Online:Deshaan

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ON-icon-location.png
Zone:
Deshaan
(view on map) (lore page)
ON-icon-alliance-Ebonheart.png
Ebonheart Pact
Zone Story Quests 18
Wayshrines 12
Delves 6
Points of Interest 17
Striking Locales 7
Set Stations 3
Public Dungeons 1
Group Dungeons 3
World Bosses 6
World Events 3
Skyshards 16
Player Hub
Mournhold
Notable Treasure
Deshaan Antiquities
Regions
Redolent Loam, Lagomere, Siltreen
Location
Southern Morrowind
Loading Screen
Loading screen
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact.
AchievementsAntiquitiesBooksFish
Deshaan

Deshaan is a region in southern Morrowind. Its plains, which surround Mournhold, the capital city of the Ebonheart Pact and the Tribunal Temple, the residence of the living goddess Almalexia, are very verdant and fertile due to frequent ash-falls. The southern reaches of the region gradually become more swampy, eventually merging with the swamps of Black Marsh.

The nomads of Morrowind, the Ashlanders, frequent the plains of Deshaan. They are easy to offend if you do not know their customs, but easy to please with a simple gift of any sort. If you are caught in an ash storm, they will usually provide shelter in return for a gift.

Places[edit]

Delves[edit]

Points of Interest[edit]

Striking Locales[edit]

Set Stations[edit]

Mundus Stones[edit]

Public Dungeons[edit]

Group Dungeons[edit]

World Bosses[edit]

World Events[edit]

Player Houses[edit]

Wayshrines[edit]

Unmarked Locations[edit]

Quests[edit]

Quest Map[edit]

Deshaan
A Letter for Deshaan
Bad Medicine
Proprietary Formula
Quest For the Cure
The Llodos Plague
For Their Own Protection
Unwanted Guests
Fighting Back
Ratting Them Out
A Timely Matter
Hiding in Plain Sight
Tracking the Plague
Death Trap
Payback
Plague Bringer
Message to Mournhold
Mournhold Market Misery
A Favor Returned
The Mournhold Underground
The Seal of Three
Chasing the Magistrix
Restless Spirits
Rescue and Revenge
A Saint Asunder
The Wounds in the World
Healing Hearts
Into the Mouth of Madness
Motive for Heresy
The Judgment of Veloth
Onward to Shadowfen

Key[edit]

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a missable pointer quest which is part of the main chain.
     
Denotes a missable pointer quest which is on an alternate path.
     
Denotes a side quest which is required for Cadwell's Almanac.
     
Denotes a quest which rewards a Skill Point.


Ebonheart Pact Story Quests[edit]

Redolent Loam
Lagomere
Siltreen
Alternate Story Pointers

Redolent Loam Side Quests[edit]

Lagomere Side Quests[edit]

Siltreen Side Quests[edit]

Dungeon Quests[edit]

Skyshards[edit]

Clue Location Notes
Free from quarantine. Right beside rocks from Maulborn Quarantine. (map)
A Hlaalu victory in Narsis. Behind Hlaalu Kinhouse. (map)
A river view on Muth Gnarr's outskirts. Behind Andaren House. (map)
A twin falls in Mournhold. In the water on rocks next to waterfall. (map)
Near the remnants of a House caravan. Beside Building in Mzithumz. (map)
Follow the river that snakes south to its source. Southeast of Taleon's Crag, on an island next to the waterfall. (map)
Search near the cavern with three eyes. Beside Darkshade Caverns, right of the entrance. (map)
The right tower is Tal'Deic's left. Behind the entrance arch. (map)
Where ships dock and mushrooms Mire. Atop of cliffs overlooking village & docks. (map)
Where the dead walk, no memories linger. Group, Forgotten Crypts, Top hallway with ghosts & wraith. (map)
Lend me your ear. Knife Ear Grotto hallway on right of entrance. (map)
Where a lady seeks kwama before the storm. Lady Llarel's Shelter, room at the end with Lady Llarel. (map)
Asleep in the depths, the Dwemer awakens. Lower Bthanual, last large room with spiders. (map)
Mine your step where the water drops in. Triple Circle Mine, top room with Kagouti. (map)
Go from Crags to riches. Taleon's Crag, middle room in the water. (map)
Where corpses till a garden of sand. Corpse Garden, bottom room. (map)

Sets[edit]

Overland[edit]

Set Name Bonuses Armor Weight
Mother's Sorrow

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: Adds 35-1528 Critical Chance

Light Armor
Night Mother's Embrace

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Stamina Recovery
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 25%.

Medium Armor
Plague Doctor

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: Adds 65-2804 Maximum Health

Heavy Armor

Dungeon[edit]

Set Name Bonuses Location(s) Set Type
Netch's Touch

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 9-400 Weapon and Spell Damage to your Shock Damage abilities.

Darkshade Caverns Light Armor
Strength of the Automaton

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 9-400 Weapon and Spell Damage to your Physical and Bleed Damage abilities.

Darkshade Caverns Medium Armor
Armor of Truth

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 10-460 for 10 seconds.

Darkshade Caverns Heavy Armor

Crafted[edit]

Set Name Traits Needed Bonuses Crafting Sites
Armor of the Seducer 3

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: Reduces the cost of your Magicka abilities by 10%.

Torug's Pact 3

2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: Decreases weapon enchantment cooldown by 33% and increases non Oblivion Damage weapon enchantment potency by 45%.

Twilight's Embrace 3

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Increases your healing received by 10%.

Antiquity leads[edit]

Maps[edit]

A map of Deshaan

Gallery[edit]