Online:Shardborn Crystal Mage
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Shardborn Crystal Mage | |||
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Location | The Mythos Feldagard Keep, Mirrormoor Incursions, Nonungalo, West Weald ![]() |
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Race | Dremora | Gender | Varies |
Health | 22,426 29,870 (West Weald) |
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Reaction | Hostile | Class | Frost Mage |
Other Information | |||
Faction(s) | Shardborn | ||
Drops | |||
West Weald Zones: Lead: Ayleid Sculpture, Grand Tree |
Shardborn Crystal Mages are Dremora from the mysterious Shardborn clan. They are first encountered within the Mythos during the events of Prisoner of Fate and are later encountered in West Weald.
Related Quests[edit]
- Caught in a Trap
: Please add a description for this quest
- Fate of the Forgotten Prince: Face Prince Ithelia and decide her fate.
- Hold the Line
: Help drive invading Daedra out of Feldagard Keep.
- Ithelia's Fury: Seal tears in reality caused by the instability of Ithelia's power.
King Nantharion's Gambit
: Confront the leader of the Recollection to save West Weald from being overtaken by jungle.
Mirrormoor Incursions
: Disrupt a Mirrormoor Incursion.
- Prisoner of Fate: Stop Torvesard from freeing Prince Ithelia!
- The Many Paths
: Look into the tangled threads of fates at the Outcast Inn and help Ithelia.
The Untraveled Road
: Enter Mirrormoor and prevent Ithelia from rewriting history.
- Unfinished Business
: Help a priest of Arkay disrupt necromantic rituals in an ayleid ruin
Quest-Related Events[edit]
Prisoner of Fate[edit]
When you enter the Mythos to chase after Torvesard who seeks the third Glyphic he needs to find Ithelia, you will find several Dremora calling themselves "Shardborn" in the area, fighting Apocrypha's Daedra and you. Occasionally you may hear some of the say the following:
- Shardborn Crystal Mage: "I remember and answer Torvesard's call!"
- Shardborn Crystal Mage: "Shake the foundations of Apocrypha, my brothers and sisters!"
- Shardborn Crystal Mage: "Yield, mortal!"
Skills & Abilities[edit]
- Ice Arrow
- A basic ranged attack that does minor frost damage.
- Ice Barrier
- The enemy summons an Ice Barrier that absorbs projectiles fired at it until destroyed. The caster cannot be pulled if the wall stands between them and the enemy. The player should move so that there is a clear line of sight between themselves and the enemy.
- Winter's Reach
- The enemy unleashes an icy whirlwind in the direction it is facing. This whirlwind does moderate frost damage and roots all players that it hits. The root effect passes through block, but it can be escaped by roll dodging.
- Run Away!
- When too close to them, the frost mage backs up to put some distance between their target and themselves.
