Blades:Cut Content

The UESPWiki – Your source for The Elder Scrolls since 1995

The following cut content never made it into Blades.

Town[edit]

  • The UI.TownOverview.NumberOfDistricts string may imply that it was once planned for Town to have districts.
  • There may have once been plans for the following decorations.
    • Several "Burnt Tree" variants in small, medium, and large. They were likely intended to have already been placed in Town when the game begins.
      • "A [size] tree that burned in the town fire."
    • Large:
      • Mage Statue
      • Thief Statue
      • Warrior Statue
      • Ysgramor Statue
    • Medium:
      • Skeleton Guard
    • Small:
      • Argonian Banner
      • Bosmer Banner
      • Breton Banner
      • Daedric Torch
      • Dunmer Banner
      • Khajiit Banner
      • Nord Banner
      • Orc Banner
      • Redguard Banner
  • There may have once been plans for the following buildings.
    • Alcove
    • Archway
    • Cottage
    • Guild Hall
      • A "Guild Hall Owner" NPC may have been intended. They could have said the following lines.
        • "Hi friend! Do you want to take a look at the market place?"
        • "Feel free to comeback anytime!"
    • Home
    • Large Mage House
    • Mage House
    • Mage Tower
    • Villa
  • The following placeholder NPC dialogue may have been used in testing the town-visiting feature.
    • "Gary!"
    • "Gary Gary. Gary!"
    • "Gary..."
    • "Gary. Gary, Gary...Gary."
    • "Gary."

Items[edit]

Sets[edit]

