Online:Cut Content/Imperial City
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Contents
- 1 Differences
- 2 Books
- 3 Quests
- 4 Places
- 5 Characters
- 5.1 Generic NPCs
- 5.2 Hostile NPCs
- 5.3 Hostile Generic NPCs
- 5.4 Alchemist
- 5.5 Ainenya
- 5.6 Aishah
- 5.7 Ambodhel
- 5.8 Anthas
- 5.9 Chief Councilor Lovidicus
- 5.10 Chief Enginer Gelagoth
- 5.11 General Davarius
- 5.12 Idryne Sadrys
- 5.13 Jagar Lovidicus
- 5.14 Arena Quest
- 5.15 Jhaziran
- 5.16 Rayzeeh
- 5.17 Rindaelion
- 5.18 Simplicia Nivianus
- 5.19 Shadakul the Necrologist
- 5.20 Hall Steward Kerennia
- 5.21 Vonele
- 5.22 Wounded Legion Zero Soldier
- 6 Unsorted Dialogue with Audio Files
- 7 Achievements
- 8 Dark Anchors
The Imperial City went through major changes during development. In an article on the official website, the developers stated that they determined there were too many quests during internal employee playtests: the overall story was difficult to follow, thus the amount of quests available was cut down to seven.
Differences[edit]
- The Memorial District was initially called the Market District, as it was called in Oblivion.
- There were Dark Anchors located in the Market, Nobles, and Arboretum districts.
- These would apparently be closed by entering a portal to Coldharbour and finding a way to close them.
- A Dark Anchor would have to be closed before the district would be capturable by the player's alliance. Only the aforementioned districts could be captured.
- The sewer boss Lady of the Depths was initially named Lady of the Deep.
- Dredaza the Ringmaster was called The Games Master.
- The Gray Vipers would have had some sort of presence in the City.
Books[edit]
- Anchor Maintenance Notes — The results of a Worm Cult engineer's inspection
- Astia's Journal — A legionnaire's notes on the soundness of her former comrades
- Bounty Contract: Wadracki — A written agreement regarding the terms of an accepted bounty for the Xivkyn, Wadracki
- Canuldil's Note — A husband's last words
- Canuldil's Plea — A High Elf's call for help
- Concerned Letter — Correspondence between skooma smugglers
- Creating Flame from the Powers of Aetherius — A damaged textbook
- Imperial City Intelligence — A palace employee's journal
- Imperial City Death Certificate — An inconspicuous death certificate
- Letter of Resignation — A letter from an Imperial bailiff to her employer
- Letter to Jhaziran — A reminder for a merchant to complete his obligated deliveries
- Letter to Littorn by General Aklash — A letter from a Daggerfall Covenant general to her Nord lover
- Narnolas' Notes — A Dominion scout's report on how to decommission the Dark Anchors in the Imperial districts
- On Valerianus Lentinus — A formal complaint about an overzealous temple guard
- Portal Memorandum — A memo from a high-ranking Worm Cultist to her underlings
- Ranger's Correspondence — Playful correspondence between two Legion soldiers regarding their Daedric kill count
- Scouting Report for Sergeant Abradun — A Daggerfall Covenant scout's report on the state of the sewers
- Scouting Report for Sergeant Belrud — An Ebonheart Pact scout's report on the state of the sewers
- Scouting Report for Sergeant Shaghila — An Aldmeri Dominion scout's report on the state of the sewers
- Service Reminder — A Worm Cult engineer appeals to his superior to allocate more resources towards the Dark Anchors in the Imperial City
- Sewer Strategy — A memorandum from a Legion Zero general to his subordinates
- Shadakul's Notes by Shadakul the Necrologist — A necrologist's notes on a disease introduced to the Imperial City with the advent of the Planemeld
- Curious Manifest by Jhaziran — An inventory of various alchemical items
- Stitching Flesh, Part 1 by Apprentice Veriasa — Apprentice Veriasa's notes on her research under the Imperial City's lead necrologist
- Stitching Flesh, Part 2 by Apprentice Veriasa — Apprentice Veriasa's notes on her research under the Imperial City's lead necrologist
- Zoragag's Plea by Zoragag — A Grahtwood Orc's letter to his uncle
Quests[edit]
- Arboretum Exploration: Please add a description for this quest
- Arms of Rescue
- As Above, So Below: Rescue Imperial citizens from the Bloodworks.
- Between Bouts: Patch up the mortal fighters at the Imperial arena.
- Blood and Glory: Please add a description for this quest
- Blood in the Water: Find Eulintus in the Arena District.
- Bottled Despair: Find a distressed citizen in the Elven Gardens.
- Brother's Legacy: Stop the Daedra from kidnapping people in the Nobles District.
- Bullied: Find a hidden cache in the Market District.
- Care Package: Humor a worried mother.
- City in Peril
The Claim of Coldharbour: Learn how to destroy the Dark Anchors so the Pact can take the Imperial City.
Covenant Priorities: Learn how to destroy the Dark Anchors so the Covenant can take the Imperial City.
- Dark Bargains: Find a Khajiit merchant's abandoned goods.
