The Base Cost values in this table can be used to determine the base cost of spells in the game, using the equation provided on the Spell Making page. (Note, however, that a few built-in spells have arbitrary base costs that are not derived in this manner).
The Barter Factor is the increase a Constant Effect enchantment gives to an object's value per magnitude of the effect. So a Fortify Blunt 10pts enchantment will increase the cost of the item by 1000. Effects without a magnitude, such as Night Eye , Water Breathing , and Water Walking , use a fixed magnitude of 5 for the calculation.
Several other pages also provide information on the spells in Oblivion :
Magical Effects provides details on these spell effects.
Spells lists all the built-in spells, sorted by school and mastery level
Leveled Spells lists the leveled spells that can be received on various quests.
List of Spells by Effect lists all the built-in spells, similar to Spells but sorted by effect.
See Magic for a comprehensive list of magic-related information.
Effect Name
Effect ID
Base Cost
Barter Factor
Description
Burden
BRDN
0.21
0
Reduce the target's maximum encumbrance .
Feather
FTHR
0.01
25
Increase the target's maximum encumbrance.
Fire Shield
FISH
0.95
100
Creates a fire shield (armor points + fire resistance) around the target's body.
Frost Shield
FRSH
0.95
100
Creates a frost shield (armor points + frost resistance) around the target's body.
Open
OPEN
4.3
0
Opens a locked container or door. See Open for point-to-difficulty conversion. (Note that Open spells are always targeted, with several exceptions.)
Shield
SHLD
0.45
100
Creates a magical shield that contributes to target's armor rating.
Shock Shield
LISH
0.95
100
Creates a shock shield (armor points + shock resistance) around the target's body.
Water Breathing
WABR
14.5
400
Lets the target breathe underwater.
Water Walking
WAWA
13.0
400
Lets the target walk on water.
Effect Name
Effect ID
Base Cost
Barter Factor
Description
Bound Boots
BABO
12.0
0
Conjures a pair of Daedric Boots. (Light Armor)
Bound Cuirass
BACU
12.0
0
Conjures a Daedric Cuirass. (Heavy Armor)
Bound Gauntlets
BAGA
8.0
0
Conjures a pair of Daedric Gauntlets. (Light Armor)
Bound Greaves
BAGR
12.0
0
Conjures a pair of Daedric Greaves. (Heavy Armor)
Bound Helmet
BAHE
12.0
0
Conjures a Daedric Helmet. (Light Armor)
Bound Shield
BASH
18.0
0
Conjures a Daedric Shield. (Light Armor)
Bound Axe
BWAX
39.0
0
Conjures a Daedric Axe. (Blunt One Hand, Speed: 1.1, Reach: 0.8, Damage: 18)
Bound Bow
BWBO
95.0
0
Conjures a Daedric Bow. (Marksmanship, Speed: 1.0, Damage: 15)
Bound Dagger
BWDA
14.0
0
Conjures a Daedric Dagger. (Blade One Hand, Speed: 1.4, Reach: 0.6, Damage: 13)
Bound Mace
BWMA
91.0
0
Conjures a Daedric Mace. (Blunt One Hand, Speed: 0.9, Reach: 1.0, Damage: 22)
Bound Sword
BWSW
235.0
0
Conjures a Daedric Claymore. (Blade Two Hand, Speed: 0.8, Reach: 1.3, Damage: 29)
Summon Rufio's Ghost
Z001
13.0
0
Summons Rufio's Ghost. (Used in a Dark Brotherhood quest.)
Summon Ancestor Guardian
Z002
33.3
0
Summons Ancestor Guardian. (Dunmer racial ability)
Summon Spiderling
Z003
45.0
0
Summons Spiderling. (Used by Spider Daedra)
Summon Bear
Z005
47.3
0
Summons Bear. (Used by Spriggans, available to the player with the Spell Tomes official plug-in.)
Summon Clannfear
ZCLA
75.56
0
Summons Clannfear.
Summon Daedroth
ZDAE
123.33
0
Summons Daedroth.
Summon Dremora
ZDRE
72.5
0
Summons Dremora.
Summon Dremora Lord
ZDRL
157.14
0
Summons Dremora Lord.
Summon Flame Atronach
ZFIA
45.0
0
Summons Flame Atronach.
Summon Frost Atronach
ZFRA
102.86
0
Summons Frost Atronach.
Summon Ghost
ZGHO
22.0
0
Summons Ghost.
Summon Headless Zombie
ZHDZ
56.0
0
Summons Headless Zombie.
Summon Lich
ZLIC
350.0
0
Summons Lich.
Summon Scamp
ZSCA
30.0
0
Summons Scamp.
