Morrowind:Argonian
- At home in water and on land, the Argonians of Black Marsh are well-suited to the treacherous swamps of their homeland, with natural immunities protecting them from disease and poison. The female life-phase is highly intelligent, and gifted in the magical arts. The more aggressive male phase has the traits of the hunter: stealth, speed, and agility. Argonians are reserved with strangers, yet fiercely loyal to those they accept as friends. Like the Khajiit, Argonians are limited to some headgear and no footwear.
Argonians are the reptilian natives of Black Marsh. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet they are fiercely loyal, and will fight to the death for those they have named as friends.
For more information, see the main lore article.
Base Attributes[edit]
Attribute | M | F |
---|---|---|
Strength | 40 | 40 |
Intelligence | 40 | 50 |
Willpower | 30 | 40 |
Agility | 50 | 40 |
Speed | 50 | 40 |
Endurance | 30 | 30 |
Personality | 30 | 30 |
Luck | 40 | 40 |
Skill Bonuses[edit]
Skill | Bonus |
---|---|
Athletics | +15 |
Alchemy | +5 |
Illusion | +5 |
Medium Armor | +5 |
Mysticism | +5 |
Spear | +5 |
Unarmored | +5 |
Abilities[edit]
- Immune to Poison —
Resist Poison 100 pts on Self - Resist Disease —
Resist Common Disease 75 pts on Self
Spells[edit]
- Water Breathing —
Water Breathing for 2 mins on Self, Cost: 5
Gear Limitations[edit]
Argonians, like Khajiit, are not able to wear boots or shoes. They also cannot wear closed helmets.
Ideal Character[edit]
With skills in combat and magic, they are well rounded characters. The lack of the ability to wear full armor as a beast race prevents Argonians from being overwhelming warriors, knights or crusaders. This, combined with the lack of magicka-increasing abilities, would make them just about the worst battlemages; however, the female Argonians can make a fair battlemage with the correct class and birthsign (e.g. The Lady offers 25 Personality and Endurance, while Favored Attributes can offer a helpful boost to Endurance and Agility). Argonian females can make fine nightblades and excel as scouts and witchhunters, with males being more adept at thievery. Going all-out mage, sorcerer, or pilgrim with females will work too, but necessitates a birthsign that increases magicka, and males can make decent thieves, rogues, and assassins.
Notes[edit]
- A list of all the Argonians in Morrowind can be found here.
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