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LEVEL
50
CHAMPION POINTS 1399
ALDMERI DOMINION RANK 13
Hypnotika
Khajiit Sorcerer (Magicka)
64 Magicka
0 Health
0 Stamina

Skill Points:
7 / 252

Skyshards:
2 / 3
369 / 617
50
Daedric Summoning

ULTIMATES
Greater Storm Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
28 seconds
Duration
170 8
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
4401
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
2200
Shock Damage every
1
second.

An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by
10
% for
8
seconds.
Greater Storm Atronach
SKILLS
Daedric Prey
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
2030 1
Cost
Curse an enemy with a destructive rune, dealing
5734
Magic Damage to the target and
2495
Magic Damage to all other nearby enemies after
6
seconds.

While the curse is active, your pets deal an additional
20
% damage to the target.

You can have only one Daedric Prey active at a time.
Daedric Prey
Summon Twilight Tormentor
1.5 seconds
Cast Time
Self
Target
3299 1
Cost
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zap deals
1484
Shock Damage and its kick deals
1484
Shock Damage.

Once summoned, you can activate the twilight tormentor's special ability for
2792
Magicka, causing it to deal
53
% more damage to enemies above
50
% Health for
15
seconds.

The twilight tormentor remains until killed or unsummoned.
Summon Twilight Tormentor
Bound Armaments
Instant
Cast Time
Self
Target
28 meters
Range
40 seconds
Duration
2157 4
Cost
Arm yourself with the power of Oblivion for
40
seconds, causing your Light and Heavy Attacks to summon a Bound weapon for
10
seconds, up to
4
times.

You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
2003
Physical Damage every
0.3
seconds.

While slotted, your Max Stamina is increased by
8
% and your Light Attacks deal
10
% more damage.
Bound Armaments
PASSIVES
Rebate
You restore
300
Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning ability active on yourself.
Expert Summoner 2
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
0
Health
0
Stamina
0

Magicka Recovery
1164
Health Recovery
491
Stamina Recovery
719

Spell Damage
1060
2777
Spell Critical
17.4%
54%
Weapon Damage
1060
1841
Weapon Critical
17.4%
54%

Spell Resistance
1731
Physical Resistance
1731
Critical Resistance
1320

Spell Penetration
700
Physical Penetration
700
Boon: The Thief
Eye Scream
Bar 1
Crystal Fragments
0.8 seconds
Cast Time
Enemy
Target
28 meters
Range
2538 1
Cost
Conjure dark crystals to bombard an enemy, dealing
4902
Magic Damage. Your next non-Ultimate ability cast within
3
seconds costs
10
% less.

While slotted casting a Health, Magicka, or Stamina ability has a
33
% chance of causing your next Crystal Fragments to be instant, deal
66
% more damage, and cost
50
% less Magicka.
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2538 1
Cost
Focus all the elemental energies with your staff and blast an enemy for
1375
Flame Damage,
1375
Frost Damage, and
1437
Shock Damage.

Up to 2 nearby enemies will take
4739
Magic Damage if they were already afflicted with a status effect.
Bound Armaments
Instant
Cast Time
Self
Target
28 meters
Range
40 seconds
Duration
2157 4
Cost
Arm yourself with the power of Oblivion for
40
seconds, causing your Light and Heavy Attacks to summon a Bound weapon for
10
seconds, up to
4
times.

You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
2003
Physical Damage every
0.3
seconds.

While slotted, your Max Stamina is increased by
8
% and your Light Attacks deal
10
% more damage.
Endless Fury
Instant
Cast Time
Enemy
Target
4 meters
Radius
28 meters
Range
2030 1
Cost
Call down lightning to strike an enemy, dealing
1796
Shock Damage.

If the enemy falls to or below
20
% Health within
4
seconds of being struck, an explosion deals an additional
6588
Shock Damage to them and
1363
Shock Damage to other enemies nearby.

If any enemy is killed within
5
seconds of being hit with this ability, you restore
4860
Magicka.
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
4104 1
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.

While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
and your Max Magicka is increased by
5
%.
       
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
106 8
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
6195
Physical Damage to enemies in front of you and an additional
7434
Physical Damage over
6
seconds.

After activating, your Weapon and Spell Damage is increased by
300
for
20
seconds.
Bar 2
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
3553 1
Cost
Create an unstable elemental barrier in front of you, dealing
557
Magic Damage to enemies in the target area every
1
second before exploding for an additional
3363
Magic Damage.

Unstable Wall of Fire deals additional damage to Burning enemies.

Unstable Wall of Frost costs more, but grants damage shields and immobilizes Chilled enemies.

Unstable Wall of Storms sets Concussed enemies Off Balance.
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2805 4
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
585
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.

Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for
4
seconds.
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
2157 4
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
443
Physical Damage every
1
second for
20
seconds. The winds grow in damage and size, increasing up to
160
% more damage and up to
9
meters in size.

While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by
5948
and your Movement Speed by
15
%.
Streak
Instant
Cast Time
Self
Target
15 meters
Range
3553 1
Cost
Transform yourself into pure energy and flash forward, dealing
2817
Shock Damage to enemies in your wake and stunning them for
3
seconds.

This effect cannot be blocked.

Casting again within
4
seconds costs
33
% more Magicka.
Channeled Acceleration
1.3 seconds
Cast Time
Self
Target
2664 1
Cost
Bend time and space around you to gain Major Expedition for
12
seconds and Minor Force for
36
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
       
Greater Storm Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
28 seconds
Duration
170 8
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
4401
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
2200
Shock Damage every
1
second.

An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by
10
% for
8
seconds.
Overload
       
Werewolf
       
Character data Exported on 2022-06-08 23:36:02

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