- Divine Retribution: Defile shrines that the Daedra have erected for their master in the Temple District.
- Dominion Priorities: Find the Aldmeri Dominion's missing wizard.
- Dremora on Patrol: Bring sensitive Daedric documents to an intelligence officer at your alliance base.
- Drive to Victory
- Enduring Pain
Foul Waters: Collect befouled samples in the Imperial waterways for a concerned party.
- The Flood of Souls: Stop Molag Bal's minions from stealing innocent souls.
- Forgotten Deeds: Return official documents to an Imperial Magistrate.
- Going to Market: Find Maximinus in the Market District.
- The Graceless Dragon
- Held Captive: Please add a description for this quest
- The Help: Find an Imperial noble's missing servant in the Arboretum.
- Holy Relics: Return recovered relics to a priest of the Divines.
- Imperial Intelligence: Please add a description for this quest
- Lambs to the Slaughter: Please add a description for this quest
- Last Request: Inform a citizen of her brother's demise.
- Lone Wolf
- The Mage's Projection: Rescue a mage in the Temple District.
- Missing in the City: Please add a description for this quest
- Noble Quest: Find an Imperial sergeant.
- One Man's Treasure: Find a skooma addict's product.
- Pot of Gold: Please add a description for this quest
- The Rat's Bane: Slay flesh colossi for the Rat.
- Refuge Relief: Finish a delivery intended for the Temple District refuge.
- Return to Sender: Return a scroll to its author.
- Root of All Fear: Stop a Dremora raid party from taking citizens to the arena.
- Rune Vision: Help a resistance spymaster keep tabs on Legion Zero.
- Save Thyself
- Saving Souls from Molag Bal: Rescue Imperial captives in the Temple District.
- Scratchpad: Rescue three missing dogs.
- Seeking Refuge: Ease an Elder Councilor's concerns by searching for refugees in three districts.
- Shattered Faith: Search for fragments of defaced statues throughout the Temple District.
- Stitching Flesh: Restore a book stolen from the Imperial City Mages Guild and return it to its author.
- Stolen Relics: Recover stolen temple relics.
- Symbol of Nobility: Return a family heirloom to its owner.
- Threat from Below: Please add a description for this quest
- Tools of the Trade: Make a delivery to the Arena District.
Repeatable Quests[edit]
Blood Drive: Collect blood samples from Legion Zero soldiers.
The Cold Wind Blows: Snuff out fires set by the Daedra.
Daedric Reinforcements: Close Daedric reinforcement portals in the sewers.
Dark Magic: Confiscate or destroy the Worm Cult's dreadshards to keep them from empowering themselves.
Flight to Freedom: Help some little ... "birds" ... return to roost.
Guildhall Decorations: Collect Clannfear heads for the Fighters Guild.
Marking Targets: Locate Legion Zero soldiers for resistance snipers to take down.
Missing Scouts: Search for your alliance's missing scouts in the sewers.
Of the Flesh: Collect necrotic sacs for a local necrologist's life-saving research
Pierce the Veil: Stop the Xivkyn Veilweavers from dislodging the Mundus from its place in reality.
Reclaiming the Gardens: Assist Aishah with some reconnaissance.
Ritual Resumed: Stop another Daedric ritual for the Imperial clergy.
Scarhea's Return: Kill a Daedric horror once more for a young girl's sake.
Seize the Initiative: Find the weapon caches hidden by the late Fighters Guild Quartermaster.
Sewer Sabotage: Stop Legion Zero from collapsing the sewer tunnels.
Snakes: Give Legion Zero their just desserts.
- To the Sword
Hunting Board Prerequisite Quests[edit]
- The Storm Below: Retrieve a stolen family treasure from the Storm Sister.
- Comfort in Dark Times: Find a Khajiit vagabond's childhood doll.
- The Ink Runs: Return a bounty hunter's lost contract.
- Blood Brother: Slay the Bloodmist Master.
- The Crown, The Lover: Retrieve Emperor Leovic's crown.
- Charred Knowledge: Deliver a lost book to its owner.
- Like Vermin: Enact revenge on a Xivkyn sorceress for a tortured citizen
- Shroud of Lost Souls: Free the agonized spirits trapped by Secundinus the Despoiler
- The War of Many Fronts: Find an Argonian's lost dagger.
- Lady of the Depths: Free an Argonian from the Lady's clutches
Hunting Board Quests[edit]
Unending Storm: Destroy Gati the Storm Sister.
Deadly Arrows: Slay Hzu-Hakan at his training grounds in the sewers.
Undying Blades: Slay Wadracki at your alliance's behest.
Return of the Red Mist: Slay the new Bloodmist Master.
Everlasting Throne: Slay Emperor Leovic's rotting remains once more.
Bottomless Deception: Slay the Lady of the Deep.
Restless Souls: Destroy Secundinus the Despoiler.
The War of Infinite Fronts: Slay Taebod the Gatekeeper at the Wavering Veil.
