Oblivion:Restore Health
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Restore Health | |
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School | Restoration |
Type | Restorative |
Effect ID | REHE |
Base Cost | 10.0 |
Barter Factor | 0 |
Availability (Click on any item for details) |
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Spells Custom Potions Built-In Potions Scrolls |
Restore Health M points for D seconds
Increases the value of the target's Health by M points each second for D seconds. (The duration is 1 second if not specified). The total increase is MxD points. Restore Health only repairs previous damage (for example, from a Damage Health effect, from being hit by a weapon, or falling a long distance); Restore Health will not increase Health past its base value. Also, Restore Health will not heal a Drain Health effect.
Notes[edit]
- Since you start with the spell Heal Minor Wounds, this effect is immediately available for spell making as soon as you gain access to the appropriate altars.
- This effect cannot be used for enchanting.
See Also[edit]
Sections:
- Restore vs. Fortify vs. Absorb: A comparison of these similar effects.
- Options for Healing: Differences between all the various healing effects.
Related effects:
- Absorb Health, Damage Health, Drain Health, Fortify Health
- Restore Attribute, Restore Fatigue, Restore Magicka
- Cure Disease, Cure Poison, Dispel
Alchemy Ingredients[edit]
Combine any of the following alchemy ingredients to create a potion of Restore Health:
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