Spell Recharge I: When you activate an ability, you restore 200Magicka or Stamina, based on whichever is lowest. This effect can occur once every 6 seconds. When you are using an ability with a channel or cast time, you take 1% less damage.
Spell Recharge II: When you activate an ability, you restore 400Magicka or Stamina, based on whichever is lowest. This effect can occur once every 6 seconds. When you are using an ability with a channel or cast time, you take 2% less damage.
Spell Recharge III: When you activate an ability, you restore 625Magicka or Stamina, based on whichever is lowest. This effect can occur once every 6 seconds. When you are using an ability with a channel or cast time, you take 5% less damage.
Spell Recharge restores your Magicka or Stamina whenever you use an ability, and reduces your damage taken while channeling abilities.
Spellcharge: Gain 9% Magicka Recovery → Spell Recharge: Restore 645 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
Developer Comment: Previously, High Elves offered bonuses that weren't distinct enough from other races, so we decided to repurpose their Recovery passive into one that captured the race's belief in destiny or birth right (in this case, your class!) while tying it to their off-stat resource pool to showcase their knack for efficiency. Now when casting a class ability, they will retain or convert a portion of that cost and restore their lowest resource pool with the power of Alteration Magic. The Elemental Talent passive was also restricting which sorts of damage types and abilities could scale with it, so we converted it to a flat bonus of Spell Damage to allow all damage types, as well as healing, to gain effect.