Clockwork City

Legends:Chamber of Lorkhan

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
 
The end of Mecinar
Episode: The Heart of the City
Opponent Name: Mecinar
Opponent Class: IntelligenceEndurance Sorcerer
Starting Health: 30
Special Conditions: Begin with Battle of the Gods or Mere Mortals in play
Difficulty: Easy
Story Characters: Galyn, Mecinar, Swims-at-Night, Laaneth
Previous Quest: Return to The Inner Curiosity
Next Quest: Journey's End, The City Falls
Reward: Playsets of: Mecinar, The Mechanical Heart
 
LG-npc-Mecinar.png

The Heart of the City: Chamber of Lorkhan[edit]

The Chamber of Lorkhan is a location in The Heart of the City, unlocked by completing Return to The Inner Curiosity.

As you begin, you'll either be told that "All creatures in each player's deck have 1 cost, 1 power, and 1 health", or that "Both you and your opponent wield the power of the gods."

you complete the match for the first time, you'll receive playsets of Mecinar and The Mechanical Heart.

Dialogue[edit]

Pre-match, Laaneth is with you:
Galyn: "Now, use the tools to harness the Heart's power! Fight Mecinar as a fellow god!"
Laaneth: "No — I can feel the Heart's energy. It's too unstable. There's every chance you'll be overwhelmed. And if you fall, Mecinar will still have his power."
Galyn: "Those are the risks we have to take. Without the Heart, my people will die!"
Laaneth: "Swims-at-Night would have left it up to you. So what's it to be?"
Pre-match, Swims-at-Night is with you:
Galyn: "Now, use the tools to harness the Heart's power! Fight Mecinar as a fellow god!"
Swims-at-Night: "Look around you! That thing is unstable! If you use it, it might just kill you."
Galyn: "Those are the risks we have to take. Without the Heart, my people will die!"
Swims-at-Night: "Laaneth wouldn't have wanted this. But it's your call."
During the match, Use:
Mecinar: "You think yourself my equal now? Pathetic. You cannot hope to match my genius!"
Galyn: "You can barely contain the Heart's energy. Be careful, or it will destroy you — and this entire chamber!
During the match, Destroy:
Mecinar: "No! Do you know what you've done?! Centuries of patience and planning — all lost! You will burn for this!"

Game Settings[edit]

Destroy the Heart[edit]

BothPlayers starts with 3 Runes.
Player starts with a Mere Mortals on board.

Use the Heart[edit]

BothPlayers starts with 101 Max Magicka.
Player starts with a Battle of the Gods on board.


Opponent Decklist[edit]

