minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Gallop at all times, increasing your Mount Speed by
15
%.
Continuous Attack 1
Reach
Increases the range of long-range abilities by
2
meters while near a keep or outpost.
Any ability with a range greater than
28
meters is affected.
Reach 1
50
Light Armor
SKILLS
Annulment
Instant
Cast Time
Self
Target
6 seconds
Duration
3718 1
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
9647
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
Annulment
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
28
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
21
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
28
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
14
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
5082
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
1538
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
6574
Concentration 2
50
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
23
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
50
Daedric Summoning
ULTIMATES
Greater Storm Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
15 seconds
Duration
170 8
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
10007
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
6403
Shock Damage every
1
second.
An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for
10
seconds, increasing their damage done by
10
%.
Greater Storm Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Self
Target
2843 1
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1525
Shock Damage.
Once summoned, you can activate the familiar's special ability for
2843
Magicka, dealing
1759
Shock Damage every
2
seconds for
20
seconds to enemies near them. The second hit stuns enemies hit for
3
seconds.
The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Summon Twilight Matriarch
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
2843 1
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals
1477
Shock Damage and its kick deals
1477
Shock Damage.
Once summoned, you can activate the twilight matriarch's special ability for
3718
Magicka, causing it to heal
2
friendly targets for
13044
and itself for
6521
.
The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Hardened Ward
Instant
Cast Time
Self
Target
6 seconds
Duration
3499 1
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
14721
damage for
6
seconds. If no pets are affected, you also heal for
3076
Health.
This ability scales off the higher of your Max Health or Magicka and the shield is capped at
72
% of your Max Health.
Hardened Ward
Bound Armor
Instant
Cast Time
Self
Target
3 seconds
Duration
3281 1
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by
35
% for
3
seconds.
While slotted on either ability bar, your Max Magicka is increased by
7
% and you gain Minor Protection, reducing your damage taken by
5
%.
Bound Armor
PASSIVES
Rebate
You restore
300
Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
10
% if you have a permanent pet active.
Increases your Max Magicka and Stamina by
10
% if you have no permanent pets active.
Expert Summoner 2
50
Dark Magic
ULTIMATES
Negate Magic
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
9 seconds
Duration
191 8
Cost
Create a globe of magic suppression for
9
seconds, removing and preventing all enemy area of effect abilities from occurring in the area.
Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
Negate Magic
SKILLS
Crystal Fragments
0.8 seconds
Cast Time
Enemy
Target
28 meters
Range
2187 1
Cost
Conjure dark crystals to bombard an enemy, dealing
10101
Magic Damage. Your next non-Ultimate ability cast within
3
seconds costs
10
% less.
While slotted casting a non-Ultimate ability has a
33
% chance of causing your next Crystal Fragments to be instant, deal
66
% more damage, and cost half as much.
Crystal Fragments
Dark Exchange
1 seconds
Cast Time
Self
Target
20 seconds
Duration
3046 4
Cost
Bargain with darkness to restore
8470
Health and
3600
Magicka instantly, and an additional
2400
Magicka over
20
seconds.
The exchange also grants you Minor Berserk for
20
seconds, increasing your damage done by
5
%.
Dark Exchange
PASSIVES
Unholy Knowledge
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by
6
%.
Unholy Knowledge 2
Blood Magic
When you cast a Dark Magic ability with a cost, you heal for
2527
.
This effect scales off your Max Health.
Blood Magic 2
Persistence
After blocking an attack, your next Health, Magicka, or Stamina ability costs
15
% less.
Persistence 2
Exploitation
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by
1314
for
20
seconds.
Exploitation 2
50
Storm Calling
ULTIMATES
Overload
Instant
Cast Time
Self
Target
21 8
Cost
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.
Light Attacks become lightning bolts, dealing
9538
Shock Damage to an enemy up to
28
meters away.
Heavy Attacks blast enemies in a
4 x 6
area for
9005
Shock Damage.
Attacks deplete Ultimate until you run out, or the ability is toggled off.
Overload
SKILLS
Endless Fury
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
1750 1
Cost
Call down lightning to strike an enemy, dealing
3694
Shock Damage.
If the enemy falls to or below
20
% Health within
4
seconds of being struck, an explosion deals an additional
13547
Shock Damage to them and
3100
Shock Damage to other enemies nearby.
If any enemy is killed within
5
seconds of being hit with this ability, you restore
4860
Magicka.
