Note: This page has been moved to the new UESP-Wiki. The same content, just a different presentation.
This page very likely contains outdated information (last updated in 2005).
|
Bloodmoon Main Quest: Free Castle Karstaag
09 February 2011
Prerequisite Quest: |
Spirit Bear Ceremony |
|
Next Quest: |
Bloodmoon Prophecy |
Locations: |
Castle Karstaag |
Minimum Level: |
None |
Recommended Level: |
30 |
Required Items: |
|
Suggested Items: |
|
Difficulty: |
Medium |
Quick Walkthrough
- Wait until Hircine contacts you again to tell you that Castle Karstaag is under attack from
within and he wants you to go help.
- Travel to Castle Karstaag on the Western half of the Northern shore of the island.
- Speak to Dulk just inside the Castle to find out what has happened.
- Find the Caverns beneath the Castle and kill all seven Gralh and the one Rickling in them.
- Return to Dulk for his thanks.
- Wait until Hircine contacts you again to receive the Hunter's Wind (Athletics skill?).
Detailed Walkthrough
- The Dream
- Hircine will contact you soon after the last dream (when you next become a Werewolf) to tell you
about your next task. It seems that a Castle Karstaag has been taken over by rebels and Hircine
wants you to go in and clear them out.
- Castle Karstaag
- The Castle is far on West side of the Northern shore of the island and is a large ice castle which
can be easily missed if you aren't looking for it (-194300, 217700). As soon as you enter
the castle via the main door, a Rickling named Dulk will tell you about the rebel Krish
who has enlisted the help of Grahl in order to take over the castle. They are located in the
caverns below the Castle. To find the caverns, head down through the Banquet Hall area.
There are a number of Ricklings in the Hall that will attack you on site.
- Karstaag Caverns
- There are seven Gralh and the Rickling Krish that you must kill in the Caverns. All are well
scattered throughout the cave so you should never have to worry than more than one at a
time. You'll receive a journal entry once you've killed them all. You can return to
Dulk if you wish who will just thank you for helping.
- Wait for Hircine
- The next time you turn into a Werewolf, Hircine should contact you again for his
congratulations. Your reward this time is something called the Hunter's Wind, which
is supposed to help make you never tired (possibly improved Athletics skill?).
Continue on with the Bloodmoon Prophecy portion of the Werewolf main quest.
or return to the Bloodmoon Quests page.

Display
this document for printing (some pages may not display properly).
If you have any problems, suggestions or comments on this page or website, please
feel free to use the Contact Form to send
a message to the WebMaster.
This document was last modified on: Wednesday, 09 February 2011, at 21:22:01
and has been accessed
18001 times
( /morrow/bloodmoon/quest/bm_freekarstaag.shtml ).
Please note that this site is Completely Unofficial and is in no way connected to Bethesda softworks or
Zenimax. Bethesda Softworks, Battlespire, XnGine, Morrowind, Redguard, Daggerfall, Arena and The Elder Scrolls are trademarks
of Media Technology Limited, Copyright © 1994-2001 Media Technology Limited.