Arboretum Exploration[edit]
Quest Givers:
Imperial City | |
---|---|
Finishes Quest | Journal Entry |
I need to speak to a Fighters Guild contact named <<1>> who can tell me how to destroy the Dark Anchor. | |
To destroy the Dark Anchor, I need to enter three portals to Coldharbour, destroy the pinions, and then return and capture the respective pedestals. Once the district is under Pact control, I should blow the horn to signal victory. | |
The district is captured, and I've signaled victory, so I should return to <<1>>. |
Imperial City | |
---|---|
Finishes Quest | Journal Entry |
I need to speak to a Fighters Guild contact named <<1>> who can tell me how to destroy the Dark Anchor. | |
To destroy the Dark Anchor, I need to enter three portals to Coldharbour, destroy the pinions, and then return and capture the respective pedestals. Once the district is under Dominion control, I should blow the horn to signal victory. | |
The district is captured, and I've signaled victory, so I should return to General Nedras. |
Imperial City | |
---|---|
Finishes Quest | Journal Entry |
I should go to the Arboretum District in the Imperial City. | |
I should go to the Nobles District in the Imperial City. | |
I should go to the Market District in the Upper City. | |
I helped destroy the dark anchor and capture the Market District for the Covenant. I should now report back to General Aklash in the Covenant base in the Imperial Sewers. | |
The Market District is already under Covenant control. I just need to write a status report and bring it back to General Aklash. | |
I've written a report based on my assessment of the Covenant's position in the Nobles District, the Market District, and the Arboretum. I should bring the report back to General Aklash in the Imperial Sewers. | |
The Market District was already under Covenant Control, so I wrote a status report that I should now bring back to General Aklash in the Covenant base in the Imperial Sewers. |
Pierce the Veil[edit]
A Redguard mage would have asked you to assist in foiling Xivkyn Veilweavers.
- "Help us, please. The Xivkyn must be stopped!"
- "We need to stop the Xivkyn from weakening the veil between Tamriel and Oblivion. Will you help us?"
- "If we don't stop them, the Xivkyn will overrun the City once and for all. Will you help us?"
- "Hm. Interesting. You are peculiar, aren't you? Something faintly Daedric about you, yet you appear to be a creature of the Mundus, like myself.
Perhaps even somewhat intelligent? Tell me, are you familiar with the Xivkyn?" - (?)
- "Then you know they are formidable spellcasters. In particular, there is a class of Xivkyn known as Veilweavers.
The Veilweavers' magic is so strong they can project themselves here and weaken the moorings of Mundus without even leaving Coldharbour." - (?)
- "Indeed, but I've devised a defense, if you would be willing to assist me.
I can cast a spell much like theirs. As long as you avoid detection by the Daedra on this plane, you can pierce the veil and banish the Veilweavers back to Coldharbour." - (?)
You can ask him a few questions after accepting the quest.
- "Thank you. I desperately need help.
Xivkyn swarm the city, weaking [sic] the veil that protects against Oblivion. They must be stopped!"
- "Remember. You have to remain stealthy for the spell's effects to be active.
Banish a few of the Veilweavers and then return to let me know if it worked." - How did you learn of the Xivkyn on the other side of the veil? / How did you learn all of this?
- "I wish I had a grand story of research and discovery, but actually I was captured by scamps and Dremora. While they waited for Xivkyn to appear, I overheard a conversation between two Daedra."
- You understand the language of the Daedra?
- "While training as a mage, I was ejected for questioning the Grandmaster of the Mages Guild in public.
When I later washed out of the Imperial Battlemages, I settled for being a soldier who studied his books privately." - How did you escape?
- "Again, I wish the story were more impressive. A group of soldiers engaged the Daedra and I was forgotten about. I loosened my knots and fled here."
- How did you develop this spell?
- "I was a scholar at the Arcane Universirty [sic], specialized in studying the planes of Oblivion and the secrets of the Daedra.
Of course, my work was almost entirely theoretical until now. I won't say I'm glad for all of this, but it is an opportunity." - (?)
- "If we could strengthen the veil, that would be best. But I know of no way to do that.
All we can do right now is try to prevent further damage to the veil."
Returning after banishing the veilweavers:
- "Ah, there you are, my risk-seeking friend. Even when it's been tested before, a spell like this can be unpredictable. I'm glad you didn't get pulled into the Veil yourself.
Tell me though, did the spell work? Were you able to banish the Veilweavers?" - Yes, I banished several of them.
- "Stupendous! I love it when an experiment turns out as expected!
It reaffirms my life's work. And it helps to protect us from Coldharbour too."
Speaking to him after the quest:
- "Don't be a stranger now. If the Veilweavers return, we will have to be ready to do it again. Yes. I'll prepare the spell."
- "Your help is appreciated. The Xivkyn will come back, though; we may need you again soon."
- "The danger has passed for now. But tomorrow will doubtless bring a renewed attack. I hope you will return to help me again."
Speaking to him when he has another quest available for you:
- "Aha! My experiment-tolerant friend! It is so good to see you. I have great news!
Well, I suppose that depends on your point of view. The fact is that the Veilweavers have returned."
- "Hm. How very serendipitous that you've returned. I wonder … is it perhaps some form of Daedric magnetism?
It seems you are drawn here just as the Veilweavers have again begun projecting themselves."
