Daggerfall:Spells

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Dozens of spells are available for magically-inclined characters in Daggerfall. Spells can be purchased from merchants in either the Mages Guild or the Temple of Kynareth. In addition, custom spells can be crafted through the Spell Maker.

One hour game time is 5 minutes real time, or 60 minutes game time is 300 seconds real time, which works out to 5 seconds real time for each unit of duration. e.g. A level 2 character's light spell would last (1 + 2x4) x 5 = 45 seconds real time.

Alteration Spells[edit]

Spell Element Range Magnitude Chance of success (%) Duration (in-game minutes) Spell Effect(s)
Force Bolt Magic Target at Range (1-30) + (1-10)/per level 10 + 5/per level (for Paralyze) 1 + 1/per level Damage: Health; Paralyze
Jumping Magic Caster only - - 3 + 1/per level Jumping
(at twice natural capacity)
[this spell is broken in v2.13, but fixed by a third-party patch]
Medusa's Gaze Magic Target at Range - 1 + 8/per level 1 + 1/per level Paralyze
Paralysis Magic On Touch - 25 + 2/per level 3 + 1/per level Paralyze
Resist Cold Magic Caster only - 30 + 5/per level 2 + 1/per level Elemental Resistance: Frost
(or half the damage if unsuccessful)
Resist Fire Magic Caster only - 30 + 5/per level 2 + 1/per level Elemental Resistance: Fire
(or half the damage if unsuccessful)
Resist Poison Magic Caster only - 30 + 5/per level 2 + 1/per level Elemental Resistance: Poison
(or half the damage if unsuccessful)
Resist Shock Magic Caster only - 30 + 5/per level 2 + 1/per level Elemental Resistance: Shock
(or half the damage if unsuccessful)
Shield Magic Caster only (1-12) + 1/per level - 5 + 2/per level Shield
(absorbs melee damage up to the spell's limit)
Slowfalling × Magic Caster only - - 3 + 1/per level Slowfall
Spider Touch Magic On Touch - 5 + 15/per level 1 + 1/per level Paralyze
Water Breathing Magic Caster only - - 5 + 2/per level Water Breathing
Wizard Rend ± Magic On Touch (1-14) + 1/per level 10 + 5/per level (for Paralyze) 1 + 1/per level Damage: Spell Points; Paralyze
×You are unable to jump while Slowfalling is active.
±Enemies can cast Wizard Rend at range.

Destruction Spells[edit]

Spell Element Range Magnitude Chance of success (%) Duration (in-game minutes) Spell Effect
Energy Leech Magic On Touch (1-10) + 5/per level - 1 + 1/per level Transfer: Fatigue
(to caster)
Fire Storm Fire Area around Caster (1-20) + (1-5)/per level - - Damage: Health
Fireball Fire Area at Range 1 + (1-7)/per level - - Damage: Health
Force Bolt Magic Target at Range (1-30) + (1-10)/per level 10 + 5/per level (for Paralyze) 1 + 1/per level Damage: Health; Paralyze
Frostbite Frost On Touch (1-9) + (1-3)/per 2 levels - 1 + 1/per level Damage: Health
Gods' Fire Fire Target at Range (1-50) + 10/per level - 1 + 1/per level Damage: Health
Hand of Decay Magic On Touch - 10 + 3/per level - Disintegrate
(target is killed instantly)
Hand of Sleep Magic On Touch (1-15) + (1-5)/per level - 5 + 2/per level Continuous Damage: Fatigue
Ice Bolt Frost Target at Range (1-35) + (1-5)/per level - - Damage: Health
Ice Storm Frost Area at Range (1-30) + (1-5)/per level - - Damage: Health
Lightning Shock Target at Range (1-25) + (1-5)/per level - 1 + 1/per level Damage: Health
Magicka Leech Magic On Touch (1-15) + (1-5)/per level - 5 + 2/per level Continuous Damage: Spell Points
Shock Shock On Touch (1-20) + (1-4)/per level - 1 + 1/per level Damage: Health
Sleep Magic Target at Range (1-15) + (1-5)/per level - 5 + 2/per level Continuous Damage: Fatigue
Spell Drain Magic On Touch (1-50) + (1-5)/per level - 1 + 1/per level Damage: Spell Points
Sphere of Negation Magic Target at Range - 10 + 2/per level - Disintegrate
(target is killed instantly)
Strength Leech Magic On Touch (1-9) + 1/per level - 5 + 1/per level Drain: Strength
(of target; does not transfer attribute to caster,
but instead reduces attribute of target)
Toxic Cloud Poison Area around Caster (1-25) + (1-5)/per level - 1 + 1/per level Damage: Health
Vampiric Touch Magic On Touch (1-15) + (1-5)/per level - 5 + 2/per level Transfer: Health
(to caster)
Wildfire Fire Target at Range (1-15) + (1-5)/per level - 1 + 3/per level Continuous Damage: Health
Wizard Rend & Magic On Touch (1-14) + 1/per level 10 + 5/per level (for Paralyze) 1 + 1/per level Damage: Spell Points; Paralyze
Wizard's Fire Fire Target at Range (1-15) + (1-4)/per level - - Damage: Health
&Enemies can cast Wizard Rend at range.

