The number of NPCs or creatures killed with a melee attack while in the form of a werewolf or Vampire Lord. Special finishing moves performed on a target are also counted.
Werewolf Transformations
The number of times you have used the Beast Form power.
Days as a Werewolf
The number of days that have passed since becoming afflicted with Lycanthropy.
The number of days that have passed since becoming afflicted with Sanguinare Vampiris.
Locations Discovered
The number of locations you have discovered. Only locations that are marked on the game map count towards this statistic.
Dungeons Cleared
The number of dungeons cleared. A dungeon is typically cleared once the boss has been defeated. There are a total of 186 locations that can be cleared, however once a location respawns, it may be cleared again. This means the statistic displayed may go well beyond the dungeon limit.
The number of hours slept. You can only sleep in an unowned bed and if there are no enemies nearby.
Hours Waiting
The number of hours waited. You can wait almost anywhere, but only if there are no enemies nearby.
Standing Stones Found
The number of Standing Stones discovered. There are 13 Standing Stones throughout Skyrim, however visiting a previously discovered standing stone will add to this statistic, making it possible to go well over the original 13. All-Maker Stones included in Dragonborn are not counted towards this total.
The number of times a skill increases. There are 18 skills in total, each of which can level up to 100. With the 1.9 patch, which includes a skill reset option, there is no limit to how many times a skill can be increased.
Skill Books Read
The number of skill books you have read and gained a skill increase from. There are 5 different skill books for each skill and a total of 90 books.
The number of times you have received training from a skill trainer. There are 59 trainers in total, including add-ons.
Books Read
The number of books you have read. Simply activating a book will count as reading it. Skill books are not counted towards this statistic, but spell tomes are counted (even if the spell is already learned without using the spell tome).
Horses Owned
The number of horses you have obtained. Horses are available for purchase at any stable for 1000 gold, in the five major holds and the three Hearthfire houses. Shadowmere is also counted if obtained, however Arvak and Frost are not. From the Creation Club, the horse from the Farming creation counts, as does the Reindeer from the Saturalia Holiday Pack
Houses Owned
The number of houses you have bought. Only the 5 purchasable houses in the main cities are counted.
Stores Invested In
The number of merchants who you have invested gold into. Requires the Investor perk in the Speech skill tree.
Barters
The act of one transaction, either buying or selling, with a merchant counts as a barter.
Persuasions
The number of times a successful persuasion is performed.
Bribes
The number of times a successful bribe is performed.
Intimidations
The number of times a successful intimidation is performed.
Diseases Contracted
The total number of diseases you have contracted. There are 8 different diseases, all of which can be contracted multiple times.
The number of quests completed for the Dawnguard or Castle Volkihar. Maximum is 21 for Volkihar, 20 for the Dawnguard. Each type of radiant quest can only be counted once, and not all radiant quests are counted. Impatience of a Saint is also counted.
The number of miscellaneous quests completed. These are not classed as full quests and many are repeatable.
Main Quests Completed
The number of main quests completed. 19 in total, including two optional quests.
Side Quests Completed
The number of side quests completed. No limit, since some are infinitely repeatable.
The Companions Quests Completed
The number of primary and side quests completed for the Companions. 9 in total.[verification needed — see talk page] Each type of radiant quest can only be counted once, and not all radiant quests are counted.
The number of quests completed for either side of the civil war questline. 9 in total, but the number may change if you have completed Season Unending.
Daedric Quests Completed
The number of Daedric quests completed. There are 15 in total. Daedric quests are not considered side quests.
Questlines Completed
Questlines are typically classed as a series of quests for a joinable faction, but it also includes the main questline of Skyrim. 6 in total.
The weapon that is most often used. Limited to melee weapons or bows.
Critical Strikes
The number of critical strikes performed. A critical strike is a special attack that, if triggered, deals more damage than a normal blow. It can be performed in both regular combat or in stealth, and can only be achieved with melee weapons or bows. A successful sneak attack will always result in a critical strike.
Sneak Attacks
The number of sneak attacks performed. A sneak attack is the act of striking a target while remaining undetected.
Backstabs
The number of backstabs performed. A backstab is the act of performing a sneak attack with a one-handed weapon on a target facing away from you. It does not require the Backstab perk to trigger.
Weapons Disarmed
The number of NPCs you have successfully disarmed. Disarms can be achieved with either the Disarm shout directed at a target or by performing a power bash attack with a shield, weapon or torch and the Disarming Bash perk.
Souls collected from slain dragons. Souls gain from Miraak in Dragonborn are not counted.[verification needed — see talk page]
Words of Power Learned
The number of Words of Power learned. A Word of Power is defined as one of the three words that make up a full Dragon Shout. They can be learned from either word walls or individuals such as the Greybeards or Durnehviir.
Words of Power Unlocked
The number of Words of Power unlocked. A Word of Power can only be unlocked when a Dragon Soul is spent to unlock it.
Shouts Learned
The number of full Dragon Shouts learned. A full shout is defined by learning all three Words of Power of a shout.
Shouts Mastered
The number of full Dragon Shouts unlocked. Shout mastery is defined by learning and unlocking all three Words of Power of a shout.
Times Shouted
The number of times you have used a Dragon Shout. Using any one of the three available levels of a shout counts as one instance.
The number of soul gems used to recharge an enchanted weapon only. Soul gems consumed via Enchanting do not count.
Souls Trapped
The number of souls trapped within a soul gem. Souls can only be trapped with the soul trap spell or with a weapon that bears the soul trap enchantment.
The number of nirnroot plants harvested. They can only be found growing in the wild, typically near water. Crimson nirnroot does not count towards this statistic.
Wings Plucked
The number of wings plucked from certain winged insects, such as butterflies. Plucking wings always yields two samples, thus this statistic will be an even number.
The bounty that you have accrued in a specific hold. This statistic will only appear if you have incurred a bounty and multiple holds can be listed.
Tribal Orcs Bounty
The bounty that you have accrued within an Orc stronghold. This statistic will only appear if you have incurred a bounty. All 4 strongholds track their bounties collectively.
Largest Bounty
The largest total bounty you have ever accrued at any one time. The largest possible bounty for a single crime is murder or transforming into a werewolf or Vampire Lord, which yields a 1000 gold bounty.
Locks Picked
The number of locked doors or containers successfully unlocked via lockpicking.
Pockets Picked
The number of separate instances of performing a pickpocket on an NPC.
Items Pickpocketed
The number of items you have pickpocketed from an NPC's inventory.
The number of owned items you have added to your inventory. Can later result in being attacked by a group of hired thugs.
Assaults
The number of separate instances of performing an unprovoked attack upon a non-hostile NPC. Typically results in a bounty if witnessed.
Murders
The number of non-hostile NPC deaths you are responsible for. Followers and summoned creatures who kill on your behalf also count towards this statistic.
Horses Stolen
The number of owned horses mounted. The horse need not actually be stolen to increase this statistic.
Trespasses
The number of times you have trespassed. A trespass occurs when entering a locked property, such as a shop, after it has closed.
Quitting a Thieves Guild special job will reduce the "Thieves' Guild Quests Completed" stat by 1.
Upon starting a new game the "Most Gold Carried" stat may be set to 140. This won't affect gameplay and the stat will update regularly if the player has >140 Gold at any point ?