Daggerfall:Interaction Mode
Whenever you click an object, NPC, or enemy, the currently selected Interaction Mode determines the effect of that interaction. There are four modes:
- Steal mode: picking finger icon (F1 key)
- Grab mode: grabbing hand icon (F2 key)
- Info mode: eye icon (F3 key)
- Dialogue mode: word balloon icon (F4 key)
Steal Mode[edit]
Steal mode allows you to make pickpocketing attempts against NPCs and enemies, and lockpicking attempts against non-magically locked doors.
Grab Mode[edit]
Grab mode allows you to open unlocked doors, climb ladders, operate switches, and search treasure piles or corpses for loot. You can also speak to friendly NPCs while in grab mode.
Info Mode[edit]
Clicking in info mode will display a description of the object being clicked. This includes the names of NPCs and buildings, treasure piles, a door's lock status, etc. Additionally, opening certain doors in some locations while in info mode will display a short summary of the room within.
Dialogue Mode[edit]
Dialogue mode allows you to speak to NPCs without the fear of accidentally attempting to pickpocket them. This mode also allows for looting treasure piles and corpses.
Interactions Table[edit]
Object Clicked | Mode | Result |
---|---|---|
Person | Steal | Pickpocket a viable town NPC or an enemy |
Grab or Dialogue | Speak to an NPC (when possible) | |
Info | Displays an NPCs name or enemy's type | |
Door | Steal | Attempt to pick a locked door |
Grab | Open an unlocked door | |
Info or Dialogue | Check if a door is locked | |
Treasure, dead body, etc. | Grab or Dialogue | Allows you to loot the item |
Info | Describes the object | |
Buildings | Any | Gives name or description of the building |