Destroy the Heart:Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Neutral Assembled Sentry Creature (Factotum) 2 1 1 1Common Common Assemble: +0/+2 or Guard.
2 Endurance Dragontail Savior Creature (Orc) 2 2 3 1Common Common Summon: +1/+0 for each enemy creature in this lane.
2 Neutral Spider Worker Prophecy Creature (Dwemer) 2 0 1 1Common Common Prophecy
Summon: Draw a card.
2 Neutral Assembled Sanitizer Creature (Factotum) 3 1 2 1Common Common Assemble: +2/+0 or Lethal.
2 Endurance Bruma Armorer Creature (Imperial) 3 2 2 2Rare Rare When you summon another creature, give it +0/+2.
2 Neutral Dwarven Sphere Creature (Dwemer) 3 2 3 1Common Common Summon: Shackle an enemy creature.
2 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
2 Intelligence Breton Conjurer Creature (Breton) 4 1 1 3Epic Epic Ward
When Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard.
2 Neutral Dwarven Dynamo Creature (Dwemer) 4 2 1 2Rare Rare Summon: Give another Neutral creature +3/+3 and Guard.
1 Endurance Grim Champion Creature (Skeleton) 4 2 2 3Epic Epic When a creature in this lane dies, Grim Champion gains +1/+1.
2 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
2 Neutral Clockwork Dragon Creature (Dragon) 5 4 4 3Epic Epic Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.
2 Endurance Disciple of Namira Creature (Imperial) 5 3 3 3Epic Epic At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane.
2 Endurance Hulking Fabricant Creature (Fabricant) 5 5 5 1Common Common Summon: If you have a Neutral card in play, +3/+3.
2 Neutral Stronghold Incubator Creature (Dwemer) 5 3 3 3Epic Epic Last Gasp: Put two random Dwemer into your hand.
2 Neutral Brass Arquebus Creature (Dwemer) 6 3 3 3Epic Epic Last Gasp: Draw three different random 1-cost creatures from your deck.
2 Intelligence Conjuration Scholar Creature (Redguard) 6 1 2 1Common Common Summon: Summon a 5/5 Frost Atronach with Guard.
2 Intelligence Fate Weaver Prophecy Creature (Nereid) 6 3 3 2Rare Rare Prophecy
Summon: Draw a card. If it's a Prophecy, you may play it for free.
1 Intelligence Staff of Sparks Item 6 4Legendary Legendary +3/+0
When the wielder attacks, it deals 1 damage to all enemy creatures in this lane.
1 Intelligence Wispmother Creature (Spirit) 7 5 5 3Epic Epic When you summon a creature that costs 2 or less, summon a copy of that creature in the other lane.
1 Intelligence Indoril Archmage Creature (Dark Elf) 8 6 6 4Legendary Legendary Guard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
2 Intelligence Shocking Wamasu Creature (Wamasu) 8 4 4 1Common Common Summon: Deal 4 damage to a creature.
Destroy the Heart:Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Intelligence Shrieking Harpy Prophecy Creature (Harpy) 2 2 1 2Rare Rare Prophecy
Summon: Shackle an enemy creature.
3 Neutral Spider Worker Prophecy Creature (Dwemer) 2 0 1 1Common Common Prophecy
Summon: Draw a card.
3 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
2 Intelligence Breton Conjurer Creature (Breton) 4 1 1 3Epic Epic Ward
When Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard.
2 Intelligence Elusive Schemer Creature (Dark Elf) 4 3 1 2Rare Rare Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
2 Neutral Brass Arquebus Creature (Dwemer) 6 3 3 3Epic Epic Last Gasp: Draw three different random 1-cost creatures from your deck.
3 Intelligence Conjuration Scholar Creature (Redguard) 6 1 2 1Common Common Summon: Summon a 5/5 Frost Atronach with Guard.
2 Intelligence Fate Weaver Prophecy Creature (Nereid) 6 3 3 2Rare Rare Prophecy
Summon: Draw a card. If it's a Prophecy, you may play it for free.
2 Endurance Bone Colossus Creature (Skeleton) 7 5 5 4Legendary Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
1 Intelligence Bringer of Nightmares Creature (Daedra) 7 4 4 4Legendary Legendary Summon: See a vision of a random creature, then you must choose a creature to transform into it.
2 Neutral Dark Harvester Prophecy Creature (Dreugh) 7 2 4 1Common Common Prophecy, Guard
Summon: Gain 4 health.
2 Intelligence Wispmother Creature (Spirit) 7 5 5 3Epic Epic When you summon a creature that costs 2 or less, summon a copy of that creature in the other lane.
1 Intelligence Ancano Creature (High Elf) 8 5 5 4Legendary Legendary Breakthrough
Summon: Deal 5 damage.
Your actions have Breakthrough.
2 Intelligence Indoril Archmage Creature (Dark Elf) 8 6 6 4Legendary Legendary Guard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
2 Intelligence Shocking Wamasu Creature (Wamasu) 8 4 4 1Common Common Summon: Deal 4 damage to a creature.
2 Endurance Skeletal Dragon Creature (Dragon, Skeleton) 8 5 5 4Legendary Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
2 Endurance Blood Magic Lord Creature (Vampire) 9 6 6 4Legendary Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
1 Intelligence Nahkriin, Dragon Priest Creature (Skeleton) 9 5 5 4Legendary Legendary Summon: Draw a card and reduce its cost to 0.
2 Intelligence Supreme Atromancer Creature (Breton) 10 3 3 4Legendary Legendary Summon: Summon a Flame Atronach in each lane.
When you summon another creature, deal 2 damage to your opponent.
1 Intelligence Divayth Fyr Creature (Dark Elf) 11 6 6 4Legendary Legendary Summon: Deal 6 damage to a random enemy.
At the start of your turn, Divayth Fyr summons a Daughter of Fyr.


