SKIL records hold information on a skill.
C
|
SubRecord
|
Name
|
Type/Size
|
Info
|
+ |
EDID |
editorId |
zstring |
Editor id
|
+ |
INDX |
index |
ulong |
Flag
|
Meaning
|
0x0C |
Armorer
|
0x0D |
Athletics
|
0x0E |
Blade
|
0x0F |
Block
|
0x10 |
Blunt
|
0x11 |
HandToHand
|
0x12 |
HeavyArmor
|
0x13 |
Alchemy
|
0x14 |
Alteration
|
0x15 |
Conjuration
|
0x16 |
Destruction
|
0x17 |
Illusion
|
0x18 |
Mysticism
|
0x19 |
Restoration
|
0x1A |
Acrobatics
|
0x1B |
LightArmor
|
0x1C |
Marksman
|
0x1D |
Mercantile
|
0x1E |
Security
|
0x1F |
Sneak
|
0x20 |
Speechcraft
|
|
+ |
DESC |
description |
zstring |
Skill Description text.
|
- |
ICON |
skill image |
zstring |
Based on textures\
|
+ |
DATA |
skilldata |
struct[14] |
Skill Data
|
|
|
- actions
|
ulong |
Which actions train this skill. Hardcoded, see INDX for values.
|
|
|
- attribute
|
ulong |
Flag
|
Meaning
|
0x00 |
Strength
|
0x01 |
Intelligence
|
0x02 |
Willpower
|
0x03 |
Agility
|
0x04 |
Speed
|
0x05 |
Endurance
|
0x06 |
Personality
|
0x07 |
Luck
|
|
|
|
- specialization
|
ulong |
Flag
|
Meaning
|
0x00 |
Combat
|
0x01 |
Magic
|
0x02 |
Stealth
|
|
|
|
- use value
|
float |
Use value first action. Default = 0x3F80 = 1
|
|
|
- use value
|
float |
Use value second action
|
+ |
ANAM |
apprentice text |
zstring |
The text shown when you reach Apprentice level.
|
+ |
JNAM |
journeyman text |
zstring |
The text shown when you reach Journeyman level.
|
+ |
ENAM |
expert text |
zstring |
The text shown when you reach Expert level.
|
+ |
MNAM |
master text |
zstring |
The text shown when you reach Master level.
|