- "I know not if it is fate, destiny, magic, or the hand of the gods, but you have arrived at the perfect moment.
The Veilweavers have renewed their efforts and I have just finished preparing the spell."
Quest Stages[edit]
Quest Stages
I should find a way to enter Coldharbour.
I should hunt down and kill the monster who has been torturing people and return the stolen items to <<1>>.
Scout the Imperial Camp and find a way to assassinate the Captain. The Shadowscales say they're watching and will grade me.
Imperial City | |
---|---|
Finishes Quest | Journal Entry |
I killed <<1>> and found the <<2>> while searching her body. I should return it to <<3>>. |
103224356, 0, 35248, 12794525, "I should hunt down <<1>> and return the family insignia to <<2>>."
"103224356","0","34624","13955664","I need to find Captain Ocella's brother in the Nobles District." "103224356","0","34625","13955728","I should find Sergeant Ocella in the Nobles District." "103224356","0","34646","13956084","I should go find Sergeant Ocella."
Places[edit]
- Decanius House (map)
- Dolabella House (map)
- Favonius House (map)
- Lepidus House (map)
- Sintav House (map)
- Vatia House (map)
- Vlinorman House (map)
Characters[edit]
Generic NPCs[edit]
|
Hostile NPCs[edit]
|
Hostile Generic NPCs[edit]
|
Alchemist[edit]
The Drake of Blades would have sent you to speak to a Nord alchemist during a quest.
- "Hmph. That skulking Dragonguard witch sent you, didn't she? To the wolves with her!
I told her to get a writ of consent from the Lieutenant, and you know what she said? She told me I looked like a cow." - ""Bovine," she says! And then she says all kinds of things about how I should have stuck to hunting, because my fingers are too fat for delicate work. "Look at the wear on your heels" she says, "and your sloppy braids!" Honestly!"
|
|
Ainenya[edit]
Ainenya and Canuldil were an Altmer couple that lived in the Elven Gardens District. Canuldil died trying to find help, leaving his wife to shelter in their old home. You would find his notes and inform Ainenya of his fate during Bottled Despair.
Aishah[edit]
Aishah was a Khajiit daily quest giver who presumably resided within the Elven Gardens refuge. Before the Planemeld, she was a bailiff with the Imperial City guard. While her resignation letter was cut, a love letter addressed to her from a roguish Khajiit remains in the final release, however.
Ambodhel[edit]
Ambodhel was an Altmer curator from the Arcane University who would have asked you to help put out fires in the Elven Gardens District.
Anthas[edit]
A combatant in the Arena. The Rat has you bring poultices to her to help her keep fighting.
Chief Councilor Lovidicus[edit]
Chief Councilor Lovidicus was an Imperial present in the Arena District, having been captured by Daedra and presently being tortured in the Imperial Arena. His brother, Jagar, would have been trying to help him. He is still mentioned in Minutes of the Elder Council. He now appears as an NPC in Blackwood.
Chief Enginer Gelagoth[edit]
Chief Enginer Gelagoth was a member of the Worm Cult who engaged in correspondence with Overseer Sadrys. He is the author of Anchor Maintenance Notes and a Service Reminder.
General Davarius[edit]
General Davarius was a commander of Legion Zero. He has written a set of orders to his subordinates.
Idryne Sadrys[edit]
She is referred to as Overseer Sadrys by the Worm Cult. Priestess Faltonia mentions her in dialogue. She's authored a book.
Jagar Lovidicus[edit]
Jagar Lovidicus was a male Imperial who would be found in the Arena District, trying to help his brother, Chief Councilor Lovidicus of the Elder Council, who had been captured by the Daedra and tortured in the arena.
||Apparently the Daedra have captured the head of the Elder Council and are making a spectacle of torturing him in the arena. To help rescue him, I should find Jagar Lovidicus in the Arena District.
- "The Head of the Elder Council has been captured, and it seems the Daedra are torturing him, making a spectacle of it, in fact. If you wish to help him, go to the Arena District and seek out Jagar Lovidicus. If anything can be done, Jagar will know."
- "The head of the Empress's Elder Council. He's apparently been captured by the Daedra, and they're making a spectacle of his torture in the Arena. Someone like you might be able to rescue the poor fool. If you wish to do so, talk to Jagar Lovidicus."
- "The Arena. People say the Daedra captured the head of the Elder Council, and they're torturing him in front of the crowd. There's someone there trying to help him. Jagar Lovidicus, I think. Maybe talk to him."
- I'll go speak with Jagar as soon as I can.
- All right. I'll look for Jagar.
Arena Quest[edit]
- How did you end up in the arena?
- "I was creeping around the Market District next door, looking for food, when I heard cheering. I followed the sound, took a quick peek into that awful arena, and then ran and hid here. I've been shaking in my boots ever since."
Jhaziran[edit]
Jhaziran was a Khajiit merchant who would have asked you to retrieve his goods from the Market District. He apparently supplied the Worm Cult with goods, doing business with a ranking member known as Fleshmender Moradilion. The contract he signed was binding, and infringing upon it put him at risk of running afoul of a specter known as the Bargain Man. The Drake of Blades was involved in this quest. His friends were Nizib and Vilea Inventius.