  • Bonemold Armor
  • Chaurus weapons with equivalent stats as Glass weapons
    • Chaurus Battleaxe
      • "Though usually used to create suits of armor, Chaurus chitin can also be fashioned into weapons, such as a this massive two-handed axe."
    • Chaurus Dagger
      • "Made from a single Chaurus pincer, this dagger is as sharp and resistant as its Glass equivalent - though maybe not as stylish."
    • Chaurus Greatsword
      • "Only a few smiths know of the techniques used to forge such a weapon out of Charus chitin, and fewer still will actually agccept to make one."
    • Chaurus Hand Axe
      • "A Chaurus' razor-sharp mandibles can be used to make this useful - if somewhat repulsive - Hand Axe, similar in quality to a Glass one."
    • Chaurus Light Hammer
      • "This light bashing weapon, made with the hardened chitin of a Chaurus Hunter, is similar in quality to its Glass counterpart."
    • Chaurus Longsword
      • "This sturdy yet flexible sword is made with Chaurus chitin, which gives it about the same strenght as a Glass Longsword."
    • Chaurus Mace
      • "As tough and resistant as a Glass Mace, this creepy-looking bashing weapon may rebuke some, but it gets the job done."
    • Chaurus War Axe
      • "Legend says the Falmer, a race of degenerate Elves, were the first to use Chaurus chitin to make weapons, though this has never been confirmed."
    • Chaurus Warhammer
      • "This nightmarish weapon requires the chitin from two-and-a-half adult Chaurus Reapers to fashion, with only the hardest parts being used."
  • Dragonscale weapons (no descriptions)
    • Dragonscale Battleaxe
    • Dragonscale Dagger
    • Dragonscale Glass Mace
    • Dragonscale Greatsword
    • Dragonscale Hand Axe
    • Dragonscale Mace
    • Dragonscale Staff
    • Dragonscale Sword
    • Dragonscale Warhammer
  • Nordic Steel equivalent to the Elven weapons and Quicksilver armor.
    • Nordic Steel Battleaxe
      • "This Battleaxe, forged with a type of Steel that comes from the northern reaches of Skyrim, is similar in quality to its Elven variant."
    • Nordic Steel Dagger
      • "This fine dagger, forged by the best smiths of Skyrim, is as swift, sharp and durable as its Elven counterpart."
    • Nordic Steel Greatsword
      • "The smiths of Skyrim are said to use special Elven techniques to forge these impressive weapons out of fine Nordic steel."
    • Nordic Steel Hand Axe
      • "Though made out of steel, these beautifully-crafted Hand Axes are of similar quality to those crafted by Elven smiths."
    • Nordic Steel Light Hammer
      • "Though the style of this light weapon is definitely Nordic in nature, the techniques used to craft it owe much to the Elves."
    • Nordic Steel Longsword
      • "Similar in quality to an Elven Longsword, this finely-balanced blade would be fit for a Jarl of Skyrim."
    • Nordic Steel Mace
      • "This austere-looking weapon, crafted by the smiths of Skyrim using ancestral techniques, is similar to its Elven equivalent."
    • Nordic Steel War Axe
      • "One of the traditional Nordic weapons, this versatile Axe rivals those of Elven smith in quality and durability."
    • Nordic Steel Warhammer
      • "Forged with high-quality steel by Nord smiths, this impressive bashing weapon holds its own against the Elven Warhammer."
    • Nordic Steel Armor
      • "Nord Steel Armor offers superior protection against physical attacks and significantly improved durability over simple iron armor."
    • Nordic Steel Boots
      • "Lined with fur and softened leather to protect against colder climates, Nord Steel Boots offer solid foot protection even in warmer climes."
    • Nordic Steel Gauntlets
      • "These delicately-crafted Nord Steel Gauntlets provide superior protection without hindering full use of the hands, even in the cold of winter."
    • Nordic Steel Helmet
      • "The iconic Nord Steel Helmet provides excellent head protection against a variety of attacks, by armed opponents and creatures alike."
  • Golden Saint armor as a counterpart to the Dark Seducer items with equivalent stats as Daedric Plate
    • Golden Saint Armor
      • "Along with their golden skin, this heavy golden suit of armor is what gives Golden Saints their name. It matches with Daedric Plate for the Matching Set perk."
    • Golden Saint Boots
      • "These heavy boots, which are considered the same as Daedric Plate for the purposes of the Matching Set perk, are commonly used by the Shivering Isles' Golden Saints."
    • Golden Saint Gauntlets
      • "These shiny golden Gauntlets, worn by the beings known as Golden Saints, are as tough as Daedric Plate, and considered the same for the Matching Set perk."
    • Golden Saint Helmet
      • "Providing similar protection as a Daedric Plate Helmet, this gorgeous piece of armor is considered as such for purposes of the Matching Set perk."
  • Elven Plate/Aldmeri
    • Aldmeri Armor
      • "Heavier than standard Elven armor, yet lighter than Iron or Steel, Aldmeri Armor is standard issue for Thalmor warriors."
    • Aldmeri Boots
      • "The armored boots of the Aldmer are both hardy and comfortable, ideal for roaming Tamriel... or hunting down Talos worshippers."
    • Aldmeri Gauntlets
      • "Aldmeri Gauntlets are as delicate, light, and strong as the hands they have traditionally protected."
    • Aldmeri Helmet
      • "Distinctive and strong, the Aldmeri Helmet offers significant protection without limiting visibility."
  • Madness, Amber, and Ancient Nordic weapons — Supposedly available from the Sigil Shop, these items will never actually appear for sale.
    • Madness Battleaxe
      • "Made from "Madness ore", which is only found on Sheogorath's Shivering Isles, this fearsome Axe is more powerful than most other Daedric variants."