Endless Fury
Boundless Storm
Instant
Cast Time
Area
Target
5 meters
Radius
30 seconds
Duration
2187 1
Cost
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing
1872
Shock Damage every
2
seconds for
30
seconds.
While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
.
Activating this grants you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
Boundless Storm
Lightning Flood
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2406 1
Cost
Create a nexus of storm energy at the target location, dealing
1523
Shock Damage to enemies in the area every
1
second for
10
seconds.
An ally standing within the nexus can activate the Conduit synergy, dealing
12008
Shock Damage to enemies around them.
Lightning Flood
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3281 1
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.
While active, dealing Critical Damage heals you for
3630
Health. This effect can occur once every
1
second.
Critical Surge
Bolt Escape
Instant
Cast Time
Area
Target
6 meters
Radius
15 meters
Range
3062 1
Cost
Transform yourself into pure energy and flash forward, stunning enemies near your final location for
1
second.
This effect cannot be blocked.
Casting again within
4
seconds costs
33
% more Magicka.
Bolt Escape
PASSIVES
Capacitor
Increases your Magicka Recovery by
10
%.
Capacitor 2
Energized
Increases your Physical and Shock Damage by
5
%.
Energized 2
Amplitude
Increases your damage done against enemies by
1
% for every
10
% current Health they have.
Amplitude 2
Expert Mage
Increases your Weapon and Spell Damage by
2
% for each Sorcerer ability slotted.
Current bonus:
8
%.
Expert Mage 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Keen Eye: Ore
Ore in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Ore 3
Miner Hireling
A hireling will send you even more blacksmithing materials and possibly other items every day. You have a greater chance at better quality materials.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Hireling:
Ready!
Master Writ Chance:
8.9%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Cloth 3
Outfitter Hireling
A hireling will send you even more clothing materials and possibly other items every day. You have a greater chance at better quality materials.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Hireling:
Ready!
Master Writ Chance:
8.9%
50
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Keen Eye: Rune Stones
Runes in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Rune Stones 3
Enchanter Hireling
A hireling will send you runestones every day. You have a greater chance at Essence and better Aspect runestones.
Enchanter Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Master Writ Chance:
15%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Keen Eye: Jewelry
Jewelry Seams in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Jewelry 3
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Lapidary Research
Reduces research times by 25%, and limits research time to 30 days.
Lapidary Research 4
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Master Writ Chance:
15%
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Forager Hireling
A hireling will send you even more provisioning ingredients every day. You have a greater chance at better quality ingredients.
Forager Hireling 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Keen Eye: Wood
Wood in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Wood 3
Lumberjack Hireling
A hireling will send you even more woodworking materials and possibly other items every day. You have a greater chance at better quality materials.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Hireling:
Ready!
12
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
50
%.
Scales of Pitiless Justice 4
Padomaic Sprint
Grants Major Expedition, increasing your Movement Speed by
30
% for
12
seconds after killing an enemy with Blade of Woe.
Padomaic Sprint 4
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadowy Supplier 1
Shadow Rider
Aggression radius from hostile monsters is decreased by 50% while mounted.
Shadow Rider 1
Spectral Assassin
15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty.
Spectral Assassin 1
10
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
10
Mages Guild
ULTIMATES
Ice Comet
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
170 8
Cost
Call a comet down from the constellations to blast an enemy, dealing
19753
Frost Damage to all enemies in the area, knocking them down, stunning them for
2
seconds, and reducing their Movement Speed by
50
% for
7
seconds.
After impact, enemies in the target area take
5092
Frost Damage every
1
second for
13
seconds.
Ice Comet
SKILLS
Magelight
Instant
Cast Time
Area
Target
8 meters
Radius
7 seconds
Duration
3540 1
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
7
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
.
Magelight
Fire Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
22 seconds
Duration
2236 1
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
22
seconds.
When triggered, the rune blasts all enemies in the target area for
9826
Flame Damage.
Fire Rune
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
2
seconds.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your Heavy Attacks against monsters by
70
% for
10
seconds.
Might of the Guild 2
10
Psijic Order
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
12
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
115
after
3
minutes. Heat is decreased by
64
after
3
seconds.
Swiftly Forgotten 4
Haggling
Stolen items sold at a fence are worth
10
% more. Does not apply to Laundering.
Haggling 4
Clemency
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for
1
minute after you use Clemency unless you commit other crimes.