Rayzeeh[edit]
Rayzeeh was a female member of the Fighters Guild who the player would be asked to seek out in order to destroy the Dark Anchor in the Nobles District. In the final release, the Fighters Guild doesn't have a presence in the Imperial City.
Rindaelion[edit]
Rindaelion was involved in Return to Sender. You would find a scroll while wandering the city with instructions to return it to Rindaelion. Unfortunately, Rindaelion was dead.
- "Rindaelion seems to have been dead for some time. You place the scroll in his pocket.
The pocket contains some gold coins, for which Rindaelion no longer has any use."
Simplicia Nivianus[edit]
Simplicia Nivianus was an Imperial high priestess located in the Temple District refuge. She would give a daily quest to disrupt a Daedric ritual inside the Temple of the Divines.
There is also a letter written by her entitled On Valerianus Lentinus that was removed in the One Tamriel update.
An NPC would have directed you to speak with her.
- "I'll say. So many damn Daedra already here, I can't imagine who or what remains in Coldharbour to be summoned, but I don't want to find out.
Talk to the High Priestess, Simplicia, at the temple refuge. She knows more than I do."
Stages for the first quest: ||It seems that Molag Bal's minions have taken over the temple and are preparing a summoning ritual. I should go to the Temple District and speak to Priestess Simplicia to learn more.
||Priestess Simplicia asked me to enter the temple and do whatever I must to disrupt the summoning ritual being conducted by Molag Bal's minions.
||I disrupted the ritual at the temple. I should return to Priestess Simplicia and let her know.
Shadakul the Necrologist[edit]
Shadakul the Necrologist scholar and ranking member of the Mages Guild who specialized in the study of decay. She was a daily quest giver who resided within the Arboretum refuge. Her apprentice, Apprentice Veriasa, was also the subject of a quest.
Hall Steward Kerennia[edit]
Hall Steward Kerennia was a female hall steward of the Fighters Guild located in their hideout that would give out repeatable quests. One of the quests would have tasked the player with collecting "dreadshards" from Worm Cultists in the Market District who were using them to enhance their spellpower. According to her, the dreadshards hummed like "bees and rusty chains". Another quest involved collecting clannfear heads.
Vonele[edit]
Vonele was an Imperial priestess who would tell the player about rituals taking place in the Temple District. The player would then seek out Priestess Faltonia to corroborate her story.
Wounded Legion Zero Soldier[edit]
- "Molag Bal, Clivia, Mannimarco, the Council, Legion commanders … it's all the same. We all … we all end up slaves."
- "There's nothing you can do. It's too late. The Imperial Legion has fallen at our hands. The city is next."
- "Finish me, scum. End this … this farce. If you don't, those skulking Imperial scouts will."
- Why betray the Legion? / But why betray the Imperial army?
- "You dare speak to me of betrayal?
Marched out like cattle to be slaughtered by Elves, and savages, and stinking beast men? Spat on by the very people we're sent to protect? Gnawing on boot leather and freezing in the Dragontails while nobles feast?" - But your fellow legionaries?
- "Fools! Their so-called "honor" is just a … a meaningless fiction. One they paid for in blood.
They would have tried to stop us. The conflict was inevitable. We had to strike first. I feel no pity. No remorse. I'm beyond such things now."
- "You dare speak to me of betrayal?
- What happened to you?
- "I was struck by an arrow. Don't be fatuous."
- No, I mean what sorcery has made you look like this?
- "Ah. The kiss of Molag Bal. In exchange for our allegiance he gave us … gave us his strength and speed. Made us an army worthy of Coldharbour. Not that it matters now. I will return to my master soon. As will you.
Legion Zero leaves no survivors." - Have you been mind controlled?
- "You would like to think that, wouldn't you? How easy it would be to dismiss our cause as base slavery. You're all the same. Pathetic.
We entered this pact with … our eyes open. Can you say the same? Your flags and honor … meaningless." - What do you mean?
- "Molag Bal offers power. Molag Bal is power. This inane puppet play that you provincials are so fond of … trading keeps like some stupid Baandari shell game—it's pointless.
Everything. All of this—it's a sham. Can't you see?"
- Did you betray the Imperial army?, 40424,
- What happened to you?, 40426,
- Are you allied with Molag Bal?, 40429,
- These are the Imperial City sewers. You really didn't know that?, 40431,
Unsorted Dialogue with Audio Files[edit]
A former inmate from the Imperial City:
- "You have to listen to me! It's not a prison anymore. It's a nightmare!"
- "You have to get out of here. Please, just run!"
- (?)
- "The Daedra came. Killed all the guards. Burned them with blue flames and left them to rot.
They started dragging people out of their cells. The screams—I can still hear the screams! The Daedra own the prison, don't you see? You can't linger! Go!" - (?)
- "I have to get out … I have to get out of the city. The Warden's eyes are everywhere! He'll find me!"
- (?)
- "The Lord Warden! Those Twilights—all claws and curses!
All I did was steal a loaf of bread, you see? No harm done. I was almost out of the prison … the guards had signed my release. By the Eight, they'd signed it!"
