Online:Winter's Embrace
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1 | Frost Cloak | ||||||||||||||||||||
4 | Impaling Shards | ||||||||||||||||||||
Glacial Presence I | 8 | ||||||||||||||||||||
12 | Sleet Storm | ||||||||||||||||||||
Frozen Armor I | 14 | ||||||||||||||||||||
Glacial Presence II | 18 | ||||||||||||||||||||
20 | Arctic Wind | ||||||||||||||||||||
Icy Aura I | 22 | ||||||||||||||||||||
Frozen Armor II | 27 | ||||||||||||||||||||
30 | Crystallized Shield | ||||||||||||||||||||
Icy Aura II | 36 | ||||||||||||||||||||
Piercing Cold I | 39 | ||||||||||||||||||||
42 | Frozen Gate | ||||||||||||||||||||
Piercing Cold II | 50 | ||||||||||||||||||||
Winter's Embrace is one of three class skill lines available to Wardens. Abilities in this line focus on dealing frost damage, and shielding you and your group from damage.
Skill Perks[edit]
The Winter's Embrace skill line is immediately available to all Wardens, and is leveled up by earning experience while Winter's Embrace skills are slotted. Skills include:
Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities[edit]
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Sleet Storm | 12 | Instant | Area | – | 10 meters | 8 seconds | 200 Ultimate | ||
Twist a violent storm around you, dealing [3074 / 3106 / 3140 / 3174] Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. You and nearby allies gain Major Protection, reducing your damage taken by 10%. | |||||||||
Northern Storm | Vastly increases damage done, and grants you ramping Weapon and Spell Damage for a brief time after activation. Twist a violent storm around you, dealing [4766 / 4818 / 4870 / 4923] Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. As the storm holds, your Weapon and Spell Damage increases by 50 every 1 second for 5 seconds, up to 9 stacks max. You and nearby allies gain Major Protection, reducing your damage taken by 10%. |
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Permafrost | Increases the snare potency and applies the Chilled status effect to enemies hit, but at the expense of damage done. Increases the duration as the ability ranks up. Duration: [10 / 11 / 12 / 13] seconds. Twist a violent storm around you, dealing 433 Frost Damage every 1 second for [10 / 11 / 12 / 13] seconds to enemies around you and reducing their Movement Speed by 70% and applying the Chilled status effect. You and nearby allies gain Major Protection, reducing your damage taken by 10%. |
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Active Abilities[edit]
These abilities must be activated manually, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Frost Cloak | 1 | Instant | Area | – | 8 meters | 20 seconds | 4050 Magicka | ||
Duration: [17 / 18 / 19 / 20] seconds. Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for [17 / 18 / 19 / 20] seconds. |
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Expansive Frost Cloak | Increases the radius and reduces the cost. Cost: [2700 / 2610 / 2520 / 2430] Magicka, Area: 36 meters. Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. |
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Ice Fortress | Grants Minor Protection to you. Increases the duration as the ability ranks up. Duration: [27 / 28 / 29 / 30] seconds. Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for [27 / 28 / 29 / 30] seconds. You gain Minor Protection, reducing your damage taken by 5% for [27 / 28 / 29 / 30] seconds. |
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Impaling Shards | 4 | Instant | Area | – | 6 meters | 12 seconds | 3240 Magicka | ||
Conjure icy shards around you to skewer enemies in the area, dealing [393 / 397 / 401 / 405] Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect. | |||||||||
Gripping Shards | Immobilizes enemies around you when cast and reduces the cost. Cost: 2970 Magicka. Conjure icy shards around you to skewer enemies in the area, immobilizing them for 3 seconds and dealing [406 / 410 / 414 / 419] Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health and has a higher chance to apply the Chilled status effect. |
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Winter's Revenge | Summons at targeted location instead of around you. Deals damage based on your offensive stats rather than Max Health. Range: 28 meters, Target: Ground. Conjure icy shards at the target location to skewer enemies in the area, dealing [780 / 788 / 797 / 804] Frost Damage every 1 second for 12 seconds. This damage increases by 30% if cast with a Destruction Staff equipped. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. This ability has a higher chance to apply the Chilled status effect. |
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Arctic Wind | 20 | Instant | Self | – | – | 10 seconds | 4320 Magicka | ||
Envelop yourself in winter winds, instantly healing for [4800 / 4852 / 4905 / 4958] Health and an additional [959 / 969 / 980 / 990] Health every 2 seconds over 10 seconds. This ability scales off your Max Health. | |||||||||
