Weapons can be essential for defeating your foes in Arena. Other than a punch or unarmed attack, you can choose from either ranged or melee weapons of various types, depending on what is available for your character's class. Each weapon can be made from a variety of materials, each of which affects the weapon's ability to hit and the damage it inflicts on your enemies. Some enemies are immune to mundane weapons. This doesn't mean weapons without magical properties but rather a quality of weapon material needed to hit them. The information is partially listed in the Codex Scientia. A table lower down this page lists which enemies can be hit by which material weapons
Weapon damage and weight[edit]
Weapons come in both one- and two-handed varieties. An unarmed attack is considered a one-handed weapon. If you choose to use a two-handed weapon, you will not be able to carry a shield.
†Fists don't contribute to the carry capacity.
‡Despite having a reported mass, the game fails to calculate values below 1 and therefore the three weapon groups having a mass of fewer than 1 kg, do not contribute to the player's carry capacity.
Materials[edit]
Metal colors, from Iron to Ebony
Weapons can be made of different metals, which determines their chance to hit, the damage they do, the rate at which they wear out, and their color. Most weapons have no metal specified in their name, these have the damage and chance to hit of steel but the appearance of iron. Deterioration rate is a percentage of the damage dealt by a weapon removed from its condition. Some monsters can only be harmed by weapons of higher tier materials. Ghosts, Wraiths and Homonculi, despite their ethereal or other worldly nature, are in actuality not immune to any weapons. In the case of Ghosts and Wraiths, this would be changed in later entries in the The Elder Scrolls series.
Material |
Bonus Chance To Hit |
Bonus Minimum Damage |
Bonus Maximum Damage |
Deterioration rate |
Color |
Harms Ice Golems |
Harms Medusas |
Harms Stone Golems |
Harms Iron Golems |
Harms Fire Daemons |
Harms Vampires |
Harms Liches |
Notes |
Iron |
-1 |
0 |
-2 |
20% |
Teal |
Ice Golems |
Medusas |
Stone Golems |
|
Iron Golems |
Vampires |
Liches |
Only material that gets a penalty in bonus chance to hit and bonus minimum/maximum damage |
Unnamed |
0 |
0 |
0 |
15% |
Teal |
Ice Golems |
Medusas |
Stone Golems |
|
Iron Golems |
Vampires |
Liches |
Material of standard weapons. Along with Steel and Silver, it has neither bonuses nor penalties for chance to hit and minimum/maximum damage |
Steel |
0 |
0 |
0 |
15% |
Dark, cold gray |
Ice Golems |
Medusas |
Stone Golems |
|
Iron Golems |
Vampires |
Liches |
Along with Unnamed and Silver, it has neither bonuses nor penalties for chance to hit and minimum/maximum damage |
Silver |
0 |
0 |
0 |
10% |
Bright gray |
Ice Golems |
Medusas |
Stone Golems |
|
Iron Golems |
Vampires |
Liches |
Along with Unnamed and Steel, it has neither bonuses nor penalties for chance to hit and minimum/maximum damage. Does double damage against Vampires, does, however, not prevent their regeneration ability |
Elven |
+1 |
+1 |
+1 |
10% |
Pale green |
Ice Golems |
Medusas |
Stone Golems |
|
Iron Golems |
Vampires |
Liches |
Lowest quality that gains a positive multiplier for bonus chance to hit and bonus minimum and maximum damage |
Dwarven |
+2 |
+2 |
+2 |
8% |
Gold |
Ice Golems |
Medusas |
Stone Golems |
|
Iron Golems |
Vampires |
Liches |
|
Mithril |
+3 |
+3 |
+3 |
8% |
Blueish white |
Ice Golems |
Medusas |
Stone Golems |
|
Iron Golems |
Vampires |
Liches |
Lowest material required to hit all monsters with immunity to mundane weapons |
Adamantium |
+4 |
+4 |
+4 |
5% |
Dark blueish gray |
Ice Golems |
Medusas |
Stone Golems |
|
Iron Golems |
Vampires |
Liches |
Has the distinction of having the best price/damage ratio as Ebony weapons cost disproportionately more than their additional 1 bonus in chance to hit and minimum/maximum |
Ebony |
+5 |
+5 |
+5 |
3% |
Dark, warm gray |
Ice Golems |
Medusas |
Stone Golems |
|
Iron Golems |
Vampires |
Liches |
One-handed weapons[edit]
The following sections provide an exhaustive albeit extremely incomplete list each one-handed weapon by type, material, effects, cost, and location. All images are of iron weapons.
Please note that this list is valid only for classes which have no weapon restrictions.
Daggers[edit]
Shortswords[edit]
Wakizashis[edit]
Broadswords[edit]
Katanas[edit]
Longswords[edit]
Two-Handed Weapons[edit]
The following sections provide an exhaustive albeit extremely incomplete list each two-handed weapon by type, material, effects, cost, and location. All images are of iron weapons.
Please note that this list is valid only for classes which have no weapon restrictions.
Battle Axes[edit]
Claymores[edit]
Dai-Katanas[edit]
Long Bows[edit]
Short Bows[edit]
War Axes[edit]
War Hammers[edit]
Oversights[edit]
- Battle- and war axe sprites are identical to each other for the same character, all other weapons' appearances differ.
- The aforementioned battle- and war axe sprites for male characters incorrectly depict a Halberd, a polearm not included in the game.
- The Katana and Dai-Katana's sprites appear the same length despite the former being a one handed weapon, the latter being depicted as a two handed weapon
- Tantos, wakizashis and katanas are Japanese daggers, shortswords and longswords respectively. A saber is a backsword commonly associated with European cavalry and derives its name from the French sabre. The inclusion of the weapon names listed is somewhat questionable but might have been done be for recognizability by players
Gallery[edit]
See Also[edit]
- Artifacts — A list of special magical items, including unique weapons.