Clemency 1
Timely Escape
When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
Timely Escape 1
Veil of Shadows
Decreases detection range of Witnesses and Guards by
10
%. Witnesses and Guards are thus less likely to notice criminal actions, though this has no impact on the range from which Guards will accost you.
Veil of Shadows 1
50
Dark Elf Skills
PASSIVES
Ashlander
Increases your experience gain with the Dual Wield skill line by
15
%.
Reduces your damage taken from environmental lava by
50
%.
Ashlander 1
Dynamic
Increases your Max Magicka and Max Stamina by
1910
.
Dynamic 3
Resist Flame
Increases your Flame Resistance by
4620
.
Resist Flame 3
Ruination
Increases your Weapon and Spell Damage by
258
.
Ruination 3
50
Destruction Staff
ULTIMATES
Elemental Rage
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
7 seconds
Duration
213 8
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
8680
Magic Damage every
1
second for
7
seconds.
Fiery Rage increases the damage by
15
%.
Icy Rage immobilizes enemies hit for
3
seconds.
Thunderous Rage increases the duration by
2
seconds.
Elemental Rage
SKILLS
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
1968 1
Cost
Focus all the elemental energies with your staff and blast an enemy for
2834
Flame Damage,
2834
Frost Damage, and
2955
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.
Crushing Shock
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2406 1
Cost
Create an unstable elemental barrier in front of you, dealing
1086
Magic Damage to enemies in the target area every
1
second before exploding for an additional
5129
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2187 1
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
4723
Magic Damage and an additional
14170
Magic Damage over
20
seconds.
The initial hit always applies the element's status effect.
Destructive Reach
Elemental Susceptibility
Instant
Cast Time
Enemy
Target
35 meters
Range
30 seconds
Duration
0 1
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
30
seconds, reducing their Physical and Spell Resistance by
5948
.
Every
7.5
seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
Elemental Susceptibility
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3062 1
Cost
Release a surge of elemental energy, dealing
7449
Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by
10
% for
10
seconds.
Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health.
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Pulsar
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal an additional
18290
Flame Damage over
20
seconds.
Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs
8719
damage. This effect scales off your Max Health.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
2974
of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Inferno Staves increases your damage done with damage over time and Status Effects by
12
%.
Lightning Staves increases your damage done with direct damage and channeled effects by
12
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
10
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
4
.
Hand Brush 2
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on
the lowest six layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 2
Trowel
Removes
3
layers of dirt or rock from a
1x1
area.
Costs
2 Intuition
to use.
Can safely trigger Fissures to create explosive chain reactions.
Trowel 2
Keen Eye: Dig Sites
Antiquity Dig Sites will be easier to see when you are
30
meters or closer.
Keen Eye: Dig Sites 2
Excavator's Reserves
Further increases the amount of time you have available when excavating a dig site.
Excavator's Reserves 2
Heavy Shovel
Removes
1
layer of dirt and rocks from up to a
3x3
area.
The shovel only affects a single contiguous height of dirt and rocks.
Costs
2 Intuition
to use.
Has a chance to consume no Intuition on use.
Heavy Shovel 2
Keen Eye: Treasure Chests
Treasure Chests will be easier to see when you are
30
meters or closer.
Keen Eye: Treasure Chests 2
20
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
40
%.
Improved Hiding 4
Light Fingers
Increases your chances of successfully Pickpocketing by
50
%
Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
180
%.
Trafficker 4
Locksmith
Improves your chances of forcing locks by
70
%.
Locksmith 4
Kickback
Reduces bounties you willingly pay to guards and fences by
40
%.
Kickback 4
10
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Ultimate difficulty.
Antiquarian Insight 5
Scrier's Patience
Grants you two additional turns of Scrying.
Scrier's Patience 2
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
New Effect: The ability's range increases by one facet, creating a snowflake-like pattern.
Consumes 1 Magicka Charge.
Coalescence 2
Future Focus
Grants you two additional Magicka Charges for use in Scrying.
Future Focus 2
Dilation
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent.
New Effect: Dilation now claims ALL contiguous facets of the same type.
Consumes 1 Magicka Charge.
Dilation 2
Farsight
Claim a line of facets, stretching out from your area of control.
New Effect: Range increased from 4 facets to 6.
Consumes 1 Magicka Charge.
Farsight 2
Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.