Polar Wind | Increases the healing over time, and causes the healing to also target a nearby ally. Area: 12 meters, Target: Area. Envelop yourself and an ally in winter winds, instantly healing for 4958 Health and healing for an additional [1190 / 1203 / 1216 / 1229] Health every 2 seconds over 10 seconds. This ability scales off your Max Health. |
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Arctic Blast | Damages enemies instead of healing yourself but heals if no enemies are damaged. Stuns enemies after a delay. Reduces the cost. Cost: 3780 Magicka, Duration: 18 seconds, Area: 6 meters, Target: Area. Envelop yourself in winter winds, instantly dealing [4766 / 4818 / 4870 / 4923] Frost Damage to nearby enemies. If no enemies are hit, you heal for 6352 Health. The winds persist for 20 seconds and chill your foes to the bone, dealing [794 / 803 / 812 / 821] Frost Damage every 2 seconds, after 2 seconds. The damage has a higher chance to apply the Chilled status effect. Stuns enemies after the delay for 3 seconds. |
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Crystallized Shield | 30 | Instant | Self | – | – | 6 seconds | 4320 Magicka | ||
Spin a shield of ice around you, absorbing up to [16000 / 16176 / 16351 / 16528] damage from 3 projectiles. Each time you absorb a projectile you gain 2 Ultimate. | |||||||||
Crystallized Slab | Greatly increases the shield strength. Absorbing projectiles launches an icy bolt back at the enemy, damaging and stunning them, but no longer restores Ultimate. Spin a shield of ice around you, absorbing up to 24791 damage from 3 projectiles. Each time you absorb a projectile you launch an icy bolt back at the enemy, dealing [3176 / 3212 / 3246 / 3281] Frost Damage and stunning them for 3 seconds. |
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Shimmering Shield | Absorbing projectiles grants you Major Heroism and reduces the cost as the ability ranks up. Cost: [4320 / 4230 / 4140 / 4050] Magicka. Spin a shield of ice around you, absorbing up to 16527 damage from 3 projectiles. Each time you absorb a projectile you gain 2 Ultimate and gain Major Heroism for 6 seconds, granting you 3 Ultimate every 1.5 seconds. |
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Frozen Gate | 42 | Instant | Ground | 22 meters | 5 meters | 15 seconds | 2970 Magicka | ||
Summon an ancient portal, which arms after 1.5 seconds and lasts for 15 seconds. When triggered the enemy is teleported to you if within range, immobilized for 3 seconds, and dealt [4610 / 4660 / 4711 / 4761] Frost Damage. You can have up to 3 Frozen Gates active at a time. | |||||||||
Frozen Device | Teleported enemies have their damage done reduced. Summon an ancient portal, which arms after 1.5 seconds. When triggered the enemy is teleported to you if within range, immobilized for 3 seconds, dealt [4766 / 4818 / 4870 / 4923] Frost Damage, and afflicted with Major Maim, reducing their damage done by 10% for 4 seconds. You can have up to 3 Frozen Devices active at a time. |
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Frozen Retreat | Grants allies in the area a synergy that teleports them to you and grants them increased Movement Speed. Summon an ancient portal, which arms after 1.5 seconds. When triggered the enemy is teleported to you if within range, immobilized for 3 seconds, and dealt [4766 / 4818 / 4870 / 4923] Frost Damage. An ally in the portal can activate the Icy Escape synergy, teleporting them to you and granting them Major Expedition, increasing their Movement Speed by 30% for 8 seconds. You can have up to 3 Frozen Retreats active at a time. |
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Passive Abilities[edit]
Passive abilities are active all the time.
Name | Line Rank | Skill Rank | Description | |
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Glacial Presence | 8 | Increases your chance to apply the Chilled status effect by 100% and increases its damage done by 308. The damage increasing effect scales off your highest offensive stats. | ||
18 | Increase your chance to apply the Chilled status effect by 200% and increases its damage by 613. The damage increasing effect scales off your highest offensive stats. | |||
Frozen Armor | 14 | Increases your Physical and Spell Resistance by 495 for each Winter's Embrace ability slotted. | ||
27 | Increases your Physical and Spell Resistance by 990 for each Winter's Embrace ability slotted. | |||
Icy Aura | 22 | Reduce the effectiveness of snares applied to you by 7%. | ||
36 | Reduce the effectiveness of snares applied to you by 15%. | |||
Piercing Cold | 39 | Dealing Frost Damage grants you Piercing Cold for 6 seconds, up to once every 4 seconds. Piercing Cold increases the amount of damage you block by 6% if you have 30000 or more Max Health, or increases your damage done by 4% if you do not. | ||
50 | Dealing Frost Damage grants you Piercing Cold for 6 seconds, up to once every 4 seconds. Piercing Cold increases the amount of damage you block by 12% if you have 30000 or more Max Health, or increases your damage done by 8% if you do not. |
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