- ?: "Mortal arrogance draws us hence from the churning chaos of Oblivion!"
- ?: "Woe be upon those who dare summon us from our Father's cruel embrace!"
- ?: "Death is no release for you! Your souls shall return to Molag Bal!"
- ?: "We're all going to die down here, aren't we?"
- ?: "You keep fighting, even though you are already defeated. What sad little creatures you are!"
- ?: "You deny the Tel Var stones' potential to stop the Planemeld?"
- ?: "That's avaricious twaddle! Tel Var stones are a danger to be contained."
- ?: "Cantankerous fool."
- ?: "What was that?"
- ?: "I said, "you can't be fooled.""
- ?: "One day you'll learn how to mutter."
- "A Journal containing notes on the skull branding process."
Imperial merchant of some kind.
- "I lost my sword on the first day of the invasion. One minute, I was being chased by a Daedroth and the next I was sobbing in a corner, empty-handed.
Lost one of my brothers that day too."
- "Some days you're up. Some days you're down. Today is an up day.
What can I do for you?"
- "I'm getting sick of hiding out down here, but every time I leave I get chased right back.
Some days I think it might be better to just give up."
- "I'm actually a caravan guard from Nibenay. I was just here to deliver goods when the invasion began. The rest of the caravan went and got killed.
So for now, I'm just staying here."
A different NPC, probably a civilian with a hideout in the city.
- "Make yourself comfortable. It's not much, but at least your face isn't being scratched out by a daedrat."
- "Every once in a while, a friendly face comes by. Glad to see you, friend."
- "The city's seen better days. Let's hope it survives to see them again."
- "You startled me, stranger. That's a way to get the heart racing in the morning, I tell you."
A dying Argonian with children.
- "They have a strong appetite, my lovely ones. I hope that … I hope that I will be enough."
- "Perhaps they will see the Hist tree someday—lick its sap and learn their worth. They deserve more than a sewer … my beautiful children."
- "They resemble me, yes? It is in the eyes I think …. So lovely."
An Imperial soldier: 200879108, 0, 38680, 24420539,
- "Captain Itinia sent us here to free prisoners, help them escape from the Arena and the Bloodworks. There used to be a lot more of us; just me and Gratianus left now.
Did the captain send you too?" - Yes, she did.
- What was that about the Bloodworks?
Some civilian in one of the districts, perhaps Arena: 200879108, 0, 38674, 24419515,
- (?)
- "Waitng [sic] for my husband, of course. Have you seen him? He's a noble-looking man, with a fine head of wavy gray hair, very distinguished. He went into the Arena three days ago and has yet to come out."
- Maybe he's never coming back.
- "Oh, hush with that nonsense. Of course he's coming back. He told me to wait here for him and that's exactly what I'm going to do. Now you go away, please."
- How did you get here?
- "Why, I climbed up, just like you. Oh, I see. We were captured by some of those vile creatures but some nice young soldiers freed us. Then more creatures came and we ran. They caught Ulfonius but he fought them so I could get away. And here I am."
- Maybe Ulfonius is never coming back.
Someone wherever Itinia was hiding before IC's restructure: 200879108, 0, 38325, 24374489,
- Would you mind answering a few questions?
- "Yes. As a matter of fact, I would.
Talk to Councilor Itinia. She's completely demoralized and seems willing to share her misery with … well, anyone."
2569: female Altmer mage.
- "I've been pondering the matter all day, but I still can't think of a good solution for these portals the Daedra are using in the sewers.
Some kind of magical ward might do it, but I'm afraid I do not have such skill." - "I pray the Ehlnofey will forgive me. I tried to go with the soldiers to help heal the wounded in the sewers, but I … lost my nerve. I have never seen such carnage."
- "When I was a child, I visited the Elven Gardens in the upper city. It was the most beautiful and wondrous place I had ever seen.
I pray that it has been protected from harm." - "If you go into the upper city, I pray the stars light your way."
- "May the hand of Auri-El protect you, soldier."
2570
- "Keep looking for more papers. The captain says the last ones you found were very helpful."
- "Back again? No papers this time though, I see."
- "Nice to see you again. Glad to see you've survived the City so far."
- "The papers you found were reports on conditions up in the City. Not much news gets back to us down here, so they were very welcome."
2893, Pact Nord Quest Giver. Probably Sergeant Buca. If they have a quest ready for you:
- "Troll's blood … can't walk five paces in this damned sewer without tripping over some Eight-forsaken Daedra.
I know you've got matters to handle top-side. But we could use some help down here." - "I tell ya—if the Pact wants this city taken, they'd better give me some decent soldiers. These grunts aren't worth spit in a snowstorm.
Say, you look like you're full of piss and vinegar. We could use you down here in the sewer." - "Looking to aid the Pact? Well you can start down here.
It's grim business up in the city, but it won't make a lick of difference if we can't take these sewers. They're crawling with Daedra and doe-legged cultists.
Feel like pitching in?" - "Sewers … hrmph. Overrated if you ask me. Don't need to worry about a horde of Daedra busting out of an outhouse, do you? City folk.