    • Madness Dagger
      • "This eerily beautiful Dagger was probably crafted by the smiths of the district of Bliss in New Sheoth, capital of the Daedric realm of the Mad God Sheogorath."
    • Madness Greatsword
      • "Only smiths from the Daedric realm of the Shivering Isles possess the knowledge to forge Madness ore into weapons like this fearsome Greatsword."
    • Madness Hand Axe
      • "It is said Madness ore contains the trapped souls of ancient heroes, which is perhaps why weapons like this Hand Axe have such uncanny resilience."
    • Madness Light Hammer
      • "Repeated blows to the head with this otherworldly weapon may render a foe mad if they're wearing a helmet, or dead if they're not."
    • Madness Longsword
      • "Though extremely rare on Tamriel, this weapon - like its Amber equivalent - is relatively common on the Daedric plane known as the Shivering Isles."
    • Madness Mace
      • "Madness weapons, such as this formidable mace, come from the smiths of the district of Crucible, in Sheogorath's capital of New Sheoth."
    • Madness War Axe
      • "Fear the madness of any foe wielding such a weapon as this, forged on [sic] the Oblivion realm of the Mad God himself, Sheogorath."
    • Madness Warhammer
      • "As tough and durable as its Amber equivalent, the Madness Warhammer is one of the most powerful non-enchanted weapons known to Man and Mer alike."
    • Amber Battleaxe
      • "Originating from the Shivering Isles, home of the Mad God Sheogorath, this fearsome Battleaxe is similar to the Dragonbone version in quality and durability."
    • Amber Dagger
      • "The Amber used for this sylish dagger is abundant in the Shivering Isles, the Daedric realm where the weapon was likely made."
    • Amber Greatsword
      • "Made from otherworldly Amber, this two-handed Greatsword is as sharp and durable as one made out of Dragonbone."
    • Amber Hand Axe
      • "It is said that even crafting a simple Hand Axe out of Amber from the Shivering Isles can strike careless blacksmiths with permanent madness."
    • Amber Light Hammer
      • "Quick and durable, the Amber Light Hammer is said to be used by the mad denizens of Sheogorath's realm both as a weapon and a tool."
    • Amber Longsword
      • "This exceptional weapon, equivalent to a Dragonbone Longsword, was likely forged in the Daedric Realm of Lord Sheogorath, the Prince of Madness."
    • Amber Mace
      • "Using a large block of pure Amber as its head, this remarkable bashing weapon traces its origins to the Oblivion plane known as the Shivering Isles."
    • Amber War Axe
      • "This perfectly balanced weapon is rumored to be made of Amber from the root tunnels that run beneath the surface of Sheogorath's Deadric realm."
    • Amber Warhammer
      • "More powerful than its regular Daedric counterpart, this mighty weapon was originally crafted on one of the planes of Oblivion, the Shivering Isles."
    • Ancient Nordic Battleaxe
      • "This ancient Battleaxe was forged by the early settlers of Skyrim, who had come from Altmora to Tamriel before recorded history."
    • Ancient Nordic Dagger
      • "The ancient Nords had already mastered the art of weapon smithing. Some of their techniques were lost to the ages."
    • Ancient Nordic Greatsword
      • "Ancient Nords used these formidable weapons back during the Skyrim Conquests, striking fear in the hearts of the elves."
    • Ancient Nordic Hand Axe
      • "The early settlers of Skyrim were known to favor axes of all sizes, from the giant Battleaxe all the way to the light, swift Hand Axe."
    • Ancient Nordic Light Hammer
      • "The early Nords weren't only warriors, but also builders, and sometimes a weapon was also a tool, and vice versa."
    • Ancient Nordic Longsword
      • "Ancient Nordic Longswords are of exceptional quality, better than Silver ones and similar to those crafted by Orcish smiths."
    • Ancient Nordic Mace
      • "Though not the most common weapon used by the Altmorans that conquered Skyrim, the ones that remain to this day show exceptional craftsmanship."
    • Ancient Nordic War Axe
      • "Such axes were carried by Ysgramor and his companions as they came from Altmora to Skyrim - not the first to do so, but certainly the most famous."
    • Ancient Nordic Warhammer
      • "The largest weapon used by the early Nords, this fearsome Warhammer is as dangerous - and durable - as its Orcish equivalent."
  • Watcher's, in the same vein as the Watcher's Blade and Watcher's Helm which did find its way in-game.
    • Their English descriptions are removed. However, the other languages are still intact. The English descriptions listed below are combinations of translations of the available descriptions.
    • Watcher's Armor
  • Watchers rarely wear armor, as their duties require utmost discretion. However, when called into battle, they often wear this distinctive armor.
  • French: "Les Gardiens portent rarement des armures, leur travail requérant un maximum de discrétion. Toutefois, lorsqu'ils sont appelés au combat, ils revêtent ces armures reconnaissables."
  • Italian: "Gli Osservatori indossano raramente corazze, poiché i loro incarichi richiedono molta discrezione. Quando però vengono chiamati in battaglia, portano spesso queste armature caratteristiche."
  • Spanish: "Los Vigilantes no solían llevar armadura, puesto que debían ser bastante discretos en sus actividades. Sin embargo, cuando se les llamaba al combate vestían estas armaduras distintivas."
  • German: "Wächter trugen nur selten Rüstung, da ihre Aufgabe höchste Diskretion erforderte. Sobald sie jedoch in den Kampf zogen, legten sie oft diesen charakteristischen Schutz an."