Preemptive Power 1
6
Soul Magic
ULTIMATES
Soul Strike
5 seconds
Channel Time
Enemy
Target
28 meters
Range
5 seconds
Duration
149 8
Cost
Burn an enemy from the inside with soulfire, dealing
58314
Magic Damage over
5
seconds.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for
3
seconds and may not enter stealth or invisibility.
Soul Strike
SKILLS
Sundering Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
2187 1
Cost
Launch a concentrated blast of soul magic at a target.
Sundering Soul
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2187 1
Cost
Lay claim to an enemy's soul, dealing
18898
Magic Damage over
20
seconds.
If an affected enemy dies, you fill an empty Soul Gem, heal for
5055
Health, and restore
5592
Magicka and
2782
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Consuming Trap
PASSIVES
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
When your Health drops below
20
% your soul explodes, dealing
2825
Magic Damage to enemies within
8
meters of you.
This effect can occur once every
2
minutes and scales off your Max Health.
Soul Shatter 2
Soul Lock
Killing an enemy has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
Craft
50 Breakfall
Reduces your fall damage taken by
7
% per stage.
50 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
20 Gifted Rider
Increases your Mount Speed by
2
% per stage.
50 Gilded Fingers
Increases your gold gained by
2
% per stage.
16 Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
15 Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
30 Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
50 Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
30 Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
50 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
50 Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
60 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
50 Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
50 Boundless Vitality
Grants
28
Max Health per stage.
20 Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
30 Fortification
Increases the amount of damage you can block by
2
% per stage.
35 Fortified
Grants
34.6
Armor per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
6 Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
30 Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
15 Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
10 Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
50 Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
20 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
50 Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
20 Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
30 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
40 Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
50 Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
20 Blessed
Increases your Healing Done by
1
% per stage.
20 Eldritch Insight
Grants
260
Max Magicka per stage.
20 Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
40 Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
20 Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
30 Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants
350
Offensive Penetration per stage.
20 Precision
Grants
160
Critical Chance per stage.
20 Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
20 Quick Recovery
Increases your healing received by
1
% per stage.
50 Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
30 War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
50 Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
35
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
50
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
4
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
10
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
10
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
10
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
3
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
50
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
30
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
50
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
50
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
500
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
6
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
8
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
150
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
205
Weapon and Spell Damage
Fitness
502
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
15
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
4
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
1211
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
3
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
45
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
2
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
1500
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
10
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
40
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
500
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
500
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
60
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
60
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
500
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
502
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
502
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
502
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
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Space:
73 / 140
3,407,113
1,335
6,633
288,872
1,000
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Space:
282 / 340
544,172
114,932
Loading...
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Space:
1791 / 2402
13,606,674
1,346
167,249
1,571,977
1,000
Loading...
RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
Loading...
Loading...
Loading...
GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
27964
Health
22977
Stamina
13910
Magicka Recovery
1265
Health Recovery
598
Stamina Recovery
875
Spell Damage
4393
9958
Spell Critical
42.3%
66%
Weapon Damage
4393
7842
Weapon Critical
42.3%
66%
Spell Resistance
19742
Physical Resistance
14660
Critical Resistance
1320
Spell Penetration
14789
Physical Penetration
14789
Magicka
24084
Health
22038
Stamina
22996
Magicka Recovery
641
Health Recovery
416
Stamina Recovery
1351
Spell Damage
3592
5162
Spell Critical
12.4%
54%
Weapon Damage
3592
4900
Weapon Critical
12.4%
54%
Spell Resistance
12324
Physical Resistance
11598
Critical Resistance
1576
Spell Penetration
4632
Physical Penetration
4632
Magicka
27964
Health
22977
Stamina
13910
Magicka Recovery
1265
Health Recovery
598
Stamina Recovery
875
Spell Damage
4393
9958
Spell Critical
42.3%
66%
Weapon Damage
4393
7842
Weapon Critical
42.3%
66%
Spell Resistance
19742
Physical Resistance
14660
Critical Resistance
1320
Spell Penetration
14789
Physical Penetration
14789
Magicka
27964
Health
22977
Stamina
13910
Magicka Recovery
1265
Health Recovery
598
Stamina Recovery
875
Spell Damage
4393
9958
Spell Critical
42.3%
66%
Weapon Damage
4393
7842
Weapon Critical
42.3%
66%
Spell Resistance
19742
Physical Resistance
14660
Critical Resistance
1320
Spell Penetration
14789
Physical Penetration
14789
Stats are only correct for bar #2.