Look, we could use a hand down here. The sooner we clear these sewers, the sooner we can leave. You in?"
If they don't have a quest ready for you:
- "Got nothing for you … for now. Don't stray too far though. These snow-backed Daedra are likely to return, and I need you on the front-lines."
- "Quiet as a stone-deaf draugr out here. Might have done your work a little too well, eh? Come back soon. I'll have work for you—I guarantee it."
- "Keeping busy? I'd love to get out there with you, but then who would yell at the recruits?"
- "Got instincts like a cave bear in spring-time, don't you? I love it! Keep up the good work."
9032
- "You look like you can handle yourself in all this chaos. Me, I'm going to run for a hideout in the sewers and cower there. But I need to leave a note for my brother, telling him where to find me."
- And you want me to bring the note somewhere?
- "Smart and brave, good for you! Here's the note. My brother and I have a place we leave notes for each other, in a pot hidden in the Elven Gardens District.
There should be some coins for you in the pot, unless the cultists took them." - I'll deliver your message.
Speaking with them after accepting the quest:
- "You're here and you're not dead. Not yet anyway. That's interesting. And useful, I think."
- "Hurry up and put the note in the pot, please. It's a strange jar our father picked up while adventuring in Skyrim. You can't miss it."
2859
- "If you're talking to me, you probably have some spare time. I have something you can do."
- "Up here to take a rest? When you're ready, I have some work for you."
- "Enjoying our fair City, are you? I didn't think so. Want to help make it a little better?"
- "Welcome to the Market District, soldier. Interested in helping out the Imperial Army?"
2860
- "I have friends in the Arena District who're fighting the Daedra. But they badly need supplies, weapons, and armor. I've put together a package for them, but I need someone to bring it over there.
Up for the job?" - Sure.
- "Good. Look for Calreth. I'm sure he'll be very happy to see you."
- I'll find him.
Speaking with them after accepting the quest:
- "Calreth could really use that equipment. Don't wait too long to deliver it to him."
- "Thank you for delivering those weapons to Calreth. If he needs more, he can hunt down Daedra himself."
- "I hope Calreth appreciated that delivery. Do you know how many Daedra I had to kill for those weapons?"
- "Those supplies you delivered to Calreth? The little Bosmer weasel sent a note wanting more, didn't even thank me.
I hope a clannfear eats his face off." - "I've got nothing more for you to deliver to Calreth. I'm staying at my post from now on, no more Deadra hunting for me."
2836
- "I normally don't have much use for provincial soldiers, but these are desperate times."
- "With the Daedra overruning the City, any help we can get is welcome."
- "Good to see more Pact warriors. The City can use the help."
- "Here to help, eh? Good! With Pact soldiers fighting alongside us, we have a real chance up there."
2839
- "You see me not at my best, warrior. My comrades slew many Daedra, and still they came. When only I remained, I fled.
I took refuge here, and here you find me." - "The Daedra would not stop coming. Even warriors as mighty as my comrades could not prevail. Only I am left."
- "Never have I seen so many Daedra. They were too much for my company. All died but me."
After the quest:
- "I will rest here for a while longer. My wounds are healing, and I wish to make these monsters pay for what they did to my companions."
- "Honor requires that I avenge my comrades. I will heal for a while longer, then seek vengeance."
- "Don't worry about me. I have a lot of work to do down here. These Daedra will pay a high price for what they've done."
2843
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2850
- "Like I said before, the general will get a report when I have time. Not your fault, you were just following orders."
- "Every day, I get requests from the general for reports. I wonder if the people back at base do anything but push papers around."
- "Thanks for delivering the general's request for a report. I'll send one as soon as I've had time to write it up."
- "Generals. Hard to believe they were ever real soldiers. They give themselves medals for paper cuts back at base."
40098
- "No one, as far as I can tell.
I hear old-man Pollius is holed up in the Nobles District somewhere, but I don't know. Sounds like wishful thinking to me. The real question is where in Oblivion are the Tharns?"
Achievements[edit]
Many achievements were cut from the DLC. Notably, the Patrolling Horrors had hard mode achievements. All of this information is present in the text file for Update 7.