  • Russian: "Наблюдатели по самой природе своей службы редко носят доспехи. И всё же, случись им пойти в бой, Наблюдатели облачаются в специальную броню."
  • Watcher's Gauntlets
  • These are the standard gauntlets used by the group of Blades known as Watchers, agents specialized in undercover operations.
  • French: "L'armure couvrant les bras et les mains utilisée par la section des Lames appelée Gardiens, des agents spécialisés en opération sous couverture."
  • Italian: "Questa è l'armatura per il braccio standard della sezione delle Blade chiamata Osservatori, agenti specializzati in operazioni in incognito."
  • Spanish: "Es la armadura básica para manos y brazos utilizada por el grupo de Cuchillas conocidos como Vigilantes, agentes especializados en operaciones de infiltración."
  • German: "Dieser Standardschutz für Hände und Arme gehört den Wächtern, den Schläferagenten der Klingen, die in geheimer Mission operieren."
  • Russian: "Это стандартные защитные перчатки Наблюдателей - воинов ордена Клинков, специализирующихся на нелегальной разведке."
  • Watcher's Greaves
  • Although little is known about the internal command structure of the outlawed order of the Blades, it is rumored that there are undercover "Watchers" in every major capital in Tamriel.
  • French: "Bien que l'on n'ait que très peu d'informations sur la structure de commandement interne de l'ordre proscrit des Lames, la rumeur dit que des "Gardiens" sous couverture seraient présents dans toutes les capitales majeures de Tamriel."
  • Italian: "Si sa ben poco della struttura interna dell'ordine fuorilegge delle Blade, ma si dice che ci siano degli "Osservatori" in incognito in tutte le maggiori capitali di Tamriel."
  • Spanish: "Aunque se sabe poco sobre la estructura de mando interna de la orden proscrita de los Cuchillas, se rumorea que los Vigilantes están presentes en todas las principales capitales de Tamriel."
  • German: "Obgleich nur wenig über die interne Hierarchie des für gesetzlos erklärten Klingen-Ordens bekannt ist, wird gemunkelt, dass sich in jeder größeren Stadt von Tamriel verdeckte "Wächter" aufhalten."
  • Russian: "О структуре запрещенного ордена Клинков мало что известно, но поговаривают, что глубоко законспирированные Наблюдатели есть в каждом крупном городе Тамриэля."
  • The Light of Day Ultimate Item‎ was planned but was never implemented.
  • The following cut artifacts may have been intended to be the Crusader's Relics. They may also have been intended to have the listed effects.
    • Templar's Boots
    • Templar's Cuirass
      • "Sets undead that hit the wearer On Fire if also wearing the Templar's Helm, Gauntlets, and Boots"
    • Templar's Gauntlets
    • Templar's Helm
    • Templar's Mace & Templar's Sword
      • Does <magnitude> Fire damage per second to undead while wearing the Templar's Cuirass, Helm, Gauntlets, and Boots.
    • Templar's Shield
      • +<magnitude> Block Rating against undead while wearing the Templar's Cuirass, Helm, Gauntlets, and Boots.
  • Arena Rewards
    • DefendersArmor
    • Golden Harbinger's Gauntlets, Silver Harbinger's Gauntlets, Bronze Harbinger's Gauntlets
      • "These finely-detailed gauntlets, forged using ancient techniques mostly lost to time, will provide as much protection as ones made from Dragonplate, and are considered as such for the purpose of the Matching Set perk."
    • Golden Hammer of Champions, Silver Hammer of Champions, Bronze Hammer of Champions
      • "This formidable weapon, once given as a prize to Grand Champions of the Imperial Arena, isn't just for show. It is in fact just as every bit as deadly as one made out of Dragonbone, and was often used by said Champions in subsequent fights."
    • Golden Commander's Boots, Silver Commander's Boots, Bronze Commander's Boots
      • "Once fashioned for the highest ranking officials of the Imperial Army, these stylish boots are as tough and durable as anything else you'll find on Mundus. They count as Dragonplate for the purpose of the Matching Set perk."
  • Forsworn weapons were implemented into the game, but only as a divine version. Their stats would have been equivalent to the Dwarven weapons and their descriptions would have been as following:
    • Forsworn Battleaxe
      • "Similar in quality to its Dwarven equivalent, this Battleaxe is only rarely used by the Forsworn, who favor more versatile weapons."
    • Forsworn Dagger
      • "Considered by many Forsworn as a useful sidearm, this dagger is as sharp and sturdy as its Dwarven counterpart."
    • Forsworn Greatsword
      • "Though they tend to prefer using single-handed weapons, the Forsworn will sometimes use these large two-handed swords in battle."
    • Forsworn Hand Axe
      • "Few Forsworn will go forth without carrying this axe, considered to be as much of an indispensable tool as it is a reliable weapon."
    • Forsworn Light Hammer
      • "Masters at guerilla warfare, the Forsworn will often carry out surprise attacks using fast weapons, such as this Light Hammer."
    • Forsworn Longsword
      • "A common weapon used by the Forsworn, the so-called "Madmen of the Reach", this sword is similar in quality to a Dwarven Longsword."
    • Forsworn Mace
      • "Though there are records of Reachmen using these bashing weapons during the Forsworn Uprising in Markarth, they are only rarely used by the Forsworn."
    • Forsworn War Axe
      • "Along with the Longsword, this is the most commonly used weapon by the Forsworn. It is more-or-less the equivalent of a Dwarven War Axe."
    • Forsworn Warhammer
      • "It it not clear if this imposing weapon has ever been used outside of ceremonial events, but it certainly looks deadly enough for it."