Magicka
27964
Health
22977
Stamina
13910
Magicka Recovery
1265
Health Recovery
598
Stamina Recovery
875
Spell Damage
4393
9958
Spell Critical
42.3%
66%
Weapon Damage
4393
7842
Weapon Critical
42.3%
66%
Spell Resistance
19742
Physical Resistance
14660
Critical Resistance
1320
Spell Penetration
14789
Physical Penetration
14789
Stats are only correct for bar #2.
Boon: The Lover
Empower
Gallop
Major Brutality
Major Prophecy
Major Resolve
Major Savagery
Major Sorcery
Minor Aegis
Minor Berserk
Minor Courage
Minor Endurance
Minor Force
Minor Fortitude
Minor Heroism
Minor Intellect
Minor Mending
Minor Protection
Minor Slayer
Sanies Lupinus
Summon Volatile Familiar
Bar 1
Hardened Ward
Instant
Cast Time
Self
Target
6 seconds
Duration
3499 1
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
14721
damage for
6
seconds. If no pets are affected, you also heal for
3076
Health.
This ability scales off the higher of your Max Health or Magicka and the shield is capped at
72
% of your Max Health.
Crystal Fragments
0.8 seconds
Cast Time
Enemy
Target
28 meters
Range
2187 1
Cost
Conjure dark crystals to bombard an enemy, dealing
10101
Magic Damage. Your next non-Ultimate ability cast within
3
seconds costs
10
% less.
While slotted casting a non-Ultimate ability has a
33
% chance of causing your next Crystal Fragments to be instant, deal
66
% more damage, and cost half as much.
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
1968 1
Cost
Focus all the elemental energies with your staff and blast an enemy for
2834
Flame Damage,
2834
Frost Damage, and
2955
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3281 1
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.
While active, dealing Critical Damage heals you for
3630
Health. This effect can occur once every
1
second.
Summon Volatile Familiar
Instant
Cast Time
Self
Target
2843 1
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1525
Shock Damage.
Once summoned, you can activate the familiar's special ability for
2843
Magicka, dealing
1759
Shock Damage every
2
seconds for
20
seconds to enemies near them. The second hit stuns enemies hit for
3
seconds.
The familiar remains until killed or unsummoned.
Ice Comet
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
170 8
Cost
Call a comet down from the constellations to blast an enemy, dealing
19753
Frost Damage to all enemies in the area, knocking them down, stunning them for
2
seconds, and reducing their Movement Speed by
50
% for
7
seconds.
After impact, enemies in the target area take
5092
Frost Damage every
1
second for
13
seconds.
Bar 2
Unstable Wall of Storms
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2406 1
Cost
Slam your staff down to create an unstable storm barrier in front of you, dealing
1134
Shock Damage to enemies in the target area every
1
second and setting Concussed enemies Off Balance for
7
seconds.
When the effect ends, the barrier explodes, dealing
5338
Shock Damage.
Lightning Flood
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2406 1
Cost
Create a nexus of storm energy at the target location, dealing
1523
Shock Damage to enemies in the area every
1
second for
10
seconds.
An ally standing within the nexus can activate the Conduit synergy, dealing
12008
Shock Damage to enemies around them.
Crystal Fragments
0.8 seconds
Cast Time
Enemy
Target
28 meters
Range
2187 1
Cost
Conjure dark crystals to bombard an enemy, dealing
10101
Magic Damage. Your next non-Ultimate ability cast within
3
seconds costs
10
% less.
While slotted casting a non-Ultimate ability has a
33
% chance of causing your next Crystal Fragments to be instant, deal
66
% more damage, and cost half as much.
Storm Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3062 1
Cost
Release a surge of storm energy, dealing
7752
Shock Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by
10
% for
10
seconds. This damage is increased by
5
% for each enemy hit, up to 6 times.
Summon Volatile Familiar
Instant
Cast Time
Self
Target
2843 1
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1525
Shock Damage.
Once summoned, you can activate the familiar's special ability for
2843
Magicka, dealing
1759
Shock Damage every
2
seconds for
20
seconds to enemies near them. The second hit stuns enemies hit for
3
seconds.
The familiar remains until killed or unsummoned.
Greater Storm Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
15 seconds
Duration
170 8
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
10007
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
6403
Shock Damage every
1
second.
An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for