- Feline Ambush I: Increases your Critical Damage and Critical Healing by 4%. Decreases your detection radius in Stealth by 1 meter.
- Feline Ambush II: Increases your Critical Damage and Critical Healing by 8%. Decreases your detection radius in Stealth by 2 meters.
- Feline Ambush III: Increases your Critical Damage and Critical Healing by 12%. Decreases your detection radius in Stealth by 3 meters.
Feline Ambush increases your critical damage and healing, and reduces your detection radius while in stealth.
Patch Notes[edit]
- This passive ability's tooltip now correctly reflects the Weapon Critical bonus it grants.
- Increased the Critical Strike bonus to 2/5/8% from 2/4/6%.
- Increase Weapon Critical Chance by 8% → Feline Ambush: Increases your Critical Hit Damage and Healing by 10%. Reduces your detection radius in Stealth by 3m.
- Developer Comment: The Khajiit racial bonuses were the most under budget in terms of our stat density system, and as such, we wanted to make improvements on what they offered without making them the absolute best at one thing. Since the Khajiiti race has a lot of diversity ingrained in their culture, we wanted to capture the essence of that across the board by introducing a moderate bonus to all Max stats and recoveries, rather than just Stamina based ones. On top of this, we've reworked their Weapon Critical Chance bonus to their original passive, Critical Hit Damage, and allowed this bonus to affect Healing to help their bonuses affect all builds. By reverting the Chance into Damage and Healing, we can have a finer balance between all gameplay experiences since Critical Chance has a very polarizing disparity of performance between PvE and PvP engagements.
- Increased the Critical Damage and Healing Done from this passive to 12%, up from 10%.