Online:Healing Received

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There are various effects which either increase the effectiveness of Healing on you or your allies, or decrease the effectiveness of healing on your enemies.

Increase Healing Received[edit]

Active and Ultimate Skills[edit]

Skill Increase Duration Affects Cost
Coagulating Blood (Draconic Power) 8% 20-23 sec. Self 4320 Magicka
Restoring Focus (Restoring Light) 8% 15-18 sec. Self 1890 Magicka

Passive Skills[edit]

Skill Increase Triggered By
Burning Heart (Draconic Power) 6%, 12% While any Draconic Power active
Rapid Mending (Heavy Armor) 4%, 8% With 5+ Heavy Armor equipped
Quick to Mend (Argonian) 1%, 3%, 5% Constant
Monarch (Emperor) 50% While in Home Campaign

Sets[edit]

Alchemy[edit]

  • Potions with the Vitality effect increase your healing received by 30%.
  • Poisons with the Vitality effect increase your healing received by 8%.

Champion[edit]

Decrease Healing Received[edit]

Active and Ultimate Skills[edit]

Skill Decrease Duration Target Cost
Dragonknight Standard (Ardent Flame) 30% 16 sec. All Enemies in 8m Radius 250 Ultimate
Death Stroke (Assassination) 30% 6 sec. Single Enemy 50 Ultimate
Dark Flare (Dawn's Wrath) 30% 6 sec. Target and Nearby Enemies 3240 Magicka
Lethal Arrow (Bow) 30% 10 sec. Target 3240 Stamina
Reverberating Bash (One Hand and Shield) 30% 10 sec. Target 3510 Stamina

Sets[edit]

Alchemy[edit]

  • Poisons with the Defile effect will reduce enemy healing by 30%. (Potions with this effect will do the same to you.)
  • Poisons with the Vitality effect will reduce enemy healing by 15%.

Champion[edit]

  • The Befoul ability on The Shadow increases the effectiveness of healing reduction by 1-33%.