Other[edit]

Quests[edit]

  • Saashi may have once been intended to say the following lines upon during The Founder's Statue.
    • "We must convince Valentis' descendant to perform the ritual."
    • "Ah, splendid! You have brought back Valentis' heir!"
  • The Lost Heirloom/Find Mac's Guffin, likely a test quest used in development. It would have involved traveling to a place called Thastla's Tomb to fight bandits and wights to retrieve the Jewel-Encrusted Sword.
    • "I must recover a jewel-encrusted sword that was lost in a dungeon raid gone wrong."
    • The following dialogue may have intended to appear in this manner.
      • "You look like a traveling adventurer! Can you help my family?"
      • "Mac, my fool of a father, went to explore Thastla's Tomb and barely made it out with his life."
      • "As he escaped, a wight took a jewel-incrusted [sic] sword that's been in our family for generations from him."
      • "Please, can you recover our family heirloom?"
        • "I'm too busy right now."
        • "Sure, I can do it."
          • "Oh thank you! Thastla's Tomb is due west of here."
      • "You are a brave adventurer, I know you can do it!"
      • "You mighty warrior! You brought back the sword!"
      • "Thank you for helping my family!"
  • There may have once been plans for "elemental jobs" which may have added variety to jobs by imposing an extra challenge. Events may have been the form in which this idea came to fruition.
    • Prefixes
      • Flames of Doom -
      • Fire Quest -
      • Cold Snap -
      • Frozen Solid -
      • Poisoned!
      • Toxic -
      • Shocked!
      • Thunder and Lighting -
    • Suffixes
      • - Inferno Edition
      • - Fire and Steel
      • - Below Zero
      • - Ice Cold
      • - The Pestiferous Edition
      • - Danger: Poison
      • - High Voltage Edition
      • - Shock Hazard
    • Warnings
  • There were supposed to be Fetch Jobs, where you were sent out to collect an item from the enemy. The following descriptions and job names are known:
    • "Bravely venture into dangerous territory and defeat the leader of the enemies therein to bring back the designated item. Watch your back!"
    • (Item) Wanted
    • Find the (Item)
    • Retrieve the (Item) from (Place)
    • Steal the (Enemy)'s (Item)
    • The Lost (Item)
    • Finders Keepers: (Item)
    • Find the (Item) in (Place)
    • Go to (Place), Bring Back (Item)
    • Kill the (Enemy), Win the (Item)
  • Special Jobs, a kind separate from Daily and Weekly
  • The following challenges do not appear in the final game. They were presumably used for testing purposes.
    • Get brewin', bro!
    • It's house time! Wut wut