Use the Heart:Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Intelligence Blood Sorceress Creature (Redguard) 1 2 1 3Epic Epic At the start of your turn, if you have 7 or more max magicka, deal 5 damage to your opponent.
3 Neutral Assembled Sanitizer Creature (Factotum) 3 1 2 1Common Common Assemble: +2/+0 or Lethal.
3 Intelligence Reverberating Strike Action 3 1Common Common Deal 3 damage to a creature and all enemy creatures with the same name.
3 Intelligence Shalk Fabricant Creature (Fabricant) 3 2 4 1Common Common Guard
Summon: If you have a Neutral card in play, put a random action into your hand.
3 Neutral Ferocious Dreugh Creature (Dreugh) 4 3 5 1Common Common
2 Intelligence Fire Storm Prophecy Action 4 2Rare Rare Prophecy
Deal 2 damage to all creatures in a lane.
3 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
3 Neutral Abandoned Imperfect Support 5 2Rare Rare Ongoing
Treasure Hunt - Three Neutral cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.
3 Neutral Assembled Conduit Creature (Factotum) 5 3 3 1Common Common Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
2 Endurance Cave Bear Creature (Beast) 5 5 6 1Common Common
3 Neutral Clockwork Dragon Creature (Dragon) 5 4 4 3Epic Epic Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.
3 Endurance Hulking Fabricant Creature (Fabricant) 5 5 5 1Common Common Summon: If you have a Neutral card in play, +3/+3.
2 Endurance Lurking Mummy Prophecy Creature (Mummy) 5 2 6 1Common Common Prophecy, Guard
1 Neutral Assembled Titan Creature (Factotum) 6 4 4 4Legendary Legendary Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.
2 Intelligence Conjuration Scholar Creature (Redguard) 6 1 2 1Common Common Summon: Summon a 5/5 Frost Atronach with Guard.
2 Endurance Doomcrag Vampire Creature (Vampire) 6 4 4 4Legendary Legendary Lethal
Other friendly creatures in this lane have Lethal.
3 Intelligence Ice Storm Action 6 3Epic Epic Deal 3 damage to all creatures.
2 Endurance Night Shadow Creature (Vampire) 6 6 5 3Epic Epic Breakthrough, Drain
2 Endurance Bone Colossus Creature (Skeleton) 7 5 5 4Legendary Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
2 Neutral Dark Harvester Prophecy Creature (Dreugh) 7 2 4 1Common Common Prophecy, Guard
Summon: Gain 4 health.
2 Neutral Dwarven Centurion Creature (Dwemer) 7 6 8 3Epic Epic Breakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
2 Endurance Ironscale Dragon Creature (Dragon) 7 7 7 1Common Common Regenerate
2 Endurance Lowland Troll Creature (Troll) 7 4 8 2Rare Rare Regenerate
2 Neutral Awakened Imperfect Creature (Automaton) 8 8 8 2Rare Rare Breakthrough, Guard
2 Endurance Frost Giant Creature (Giant) 8 10 10 4Legendary Legendary Regenerate
When a creature heals, you gain that much health.
2 Intelligence Indoril Archmage Creature (Dark Elf) 8 6 6 4Legendary Legendary Guard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
2 Intelligence Shocking Wamasu Creature (Wamasu) 8 4 4 1Common Common Summon: Deal 4 damage to a creature.
2 Endurance Skeletal Dragon Creature (Dragon, Skeleton) 8 5 5 4Legendary Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
2 Endurance Waves of the Fallen Action 8 3Epic Epic Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
1 Endurance Gravesinger Creature (Imperial) 10 6 6 3Epic Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
1 Intelligence Supreme Atromancer Creature (Breton) 10 3 3 4Legendary Legendary Summon: Summon a Flame Atronach in each lane.
When you summon another creature, deal 2 damage to your opponent.
1 Neutral Dwarven Colossus Creature (Dwemer) 11 11 11 3Epic Epic Summon: Summon a Power Sphere in each lane.
