loc
	nm = Abecean Sea
	pc = 30
	lt = invis
	dl = 2
	np = 4
	pd = 13140,10620, 8800,9500, 8320,12260, 12900,12560
end
loc
	nm = Aldmeri Dominion
	pc = 30
	lt = invis
	dl = 2
	np = 4
	pd = 10250,13400, 10250,18400, 21250,16400, 19250,11400
end
loc
	nm = the Alik`r
	pc = 30
	lt = invis
	dl = 3
	np = 4
	pd = 13300,7270, 12130,8760, 15540,8070, 14250,7570
end
loc
	nm = Alinor
	pc = 19
	fc = 19
	lt = point
	ps = 4
	pt = circle
	dl = 2
	np = 1
	pd = 11340,16170
end
loc
	nm = Almalexia
	pc = 19
	fc = 19
	dl = 3
	lt = point
	ps = 4
	pt = circle
	np = 1
	pd = 29750,8530
end
loc
	nm = Anequina
	pc = 30
	fc = -1
	dl = 3
	lt = invis
	np = 4
	pd = 20480,11200, 20650,13200, 24250,13200, 24050,11900
end
loc
	nm = Anvil
	pc = 19
	fc = -1
	lt = point
	ps = 2
	pt = circle
	dl = 3
	np = 1
	pd = 17350,11340
end
loc
	nm = Blacklight
	pc = 19
	lt = point
	ps = 2
	dl = 3
	pt = circle
	np = 1
	pd = 25560,3660
end
loc
	nm = Camlarn
	dl = 3
	pc = 19
	lt = point
	ps = 2
	pt = circle
	np = 1
	pd = 11670,5690
end
loc
	nm = Cape of the Blue Divide
	dl = 3
	pc = 30
	lt = invis
	np = 4
	pd = 11250,12400, 15250,12400, 15250,11400, 11250,11400
end
loc
	nm = The Chain
	pc = 30
	lt = invis
	dl = 3
	np = 4
	pd = 12310,10240, 11650,10480, 11630,10600, 12310,10510
end
loc
	nm = Cloudrest
	pc = 19
	lt = point
	dl = 3
	ps = 2
	pt = circle
	np = 1
	pd = 13260,14130
end
loc
	nm = Colovian Estates
	pc = 30
	fc = -1
	dl = 2
	lt = invis
	np = 4
	pd = 20250,9400, 16250,10400, 17890,11970, 20250,11400
end
loc
	nm = Daggerfall City
	pc = 19
	fc = 19
	lt = point
	ps = 4
	dl = 2
	pt = circle
	np = 1
	pd = 11240,7550
end
loc
	nm = Deshann Plain
	pc = 30
	fc = -1
	lt = invis
	dl = 3
	np = 4
	pd = 27250,8400, 27750,9740, 29250,9600, 29250,8400
end
loc
	nm = Direnni Tower
	pc = 22
	fc = -1
	lt = point
	ps = 1
	pt = point
	dl = 3
	np = 1
	pd = 12460,7560
end
loc
	nm = Diss
	pc = 19
	fc = -1
	lt = point
	ps = 2
	dl = 3
	pt = circle
	np = 1
	pd = 17440,13340
end
loc
	nm = Dragontail Mountains
	pc = 30
	fc = -1
	lt = invis
	dl = 2
	np = 4
	pd = 17280,5040, 13950,7020, 14300,7580, 17190,5750
end
loc
	nm = Dunmeth Pass
	pc = 30
	fc = -1
	lt = point
	ps = 2
	dl = 3
	pt = x
	np = 1
	pd = 24240,3530
end
loc
	nm = Elinhir
	pc = 19
	fc = -1
	lt = point
	ps = 2
	dl = 3
	pt = circle
	np = 1
	pd = 19260,7140
end
loc
	nm = Falinesti
	pc = 19
	fc = -1
	lt = point
	ps = 3
	dl = 3
	pt = circle
	np = 1
	pd = 18100,12270
end
loc
	nm = Falkreath
	pc = 19
	fc = -1
