User:SerCenKing/Sandbox/2

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Timberscar[edit]

Pre: gob. NW passage: mlc and Ayleid arch (no enemy?). To E: various large remains of Ayleid walls, pillars were and structures. BH (3 skirm, berserk and WC) and RB (berserk) fighting. SE tunnel: through small At arch: room with 2 RB gob and 1 skirm and Ayleid pillar and wall, beyond: mlc, skirm, WC and shaman, berserk and totem. Through another Ayleid arch is locked boss chest. E passage: dead RB goblin and mlc and Ayleid structures but no totem Same during quest

Rotten[edit]

1: path is in canton below main level where statues are. Mlc at intersect. N: two zealot and locked mlc. 2nd room Top has dormant scalon, hollowrd, in SÉ corner tent with bedroll and zealot (sleep) and mlc. N is on lower level: jump down: hollow and door Z2

2: under Avalon is hollowrd, two zealots patrol. Rock has tented bedroll. Scalon statue on raised platform, boss prays.

3: hollow amber guarded by shamble. After root door 3 shambles (one boss) and coffins overgrown with roots. Up another amp and S: canyon path then through Mansonry crack: room. Backtrack and W: 3 shambles and 2 mlc and door L

4: two shambles inmed, then another 2 and hollow. In canyon route of next room: 2 more. Need 100 acro

5: also 2 zealots along way. Encampment: 4 zealots and 6 beds and food tables under canopy. Hollowrd stump up ramp to S

SHC[edit]

1: room next to D has mlc, two coffins and two enemies. 2 enemies in final room 2: chests. second chest (heavy chest) to W has key, 3 enemies in room there. One chest out of playing area. E: lcoked mlc and two enemies, room with two sleeves on stone slabs and mlc, another heavy chest with key guarded by 2 enemy, very hard door, room with boss, two more enemies, boss chest and mlc (both locked) also stone slab with 3 skele each with a steel claymore next to them. Generally more and more element of fort architecture 3: arrive on ledge with open coffins and one lcoked mlc overlook room (5 enemies and mlc), corridor: mlc. Over side of room (high) and then 2 enemies and mlc, mlc, two enemies and two mlc

Rockmilk[edit]

1: one bandit and ione maraud in first room fighting, also trap rock fall, 2 dead band and locked mlc and bedroll. Second room: 1 maraud and 2 bb, two swing traps, 1 locked mlc Small room N: 1 maraud and 1 bb, 1 mlc and 1 novice calc are Small room S: 2 maraud and 3 bb, mlc E: mlc, room with 4 bb (inc ring lead) and 1 maraud Z2: arrive on ledge overlooking room (1 maraud archer there). E tunnel (mlc) leads down: 5 bb (inc ringleader) and 4 maraud, mlc campfire and 5 tents with bedrolls, overturned furniture and good, big tent: pumpkin, chest, bedroll and table with food, two lock pick, flawed ruby, emerald and two flawed topaz

Hackdirt[edit]

From Inn, C or E: room with cell (from C also mlc and breth) and breth with key. Key in stool next to bars (hard) bedroll inside cell. Dar Ma there even if technically not start quest? S to main room: 4 attracted to fight (1 clothed and with key, another key). Door to Moslem base, 3 mlc in south (two down small tunnel, one locked). Final chest and door J down SE tunnel. If citizens down they don’t attack but also don’t help agains Breth