In the Blades Alpha there are references to a cut NPC and Count, the Imperial Centurion known as Adamus Macrina was most likely meant to fill the role of Gaius Platorius:

  • NPC.ImperialEnvoy.Town.Presentation.Dialogue.001,"I am a tribune in the Imperial Legion, and the representative of Count Prentius Cipius."
  • NPC.ImperialEnvoy.Town.Presentation.Dialogue.002,"I am here to communicate requests from the Count, as well as keep tabs on you.
  • NPC.ImperialEnvoy.Town.Debug.Dialogue.001,"[DEBUG] I am the primary quest giver for the ""The Empire is the Law"" questline.
  • "I am a retired Imperial Centurion, and one of your former brothers-in-arms if you were in the Legion."
  • NPC.ImperialCenturion.Name,Adamus Macrina

Enemies[edit]

There may have once been plans for the following enemies.

  • Chaurus
    • Chaurus Fledgling
    • Chaurus Hunters
    • Chaurus Reapers
  • Gargoyles
    • Gargoyle
    • Runic Gargoyle
  • Draugr
    • The pluralized string is defined as "Draugar" rather than "draugr".
  • Wight Hound

Emotes[edit]

The following emotes have not appeared in-game.

  • Bend the Knee
    • "You tried your best, but your opponent was just too strong. Use this emote to sincerely acknowledge their greatness."
  • Boo
  • Bow
  • Cheer
  • Dust Off
  • Frostbite
    • "Keep your cool with this magical, snowy emote. Unless you're already competing in the Frozen Battleground, that is..."
  • Good Show
    • "At times you just want to give credit where credit is due. Use this emote to tell opponents you appreciate their efforts."
  • Mercy!
    • "Fight's not going you way? Feeling the icy breath of the grim reaper on your shoulders? Don't care about being called a coward? Try begging for mercy!"
  • Mock Dread
  • Raise it Up
    • "Raise your weapon in celebration. Whether the gesture is premature or not is entirely dependent on you.
  • Success!
  • Thumbs Down
  • Thunderstorm
    • "Opponents raining on your parade? Show them exactly how that makes you feel with this magical emote."
  • Triumph
  • Vanish!
    • "Sometimes, you just need to disappear in a puff of smoke. This emote provides the smoke, leaving you to take care of the disappearing part."
  • Woe is Me

Gameplay[edit]

  • There may have once been intentions to have a Market Place. The aforementioned Guild Hall Owner's dialogue implies that it may have been related to guilds, perhaps as place to sell or trade items within or between guilds.
  • Additional guild ranks of Elder, Master, and Member
  • The UI message "You cannot drop your last weapon!" may imply that it was once intended for players to be able to drop items.
  • The aforementioned Watchers Greaves and the ItemEquipmentSlot.Waist string "Belts" may imply that it was once intended for more equipment slots.
  • An unused ability titled "Unrelenting Force Rank 1"
  • The Damage.Source.Trap string may imply that there were once plans for damage-dealing traps.
  • The empty BookTemplateList MonoBehaviour may imply that there were once plans to have books in the game.
  • The following skills are referenced by an ID that does not match with their in-game name, seemingly due to revision.

Miscellaneous[edit]

  • Several concept art for Dwemer Ruins can be found here and here.
  • Strings for the months and days of the week of the Elder Scrolls calendar
  • Localization aliases "lassie" and "boyo", female and male respectively
  • A "TownDailyReward" for each day of the week
    • Sunday Stash!
    • Monday Money!
    • Tuesday Treasure!
    • Wednesday Wealth!
    • Thursday Stuff!
    • Friday Fortune!
    • Saturday Stock!
  • The following NPCs are referenced by an ID that does not match with their in-game name, seemingly due to revision.
  • The following terms are referenced by an ID that does not match with their in-game name, seemingly due to revision.