	lt = point
	ps = 2
	dl = 3
	pt = circle
	np = 1
	pd = 19820,6770
end
loc
	nm = Firsthold
	pc = 19
	fc = -1
	lt = point
	ps = 2
	dl = 3
	pt = circle
	np = 1
	pd = 14190,13010
end
loc
	nm = Haafingar
	pc = 19
	fc = -1
	lt = point
	ps = 2
	dl = 3
	pt = circle
	np = 1
	pd = 20000,2080
end
loc
	nm = Haven
	pc = 19
	fc = -1
	lt = point
	ps = 2
	dl = 3
	pt = circle
	np = 1
	pd = 21260,16050
end
loc
	nm = Hegathe
	pc = 19
	fc = -1
	lt = point
	dl = 3
	ps = 2
	pt = circle
	np = 1
	pd = 12480,9550
end
loc
	nm = High Hrothgar
	pc = 24
	fc = -1
	lt = point
	dl = 2
	ps = 2
	pt = cross
	np = 1
	pd = 21720,4750
end
loc
	nm = Iliac Bay
	pc = 30
	fc = -1
	lt = invis
	dl = 2
	np = 4
	pd = 13420,5840, 11240,7620, 12040,8070, 14070,6310
end
loc
	nm = Imperial City
	pc = 19
	fc = 19
	lt = point
	ps = 5
	dl = 2
	pt = circle
	np = 1
	pd = 22750,9090
end
loc
	nm = Jehanna
	pc = 19
	fc = -1
	lt = point
	ps = 2
	pt = circle
	np = 1
	dl = 3
	pd = 18050,2300
end
loc
	nm = Karthwasten
	pc = 19
	fc = -1
	lt = point
	ps = 2
	pt = circle
	np = 1
	dl = 3
	pd = 17730,4640
end
loc
	nm = Kyatch
	pc = 19
	fc = -1
	lt = point
	ps = 2
	dl = 3
	pt = circle
	np = 1
	pd = 18360,10990
end
loc
	nm = Lillandril
	pc = 19
	fc = -1
	dl = 3
	lt = point
	ps = 2
	pt = circle
	np = 1
	pd = 10920,14120
end
loc
	nm = Narsis
	pc = 19
	fc = -1
	lt = point
	ps = 2
	dl = 3
	pt = circle
	np = 1
	pd = 27900,9980
end
loc
	nm = Necrom
	dl = 3
	pc = 19
	fc = -1
	lt = point
	ps = 2
	pt = circle
	np = 1
	pd = 31670,6680
end
loc
	nm = Ne Quin-Al
	pc = 22
	dl = 3
	fc = -1
	lt = point
	ps = 3
	pt = triangle
	np = 1
	pd = 22110,13190
end
loc
	nm = Nibenay Valley
	pc = 30
	fc = -1
	dl = 3
	lt = invis
	np = 7
	pd = 22840,8180, 21630,8950, 22800,10130, 23610,11710, 25120,11730, 24280,9670, 24120,8720
end
loc
	nm = Northpoint
	pc = 19
	fc = -1
	lt = point
	ps = 2
	dl = 3
	pt = circle
	np = 1
	pd = 14740,2810
end
loc
	nm = Orsinium
	pc = 13
	fc = -1
	lt = point
	dl = 3
	ps = 2
	pt = x
	np = 1
	pd = 13810,5890
end
loc
	nm = Pale Pass
	pc = 22
	fc = -1
	dl = 3
	lt = point
	ps = 3
	pt = triangle
	np = 1
	pd = 23140,6590
end
loc
	nm = Pellitine
	pc = 30
	fc = -1
	lt = invis
	dl = 3
	np = 4
	pd = 24180,13670, 21320,14000, 21710,16200, 24460,16820
end
loc
	nm = Quin`rawl Peninsula
	pc = 30
	lt = invis
	dl = 3
	np = 4
	pd = 24490,16820, 24480,16520, 23400,15780, 22490,16500
end
loc
	nm = the Reach
	pc = 30
	lt = invis
	dl = 3
	np = 4
	pd = 18340,3480, 18840,4970, 20290,4490, 19920,3480