Illusion Spells[edit]

Spell Element Range Magnitude Chance of success (%) Duration (in-game minutes) Spell Effect(s)
Chameleon Magic Caster only - - 3 + 1/per level Chameleon: Normal
(dispelled when attacking)
Invisibility Magic Caster only - - 3 + 2/per level Invisibility: Normal
(dispelled when attacking)
Light Magic Caster only - - 1 + 4/per level Light
(in front of caster for duration of spell)
Shadow Form Magic Caster only - - 1 + 1/per level Shadow: Normal
(dispelled when attacking)
Chameleon and Shadow Form are cheap versions of Invisibility. Chameleon only works when you are not moving, and Shadow Form only works indoors.
Invisibility is only dispelled when you attack an enemy physically, with weapons or hand-to-hand. If you instead attack an enemy with magic, the invisibility effect will not be dispelled; the enemy you just attacked with magic will now find and attack you, but additional enemies in the vicinity will not attack, as they will still be unable to detect you.

Mysticism Spells[edit]

Spell Element Range Magnitude Chance of success (%) Duration (in-game minutes) Spell Effect(s)
Banish Daedra $ Magic On Touch - 10 + 5/per level - Dispel: Daedra
Far Silence £ Magic Target at Range - 35 + 2/per level 1 + 1/per level Silence
Fenrik's Door Jam Magic Caster only - 6 + 1/per 10 levels 1 + 1/per 25 levels Lock
Holy Touch $ Magic On Touch - 10 + 2/per level - Dispel: Undead
Holy Word $ Magic Area around Caster - 10 + 2/per level - Dispel: Undead
Null Magicka Magic On Touch - 10 + 2/per level - Dispel: Magic
Open Magic Caster only - 20 + 2/per level 1 + 1/per level Open
Recall Magic Caster only - - - Teleport
(first cast sets anchor at caster's current position,
second cast teleports caster back to anchor)
Silence £ Magic On Touch - 35 + 2/per level 1 + 1/per level Silence
Soul Trap Magic On Touch - 10 + 5/per level 10 + 2/per level Soul Trap
(needs empty Soul Trap item,
or target won't die until spell expires)
Tongues Magic Caster only - 20 + 2/per level 1 + 1/per level Comprehend Languages
(increases chance monster with language won't attack)
Wizard Lock Magic Caster only - 20 + 4/per level 1 + 1/per level Lock
$If one of these spells is successful, the enemy will vanish without leaving a corpse behind. When these spells are used against a quest target, they will result in a quest-breaking situation. See here for further information.
£Silence will not work on giant scorpions or spiders.