Achievement | Description | Criteria / Hints / Other Notes |
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Clear Nazenaechar's Portal | Kill General Nazenaechar and loot her Cache. |
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Clear Zamachar's Aerie | Kill General Zamachar and loot his Cache. |
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Clear Kryozote's Larder | Kill General Kryozote and loot his Cache. |
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Clear the Lady's Hatchery | Kill the Lady of the Depths and loot her Cache. |
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Clear the Unfinished Portal | Kill Taebod the Gatekeeper and loot his Cache. |
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Clear the Mass Grave | Kill Secundinus the Despoiler and loot his Cache. |
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Clear the Throne of Bones | Kill Emperor Leovic and loot his Cache. |
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Clear the Bloodmist Nest | Kill Otholug gro-Goldfolly and loot his Cache. |
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Clear the Ritual Chamber | Kill Ebral the Betrayer and loot his Cache. |
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Clear the Hidden Alcove | Kill Wadracki and loot his Cache. |
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Clear the Long-Drain Gallery | Kill Hzu-Hakan and loot his Cache. |
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Clear the Storm Chamber | Kill Gati the Storm Sister and loot her Cache. |
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Deadric [sic] Cache Ransacker | Discover and loot all the Daedric Caches in the Imperial City and Imperial City Sewers. |
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Imperial Cache Ransacker | Discover and loot all the Imperial Caches in the Imperial City and Imperial City Sewers. |
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IC Main Quest Complete | Complete the Main Quest in Imperial City. |
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Clear the Arboretum District | Complete all the quests in the Arboretum District within the Imperial City. |
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Clear the Elven Gardens District | Complete all the quests in the Elven Gardens District within the Imperial City. |
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Clear the Nobles District | Complete all the quests in the Nobles District within the Imperial City. |
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Clear the Market District | Complete all the quests in the Market District within the Imperial City. |
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Clear the Temple District | Complete all the quests in the Temple District within the Imperial City. |
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Clear the Arena District | Complete all the quests in the Arena District within the Imperial City. |
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Clear the Imperial City Sewers | Complete all the quests in the within the Imperial City Sewers. |
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Imperial City Quester | Complete all the quests within the Imperial City. |
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Capture the Market District | Help gain control of the Market District. | |
Capture the Noble District | Help gain control of the Noble District. | |
Capture the Arboretum District | Help gain control of the Arboretum District. | |
Capture all the Districts | Help gain control of all the Districts in Imperial City. | |
Imperial Liberator | Rescue 20 Imperial Captives in the Imperial City. | |
Defuse the Daedra | Kill one of Baron Thirsk's summoned Banekin before it explodes. Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement. |
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Deft Dancer | Kill Immolator Charr without being struck by his stomp attack or any subsequent explosions. Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement. |
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Evade the Eruption | Kill the dread lich, Mazaluhad, without taking damage from his exploding zombie minions. Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement. |
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Quiet as the Grave | Kill the Bone Collossus [sic], Amoncrul, while it is standing inside its own Antimagic Field. Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement. |
Kill the Amoncru [sic] while he is standing in his own silence. |
Withstand the Watcher | Survive Zoal the Ever-Wakeful's Tentacle Whip while standing within his Shocking Gaze. Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement. |
Survive the Tentacle Whip while standing in the Shocking Gaze. |
Silence the Screecher | Kill the Screeching Matron without killing any of her children. Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement. |
Kill the Screeching Matron in under 30 seconds. |
Poor Harvest | Kill Ysenda Resplendent without allowing her to heal herself. Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement. |
Kill Ysenda Resplendent without allowing her to heal herself. |
Bone-In Barbeque | Kill 50 of Volghass' skeletal minions by shepherding them through the Flesh Atronach's flame attack. Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement. |
Make Volghass kill 50 of his minion skeletons. |
Stop, Drop and Roll | Dodge roll out of King Khrogo's Firebomb attack after being targeted. Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement. |
Dodge roll out of King Khrogo's Firebomb attack 25 times. |
Spare the Children | Kill Lady Malygda without killing any of her summoned minions. Only players that enter the fight when the monster is at or above ×95% health will be eligible for this achievement. |
Kill Lady Malygda without killing any of her summoned minions. |
Puddle-Maker | Deal 100,000 fire damage to the Frost Atronach, Nunatak. Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement. |
Deal 500,000 fire damage to the Frost Atronach, Nunatak. |
District Dominator | Complete Hard Mode achievements for all Patrolling Horrors in the Imperial City. |
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Legionary Locksmith | Collect 5 keys for the Mark of the Legion Trophy Chest. | |
Hurried Hunter | Kill 2 different Patrolling Horrors in under 15 minutes. | |
City Stalker | Kill a player in all six city districts without dying. | |
Horror of Horrors | Kill 3 different Patrolling Horrors without dying. | |
Dental Locksmith | Collect 5 keys for the Monstrous Tooth Trophy Chest. | |
Clawed Locksmith | Collect 5 keys for the Bloody Claw Trophy Chest. | |
Daedric Locksmith | Collect 5 keys for the Xivkyn Scrap Trophy Chest. | |
Shackled Locksmith | Collect 5 keys for the Daedric Shackles Trophy Chest. | |
Imperial Potency | Translate all of the Imperial City runestones. | |
None But the Brave | Kill 10 players inside Imperial City while carrying a minimum of 250 Tel Var Stones. | |
Who Dares, Wins | Kill 50 players inside Imperial City while carrying a minimum of 250 Tel Var Stones. | |
Fortune Favors the Bold | Kill 100 players inside Imperial City while carrying a minimum of 250 Tel Var Stones. |
Dark Anchors[edit]
There would have been Dark Anchors in the Market, Nobles, and Arboretum districts. Destroying them was mechanically different than the anchors in overland Tamriel in that you would have needed to enter a portals to Coldharbour and destroy the pinions in each—there were three portals for each district, and one pinion for each portal. You'd need to kill the Daedric guards in front of the portal before you could enter. After all three pinions were destroyed, you'd need to take control of the altar at the base of the Anchor to send it hurtling back to Oblivion.
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