These loading screens appear when a new area is loaded. Along with a picture related to the area, a message is displayed that is often of help, especially to new players.
Messages with no specific location mentioned may appear when you are anywhere in the main area of the Shivering Isles.
These screens and messages are specific to the Shivering Isles. For a list of screens from the original game and its plugins, see this page.
Areas conquered by the forces of Order are drained of energy, leaving them dead and lifeless.
Appears when in the ordered version of The Fringe.
The Gates of Madness serve to keep out casual adventurers. Only those fit for Sheogorath's realm, or those invited, can gain access.
Appears after passing through either of the gates of madness into the main area of the Shivering Isles.
Giant roots twist across the landscape of Dementia. Its residents and native creatures are similarly twisted, in body and spirit.
Appears in the main area of the Shivering Isles or New Sheoth.
Baliwogs are thought to be the larval form of Grummites, although this relationship has never been proven.
Scalon are hulking swamp creatures with tremendous leaping ability.
Grummites are frog-like, tool-making creatures with a primitive culture. They can often be found protecting the egg sacs that house their young.
Hungers are Daedric creatures that feed on the misery and despair of everything around them.
Zealots are fanatical believers in a cult of Sheogorath, and will not tolerate anyone that does not share their beliefs. They congregate in the lands of Dementia.
Syl is the Lady of Dementia, and Duchess of that land. She is known to be highly paranoid, believing everyone around her to be a potential enemy.
Hale is a small Mania community of artists. They believe their art is inspired by the spores from the great mushroom trees that surround their village.
Appears when you are outside in Hale or near the obelisk to the east.
Highcross is a small settlement in the lands of Mania. Its citizens are highly compulsive, acting out bizarre rituals with little meaning.
The smith in Bliss can create weapons and armor from Amber.
Appears when you are in Bliss.
The southern half of New Sheoth is named Crucible. It embodies Dementia, with its ominous buildings and fearful citizens.
Appears when you are in Crucible.
Sheogorath's fiercely loyal Dark Seducers patrol the streets of Crucible. They are aligned with Dementia and are not overly fond of Golden Saints.
Appears when you are in Crucible, the Palace Courtyard or the Palace of Sheogorath.
The smith in Crucible can mold weapons and armor from Madness Ore.
Can appear absolutely anywhere, which seems to be a bug given other similar screens.
Sheogorath is the Daedric Prince of Madness, whose followers include both dangerous psychotics and brilliant artists. His divided personality is reflected in the land itself.
Appears in the Palace and Palace Courtyard.
The House of Mania exemplifies lavishness and over-indulgence.
Appears when you are in the Palace of Sheogorath.
The House of Dementia is renowned for its small cadre of ruthless Dark Seducer Elite Guards.
The former settlement of Vitharn is rumored to be haunted by the ghosts of its slaughtered citizens.
Appears when you are in Vitharn, Sump, or among the town's ruins.
Madness Ore is often found in ruins of ancient civilizations. It is rumored that a smith in New Sheoth is able to fashion weapons and armor from Madness Ore.