds for
6
seconds. The duration is extended by
2
seconds for each enemy hit.
Gain Empower for the duration, increasing the damage of your Light Attacks by
40
%.
Bar 2
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2067 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for
15558
over
10
seconds.
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
2155 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
1003
Health and an additional
1003
Health every
1
second for
8
seconds.
You restore
30
Magicka every time you or an ally is healed.
Breath of Life
Instant
Cast Time
Cone
Target
28 meters
Radius
3617 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
8640
Health.
Also heals one other injured target for
2878
Health.
Race Against Time
Instant
Cast Time
Self
Target
2331 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
12
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
1
second.
Force Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
18 seconds
Duration
0 Magicka
Cost
Focus your staff's power to apply Minor Lifesteal to an enemy for
18
seconds, healing you and your allies for
667
Health every
1
second when damaging them.
Panacea
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
118 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for