Inspired by the Adopt-a-typo project on Wikipedia, this keeps track of recurring typos in the wiki as well as persistent but easily-searchable grammatical errors. Corrections for these mistakes are usually tagged as minor edits.
For more information on the project, see the main article on Wikipedia.
The Brevity project is an offshoot of the Adopt-a-typo project. While its parent keeps track of recurring grammatical and typographical errors, this project searches for phrases known to be needlessly wordy. It is not an exact science so all corrections are made on a case-to-case basis; however, they are still usually tagged as minor edits.
"The following alchemical ingredients can be used to make a potion of ???"
"The following alchemy ingredients will create ??? effects when mixed into a potion"
"The following ingredients can be used to make a potion of ???"
"The following ingredients will cause ??? if mixed into a potion"
"The following ingredients will make a potion of ???"
"The following ingredients will produce a ??? effect if used together in potions"
"The following ingredients will result in a ??? effect if mixed into a potion"
For Birthsigns, there really is no reason to display the info in tables, is there? Switch to a format closer to its OB counterpart.
The Combinations section for Ingredients sometimes has an incomplete {{Effect Link}} for Damage, Drain, Fortify and Restore spell effects.
For Creatures tables, inconsistent icons for column headers re: resistances / weaknesses.
Some use the in-game icons, which may be authentic, but are a lot less intuitive. It also results in weird scenarios where an elemental resistance has a negative value.
The Related Quests section for items, NPCs and places lists quests inconsistently; see corresponding section on sandbox page.
A place, its hostile trainers, which skills they train and to what level... the info unrelated to the place should just be moved to the (linked) NPC page for the trainer/s concerned
There are two built-in spells named Frost Shield, both used and sold by NPCs.
Split Enchant into Enchant as a skill and Enchanting as a game mechanic (see OB:Enchanting).
I think the Mercantile bugs re: reduced buy offers from merchants is not specific to that skill. Rather, it is more barter-related; any stat that significantly lowers merchant's sell offers (eg. Disposition, Luck, Mercantile and Personality) has the potential to lower their buy offers as well, due to the buy offer being capped by the sell offer. Confirm.