Use the Heart:Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Endurance Dragon Cult Ghost Creature (Spirit) 1 1 1 3Epic Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
3 Neutral Knife to the Throat Action 4 1Common Common Silence a creature.
Draw a card.
3 Endurance Lay Down Arms Action 4 2Rare Rare Set a creature's power and health to 1.
3 Endurance Hulking Fabricant Creature (Fabricant) 5 5 5 1Common Common Summon: If you have a Neutral card in play, +3/+3.
3 Intelligence Memory Wraith Creature (Spirit) 5 5 5 3Epic Epic Summon: Banish your opponent's discard pile.
3 Endurance Doomcrag Vampire Creature (Vampire) 6 4 4 4Legendary Legendary Lethal
Other friendly creatures in this lane have Lethal.
1 IntelligenceEndurance High King Emeric Creature (Breton) 6 5 5 4Legendary Legendary Ward
Summon: Deal 2 damage for each friendly creature with a Ward.
3 Intelligence Ice Storm Action 6 3Epic Epic Deal 3 damage to all creatures.
3 Endurance Night Shadow Creature (Vampire) 6 6 5 3Epic Epic Breakthrough, Drain
1 Neutral Orb of Vaermina Support 6 4Legendary Legendary Uses: 3
Activate: Draw a copy of a random card from your opponent's deck.
3 Endurance Bone Colossus Creature (Skeleton) 7 5 5 4Legendary Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
3 Neutral Dwarven Centurion Creature (Dwemer) 7 6 8 3Epic Epic Breakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
3 Endurance Ironscale Dragon Creature (Dragon) 7 7 7 1Common Common Regenerate
1 Neutral Journey to Sovngarde Action 7 4Legendary Legendary Shuffle all creatures from your discard pile into your deck, and give them +5/+5.
1 Endurance Nahagliiv Creature (Dragon) 7 7 7 4Legendary Legendary Guard
Your opponent can't target Nahagliiv with actions.
3 Endurance Pure-Blood Elder Creature (Vampire) 7 8 8 3Epic Epic When you gain max magicka, double the amount you gain.
While you have 18 or more max magicka, Pure-Blood Elder has +8/+8 and Breakthrough.
3 Neutral Awakened Imperfect Creature (Automaton) 8 8 8 2Rare Rare Breakthrough, Guard
3 Intelligence Indoril Archmage Creature (Dark Elf) 8 6 6 4Legendary Legendary Guard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
3 Endurance Skeletal Dragon Creature (Dragon, Skeleton) 8 5 5 4Legendary Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
3 Endurance Waves of the Fallen Action 8 3Epic Epic Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
3 Endurance Blood Magic Lord Creature (Vampire) 9 6 6 4Legendary Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
3 Endurance Gravesinger Creature (Imperial) 10 6 6 3Epic Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
3 Intelligence Supreme Atromancer Creature (Breton) 10 3 3 4Legendary Legendary Summon: Summon a Flame Atronach in each lane.
When you summon another creature, deal 2 damage to your opponent.
1 Intelligence Divayth Fyr Creature (Dark Elf) 11 6 6 4Legendary Legendary Summon: Deal 6 damage to a random enemy.
At the start of your turn, Divayth Fyr summons a Daughter of Fyr.
3 Neutral Dwarven Colossus Creature (Dwemer) 11 11 11 3Epic Epic Summon: Summon a Power Sphere in each lane.
3 Endurance Iron Atronach Creature (Daedra, Atronach) 12 12 12 4Legendary Legendary Breakthrough, Guard, Regenerate
Your opponent can't target Iron Atronach with actions.
1 Neutral Odahviing Creature (Dragon) 12 10 10 4Legendary Legendary Summon: Deal 4 damage to all enemy creatures.
1 Neutral Alduin Creature (Dragon) 20 12 12 4Legendary Legendary Cost 2 less for each Dragon in your discard pile.
Summon: Destroy all other creatures.
At the start of your turn, summon a random dragon from your discard pile.


Prev: Return to The Inner Curiosity Up: Return to Clockwork City Next: The City Falls, Journey's End