end
loc
	nm = Riften
	pc = 19
	fc = -1
	lt = point
	ps = 2
	dl = 3
	pt = circle
	np = 1
	pd = 24340,6190
end
loc
	nm = Rihad
	pc = 19
	fc = -1
	lt = point
	dl = 3
	ps = 2
	pt = circle
	np = 1
	pd = 16680,10310
end
loc
	nm = Rimmen
	pc = 19
	lt = point
	ps = 2
	pt = circle
	dl = 3
	np = 1
	pd = 23970,12430
end
loc
	nm = Sancre Tor
	pc = 22
	lt = point
	dl = 3
	ps = 3
	pt = triangle
	np = 1
	pd = 21370,8020
end
loc
	nm = Sea of Pearls
	pc = 30
	lt = invis
	dl = 2
	np = 4
	pd = 1,9800, 7080,9100, 6080,12000, 1,12000
end
loc
	nm = Senchal
	pc = 19
	lt = point
	ps = 2
	pt = circle
	dl = 3
	np = 1
	pd = 24350,16600
end
loc
	nm = Sentinel
	pc = 19
	fc = -1
	dl = 2
	lt = point
	ps = 2
	pt = circle
	np = 1
	pd = 12390,7830
end
loc
	nm = The Sestres
	pc = 30
	lt = invis
	dl = 3
	np = 5
	pd = 9580,11480, 9320,12110, 9600,12160, 9920,11870, 9780,11490
end
loc
	nm = Skingrad
	pc = 19
	lt = point
	ps = 2
	dl = 3
	pt = circle
	np = 1
	pd = 20120,10630
end
loc
	nm = Skywatch
	pc = 19
	lt = point
	ps = 2
	dl = 3
	pt = circle
	np = 1
	pd = 15650,14930
end
loc
	nm = Sutch
	pc = 19
	lt = point
	ps = 2
	dl = 3
	pt = circle
	np = 1
	pd = 17350,10470
end
loc
	nm = Taneth
	pc = 19
	lt = point
	ps = 2
	pt = circle
	dl = 3
	np = 1
	pd = 15460,8900
end
loc
	nm = Tear
	pc = 19
	fc = -1
	dl = 3
	lt = point
	ps = 2
	pt = circle
	np = 1
	pd = 30750,11320
end
loc
	nm = Tenmar Forest
	pc = 30
	fc = -1
	dl = 3
	lt = invis
	np = 4
	pd = 21960,15520, 23090,15840, 23320,16270, 22060,16220
end
loc
	nm = Topal Sea
	pc = 30
	fc = -1
	lt = invis
	dl = 2
	np = 6
	pd = 25420,14630, 24030,14320, 23250,15330, 24470,16520, 25610,16650, 25860,16970
end
loc
	nm = Torval
	pc = 19
	fc = -1
	lt = point
	ps = 3
	dl = 3
	pt = circle
	np = 1
	pd = 21540,15560
end
loc
	nm = Velothi Mountains
	pc = 30
	fc = -1
	lt = invis
	dl = 3
	np = 3
	pd = 24190,3360, 27530,9660, 26770,6440
end
loc
	nm = Wayrest
	pc = 19
	fc = -1
	lt = point
	ps = 3
	pt = circle
	dl = 2
	np = 1
	pd = 14250,5970
end
loc
	nm = Windhelm
	pc = 19
	fc = -1
	lt = point
	ps = 3
	pt = circle
	dl = 3
	np = 1
	pd = 23890,3180
end
loc
	nm = Winterhold
	pc = 19
	fc = -1
	lt = point
	ps = 3
	pt = circle
	np = 1
	dl = 3
	pd = 23050,2380
end
loc
	nm = Wrothgarian Mountains
	pc = 30
	fc = -1
	lt = invis
	dl = 3
	np = 4
	pd = 12830,5450, 15250,5640, 16340,4700, 16190,3880
end
loc
	nm = Zansar
	pc = 19
	dl = 3
	lt = point
	pt = circle
	ps = 2
	np = 1
	pd = 2320,11970
end