Restoration Spells[edit]

Spell Element Range Magnitude Chance of success (%) Duration (in-game minutes) Spell Effect
Balyna's Antidote Magic Caster only - 15 + 5/per level - Cure: Poison
Balyna's Balm Magic Caster only 1 + (2-10)/per 2 levels - - Heal: Health
Charisma Magic Caster only (1-10) + (3-4)/per level - 5 + 1/per level Fortify Attribute: Personality
Cure Disease Magic Caster only - 15 + 5/per level - Cure: Disease
Cure Poison Magic Caster only - 60 + 2/per level - Cure: Poison
Feet of Notorgo Magic Caster only (1-10) + 3/per level - 5 + 1/per level Fortify Attribute: Speed
Fortitude Magic Caster only (1-10) + 3/per level - 5 + 1/per level Fortify Attribute: Endurance
Free Action Magic Caster only - 20 + 5/per level 2 + 1/per level Free Action
(cures and sets immunity to paralysis)
Heal Magic Caster only (1-10) + 5/per level - - Heal: Health
Iron Will Magic Caster only (1-10) + 3/per level - 5 + 1/per level Fortify Attribute: Willpower
Jack of Trades Magic Caster only (1-10) + 3/per level - 5 + 1/per level Fortify Attribute: Luck
Nimbleness Magic Caster only (1-10) + 3/per level - 5 + 1/per level Fortify Attribute: Agility
Orc Strength Magic Caster only (1-10) + 2/per level - 5 + 1/per level Fortify Attribute: Strength
Spell Absorption Magic Caster only - 10 + 5/per level 1 + 1/per level Spell Absorption
Stamina Magic Caster only (1-8) + 2/per level - - Heal: Fatigue
Troll's Blood Magic Caster only 1 + 1/per level - 5 + 5/per level Regenerate: Health
Wisdom Magic Caster only (1-10) + 3/per level - 5 + 1/per level Fortify Attribute: Intelligence

Thaumaturgy Spells[edit]

Spell Element Range Magnitude Chance of success (%) Duration (in-game minutes) Spell Effect(s)
Buoyancy Frost Caster only - - 1 + 1/per level Faster speed in water
Calm Humanoid Magic On Touch - 10 + 10/per level 5 + 5/per level Pacify: Humanoid
Charm Mortal Magic On Touch - 10 + 10/per level 5 + 5/per level Charm
Levitate Magic Caster only - - 2 + 1/per level Levitate
Quiet Undead Magic On Touch - 10 + 10/per level 5 + 5/per level Pacify: Undead
Shalidor's Mirror Magic Caster only - 35 + 1/per level 1 + 1/per level Spell Reflection
Spell Reflection Magic Caster only - 10 + 5/per level 1 + 1/per level Spell Reflection
Spell Resistance Magic Caster only - 25 + 2/per level 1 + 1/per level Spell Resistance
Spell Shield Magic Caster only - 50 + 2/per level 1 + 1/per level Spell Resistance
Tame Magic On Touch - 10 + 10/per level 5 + 5/per level Pacify: Animal
Water Walking Magic Caster only - - 5 + 2/per level Faster speed in water
The effect "Pacify: Humanoid" does not work on human enemies listed as "Humanoids" in the bestiary, which instead require application of the effect "Charm" to be pacified. "Pacify: Humanoid" instead applies to other humanoid enemies, including centaurs, gargoyles, giants, harpies, imps, nymphs, orcs, spriggans, wereboars, and werewolves. "Charm" applies to human enemies, but has no effect on non-hostile town NPCs.
You cannot climb any obstacles while Levitate is active.


Summary of Default HUD Magic Icon Assignment[edit]

An overview of icon-to-spell association on the HUD for all spells listed above, including when those spells are cast by magic items and traps, cast by the player, or by the enemy. DF-icon-HUD Circinate Magic Icons (v2).jpg