Summon Skeleton
ZSKE
11.25
0
Summons Skeleton.
Summon Skeleton Guardian
ZSKA
32.5
0
Summons Skeleton Guardian.
Summon Skeleton Hero
ZSKH
66.0
0
Summons Skeleton Hero.
Summon Skeleton Champion
ZSKC
152.0
0
Summons Skeleton Champion.
Summon Spider Daedra
ZSPD
195.0
0
Summons Spider Daedra.
Summon Storm Atronach
ZSTA
125.0
0
Summons Storm Atronach.
Summon Faded Wraith
ZWRA
87.5
0
Summons Faded Wraith.
Summon Gloom Wraith
ZWRL
260.0
0
Summons Gloom Wraith.
Summon Xivilai
ZXIV
200.0
0
Summons Xivilai.
Summon Zombie
ZZOM
16.67
0
Summons Zombie.
Turn Undead
TURN
0.083
0
Decrease undead creature's Confidence (willingness to fight).
Effect Name
Effect ID
Base Cost
Barter Factor
Description
Calm
CALM
0.47
0
Decrease target's Aggression (inclination to attack).
Chameleon
CHML
0.63
65
Blend into the surroundings. Similar to Invisibility, but not perfect, unless you use 100% Chameleon. However, the effect stays if you attack or do another action.
Charm
CHRM
0.2
0
Increase target's disposition.
Command Creature
COCR
0.6
0
Make targeted creature fight for you.
Command Humanoid
COHU
0.75
0
Make targeted humanoid fight for you.
Demoralize
DEMO
0.49
0
Decrease target's Confidence (willingness to fight).
Frenzy
FRNZ
0.04
0
Increase target's Aggression (inclination to attack).
Invisibility
INVI
40.0
0
Makes the target invisible but not inaudible. The effect dissipates if the target does anything but move e.g attack or pickpocket.
Light
LGHT
0.051
12.5
Illuminates the target.
Night-Eye
NEYE
22.0
20
Ability to see in the dark.
Paralyze
PARA
475
0
Render target unable to move.
Rally
RALY
0.03
0
Increase target's Confidence (willingness to attack).
Silence
SLNC
60.0
0
Render target incapable of casting spells.
Effect Name
Effect ID
Base Cost
Barter Factor
Description
Detect Life
DTCT
0.08
15
Allows to see living things through solid objects.
Dispel
DSPL
3.6
0
Remove Magicka-based spell effects from the target.
Reflect Damage
REDG
2.5
400
Reflect any weapon damage back at the attacker.
Reflect Spell
RFLC
3.5
400
Reflect any spell effect back at the caster.
Soul Trap
STRP
30
0
Traps target's soul in the smallest possible soul gem.
Spell Absorption
SABS
3.0
400
Turns incoming spell's power into equal Magicka increase.
Telekinesis
TELE
0.49
0
Allows you to pick up an item from a distance.
Special Spell Effects [ edit ]
Several of these effects are described in more detail on the individual effect pages; see links provided below.
Effect Name
Effect ID
Base Cost
Barter Factor
Description
Lock
LOCK
30
0
The opposite of Open : locks a door, container, or other lockable item. Effect was removed from the game.
Script Effect
SEFF
0
0
Used for numerous scripted spell effects
Summon 20 Extra
Z020
0
0
Unused summon effect. Might be useful info for modders.
Summon Mythic Dawn Helmet
MYHL
110
0
Used by Mythic Dawn Agents
Summon Mythic Dawn Armor
MYTH
120
0
Used by Mythic Dawn Agents
Reanimate
REAN
10
0
Brings a dead NPC back to life, and allies them with the caster. Used by Staff of Worms , and the Risen Flesh SI Greater Power.
Disease Info
DISE
0
1
Diseases will use data from this.
Poison Info
POSN
0
0
Poisons will use data from this.
Mehrunes Dagon Custom Effect
DUMY
0
1
Seems to have a Damage Health effect, but is largely untested. Has no shader
Stunted Magicka
STMA
0
0
Result of the Atronach birthsign; can be acquired several other ways, too.
Sun Damage
SUDG
9
0
Side effect of Vampirism
Vampirism
VAMP
0
0
Seems to have something to do with your appearance change when playing a vampire (can be cast as a targeted spell: "Vampire Reward Spell", but disease "Porphyric Hemiphilia" effect is cast on self)
Darkness
DARK
0
0
Not the opposite of Light ; instead, shrouds the target or the player in darkness, reducing the amount of light falling upon them. Removed from the game, with several warnings not to use it.
Resist Water Damage
RSWD
0
1
Increase target's resistance to damage by lava.